Dark Opera - Bloodbath 9 (Delay much?)

For completed/abandoned Mish Mash Games.
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Post Post #3 (isolation #0) » Wed May 14, 2008 12:19 pm

Post by Grek »

Bridge [LOCKED] - Even though the room is locked, I'm going to go over it. Important and likely to contain switches. Anti-town to enter.

Computer Core - Gots alot of switches. Very, very antitown to enter, we should shoot anyone that does.

Infirmary - Ordinary medkit room. Good spot to be, both for healing and to check HP values on players. My personal choice.
MOVE: Infirmary


Armory [LOCKED] - Should someone get the key, we got alot of weapons. Not useful untill than.

Crew Quarters - Uninteresting. Contains crew personal effects. Not much to do with a picture of the janitor's mom.

Passenger Deck - Missing room description?

Security Office - Tiny version fo armory. Also has airlock. Risky, but rewarding.

Main Corridor - Realy not much to say here. It's the start location.

Passenger Quarters - Again, not interesting. Hawaiian boxers?

Passenger Lounge - Bloodtains. Pentadragon is hurt. Related?

Freight Deck - Another missing room description?

Cargo Bay Alpha [LOCKED] - Cargo from the military. Guns? Amour? Sounds useful.

Cargo Bay Beta [LOCKED] - Another cagro room, but from a sciency group. Not sure what's in here.

Cargo Bay Gamma - Possiblely good stuff in here, but we don't know. I'd rather check the infirmary or the security office.

Cargo Bay Delta - Unsure what's in here, but the guard's response worries me.

Engine Room - The engines. Going in here is anti-town, due to the chance that someone could plant a bomb or wreck the engines.
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Post Post #5 (isolation #1) » Wed May 14, 2008 12:21 pm

Post by Grek »

How were you hurt?
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Post Post #16 (isolation #2) » Wed May 14, 2008 3:00 pm

Post by Grek »

ZombieSlayer54 wrote:Also, Grek, what about people who might want to defend the Engine Room, or the Computer Core, or the Bridge?
A zero tolerence policy is better here. If nobody is in the room, nobody can mess with things in the room.
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Post Post #19 (isolation #3) » Wed May 14, 2008 4:37 pm

Post by Grek »

OhGodMyLife wrote:I disagree with a zero tolerance policy. Maybe an only in teams policy instead? I want to explore these rooms eventually, but not alone.
The only reason to go into the computer room is to flip switches. Maybe a teams only deal for the other two, but I
realy, realy
disagree with letting anyone into a room that is modconfirmed as being full of switches. Switches are almost never good for the town.
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Post Post #48 (isolation #4) » Thu May 15, 2008 12:16 pm

Post by Grek »

vendetta, if this game is anything like the other HM games, the aliens will be able to use the switches. If they can cut life support or turn off the elevators or open the airlock and suck us into space, we are in a boat load of trouble. That's why I don't want anyone messing around with switches.
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Post Post #66 (isolation #5) » Fri May 16, 2008 11:02 am

Post by Grek »

Vamp, as I said in my first post, going into the engine room is scummy as you might be an alien trying to plant a bomb on the ship's engines and kill us.
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Post Post #79 (isolation #6) » Sat May 17, 2008 6:35 am

Post by Grek »

JordanA24 is also alone. I don't know if that's because he is inactive or because he is lurking, but I'm going to go watch him.
MOVE: Main Corridor
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Post Post #101 (isolation #7) » Sun May 18, 2008 10:51 am

Post by Grek »

I support Albert B. Rampage's Secondary Protocol.
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Post Post #127 (isolation #8) » Mon May 19, 2008 11:10 am

Post by Grek »

First:
MOVE: Infirmary
I like air, current room is about to run out of air.

Second:
Has anybody some information to share about what's going on?
I've found something, but obviously i don't know how to use it.
What have you found, vendetta?
skitzer, same question.
Litral, are you willing to transcribe the paper? If not, why? If so, please tell us what you think about it.
ABR, please describe the robot. Also, what's with the naration?

Third:
I was unable to find anything in the dark.
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Post Post #133 (isolation #9) » Mon May 19, 2008 12:06 pm

Post by Grek »

I find this reference highly amusing.
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Post Post #186 (isolation #10) » Tue May 20, 2008 4:41 pm

Post by Grek »

ROLE CLAIM: Hong Sheng, Captain of the Nomad


I am the ship's captain, head member of the crew. I have control over all of the locks on all of the doors on the ship, extra knowledge about most of the rooms and the ability to contact all of the other crewmembers via PM.

