Board Games!
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ChannelDelibird He/theyCard CzarHe/they
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Played what I think was called Ultimate Werewolf Inquisition the other night. Rather than being in a mafia game, it kind of has a smaller group of you (with one or two werewolf sympathisers) manipulating a game of mafia. I liked the attempt to do something different with the concept but I think I've played too much mafia to forgive some of the necessary thematic wonkiness (we won by making the last werewolf eat itself at night, so, y'know, don't think about it too much). Found it quite interesting though.
Also tried Suburbia and Inkognito, both of which were better. The latter in particular I really enjoyed - like a combo between deception games and Cluedo.#greenshirtthursdays-
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ChannelDelibird He/theyCard CzarHe/they
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The person teaching us the game said we only merged columns if there were two columns with one card left, but I didn't check the rules myself so it may be that we shouldn't have won.In post 802, Fenchurch wrote:Were you following the rule about merging columns that only had one card left in them?
The BSG-lite comparison is a good one, although I think our game suffered for only having four players and therefore just the one wolf sympathiser. I would have liked to have seen a scumteam - I think more than I tend to worry about it in BSG, but maybe that's the mafia player in me getting too thematically involved.
Our game was also pretty dependent on the Seers - we had one full Seer and one Apprentice Seer and almost all of our actions ended up just being to use them. It struck me that it would have been quite a different game (and a much harder one) without them.#greenshirtthursdays-
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ChannelDelibird He/theyCard CzarHe/they
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Finally got around to playing Avalon, the King Arthur-themed variant of The Resistance! We didn't use all the possible roles - just Merlin, Percival and Morgana - but I enjoyed the Assassins in the Palace twist on what was otherwise pretty much the exact same experience. Neither better nor worse, methinks, and which you'd rather play will probably be impacted by mood or how much you like AITP.#greenshirtthursdays-
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ChannelDelibird He/theyCard CzarHe/they
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ChannelDelibird He/theyCard CzarHe/they
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Probably going to be a level too high for my family - roleplaying games aren't really their thing, plus they would take a little longer than is ideal.In post 828, Nexus wrote:You could play Fiasco or Psi*Run?
Liar's Dice might be a good, quick one.#greenshirtthursdays-
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ChannelDelibird He/theyCard CzarHe/they
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ChannelDelibird He/theyCard CzarHe/they
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The type of people who seemed - to me at least - to be enjoying Mascarade the most were those who wanted to take it seriously enough to facilitate a high level of fucking with people, but not so seriously that the frequent inability to have better than a vague idea of what's actually going on bothered them. I was a little too skewed to the latter end of the spectrum, I think, and even though I won perhaps half of the games I played I don't think I had as much fun as others. Mind you, they were often more drunk than me.In post 899, Chevre wrote:I know plenty people who went to the Reckoning have frequented this thread, so give me some thoughts! What type of people liked those games? I've looked into both but they just seem like they cater to specific types of people.
Like Faraday, everyone with whom I played Hanabi seemed to enjoy themselves. As long as your players won't throw a hissy fit if they can't win at something straight away, the challenge of finding that elusive perfect score is really attractive. Would recommend to more or less anyone.#greenshirtthursdays-
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ChannelDelibird He/theyCard CzarHe/they
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I would have played!In post 910, xRECKONERx wrote:Nobody played Space Cadets with me. Was sad.#greenshirtthursdays-
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ChannelDelibird He/theyCard CzarHe/they
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ChannelDelibird He/theyCard CzarHe/they
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Love Letter and Coup are both great suggestions; I think Love Letter is the most essential purchase but neither would let you down.
Las Vegas is really growing on me, too. Easy to grasp, everyone always feels like they have a chance and the gambling is very enjoyable without being over the top.#greenshirtthursdays-
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ChannelDelibird He/theyCard CzarHe/they
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ChannelDelibird He/theyCard CzarHe/they
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ChannelDelibird He/theyCard CzarHe/they
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I've played Concept a few times and think it's great. Forces some fantastic out-of-the-box thinking - if everyone in your group is the kind to enjoy a good brain-teaser even a little then it'll get a hook into them. Would strongly recommend.In post 1162, Chevre wrote:Wow! This needs a bump!
Has anyone played any of the Spiel des Jahres nominees this year (Camel Up, Concept, Splendor)? All three of them look interesting, though I think my group would go for Concept way before Camel Up and then way way before Splendor.
