Dark Opera - Bloodbath 9 (Delay much?)

For completed/abandoned Mish Mash Games.
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Dark Opera - Bloodbath 9 (Delay much?)

Post Post #0 (ISO) » Tue May 13, 2008 11:35 am

Post by Mokina »

This is now the primary game thread.






Movement choices should be posted to the new thread.
Actions should be sent to Wizardcat via PM.
Last edited by Mokina on Wed Aug 13, 2008 7:56 pm, edited 111 times in total.
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Post Post #1 (ISO) » Wed May 14, 2008 12:04 pm

Post by Mokina »

"We had as little information as anyone else about what was going on. At some point, the deck sirens began to blare, but up until then we were oblivious. There was a transmission from Earth, too. They told us to power down, that someone had contacted the authorities, rambling on about "an unknown sentient species on board that might attempt to seize control of the liner". They told us that they'd dispatched a small military force to deal with the problem, but I could tell it was a token gesture. They probably thought it was a hoax. We hadn't seen aliens for a hundred years."

"We shut the engines down anyway and just drifted. Maybe it was just paranoia, or too many ghost stores about flesh-ripping aliens, but I believed the tip. I double-checked the locks on the bridge, then the entire crew got in an elevator and headed down to the main corridor. They weren't in uniform; just civvies. I'd woken them up for the occasion, and it was a good thing, too. When the doors opened, we realized how ignorant we'd been. The sirens were going off, and passengers were running and screaming. There was blood on the carpet. All the lifeboats were gone."

"I didn't see any aliens. Slowly, completely unsure of ourselves, we too blended into the crowd."

Captain's Log, 0000 Hours


Welcome to Dark Opera. For one reason or another, you have all arrived on the
Nomad
, a luxury liner. If you're a human, it sucks to be you right now. But you'll deal with it. One way or another, you'll accomplish the objectives I have sent to you in your role PM. If you haven't checked your inbox, do so now.

Periodically, I will do a room count and compile the locations of everyone in the ship. At the moment, you're all in the main corridor. Movements should be posted to the thread (Move: Wherever) but actions should be sent to me via PM. You may talk in the thread during both phases.
Last edited by Mokina on Wed May 14, 2008 12:18 pm, edited 1 time in total.
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Post Post #2 (ISO) » Wed May 14, 2008 12:10 pm

Post by Mokina »

"Shall we play a game?"


- WOPR (
Wargames
)


Bridge:
[LOCKED]

Computer Core:

Infirmary:

Armory:
[LOCKED]

Crew Quarters:

Security Office:

Main Corridor:
Albert B. Rampage, ashmite84, Bird1111, BlackWolf, geraintm, Grek, Iron Man, JordanA24, Litral, Nightson, OhGodMyLife, Pentadragon, skitzer, SlySly, ting =), Vamparific, vendetta, ZombieSlayer54
Passenger Quarters:

Passenger Lounge:

Cargo Bay Alpha:
[LOCKED]

Cargo Bay Beta:
[LOCKED]

Cargo Bay Gamma:

Cargo Bay Delta:

Engine Room:
Last edited by Mokina on Thu May 15, 2008 1:44 pm, edited 4 times in total.
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Post Post #3 (ISO) » Wed May 14, 2008 12:19 pm

Post by Grek »

Bridge [LOCKED] - Even though the room is locked, I'm going to go over it. Important and likely to contain switches. Anti-town to enter.

Computer Core - Gots alot of switches. Very, very antitown to enter, we should shoot anyone that does.

Infirmary - Ordinary medkit room. Good spot to be, both for healing and to check HP values on players. My personal choice.
MOVE: Infirmary


Armory [LOCKED] - Should someone get the key, we got alot of weapons. Not useful untill than.

Crew Quarters - Uninteresting. Contains crew personal effects. Not much to do with a picture of the janitor's mom.

Passenger Deck - Missing room description?

Security Office - Tiny version fo armory. Also has airlock. Risky, but rewarding.

Main Corridor - Realy not much to say here. It's the start location.

Passenger Quarters - Again, not interesting. Hawaiian boxers?

Passenger Lounge - Bloodtains. Pentadragon is hurt. Related?

Freight Deck - Another missing room description?

Cargo Bay Alpha [LOCKED] - Cargo from the military. Guns? Amour? Sounds useful.

Cargo Bay Beta [LOCKED] - Another cagro room, but from a sciency group. Not sure what's in here.

Cargo Bay Gamma - Possiblely good stuff in here, but we don't know. I'd rather check the infirmary or the security office.

Cargo Bay Delta - Unsure what's in here, but the guard's response worries me.

Engine Room - The engines. Going in here is anti-town, due to the chance that someone could plant a bomb or wreck the engines.
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Post Post #4 (ISO) » Wed May 14, 2008 12:20 pm

Post by Pentadragon »

Move: Infirmary


Maybe I can heal myself there.