Cargo Bay Gamma is a shipment of luxury goods. While I would prefer that you do not loot my cargo hold, I will not hold it against anyone if they do. I would do the same in your situation. I knew the whole time that the delta bay had a shipment robots. I did not say so sooner, as I would have to claim or fakeclaim. I locked the room to keep us safe from them, as I do not know if they are hostile to us or not as of this time. If ABR is attacked, the doors will not be opened until we are landed safely. While I regret that he may be danger, the needs of the many outweight the needs of the few. I also locked the computer core and the engine room as well as unlocking the beta bay. I will not explain why I opened the bay just yet. Perhaps later in the game.

The ship is accelerating far too quickly for the current situation. Under normal circumstances, this would be fine as we would all be safe in our rooms. While I have no reason to believe that the ship's computer has turned on us, it is a possibility. As such, I am manually adjusting our speed back to safe levels. I will go along with ting to the bridge. I may be willing to permit others to come along, if the can convince me that they are humans.

I will be asking my Chief Engineering Officer what his device does. Untill I tell you, do
not
use it, vendetta.

The remaining member(s) of the crew will not yet claim, so that we have remaining crew hidden if I die somehow.

Proof of my roleclaim is as follows:

A) I can lock/unlock doors of my choice. I cam confirm this this action phase by locking a door chosen by all present. I will not unlock doors, as they are all locked for a good reason.

B) My first post in the game thread had breadcrumbing as follows:
Grek wrote:Bridge [LOCKED] -
E
ven though the room is locked, I'm going to go over it. Important and likely to contain switches. Anti-town to enter.
Computer Core -
G
ots alot of switches. Very, very antitown to enter, we should shoot anyone that does.
Infirmary -
O
rdinary medkit room. Good spot to be, both for healing and to check HP values on players. My personal choice.
MOVE: Infirmary

Armory [LOCKED] -
S
hould someone get the key, we got alot of weapons. Not useful untill than.
Crew Quarters -
U
ninteresting. Contains crew personal effects. Not much to do with a picture of the janitor's mom.
Passenger Deck -
M
issing room description?
Security Office -
T
iny version fo armory. Also has airlock. Risky, but rewarding.
Main Corridor -
R
ealy not much to say here. It's the start location.
Passenger Quarters -
A
gain, not interesting. Hawaiian boxers?
Passenger Lounge -
B
loodtains. Pentadragon is hurt. Related?
Freight Deck -
A
nother missing room description?
Cargo Bay Alpha [LOCKED] -
C
argo from the military. Guns? Amour? Sounds useful.
Cargo Bay Beta [LOCKED] -
A
nother cagro room, but from a sciency group. Not sure what's in here.
Cargo Bay Gamma -
P
ossiblely good stuff in here, but we don't know. I'd rather check the infirmary or the security office.
Cargo Bay Delta -
U
nsure what's in here, but the guard's response worries me.
Engine Room -
T
he engines. Going in here is anti-town, due to the chance that someone could plant a bomb or wreck the engines.
The bolded letters, spell out 'Ego sum traba caput.', which is latin for 'I am the ship's captain.' Also note that my confirmation message was also latin: '/affirmo'
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Post Post #198 (isolation #11) » Tue May 20, 2008 5:29 pm

Post by Grek »

@ABR: I will open the door
if and only if
you/your soliders have the capacity to take out/ control that robot. I am not willing to trade letting a potentually hostile robot loose on the ship for a single soldier when there are other ones on the ship. Do your men have the ability to do this?

@ashmite84: I must wait until the action phase to give the ship commands relating to the doors. A member of my crew informs me that their key works during the movement phase. I presume that the others work the same.
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Post Post #199 (isolation #12) » Tue May 20, 2008 5:30 pm

Post by Grek »

Upon reading the post above mine, nix the requirement to take out the robot. I still want to know if you can, but I will open the doors regardless.
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Post Post #201 (isolation #13) » Tue May 20, 2008 5:34 pm

Post by Grek »

Albert B. Rampage wrote:The mech does not belong to the Nomad, it belongs to the Io Research Organization.
You're sure you don't want to tell the truth about it? I've read the cargo manifest before taking off. That robot is not from the IRO.
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Post Post #204 (isolation #14) » Tue May 20, 2008 5:44 pm

Post by Grek »

IRO is an acronym for Io Research Organization.