Played Camel Cup (the branding is seemingly intentionally vague about whether it's Cup or Up but I vote for Cup) for the first time tonight and I enjoyed it well enough. It's pretty quick to learn and the games will go fairly quickly when everyone knows what they're doing. Not sure if there's enough there for the price (the funky pyramid dice-tumbler looks like the main reason it's going for about £25 in the UK, and it's honestly just kind of annoying and fiddly to use) but the guys with whom I was playing it have all really taken to it in a big way and I can understand why.
Splendour is getting a lot of play at my local games night but I haven't had a chance to try it yet; must be doing something right, though.#greenshirtthursdays-
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I'd be amazed if there weren't a specialist store or regular meetup group for games in a place as large as Raleigh. Mind you, my local shop is 10 minutes' walk away, so it's not hard to seek out.In post 1165, xRECKONERx wrote:how do you get to play all these games#greenshirtthursdays-
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Coup is the shit. Big, big fan. Can't believe you ordered a proper set rather than a custom UK Scummers Meet 2014 homebrew design, though. I hear that's great.In post 1167, Faraday wrote:ordered coup yesterday, should be right up my street with the bluffing/deception element#greenshirtthursdays-
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ChannelDelibird He/theyCard CzarHe/they
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ChannelDelibird He/theyCard CzarHe/they
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Would people be interested in organising a game of Battlestar Galactica on Vassal some time soon? I've just downloaded the engine and I'm pretty much always up for a game, plus got a few good BST afternoons/evenings free over the next few weeks.
If you fancy it, there's a good instructional video here on how to play on Vassal (note: not how to play the game, just how to work it on the engine) and then we can fire up Skype for voice chat during it.
Supposedly you need a physical copy of the game and any expansions you're using to play on Vassal but the method it claims enforces this rule (text blanked out on Loyalty cards) doesn't seem to apply on the latest version so that may not be the case. Hopefully it's possible to play without, in that case, but maybe someone knows another problem that might come from doing that.
Don't mind any level of experience and happy to teach if necessary though I'm keen to use some expansions (namely Pegasus and the shiny Daybreak box that should be making its way to me later this week).#greenshirtthursdays-
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In post 1264, Sudo_Nym wrote:How many expansions are we planning on playing with?
I'm thinking Pegasus & Daybreak.#greenshirtthursdays-
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In post 1266, Sudo_Nym wrote:No Exodus?
No - I don't have a physical copy so wanted to make sure I have everything should we find the one thing that they may or may not have blanked out to ensure you have to own the game to play it, plus Exodus is the most fiddly expansion for any players just used to the base game. If it all works smoothly, now, we can bust it out next time.#greenshirtthursdays-
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In post 1268, Sudo_Nym wrote:Fair enough. Daybreak is the only expansion I haven't played, though, so I guess it's time to look it up.
I figure, for time, we'll play with Kobol destination, so you can ignore all the Demetrius/Search for Earth stuff. Mutiny, new Treachery, Heavy Raptor and updated Cylon Leader motives the main changes.#greenshirtthursdays-
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ChannelDelibird He/theyCard CzarHe/they
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In case anyone is interested: the humans survived!
Players:
Nexus (Romo Lampkin)
Prozac (Bill Adama)
Sudo (Lee Adama [Daybreak version])
CDB (Boomer)
LLD (Dee)
The humans had the upper hand throughout thanks to no pre-sleeper Cylons and great destination picks all the way through. There was a hairy moment when Prozac, trying to XO somebody in order to brig 'known' Cylon LLD, overlooked CDB for Sudo, who then revealed before taking his next turn immediately afterwards, but he and Cylon buddy LLD just didn't have enough time. In the end, Supreme Overlord of Humanity Lampkin (yes) busted the disgraced Mr Adama out of the brig to punch FTL control and escape with only fuel in the red.
Thanks to everyone who came on; it was lots of fun. Hope we can do it again sometime.Last edited by ChannelDelibird on Mon Jul 28, 2014 4:13 am, edited 1 time in total.#greenshirtthursdays-
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ChannelDelibird He/theyCard CzarHe/they
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#greenshirtthursdays-
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ChannelDelibird He/theyCard CzarHe/they
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ChannelDelibird He/theyCard CzarHe/they
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ChannelDelibird He/theyCard CzarHe/they
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In post 1427, Chevre wrote:Anyone have experience withAmong the Stars? It seems like it mixes the card drafting of 7 wonders with a bit of the tile-laying that Suburbia uses.
I like Among the Stars quite a lot, and that's a pretty good description. I much prefer it to 7 Wonders thanks to greater reactions to what every other player is doing, and it's breezier than Suburbia but Suburbia fans won't find it in danger of supplanting that game in the way that it has supplanted 7 Wonders for me in terms of a card-drafting game.#greenshirtthursdays-
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Thinking about arranging another game of Battlestar Galactica on Vassal - Saturday October 4 would be the next convenient day that I'd be free; anyone else fancy it? Relevant information on how to play on Vassal here.#greenshirtthursdays-
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Looks like we'll have to go with 7.30, I'm afraid, Sudo. Next time!