EDIT: My private message told me I was in my stateroom, do it is not related.
Last edited by Pentadragon on Wed May 14, 2008 12:25 pm, edited 1 time in total.
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Post Post #5 (ISO) » Wed May 14, 2008 12:21 pm

Post by Grek »

How were you hurt?
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Post Post #6 (ISO) » Wed May 14, 2008 12:27 pm

Post by Pentadragon »

My private message told me I was in my stateroom being thrown into the furniture.
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Post Post #7 (ISO) » Wed May 14, 2008 12:50 pm

Post by ashmite84 »

Move: Security Office


No reward without a little risk.
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Post Post #8 (ISO) » Wed May 14, 2008 1:13 pm

Post by Albert B. Rampage »

Hello, friends.
Guard your honor. Let your reputation fall where it will. And outlive the bastards.
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Post Post #9 (ISO) » Wed May 14, 2008 1:25 pm

Post by ashmite84 »

Hi Al.
In a permanent state of Limited Access. I'll understand if I'm replaced in my current games.
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Post Post #10 (ISO) » Wed May 14, 2008 1:35 pm

Post by Iron Man »

Move: security office
Last edited by Iron Man on Wed May 14, 2008 2:39 pm, edited 1 time in total.
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Post Post #11 (ISO) » Wed May 14, 2008 1:36 pm

Post by Albert B. Rampage »

Move: Cargo Bay Delta
Guard your honor. Let your reputation fall where it will. And outlive the bastards.
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Post Post #12 (ISO) » Wed May 14, 2008 1:42 pm

Post by Mokina »

"If you value your lives, be somewhere else."

- Delenn (
Babylon 5
)


Bridge:
[LOCKED]

Computer Core:

Infirmary:
Grek, Pentadragon
Armory:
[LOCKED]

Crew Quarters:

Security Office:
ashmite84, Iron Man
Main Corridor:
Bird1111, BlackWolf, geraintm, JordanA24, Litral, Nightson, OhGodMyLife, skitzer, SlySly, ting =), Vamparific, vendetta, ZombieSlayer54
Passenger Quarters:

Passenger Lounge:

Cargo Bay Alpha:
[LOCKED]

Cargo Bay Beta:
[LOCKED]

Cargo Bay Gamma:

Cargo Bay Delta:
Albert B. Rampage
Engine Room:
Last edited by Mokina on Thu May 15, 2008 1:46 pm, edited 1 time in total.
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Post Post #13 (ISO) » Wed May 14, 2008 1:58 pm

Post by ZombieSlayer54 »

Move To Cargo Bay Gamma


May as well find out what it is all about...

Also, Grek, what about people who might want to defend the Engine Room, or the Computer Core, or the Bridge?
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Post Post #14 (ISO) » Wed May 14, 2008 2:13 pm

Post by BlackWolf »

Move : Cargo Bay Delta


Cargo seems a nice place to look, flipped a coin.

Computer core switch might open locked doors?
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Post Post #15 (ISO) » Wed May 14, 2008 2:19 pm

Post by vendetta »

Move: Cargo Bay Gamma


/run&hide
I never used to be able to finish anything but now I
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Post Post #16 (ISO) » Wed May 14, 2008 3:00 pm

Post by Grek »

ZombieSlayer54 wrote:Also, Grek, what about people who might want to defend the Engine Room, or the Computer Core, or the Bridge?
A zero tolerence policy is better here. If nobody is in the room, nobody can mess with things in the room.
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Post Post #17 (ISO) » Wed May 14, 2008 3:49 pm

Post by OhGodMyLife »

I disagree with a zero tolerance policy. Maybe an only in teams policy instead? I want to explore these rooms eventually, but not alone.

Move: Security Office
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Post Post #18 (ISO) » Wed May 14, 2008 4:06 pm

Post by ting =) »

move:passenger quarters
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Post Post #19 (ISO) » Wed May 14, 2008 4:37 pm

Post by Grek »

OhGodMyLife wrote:I disagree with a zero tolerance policy. Maybe an only in teams policy instead? I want to explore these rooms eventually, but not alone.
The only reason to go into the computer room is to flip switches. Maybe a teams only deal for the other two, but I
realy, realy
disagree with letting anyone into a room that is modconfirmed as being full of switches. Switches are almost never good for the town.
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Post Post #20 (ISO) » Wed May 14, 2008 5:18 pm

Post by Vamparific »

move:security office
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Post Post #21 (ISO) » Wed May 14, 2008 6:28 pm

Post by Nightson »

move: cargo bay gamma
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Post Post #22 (ISO) » Wed May 14, 2008 6:31 pm

Post by OhGodMyLife »

Well once the bridge becomes unlocked, I'd like to organize a team to go there. I don't think its as anti-town as grek intimates it to be, and I feel like there could be a boatload of useful stuff there.
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Post Post #23 (ISO) » Wed May 14, 2008 8:34 pm

Post by Litral »

move: security office


I agree that switches are anti-town. It's one of the few ways to harm townies without incriminating yourself (too much).
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Post Post #24 (ISO) » Wed May 14, 2008 8:34 pm

Post by geraintm »

move passenger lounge
Locked

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