The delta bay, were the robots are, is not rented out to the group from Io, but a completly different group.
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Post Post #207 (isolation #15) » Tue May 20, 2008 6:02 pm

Post by Grek »

The mod has informed me that the Applied Robotics Group is a subsidiary of Io Research Corporation. Now that I have been informed of such, I beleive your story.

I would like to reinterate that I am fully able to lock and unlock the doors over two sets of turns so that only the people I want to get into the armoury can get in. See plans below.

Movement 1: All the people being allowed into the armoury move into the crew quarters. Everyone else leaves the crew quarters. (other rooms also work; this is an example)
Action 1: I lock all the doors except the armoury and the crew quarters.
Movement 2: The people going to the armoury move, everyone else stays put.
Action 2: Doors unlock, the armoury is resealed untill the people inside have what they went in for.

I could also open the doors without any precuations allowing anyone and their brother in. Same effect as blowing the doors down, only they can be resealed and you didn't just blow holes in my ship.
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Post Post #210 (isolation #16) » Tue May 20, 2008 6:20 pm

Post by Grek »

One of my one will also be going.
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Post Post #211 (isolation #17) » Tue May 20, 2008 6:23 pm

Post by Grek »

ting =) wrote:If Grek doesn't mind, I propose skitzer comes along. He has your uniform. I don't think there'd be an item 'captain's uniform' unless it's important somehow.
Maybe there's something only you can do, and only if you have your uniform
There isn't. It's just my uniform I switched to plain clothes so I would not get killed by aliens before I could save my ship. As far as I can tell, the only use for it would be to fakeclaim captain.
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Post Post #213 (isolation #18) » Tue May 20, 2008 6:28 pm

Post by Grek »

I presume the radio is two way?
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Post Post #216 (isolation #19) » Tue May 20, 2008 6:39 pm

Post by Grek »

I would like to go now, just me and ting, unless ABR wants to send one of his men along. I don't realy trust any of the rest of you.
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Post Post #217 (isolation #20) » Tue May 20, 2008 6:42 pm

Post by Grek »

@ABR: yes, that is correct. I can either fix the ship OR do locks.

I could have ting adjust the speed controls while I do the doors, as the controls are simple enough for a 5-year old to understand. I'd be able to watch to make sure he does it right, just to be sure.
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Post Post #234 (isolation #21) » Wed May 21, 2008 1:33 pm

Post by Grek »

move:passenger quarters
follow:ting


@skitzer: If you realy thin I need to have it, come and give it to me when I am confirmed as human by ABR's human detector. I personally don't care. You know I'm captain, even if I'm out of uniform.

The locks will be as follows:

Bridge:
Computer Core: [LOCKED]
Infirmary:
Armory: [LOCKED]
Crew Quarters:
Security Office:
Main Corridor:
Passenger Quarters
Passenger Lounge:
Cargo Bay Alpha: [LOCKED]
Cargo Bay Beta:
Cargo Bay Gamma:
Cargo Bay Delta:
Engine Room: [LOCKED]
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Post Post #237 (isolation #22) » Wed May 21, 2008 2:09 pm

Post by Grek »

ting =) wrote:Is ashmite the crew you picked to tag along?
I have not chosen a member of the crew to come along. I see no need for it. The controls are very, very simple. If you absolutly insist, than I will have a crew member come along to do this. I'd realy prefer not to, though. They could be spending this turn searching.
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Post Post #239 (isolation #23) » Wed May 21, 2008 2:13 pm

Post by Grek »

No.
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Post Post #242 (isolation #24) » Wed May 21, 2008 2:41 pm

Post by Grek »

I'm pretty sure telling you what to do would count as my action. I'll ask the Mod.
[Mod Note: Grek, you can do one thing or the other. You can't brief ting on what you want him to do, because that would be an action too. Sorry.]
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Post Post #248 (isolation #25) » Wed May 21, 2008 5:16 pm

Post by Grek »

70% is normal speed and the max that is comfortable. All you have to do is tell Halcyon what you want done and he'll do it.

I would tell him to set it at 50% and leave it there.
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Post Post #251 (isolation #26) » Wed May 21, 2008 6:23 pm

Post by Grek »

We are already about half way to our destination, Borealis III. It's a wealthy planet with a large population.

