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Human Destroyer Jack of All Trades
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Human Destroyer Jack of All Trades
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In other news, what do you guys think of the Naxxramas leaks?
(Yes it's an older version of the page, wowhead deleted the article for some reason, probably because it's actually legit)
I want to play the Hunter class challenge with only WebspinnersAre you ready for this?-
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The gem in the middle is the rarity.In post 424, AngryPidgeon wrote:Does anyone know how the packs work? I have no idea if there is any concept of rarity in this game (Im sure there is).
Grey (Common) < Blue (Rare) < Purple (Epic) < Orange (Legendary)
A card becoming a Golden card is determined separately from these rarities.
Yes but you wouldn't be able to use more than the first two; I personally d/e extras on sight, but some people wait till the cards in question get modified so they can get their full dust cost from disenchantment.In post 424, AngryPidgeon wrote:Is it possible to get more than 2 copies of a card (which would be useless)?
Elite Tauren Chieftain and Gelbin Mekkatorque (gold versions are no longer obtainable)In post 424, AngryPidgeon wrote:Can some cards only be acquired through crafting?
At least one rare+ per pack.In post 424, AngryPidgeon wrote:Do pack distributions guarantee a certain amount of rarities per pack?
Because Warlock is OP.In post 424, AngryPidgeon wrote:Why do I always lose to warlock decks?
They're beatable, they're just really difficult if you don't have a pretty good card pool to work with.Are you ready for this?-
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Human Destroyer Jack of All Trades
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Zoo?In post 440, Hyperion wrote:I don't know if this is just because I rarely play ranked, but I never see anyone play a good warlock deck
Handlock?
Murlock (sorta)?Are you ready for this?-
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nah I think pally's dominating right nowIn post 446, xRECKONERx wrote:is mage still stupid broken in arena
mage is still strong thoughAre you ready for this?-
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Human Destroyer Jack of All Trades
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commons only is going too far I thinkIn post 459, InflatablePie wrote:so I don't know if I have the free time to organize itat the moment, but what would everyone think about a commons-only Hearthstone league?
something like:
- you have to play 5 matches/week with a minimum of three different MS players. so you can play 3 matches w/ one player and 1&1 for the other two.
- matches are best-of-three, where the loser of the previous game can change their deck but the winner keeps theirs. you obviously can't edit decks between games in matches, but you don't have to keep the same decks throughout the league.
- you don't have to restrict yourself to three decks like the major tourneys do, since the league is mostly casual.
- no rares/epics/legendaries allowed. maybe making it 'peasant' and allowing one rare only per deck but idk.
- make a point system (one point per game win, bonus point if you win a match?) to score everyone and rank people weekly.
- naming a monthly champion or something else cheesy.
- potentially allowing players to earn a bonus point or two for taking down the previous weekly champion in a match, to keep things interesting. probably would have to put a penalty in place for anyone who doesn't play matches so one person can't dominate for three weeks and skip playing anyone the last week and win (not that I think anyone here would refuse a match to win a casual league, but it also motivates people to keep playing, sorta how the Song Contest gives penalties if people don't participate).
not sure if there's much interest or if said interest would die off after a bit, but I was just brainstorming. I'd also totally organize this but I have a game I'm modding offsite and one onsite coming up soon, so IDK if I'd have the time to do it solo. the rules I thought up were also made so that whoever was running it could participate (since you don't need to submit decklists like a major tourney); I know if I end up running this I'd also want to play. *shrug*
numbers can also be altered. maybe make it a bit less time-committing/easier to make time with peoples' schedules and make it three matches a week with all separate players, maybe adding that each week you need to play at least one different player than last week. could even do silly challenges for extra points (win a match using X card in your deck (e.g. Wisp, Magma Rager), or a Highlander deck (one of each card), etc.). lots of different things you could do with this.
managrind does rares and lower and it works pretty well for them thoughAre you ready for this?-
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Human Destroyer Jack of All Trades
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I'm actually wondering if I can make Thrallmar Farseer viable, now that I think about it.In post 463, InflatablePie wrote:Eh, I suggested commons-only to make it easier for those of us that have crappy decks and/or not many rares, since I know we have a few people here that are newish/more casual. Meta would be interesting, too (Miracle isn't a deck, no more Azure Drakes and Argent Commanders... most viable 'zoo' deck would be like, Shaman or Hunter? idk).
I'd be willing to play.
I actually don't think it's that amazing.In post 463, InflatablePie wrote:Also you're the worst type of person for playing ramp Druid
Getting Wild Growth and/or Innervate in the opening hand is horribly inconsistent and it's just weird to me to rely on getting a specific opening card to do well.
Maybe I just need to get used to it though.
I like Kolento as a player, but his streams are not entertaining. He is an insanely good player though and he deserves respect.In post 463, InflatablePie wrote:Unrelated sidenote, Kolento just hit #1 Legend with this Pally deck, so I can just build that and save my dust for a Ragnaros instead of getting a Wrath, and have an actual finisher for multiple decks. Yay smart decisions.
Also he builds amazing decks.Are you ready for this?-
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Human Destroyer Jack of All Trades
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you forgot 2 cenariuses lol EDIT: also I think I got another "the beast" today but I can't remember for sure (and honestly don't care because the beast sucks)
nonetheless I did have a really lucky pack run today, and crafted a few legendaries to go along with it! (tirion, grom, vancleef)Are you ready for this?-
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You get 1/4 the dust for disenchanting a card (commons you only get 1/8 dust)In post 474, quadz08 wrote:can somebody explain how dust / crafting works to me? I got dust after finishing my first arena run, but I don't reeeeally understand what I'm doing with it.
