Dark Opera - Bloodbath 9 (Delay much?)

For completed/abandoned Mish Mash Games.
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Post Post #75 (ISO) » Sat May 17, 2008 4:24 am

Post by Pentadragon »

Someone really should be with ting and ger. If this is anything like the previous games I have read, the ghosts/aliens/whatever can activate traps. I don't like the idea of anyone being alone, if a trap goes off I want to know who was preforming suspicous activity.
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Post Post #76 (ISO) » Sat May 17, 2008 4:31 am

Post by ting =) »

Traps in the passengers quarters? I don't mind if someone else comes here. I'd like the company actually. =)
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Post Post #77 (ISO) » Sat May 17, 2008 4:51 am

Post by Pentadragon »

I don't mean to sound like I think you are an alien. You really haven't done anything I can see as suspicious yet. I just think its better to be safe than sorry. If I remember correctly in the original Haunted Mansion game, there were interesting objects and traps in locations you thought they would never be.
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Post Post #78 (ISO) » Sat May 17, 2008 5:00 am

Post by ting =) »

It's fine. I'd be suspicious of anyone who just simply trusts everyone actually. I agree that we need to move in groups, or at least pairs, in order to explain occurances, but I think I'll wait until things get interesting later before banding up with people.
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Post Post #79 (ISO) » Sat May 17, 2008 6:35 am

Post by Grek »

JordanA24 is also alone. I don't know if that's because he is inactive or because he is lurking, but I'm going to go watch him.
MOVE: Main Corridor
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[url]http://img146.imageshack.us/img146/1048/boobyxr1.jpg[/url]
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Post Post #80 (ISO) » Sat May 17, 2008 7:02 am

Post by Mokina »

"Are you afraid? What is it you fear? The end of your trivial existence?"


- SHODAN (
System Shock 2
)


Bridge:
[LOCKED]

Computer Core:

Infirmary:
Pentadragon, SlySly, Vamparific
Armory:
[LOCKED]

Crew Quarters:
skitzer, vendetta
Security Office:
ashmite84, Iron Man, OhGodMyLife, Litral, bird1111
Main Corridor:
JordanA24, Grek
Passenger Quarters:
ting =)
Passenger Lounge:
geraintm
Cargo Bay Alpha:
[LOCKED]

Cargo Bay Beta:
[LOCKED]

Cargo Bay Gamma:
ZombieSlayer54, Nightson
Cargo Bay Delta:
Albert B. Rampage, BlackWolf
Engine Room:
"Truth is beautiful, without doubt; but so are lies."
- Ralph Waldo Emerson
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Post Post #81 (ISO) » Sat May 17, 2008 7:18 am

Post by Pentadragon »

Someone still needs to be with geraintm and ting. I'ld rather someone not be impaled by a trap during the bloodbath phase.
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Post Post #82 (ISO) » Sat May 17, 2008 11:13 am

Post by Iron Man »

I think the ideas for groups of three are good ideas. That way, if a single person steps out and tries to say...I dont know...drive a metal rod through your skull, then that person would be exposed to everybody.

So, three person groups are key.
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Post Post #83 (ISO) » Sat May 17, 2008 11:26 am

Post by vendetta »

if it's three with two scums and a townie, the townie is done, so i think it's better to have pairs.
I never used to be able to finish anything but now I
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Post Post #84 (ISO) » Sat May 17, 2008 12:40 pm

Post by Pentadragon »

vendetta wrote:if it's three with two scums and a townie, the townie is done, so i think it's better to have pairs.
But if the townie was killed, the remaining players would look at the two scum as major suspects and probably kill them. The safest thing for a alien to do this early would be to activate a trap alone.

I think
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Post Post #85 (ISO) » Sat May 17, 2008 12:44 pm

Post by Iron Man »

if it's three with two scums and a townie, the townie is done, so i think it's better to have pairs.
I find that fairly unlikely. Unless, of coarse, the scum know who eachother are. Then, yes, your fears are fairly based. The only flaw is, how are they going to explain what happened? Any way you slice it, at least one of them are going to be implicated in the murder and thus thrown onto the "Dont trust this guy, as he might stab you in the throat" list. With the pair groups, you still have the fact the murderer will be implicated, but this time you only catch one, while with triples, you could catch two with one stone.
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Post Post #86 (ISO) » Sat May 17, 2008 12:51 pm

Post by Albert B. Rampage »

I propose a
Secondary Protocol
. If at any time an alien is confirmed, everyone corners it into a room for some good ol' mob lynching. I don't care if you're unarmed, scared or have 1hp left, everyone and their mother brings their ass to terminate the alien threat.
Guard your honor. Let your reputation fall where it will. And outlive the bastards.
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Post Post #87 (ISO) » Sat May 17, 2008 1:07 pm

Post by Pentadragon »

I've been debating something for a while. I don't think this will hurt innocents in any way, but if it does I apologize.