We aren't stoping or turning around because,
A) I don't want to float out in the middle of outer space lightyears away from all other humans when we could be going to a large planet will millions of friendly soldiers.
B) I'm not going to change our route to turn around when we are already going in the correct direction.
C) Borealis III is where the passengers that got to the life boats are going and I have a duty to insure they are alright. The ship had 140 people onboard and 7 lifeboats, each holding 20 people. Some of the lifeboats, dispite regulations, left without having the full 20 people. As a result, there are humans left behind on the ship.

There are troops already on the ship. ABR and his men, along with the crew and two rooms full of guns should be enough to take care of ourselves.
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Post Post #267 (isolation #27) » Thu May 22, 2008 11:02 am

Post by Grek »

Ok, trouble. Halcyon isn't willing to listen to Ting. Ting would need to search the room and try to find the manual speed controls.

I'm going to talk to Halcyon. This doesn't take up my action. Once we've talked, I'll report my findings and decide what to do.
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Post Post #271 (isolation #28) » Thu May 22, 2008 11:45 am

Post by Grek »

Albert B. Rampage wrote:Pentadragon is coming on our trip to the armory.
No.
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Post Post #273 (isolation #29) » Thu May 22, 2008 12:01 pm

Post by Grek »

ashmite is correct. My orders relating to the button still stand.
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Post Post #278 (isolation #30) » Thu May 22, 2008 12:13 pm

Post by Grek »

No. While I know how to, I would never do that. It would almost certainly get us all killed.
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Post Post #279 (isolation #31) » Thu May 22, 2008 12:15 pm

Post by Grek »

Halcyon has lowered us down to nrimal cruising speed. I am going to adjust the locks now. If you have requests, post them now.
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Post Post #283 (isolation #32) » Thu May 22, 2008 1:16 pm

Post by Grek »

Movement phase A: All the players that are going to be allowed into the armoury move to the same room.
Action phase A: I lock all the doors except for the one that the people entering the armoury are in and unlock the armoury.
Movement B: The people going to the armoury all move to the armoury. Nobody else is able to move.
Action B: All searchers search, I lock the armoury and let everyone out of the rooms they were locked in during action phase A.

I know for a fact that the members of the crew are town. I am 90% sure ABR [and, by extension, his men] are town. Everybody else could be aliens.
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Post Post #285 (isolation #33) » Thu May 22, 2008 3:34 pm

Post by Grek »

Unless I'm missing something vital, ABR will be telling me who they are so I know who to let into the armory.
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Post Post #295 (isolation #34) » Fri May 23, 2008 11:01 am

Post by Grek »

As are the crew. I am 100% sure of this.
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Post Post #296 (isolation #35) » Fri May 23, 2008 11:06 am

Post by Grek »

Also, I am not going to comment on Halcyon's behavior other than the following:
I have declared a state of emergency.
Ting is
not
a crew member. Halcyon thinks he his because I told him to give Halcyon orders.
Halcyon is rebooting right now. I hope this will fix him.
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Post Post #299 (isolation #36) » Fri May 23, 2008 11:45 am

Post by Grek »

It's being rented by Earth's military. It's listed as having 'specialized military equipment' on the cargo manifest. I'm not letting anyone in there besides the army.
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Post Post #302 (isolation #37) » Fri May 23, 2008 6:29 pm

Post by Grek »

What exactly do you want us to do in the computer core? Shuting Halcyon off is not a viable option; she also maintains the life support. I can manually override her from the bridge if need be, but that uses my action an action phase.
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Post Post #311 (isolation #38) » Sat May 24, 2008 11:27 am

Post by Grek »

ABR: Is BlackWolf one of your men? I want a 100% honest answer here.
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Post Post #313 (isolation #39) » Sat May 24, 2008 11:37 am

Post by Grek »

Also, Nightson, what's your excuse for being in there? You have until your next post to move out of that room and explain yourself.
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Post Post #326 (isolation #40) » Sat May 24, 2008 4:16 pm

Post by Grek »

ting =) wrote:@Grek.
Were you able to lock/unlock the doors? Most of the rooms still seem to be open. And the armory is still locked. And basilisk is roaming the main corridor. =(
That part of the plan is for this action phase or the next one. All depends on when ABR gives me the names/a radio. The basilisk was not intended, though.
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Post Post #382 (isolation #41) » Sun May 25, 2008 7:27 am

Post by Grek »

First,
Move: Crew Quarters
. Second, I have some stuff to say.
Nightson wrote:I'm the computer technician.
The ship does not have a computer technician. Are you a civilian worker? If so, why would Halcyon let you into the computer core? I don't trust you.
ZombieSlayer54 wrote:My role is Government Agent.
Also: Grek, for what reasons do you trust Albert to be telling the truth, again?
I am certain that he is military. Something he posted has pretty much confirmed that he is from the army. I also have a pretty good idea who his soldiers are.

