Mini 607 - Cop Central [GAME OVER!]


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Post Post #75 (ISO) » Tue Jun 03, 2008 7:20 am

Post by Aimless »

Claim Sheet wrote: Tek -> Fark | Innocent
Skruffs -> Aimless | Guilty
Aimless -> clammy | Guilty
drool -> Skruffs | ???
clammy -> Tekk | ???
Korlash -> Tekk | ???
TDC -> Zeek | ???
Raging Rabbit -> Fark | ???
ZeekLTK -> TDC | ???
Farkshinsoup -> Jenter | ???

Still needing to claim targets:
queen_of_spades
I got a guilty on clammy.
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Post Post #76 (ISO) » Tue Jun 03, 2008 7:21 am

Post by Skruffs »

Actually, does it make sense to lynch the player with the most results on them or the player with the least amount of results on them?
Tekk and Fark both have 2 results each on them, and there are quite a few players (me included) who have none. Since we can only find out our own alignments by comparing the results we get on players versus what other players get, does it make sense to maximize the number of results that can be compared versus the number of results on players total? by consolidating results on fewer players we increase the amount of mundanity.
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Post Post #77 (ISO) » Tue Jun 03, 2008 7:46 am

Post by Raging Rabbit »

Claims wrote:Tek -> Fark | Innocent
Skruffs -> Aimless | Guilty
Aimless -> clammy | ???
drool -> Skruffs | ???
clammy -> Tekk | ???
Korlash -> Tekk | ???
TDC -> Zeek | ???
Raging Rabbit -> Fark | Innocent
ZeekLTK -> TDC | ???
Farkshinsoup -> Jenter | ???

Still needing to claim targets:
queen_of_spades
That's an innocent on Fark, if anyone missed.
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Post Post #78 (ISO) » Tue Jun 03, 2008 7:48 am

Post by Skruffs »

Next person to claim:
Quote RR's and change Aimless's ???s to Guilty.
thanks!
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Post Post #79 (ISO) » Tue Jun 03, 2008 7:54 am

Post by Farkshinsoup »

Raging Rabbit wrote:Tek -> Fark | Innocent
Skruffs -> Aimless | Guilty
Aimless -> clammy | Guilty
drool -> Skruffs | ???
clammy -> Tekk | ???
Korlash -> Tekk | ???
TDC -> Zeek | ???
Raging Rabbit -> Fark | Innocent
ZeekLTK -> TDC | ???
Farkshinsoup -> Jenter | Guilty

Still needing to claim targets:
queen_of_spades
My investigation of Jenter came up guilty.
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Post Post #80 (ISO) » Tue Jun 03, 2008 7:58 am

Post by Aimless »

Hmmm...

I think the first priority as a town should be to determine our sanities, so our lynch should go to one of the people double-targeted. (I still propose Fark as the lynch, because I think he's scummy, but that's aside from the general principle of discovering our sanities.)

Starting tomorrow, once we have a better grasp on things, we can worry about the rest.
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Post Post #81 (ISO) » Tue Jun 03, 2008 9:50 am

Post by TDC »

Farkshinsoup wrote: Tek -> Fark | Innocent
Skruffs -> Aimless | Guilty
Aimless -> clammy | Guilty
drool -> Skruffs | ???
clammy -> Tekk | ???
Korlash -> Tekk | ???
TDC -> Zeek | Innocent
Raging Rabbit -> Fark | Innocent
ZeekLTK -> TDC | ???
Farkshinsoup -> Jenter | Guilty

Still needing to claim targets:
queen_of_spades
Innocent on Zeek.
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Post Post #82 (ISO) » Tue Jun 03, 2008 10:07 am

Post by Korlash »

Chart thingy wrote:Tekk -> Fark | Innocent
Skruffs -> Aimless | Guilty
Aimless -> clammy | Guilty
drool -> Skruffs | ???
clammy -> Tekk | ???
Korlash -> Tekk | Innocent
TDC -> Zeek | Innocent
Raging Rabbit -> Fark | Innocent
ZeekLTK -> TDC | ???
Farkshinsoup -> Jenter | Guilty

Still needing to claim targets:
queen_of_spades
I got some weirdo false claim that he is innocent... and there is no way Tekk is anything close to innocent... >.> igmeoy!
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Post Post #83 (ISO) » Tue Jun 03, 2008 1:10 pm

Post by Skruffs »

weirdo false claim?
THat's 4 innocents and 3 guilties
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Post Post #84 (ISO) » Tue Jun 03, 2008 2:11 pm