T'other three: Reckon we'll go with same configuration of expansions as last time so LLD/Prozac you shouldn't need to do anything to be ready - Patrick, you should look to install the Pegasus and Daybreak modules on Vassal. Poke me if you need a hand with that.
I've got a friend of mine vaguely considering popping up as a fifth (though more likely not), as a heads-up (Patrick and possibly Prozac, it's the guy you met briefly at MANCHESSKID), but most likely is that we have a slightly breezier game with four, and one of us as a Cylon Leader.#greenshirtthursdays-
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ChannelDelibird He/theyCard CzarHe/they
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don't be a cunt#greenshirtthursdays-
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In post 1475, TheButtonmen wrote:Anyone here seen, played or heard about Among the Stars?
I'm debating it as my next pickup.
http://forum.mafiascum.net/viewtopic.ph ... 5#p6224975
I like it!#greenshirtthursdays-
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Well, that took about twice as long as it was supposed to, but the humans pulled out an extremely unlikely victory long after everybody had assumed that they were done for.
The crew:
Patrick (Helo [Daybreak pilot])
Prozac (Roslin)
CDB (Doc Cottle)
LLD (Caprica Six)
A tough crisis deck gave us a slow start as Six inflitrated to briefly pretend to be helpful before brigging everybody and spamming their hands with treachery - but nobody could deal with her because of the constant Cylon fleet attacks. Eventually, with Helo in the clink, Admiral Cottle took the fleet into sleeper and promptly heard the music, leading the next jump to a wasteland before revealing on 6 distance with both fuel and morale creaking ominously.
Six, openly clamouring for a swift Cylon victory, hammered Caprica with Cottle while Helo and Roslin tried desperately to haul first the latter and then both of them out of the brig against an alarmingly treacherous destiny deck. But the Cylons just couldn't find that final crisis to push fuel down from 1 and it cost them too many jump preps digging for it - eventually the humans finally found a way to circumvent destiny and spring Roslin out to hit FTL Control and narrowly escape with 1 population. The very next crisis would have killed them on morale. Six had all of the minutiae of her motives fulfilled, just not the crucial allegiances, so the humans won alone.
Today's lesson: Scummers take too long to debate their turns.#greenshirtthursdays-
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ChannelDelibird He/theyCard CzarHe/they
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I am always up for BSW.
In post 1497, xRECKONERx wrote:I've actually been looking for more games like Love Letter, Hanabi, Mascarade, and Coup. Our group has definitely gravitated towards the quick burst micro games to space out other activities. Our usual hangouts involve people coming and going at random times, so being able to start and finish a game in under 30 minutes is pretty important.
If you like Love Letter, it's worth trying Lost Legacy, which is a slight complication of that game.
Also worth considering is Mai-Star, which plays a little differently to all of the above but is cheap, quick and fun.
I'll probably think of some more later.#greenshirtthursdays-
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IadoreGalaxy Trucker. Anniversary Edition will probably be my first big purchase whenever next I get any kind of excess money (so, a while).
Just come back from playing a bunch of new games fresh from Essen!
Spellcasteris a sort of Magic-the-Gathering-lite for two to four players in two teams (you can play one-v-two as well). Not a collectable money-sink like Magic but one box where you're vying for control of four schools of magic to either earn enough gems to win or to run down your rivals' life to zero. I liked this quite a lot; it's pretty fast-paced and chaotic and you'll spend much of the gameso closeto executing deadly combos but mostly just narrowly foiling each others' setups. All the cards are apparently unique and the teamwork relying on instinct (you can't confer) is a nice challenge.
Castle Crush!is a construction-and-destruction game where four players build small castles out of wooden pieces of various shapes, trying to make them sturdy enough to protect your King and General figurines while also earning more points for the higher you stack your pieces (and therefore the bigger the risks you're taking of it falling apart). Then you drop a small hammer on each other's castles and get points for the buildings and figurines you knock down as well as the parts that are left standing on yours at the end. There's lots of giggling building your stupid fortresses but sadly it's not quite as satisfying to destroy them as I'd like, partly because you can't really build them big enough for a hilariously massive collapse to be possible. Worth a try but not sure there's enough pure joy in there once the initial amusement has worn off.