I don't know if he's for us or against us, but to be sure, I'm bringing
all
the crew. We outnumber him and have a few tricks up our sleaves.

ashmite84
,
JordanA24
and
Vamparific
are all
Crew
.

All three are coming along to the armoury with me. If Albert is realy scum like zombie says, he's going down, hard and fast.
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Post Post #388 (isolation #42) » Sun May 25, 2008 7:32 am

Post by Grek »

By who, Nightson?
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Post Post #391 (isolation #43) » Sun May 25, 2008 7:34 am

Post by Grek »

Looks like it. ABR, if you're dead, how am I getting the radio? One of your men?
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Post Post #394 (isolation #44) » Sun May 25, 2008 7:36 am

Post by Grek »

I'll PM you with your orders.
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Post Post #400 (isolation #45) » Sun May 25, 2008 7:41 am

Post by Grek »

ting =) wrote:running your device on him
I've already seen him using the device to confirm one of my men. It's how Albert knows to trust me and how I know to trust him.
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Post Post #434 (isolation #46) » Sun May 25, 2008 2:33 pm

Post by Grek »

I want you to leave.
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Post Post #446 (isolation #47) » Sun May 25, 2008 4:05 pm

Post by Grek »

Please move to the Delta bay. It is best for the passengers because:
A) The explosion will NOT leave an important room radioactive
and
B) You'll be killing a mess of dangerous robots.

The only reason you would not comply is if you are an alien.
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Post Post #448 (isolation #48) » Sun May 25, 2008 4:10 pm

Post by Grek »

Alot.
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Post Post #476 (isolation #49) » Mon May 26, 2008 6:52 am

Post by Grek »

This is getting ridiculous. Here's my plan:

This action phase:
Blackwolf gives Vamp his alien scanner.
JDodge (the ship doctor) uses the medkit on Albert.
Albert give me the radio.
I leave all the doors alone.

ZombieSlayer54 gives me the pistol.

Next movement phase:
Albert and ZombieSlayer54 proceed to the delta bay.
Everyone else does whatever.

Next action phase:
Albert blows up ZombieSlayer54.
I lock doors and we proceed along as normal.

Albert should have no problem with dieing to kill an alien. ZombieSlayer54 should have no problem with dieing to take out an anarchist after all the crew members have enough guns to take out the anarchists, if there are any. I have no problem with the two of you dieing. Either way we have one less scum.
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Post Post #479 (isolation #50) » Mon May 26, 2008 7:07 am

Post by Grek »

Why did I type JDodge? Ment to write Jordan.
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Post Post #501 (isolation #51) » Mon May 26, 2008 3:31 pm

Post by Grek »

I don't trust ABR or Z at this point. One of them is lieing.
Albert B. Rampage wrote:You get NO scanner, NO radio, NOTHING from us. We leave you all in the trusted hands of Z and watch you start dying one by one until you come back on your knees,
begging
for our help.
How about the four crew shoot the two military and take your scanners, your radios and your guns and then go into the armoury by ourselves? Don't think you're the only ones with guns.

I'm willing to put this behind us with your brains still in your heads, but you're going to be doing the following from now on. I'll even let you come into the armoury instead of blowing yourself up.
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Post Post #504 (isolation #52) » Mon May 26, 2008 3:37 pm

Post by Grek »

Currently, I'm leaning towards shooting you. ZombieSlayer54 can stay, if he wants to confirm that he has a pistol by shooting ABR or BW.
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Post Post #506 (isolation #53) » Mon May 26, 2008 3:42 pm

Post by Grek »

We're shooting you.
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Post Post #526 (isolation #54) » Mon May 26, 2008 4:25 pm

Post by Grek »

Albert B. Rampage wrote:Can you use what power you used on Grek, on me ?
What power are you talking about?
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Post Post #632 (isolation #55) » Mon May 26, 2008 7:10 pm

Post by Grek »

I like ting's plan, assuming Blackwolf moves out of the room or goes with ABR.
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Post Post #675 (isolation #56) » Wed May 28, 2008 2:59 pm

Post by Grek »

Is BlackWolf's follow working? If not, I'll have to change my moves.
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Post Post #714 (isolation #57) » Tue Jun 03, 2008 7:46 pm

Post by Grek »

Basilisk. We have medkits and a trained doctor, he'll be fine.