Post by clammy »

claim sheet wrote:Tekk -> Fark | Innocent
Skruffs -> Aimless | Guilty
Aimless -> clammy | Guilty
drool -> Skruffs | ???
clammy -> Tekk | Guilty
Korlash -> Tekk | Innocent
TDC -> Zeek | Innocent
Raging Rabbit -> Fark | Innocent
ZeekLTK -> TDC | ???
Farkshinsoup -> Jenter | Guilty

Still needing to claim targets:
queen_of_spades
i got myself a guilty on Tekk
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Post Post #85 (ISO) » Tue Jun 03, 2008 4:20 pm

Post by dRool89 »

Innocent on Skruffs.
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Post Post #86 (ISO) » Tue Jun 03, 2008 4:22 pm

Post by ZeekLTK »

Tekk -> Fark | Innocent
Skruffs -> Aimless | Guilty
Aimless -> clammy | Guilty
drool -> Skruffs | Innocent
clammy -> Tekk | Guilty
Korlash -> Tekk | Innocent
TDC -> Zeek | Innocent
Raging Rabbit -> Fark | Innocent
ZeekLTK -> TDC | Innocent
Farkshinsoup -> Jenter | Guilty
queen_of_spades -> ??? | ???
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Post Post #87 (ISO) » Wed Jun 04, 2008 12:15 am

Post by Raging Rabbit »

Skruffs wrote:Actually, does it make sense to lynch the player with the most results on them or the player with the least amount of results on them?
Tekk and Fark both have 2 results each on them, and there are quite a few players (me included) who have none. Since we can only find out our own alignments by comparing the results we get on players versus what other players get, does it make sense to maximize the number of results that can be compared versus the number of results on players total? by consolidating results on fewer players we increase the amount of mundanity.
Well, that depends on what you think gains us more - either having more basis for comparing (remember that scum will try to mislead us), or having some of the players know whether their results were true or false and thus figure out their sanity faster. Because this is a miny, I tend to lean towards the sencond option, but this definitely warrants more thought.
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Post Post #88 (ISO) » Wed Jun 04, 2008 12:47 am

Post by clammy »

One post from the queen, questionable in content, showed a lack of reading and no result. I'd be fine with no revealed result if she either told us she had an objection and was otherwise contributing or if lack of opportunity was the reason.

Queen, where are you?
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Post Post #89 (ISO) » Wed Jun 04, 2008 1:36 am

Post by Farkshinsoup »

Raging Rabbit wrote:
Skruffs wrote:Actually, does it make sense to lynch the player with the most results on them or the player with the least amount of results on them?
Tekk and Fark both have 2 results each on them, and there are quite a few players (me included) who have none. Since we can only find out our own alignments by comparing the results we get on players versus what other players get, does it make sense to maximize the number of results that can be compared versus the number of results on players total? by consolidating results on fewer players we increase the amount of mundanity.
Well, that depends on what you think gains us more - either having more basis for comparing (remember that scum will try to mislead us), or having some of the players know whether their results were true or false and thus figure out their sanity faster. Because this is a miny, I tend to lean towards the sencond option, but this definitely warrants more thought.
I think that we should lynch the scummiest player. That having been said, since we have a 3 week deadline, if we can't come to some consensus about who that is, then I think it would make sense to lynch either myself or Tekk. I'll vote for myself if it comes to that. If we're going to mislynch, it might as well be someone who can provide information to as many potential cops as possible.

But let's not take our eyes off the prize. If we can find scum on Day 1, we should lynch them.

Now, I think that lurking is our biggest enemy in a game with a deadline right off the top. So:

Unvote
Vote: Queen_of_Spades


We're all waiting on you.

MOD: Can we get a vote count?
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Post Post #90 (ISO) » Wed Jun 04, 2008 4:49 am

Post by ZeekLTK »

Well, that depends on what you think gains us more - either having more basis for comparing (remember that scum will try to mislead us), or having some of the players know whether their results were true or false and thus figure out their sanity faster. Because this is a miny, I tend to lean towards the sencond option, but this definitely warrants more thought.
If we are going to lynch based on that, would it be better to lynch Tekk because we have one person with an innocent and another with a guilty on him?
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Post Post #91 (ISO) » Wed Jun 04, 2008 5:40 am

Post by Farkshinsoup »

ZeekLTK wrote:
Well, that depends on what you think gains us more - either having more basis for comparing (remember that scum will try to mislead us), or having some of the players know whether their results were true or false and thus figure out their sanity faster. Because this is a miny, I tend to lean towards the sencond option, but this definitely warrants more thought.
If we are going to lynch based on that, would it be better to lynch Tekk because we have one person with an innocent and another with a guilty on him?
I think that it would be a mistake to read too much into guilty or innocent results on Day 1. There are too many variables. There are 3 people who will be lying about their investigations and their results, and the rest of us have no way to know if any of our results are reliable.