7 Redis a quick, 10-minute card game where, if you aren't winning the game after you play a card for your turn, you immediately lose. On your turn you can play a card for its value, or play one to use its colour to replace the previous colour-based wincon, or both. Easy to pick up and devilishly clever. Should be well worth the small-box price.
Robinis a set-collecting and trading game that plays up to six which I really enjoyed. You have to be wheeling and dealing to get seven of the same type of card at the end of anyone's turn to win while jostling for position on a board, your position on which determines how good a draw you get at the start of the turn but also how much you risk being bumped back to the bottom of the track as well as each space giving a bonus to a certain type of card. There's a little bit of memory involved in figuring out who's going for what and a few good twists.
Sushi Draftis a super-simple drafting game that takes about 10 minutes and that's really all there is to say about that. Good introductory game for drafting mechanics, decent filler stuff, I imagine would be pretty good as a cheap app game.
Polish game, name of which I cannot remember because the box was in PolishGOD DAMMIT I wish I could remember what the title was (there were English rules in the box, at least, not that you'll really need them). It's a storytelling and memory game, like Once Upon a Time in that you have to fit a certain number of elements into your story but you don't interrupt each other, just tell a quick story one by one before reversing direction and telling a second one each. When everyone's done two stories you then start taking turns naming the elements from each other's stories to score them, losing points if you have cards left over that nobody was able to remember. This was the only one that I played twice tonight and could see myself doing it a lot more. It distills some of the better parts of OUAT and you can adjust the difficulty of the memory game to suit the players by changing the number of cards everyone uses per story. I'll post here again when I find out what it's called.#greenshirtthursdays-
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In post 1692, GreyICE wrote:IsSpellcasterworth it if you haveSeasons,Summoner WarsandMage Wars?
I feel like from your description its treading over old ground.
7 Red looks like an amazing goto for a quick filler game.
Of the three, I've only playedSeasonsand have hadSummoner Warsexplained to me briefly. If you love Seasons thenSpellcasterprobably won't be worth it for you; Spellcaster is more accessible and quick to learn without having to figure out what all the cards are in Seasons and what's going to combo well with what, because it's so quick and reactive rather than becoming as much of an engine-builder as Seasons. If you wanted one game to play regularly with the same group, Seasons is probably the better bet - personally, given that I'm more likely to play with a variety of people at less regular intervals, Spellcaster's probably the better value. I suspect that Spellcaster's overall feel is a little closer to Summoner Wars than Seasons but not really got a proper reference for that.
The main difference would be the team aspect, though that's mitigated somewhat by not being allowed to confer.
In post 1693, Chevre wrote:CDB is Sushi Draft a different game from Sushi Go!?
Yes. I've not playedSushi Go!; same publishers, I believe, but different game.#greenshirtthursdays-
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I just played the Hunters variant from the new expanded edition ofThe Resistanceand I liked it a lot! As someone who has played a crap-ton ofAvalon, it was a real breath of fresh air without removing all of the information that flies around in Avalon. I had been sceptical of whether or not the new Resistance would be worth investment for someone who already owns Avalon but the Hunters stuff was an enjoyable alternative and there's still more things that I haven't tried. At the very least, it looks like being the definitive set for someone who doesn't already own Resistance in some form.#greenshirtthursdays-
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ChannelDelibird He/theyCard CzarHe/they
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Curse you Americans and your timezones.
Alchemists: Takes a long time to figure out the first time that you play it but still enjoyed it quite a lot (even in losing) and imagine that it could get actually quite breezy when you've all played it once through. Worth a look (a slapdash description of it would be a kind of worker-placement version of Cluedo).#greenshirtthursdays-
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ChannelDelibird He/theyCard CzarHe/they
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In post 1720, xRECKONERx wrote:I've been looking for a good 'Whodunnit?' type game. I guess similar to Battlestar Galactica, but with more Cluedo elements of gathering evidence and putting together the puzzle, but I'm not sure anything like that exists.
MYSTERY EXPRESS
MYSTERY EXPRESS
MYSTERY EXPRESS#greenshirtthursdays-
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ChannelDelibird He/theyCard CzarHe/they
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ChannelDelibird He/theyCard CzarHe/they
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In post 1729, Nexus wrote:Why
It sounds kind of fun! But I definitely don't want to invest any money unless I'm sure that I like it.
In post 1730, GreyICE wrote:Letters from Whitechapelis probably your game for deductions. OrScotland Yard
Ooh, yes,Letters from Whitechapelis also very good.
Sherlock Holmes: Consulting Detectiveis the No.1 game that I want to try but finding a copy appears impossible at the moment.#greenshirtthursdays-
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ChannelDelibird He/theyCard CzarHe/they
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