Move Armoury
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Post Post #760 (isolation #58) » Wed Jun 04, 2008 11:18 am

Post by Grek »

Ask Yellowbounder. He's the doctor.
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Post Post #763 (isolation #59) » Wed Jun 04, 2008 11:23 am

Post by Grek »

Albert B. Rampage wrote:YB, do you have any medkits ?
Crew has two medkits, one with YB and one who's current owner will not be revealed.
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Post Post #818 (isolation #60) » Wed Jun 04, 2008 2:39 pm

Post by Grek »

The people saying that Zombie must be anti-town seem to have missed a very, very important fact.
We haven't actually killed any aliens yet.
Nobody
is dead yet. The game still continuing at this point doesn't prove anything. I still don't trust either party fully.
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Post Post #821 (isolation #61) » Wed Jun 04, 2008 3:12 pm

Post by Grek »

I've read them. I realy doubt the town wins if they are being held hostage by terrorists. That would be stupid and Monika is not stupid.
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Post Post #825 (isolation #62) » Wed Jun 04, 2008 3:33 pm

Post by Grek »

I'll be doing the locks on the doors again this action phase.
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Post Post #826 (isolation #63) » Wed Jun 04, 2008 3:40 pm

Post by Grek »

vendetta wrote:Grek, those are the winning conditions. I am an innocent, and so is ting. Ask him about the conditions. If what i am saying is not true, you bet some innocent should have talked by now. But that is the winning condition, and is right. If you haven't noticed by now, the "terrorist" thing is part of the Zombie lie. Of course mokina should not make a paradoxal game. That is exactly the point.
It's not that I think you are lieing, it's that I think you are mistaken. It's only a paradox if Monika decides to be mind-bogglingly pedantic. At this point, most of my suspicion comes from the fact that ABR is unwilling to let us get proof either way and is trying to supress people who are discussing the possibility of him being scum.

I would personally be reassured if we could scan Zombie or have him show someone in his room the gun. I assume that if Monika is allowing us to give items, she is willing to let us show people items.
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Post Post #845 (isolation #64) » Wed Jun 04, 2008 5:29 pm

Post by Grek »

Just let ting scan him. If he comes up scum, I will personally come and kill him with you.
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Post Post #848 (isolation #65) » Wed Jun 04, 2008 6:30 pm

Post by Grek »

ABR, I don't suppose you have the specifics on what is in the Alpha Cargo hold, do you?
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Post Post #852 (isolation #66) » Wed Jun 04, 2008 7:43 pm

Post by Grek »

vendetta wrote:Your roles specifies the fact of getting your goals with the most utterly inobservance to the rules of logic? Or is it a handicap you are adding into the game just for the fun?
For the sake of civility, I am going to ignore the fact that you are implying that I am an imbecile.

The way my win condition was worded makes me think that the town win condition is a bit more complex than: "You win when the aliens are dead and you aren't." I win when the crew is in control of the ship again. It leaves room for any number of threats besides the aliens. I suspect the town win condition is similar. As such, I don't trust the win conditions in the first post to be prefectly and axiomatically accurate.
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Post Post #867 (isolation #67) » Thu Jun 05, 2008 2:26 pm

Post by Grek »

ZombieSlayer54 wrote:Grek, could you list the crew members again? I know you have it listed somewhere back, but I do not feel like going back through thirty or so pages to find it.
Myself, yellowbounder (replaced Jordan), Vamparific and ashimite. Vamp can go ahead and heal Albert or do the thing discussed in our pm conversation, the choice is up to him.
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Post Post #890 (isolation #68) » Fri Jun 06, 2008 9:08 am

Post by Grek »

Does everyone have a rolename? If so, I suspect that Iron Man is lieing about not having any favour text.
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Post Post #923 (isolation #69) » Sun Jun 08, 2008 2:36 pm

Post by Grek »

Grek, I am curious as to why you did not open the Cargo Bays. It seemed to me that last Movement phase that you were.
I did, but the ship's security protocols decided to seal off the deck in order to prevent the air in the rest of the ship from leaking out. I was hoping it would do the logical thing and stop sucking the air out of the rooms instead.