We should also think about coming up with assigned investigation targets for N1. If by the time we hit twilight, every player has an assigned person that they have to investigate, it gives less leeway for the scum to coordinate their false investigations after sundown. It also will maximize the information that we get from investigations.

We could first come up with a list of targets, including multiple investigations if we see fit, and then some random way of assigning the targets to players.

What does town think of this idea?
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Post Post #92 (ISO) » Wed Jun 04, 2008 8:17 am

Post by ZeekLTK »

I don't see how that's a good idea because:

a) Scum will most likely manipulate the "list" to their benefit (oh hey, everyone ends up investigating other townies, how convenient!)

b) We aren't necessarily revealing our investigations tomorrow

c) If the scum know who is investigating who before the night, they will be able to kill someone that might have a useful investigation target

....
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Post Post #93 (ISO) » Wed Jun 04, 2008 8:54 am

Post by Farkshinsoup »

ZeekLTK wrote:I don't see how that's a good idea because:

a) Scum will most likely manipulate the "list" to their benefit (oh hey, everyone ends up investigating other townies, how convenient!)
I think that you are giving them a little too much credit. They will be risking revealing themselves if they push too hard for some or not for others. Also, we will still get information even if we only somehow investigate all townies. (which I think would be unlikely)
ZeekLTK wrote:b) We aren't necessarily revealing our investigations tomorrow
Can't argue with this point. I guess we would have to decide now whether we will do this on Day 2. If not, then yeah, there's not much point in assigning investigations.
ZeekLTK wrote:c) If the scum know who is investigating who before the night, they will be able to kill someone that might have a useful investigation target
This is true, but remember, at this point we have 4 cops in the game who can give us useful results. Even if they NK someone who is investigating one of them (they might not), and even if they get lucky and NK one of our 4 useful cops (the one investigating them could turn out to be paranoid or naive), we would still have 3 more useful cops left in the game(assuming we don't mislynch one today).
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Post Post #94 (ISO) » Wed Jun 04, 2008 9:12 am

Post by Skruffs »

I don't really think we should plan our moves, as cops, too publicly. Obviously do not target the same person twice.

Queen is a gret lynch today as she's A) not cooperating B) not posting at all and C) not targetted by any players so far.

Since there is no way to know which of us are sane, insane, naive, or paranoid, the results as posted today mean absolutely nothing. THey will be extremely useful as the game goes on however. If scum thinks that they know which is which, (And they have an advantage here because they know which results are 'right' vs 'wrong') they are still only 50% sure that the person that has an innocent on an innocent is Sane, versus Naive.

If, for example, I get NK'd tonight, it does not mean that Aimless should be lynched tomorrow. It might mean, though, that one of the other players who claimed a guilty on a player wanted me dead to 'take over my role' or something.

My top choice for suspicion is of course Farkinshop, after QoS. No offense Fark but your choice was very unlucky. Hopefully you will get an innocent on someone tonight.
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Post Post #95 (ISO) » Wed Jun 04, 2008 9:28 am

Post by Tekkactus »

I agree that at this point QoS is our best choice, but I still want to hold off before we start bandwagoning.

Also, a thought:
Mod, are we allowed to use our investigation on ourselves?
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Post Post #96 (ISO) » Wed Jun 04, 2008 9:28 am

Post by Raging Rabbit »

I'd like to hear everyone's thoughts on this idea I just thought of:

We choose the second scummiest player (after the one who gets lynched), and
everyone
investigates him tonight (excepct for those who already did last night, obviously). Then tommorow, we lynch him. Thus, everyone narrows down their sanity to either 2 or 1 options - if they got the same result on both investigations they can still be naive or paranoid, if not they're either sane if their result on tommorow's lynch is correct, or insane if it isn't. Then on day 3 we'll have a boatload of info to work from.


Also, I too am getting agitated with queen_of_spades, and think her lurkism warrants some more pressure.
Vote: queen_of_spades.
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Post Post #97 (ISO) » Wed Jun 04, 2008 9:37 am

Post by SensFan »

Tekkactus wrote:Also, a thought:
Mod, are we allowed to use our investigation on ourselves?
No.

For game mechanics, it would make things too easy.
For flavour, no Cop would find themselves Guilty, no matter how bad they are.
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Post Post #98 (ISO) » Wed Jun 04, 2008 10:46 am

Post by TDC »

Raging Rabbit: That player will get night killed, and nobody has any result..
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Post Post #99 (ISO) » Wed Jun 04, 2008 11:18 am

Post by Raging Rabbit »

TDC wrote:Raging Rabbit: That player will get night killed, and nobody has any result..
Fark investigated Jenter (assuming he's not lying), and got a result.

Just to make sure,
mod, do we still get a result if the person we targeted gets NK'd?

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