I am injured because I am a
Sadomasochist
Civilian and I spent the pre-game throwing myself around my suite. If I do not attack someone every turn then eventually I will attack myself due to my mental instability. I do not have any abilities or items I know of currently.

I just want to say this now so I don't get hunted down later in game for attacking myself. I am wondering if there is a civilian psychologist on board that can help me.
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Post Post #88 (ISO) » Sat May 17, 2008 1:13 pm

Post by Albert B. Rampage »

heh

You'll have no problems throwing yourself at aliens attacking them then.
Guard your honor. Let your reputation fall where it will. And outlive the bastards.
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Post Post #89 (ISO) » Sat May 17, 2008 1:25 pm

Post by Pentadragon »

Albert B. Rampage wrote:heh

You'll have no problems throwing yourself at aliens attacking them then.
I guess not
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Post Post #90 (ISO) » Sat May 17, 2008 1:47 pm

Post by BlackWolf »

Move : Infirmary
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Post Post #91 (ISO) » Sat May 17, 2008 3:02 pm

Post by OhGodMyLife »

Pentadragon wrote:I've been debating something for a while. I don't think this will hurt innocents in any way, but if it does I apologize.

I am injured because I am a
Sadomasochist
Civilian and I spent the pre-game throwing myself around my suite. If I do not attack someone every turn then eventually I will attack myself due to my mental instability. I do not have any abilities or items I know of currently.

I just want to say this now so I don't get hunted down later in game for attacking myself. I am wondering if there is a civilian psychologist on board that can help me.
Ha. Just arm up, attach yourself to the first posse that forms and start dispensing vigilante justice to aliens instead of yourself. As soon as I find weapons I intend to take a proactive approach to my survival this game, so anyone who wants to join my future brute squad would be welcome. We can decide democratically on who we'll be putting down, plus there's definitely safety in numbers in an HM game.
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Post Post #92 (ISO) » Sat May 17, 2008 9:51 pm

Post by vendetta »

I'd say vendetta sounds genuine. Plus, if you get attacked, we'll help ya.
I'm not taking the risk of something strange happening and then being lynched. So tell me where should i go, but i don't want to be with just one guy. If he gets in a trap, i'll be lynched. I don't want that risk. Where should i go?
I never used to be able to finish anything but now I
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Post Post #93 (ISO) » Sat May 17, 2008 9:52 pm

Post by vendetta »

...or someone else please come here with us!!!
I never used to be able to finish anything but now I
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Post Post #94 (ISO) » Sat May 17, 2008 9:54 pm

Post by vendetta »

Move: Cargo bay Gamma
I never used to be able to finish anything but now I
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Post Post #95 (ISO) » Sat May 17, 2008 10:46 pm

Post by vendetta »

Move: Crew Quarters


Sorry, I just realized ZombieSlayer is in Cargo Bay Gamma
Please someone join us in Crew quarters, so we'll be 3!!
I never used to be able to finish anything but now I
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Post Post #96 (ISO) » Sun May 18, 2008 1:58 am

Post by Pentadragon »

vendetta wrote:
Move: Crew Quarters


Sorry, I just realized ZombieSlayer is in Cargo Bay Gamma
Please someone join us in Crew quarters, so we'll be 3!!
I think two will be fine. If one dies, the other is a suspect and will probably be killed.

I would much rather someone move to where there is only one person. If anything happens they are at the very top of my list.
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Post Post #97 (ISO) » Sun May 18, 2008 3:37 am

Post by ting =) »

I think you're a bit too paranoid pent. You're already pointing fingers for things that haven't even happened yet.
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Post Post #98 (ISO) » Sun May 18, 2008 3:43 am

Post by Pentadragon »

You are probably right. I apologize, I just am just worried of dieing early on because of my low health.
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Post Post #99 (ISO) » Sun May 18, 2008 5:43 am

Post by Mokina »

Final locations for Movement 1.


Bridge:
[LOCKED]

Computer Core:

Infirmary:
Pentadragon, SlySly, Vamparific, BlackWolf
Armory:
[LOCKED]

Crew Quarters:
skitzer, vendetta
Security Office:
ashmite84, Iron Man, OhGodMyLife, Litral, bird1111
Main Corridor:
JordanA24, Grek
Passenger Quarters:
ting =)
Passenger Lounge:
geraintm
Cargo Bay Alpha:
[LOCKED]

Cargo Bay Beta:
[LOCKED]

Cargo Bay Gamma:
ZombieSlayer54, Nightson
Cargo Bay Delta:
Albert B. Rampage
Engine Room:
Last edited by Mokina on Sun May 18, 2008 10:08 am, edited 1 time in total.
"Truth is beautiful, without doubt; but so are lies."
- Ralph Waldo Emerson

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