I'm leaving the doors as they are. If SlySly kills Nightson, that's good. If not, the alien can just stay there until we have time to deal with him and some good guns.

Right now, I'm worried about geraintm. What's he doing in the engine room?
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Post Post #924 (isolation #70) » Sun Jun 08, 2008 2:39 pm

Post by Grek »

Also, keep out of the armoury unless you are confrimed as being protown. I don't want anyone getting guns unless they are on our side.
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Post Post #950 (isolation #71) » Mon Jun 09, 2008 9:53 am

Post by Grek »

BlackWolf wrote:Actually, screw this.

Move : Passenger Lounge

Follow : Zombie


Zombie, you're going down this round.
Kudos to whoever stabbed him, helps me out a bit.
What part of "We are scanning him first, that's final." Didn't you get?
Pentadragon wrote:Grek, who in your opinion is confirmed "pro-town"?
The crew. Albert and Blackwolf aren't 100% confirmed, but I trust them enough to get let in. Anyone else who has been scanned is also confirmed.
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Post Post #971 (isolation #72) » Mon Jun 09, 2008 3:35 pm

Post by Grek »

BlackWolf wrote:And Grek, nothing says I have to listen to what you say. All I do is kill aliens, and I win. And besides, either we're lying or Zombie is lying. So one of us is working against you. You should just let us kill each other off.
We know that nightson is an alien. There is a good chance that geraintm is one as well, seeing as he is in an airless room and not dieing. That makes 2 aliens out of what I'm assuming to be three or four aliens. I think we can afford to "waste" a turn scanning him.
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Post Post #973 (isolation #73) » Mon Jun 09, 2008 11:28 pm

Post by Grek »

ashmite84 would have noticed and said something if someone knocked you out and dragged you off. I don't buy that story.
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Post Post #996 (isolation #74) » Tue Jun 10, 2008 9:24 am

Post by Grek »

Definately heal him.
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Post Post #1038 (isolation #75) » Thu Jun 12, 2008 12:57 am

Post by Grek »

ting =) wrote:That way we can discuss possible courses of action during BB without the aliens knowing. Anyone else going there gets shot and killed.
Or ABR can toss me that radio he was talking about, thus allowing me to PM all members of the crew and his group freely during all phases.
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Post Post #1119 (isolation #76) » Sun Jun 15, 2008 9:01 pm

Post by Grek »

Sorry, I was late. Didn't see the thread was unlocked.

Ok first thing, Litral is telling the truth. Vamparific killed ABR offering the reasoning, "He was no longer needed." I can only assume that Vamp thought that ABR was either scum or acting too hostile to the crew. I realy don't like that he killed ABR, but I know that Vamp is not an alien.

ZombieSlayer should be given the O-. It will either heal him if he is human or kill him if he is scum. The health kit is not going to run out any time soon, don't worry. Also, please don't shoot up the infirmary.

ABR had a normal human gun and another strage, unidentified weapon on him. Currently waiting on a reply as to what sort of weapon.

I've gotten an Assault Rifle. 6 damage. It's the best that armoury had.

The crew win condition is to take control of the ship. To my knowledge, this means
1. Kill all the aliens.
2. Kill all anarchists, if they exist.
3. Get control back from Halcyon(who, as you have all noticed, is flipping out), without destroying the computers (this would mean no life support).
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Post Post #1120 (isolation #77) » Sun Jun 15, 2008 9:06 pm

Post by Grek »

Also, geraintm, WTF are you doing in the engine room?
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Post Post #1181 (isolation #78) » Mon Jun 16, 2008 5:28 pm

Post by Grek »

ting =) wrote: Ger is messing with the engine room controls. Not just looking, pressing buttons.

He should die.
I know. I'm asking in the same way you ask a person "WTF are you doing!" when they are sawing a moving airplane's wing in half. It is a rhetorical question.

I'm willing to believe that Vamparific is an alien infiltrator or a tratior at this point. What he did makes absolutly no sense for a normal crew member. He should go to an airless room and either get killed or confirmed as an alien for breathing without air.

vendetta wrote: Grek your crew sucks, you are just another gang on the ship. You better don't give us any orders; after seeing what happened to Al for following your orders, don't expect me to obey anything from the crew. You are playing horribly bad, destroing the trust of your only trusting and trusted allies, the innocents. If aliens win the game, you Grek, and Vamp, are the direct responsibles.

-----

the same grek that said Al to stay with you and not defende himself?
I never said anything like that. Do you have a post restriction where you cannot post rational things out of drunkness?
Should we use our vital healing supplies in you? No, we should save them for crucial characters in crucial moments of the game. That's why i'm not asking anyone to shoot you, i'm asking to save our medical supplies. If you heal yourself some other way, good for you.
A. The medical supplies are not crucial. YB's health kit is, according to JordanA24, infinite use. We are not going to run out of healing supplies, ever.

B. Giving him the O- blood will
kill
him if he is an alien, by giving him massive blood clots all over his body and giving him a combination heart attack-stroke. If he is human, he will be healed. I don't see why you are against using the blood to either confirm somone as town or instakill an alien as soon as Penta is able.

We need to repair Halcyon. Everyone that has any idea how should claim now. I can manually override some of her systems and shut her off if needed. This would be bad for us, though, as Halcyon is also keeping the life support running.
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Post Post #1183 (isolation #79) » Mon Jun 16, 2008 6:51 pm

Post by Grek »

ZombieSlayer54 wrote:That being said, I probably need YellowBounder to use his medkit on me, or I will probably bleed out.
I don't have a problem with this happening.
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Post Post #1200 (isolation #80) » Tue Jun 17, 2008 8:08 am

Post by Grek »

BlackWolf wrote: However, nothing given in the game description even says that the alien's will suffer from that. Who's to say they have white blood cells? Or even an immune system?
It's pretty much a given that they have an immune system. A orgainism that doesn't have one have it's epidermic and/or circulatory systems eaten away by opportunistic infections and would not be able to invade us.
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Post Post #1221 (isolation #81) » Tue Jun 17, 2008 5:35 pm

Post by Grek »

Nightson wrote:
move: computer core
move: computer core


I have a gun and I want to use it. Who's with me?
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Post Post #1222 (isolation #82) » Tue Jun 17, 2008 5:37 pm

Post by Grek »

ZombieSlayer54 wrote:YellowBounder...

Come on dude...

Come and heal me please...
YB is in the computer core. You claim to have a gun. There are people in the computer core that need shot. You should shoot the alien, then get healed. After that, we test you for alienosity via the blood sample.
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Post Post #1227 (isolation #83) » Tue Jun 17, 2008 8:30 pm

Post by Grek »

SlySly wrote:I am D-8, Deanimator Robot.
A 'Deanimator Robot' does not exactly sound friendly.
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Post Post #1245 (isolation #84) » Wed Jun 18, 2008 9:08 am

Post by Grek »

I think you guys should claim what sort of items you have, and we'll plan to deal around 12 damage to him.


As noted before, machine gun, 6 damage, ranged. That brings us up to 13 if I am doing the math right.
Litral wrote:Grek, you talked with ABR about some sort of Io Research Organization / Applied Robotics Group a while back. Was this some sort of code? Or can this help us determine Slysly's origins and intentions?
It was exactly what it appeared to be. ABR claimed that the robots he saw had the IRO logo on them. I doubted that, as the cargo manifest listed that cargo hold as being owned by ARG. Then Monika PMed me and told me that ARG was owned by IRO.
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Post Post #1248 (isolation #85) » Wed Jun 18, 2008 10:48 am

Post by Grek »

ZombieSlayer54 wrote:I am actually going to attack Nightson with my Damn Heavy Statue, which I looted from Gamma.
Use the gun, or I'm assuming that you're lieing about having it.
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Post Post #1254 (isolation #86) » Wed Jun 18, 2008 2:13 pm

Post by Grek »

Fine, use the statue.
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Post Post #1258 (isolation #87) » Wed Jun 18, 2008 3:58 pm

Post by Grek »

Dearest vendetta,
Please catch scrofula and die in a grease fire.

Love,
Grek
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Post Post #1303 (isolation #88) » Sun Aug 03, 2008 9:51 pm

Post by Grek »

/in?
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