You can craft cards for the following costs:
Common - 40
Rare - 100
Epic - 400
Legendary - 1600
Disenchanting a golden card is worth the cost of a regular card of the same rarity (except Commons again, 50 dust there)
Golden cards can be crafted for double the cost of the regular card.Are you ready for this?-
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Human Destroyer Jack of All Trades
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Kirin Tor + Counterspell is used in Control Mage, not Aggro Mage.
Unless I had hard removal/silence (or could somehow deal 14 damage) I would probably ignore it cause I'd probably gain more tempo from attacking the opponent.In post 493, Hyperion wrote:Same cost, same attack, it just depends on if you want it to have taunt or not, either way the opponent would probably go out of their way to attack it to reduce its attack anyway so its effectively similar to having taunt anyway
Oasis Snapjaw is actually better in this situation than Mogu'shan Warden because it can't be hit by The Black Knight.
In terms of what to craft and when, I wouldn't craft commons or rares unless I was really close to a deck or had a ton of dust to spare. I'd save up for a legendary or maybe a good epic like Faceless Manipulator.
If you don't plan on spending money getting all the cards (or even a decent chunk of the cards) will be hell because of the relative rarity of epics and legendaries, but it's technically possible.
Someone calculated that the best way to complete your card collection is to not craft anything until you have enough dust to complete your collection from the cards you have. I have not (and do not plan to) experiment with this, however.Are you ready for this?-
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Human Destroyer Jack of All Trades
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I personally think neutrals are more important. I'd craft, most importantly:In post 484, InflatablePie wrote:Class-specific rare cards to craft (although plenty of classes use specific neutrals, such as Injured Blademaster in Priest & Shaman, Twilight Drake in Warlock etc.):
Druid - Keeper of the Grove
Hunter - Savannah Highmane, Eaglehorn Bow for control/trap Hunter, Flare if you really like Hunter/Kolento midrange.
Mage - Kirin Tor Mage & Counterspell for Mage-Aggro, Blizzard for control.
Paladin - Equality, Aldor Peacekeeper
Priest - Auchenai Soulpriest, ???
Rogue - SI:7 Agent, Blade Flurry(?)
Shaman - Feral Spirit, Lightning Storm, Mana Tide Totem (1)
Warlock - Doomguard
Warrior - Frothing Berserker, Armorsmith
[5] Azure Drake (4/4, battlecry: draw a card, spell power +1)
[4] Defender of Argus (2/3, battlecry: give adjacent minions taunt & +1/+1)
[2] Knife Juggler (3/2, deals 1 damage to a random enemy every time you play a minion)
[6] Sunwalker (4/5, taunt, divine shield)
[2] Sunfury Protector (2/3, battlecry: give adjacent minions taunt)
[3] Injured Blademaster (4/7, battlecry: deal 4 damage to itself)
That's all I can think of right now but I'm sure there's moreAre you ready for this?-
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Human Destroyer Jack of All Trades
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In post 496, InflatablePie wrote:yeah, I gave some neutral examples above that part of the post >_>
also in a meta filled with Azure Drakes I'm surprised you suggested Injured over Argent Commander, especially considering I've only seen Injured used in Shaman and Priest.
I just forgot Argent Commander
Also I apparently couldn't read that you posted a neutrals list alreadyAre you ready for this?-
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In post 478, quadz08 wrote:what does 'soul bound' mean?
In post 479, Hyperion wrote:THose are the ones you start with, you can't destroy them to get dust
Certain promos (Golden Gelbin Mekkatorque, Golden Elite Tauren Chieftain, Captain's Parrot, Old Murk Eye) and the upcomingCurse of Naxxramascards are also soulbound.
Another important thing to note about Soul Bound cards is that they cannot be obtained in packs; they must be obtained through their prerequisites. Golden Gelbin and ETC are no longer obtainable (although idk if they'll hand out ETC again at Blizzcon this year), Captain's Parrot requires all "Pirate" cards, and Old Murk Eye requires all "Murloc" cards. (Golden versions of the latter two cards are obtained by obtaining the golden versions of "Pirate" cards and "Murloc" cards, respectively)
Lastly of note with crafting, the regular versions of Gelbin Mekkatorque and Elite Tauren Chieftain canonlybe obtained through crafting them for 1600 dust each. They do NOT appear in packs at all. I wouldn't recommend crafting them unless you're a completionist though, since they aren't really competitive cards by a longshot.Are you ready for this?-
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Human Destroyer Jack of All Trades
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In post 509, InflatablePie wrote:again, not sure if I have the time to run it... plus I still have to put finishing touches and start writing role PMs for 999 Mafia and I don't wanna keep putting that off :s
I could maybe organize it in the next monthish?
I'd be willing to help you out if you need someone with more time.Are you ready for this?-
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Currently trying to learn Shaman and how to manage Overloads effectively.
For this, I'm using the following deck:
[1] Earth Shock x2 (silence a minion, then deal 1 damage to it)
[1] Lightning Bolt x2 (deal 3 damage, overload 1)
[1] Rockbiter Weapon x2 (give a friendly character +3 attack this turn)
[1] Argent Squire x2 (1/1 divine shield)
[2] Acidic Swamp Ooze x1 (3/2, battlecry: destroy your opponent's weapon)
[2] Bloodmage Thalnos (1/1, spell damage +1, deathrattle: draw a card)
[2] Flametongue Totem x2 (0/3, adjacent minions have +2 attack)
[2] Mana Wraith x1 (2/2, ALL minions cost 1 more mana)
[3] Feral Spirit x2 (summon two 2/3 spirit wolves with taunt, overload 2)
[3] Hex x2 (turn a minion into a 0/1 frog with taunt)
[3] Lava Burst x1 (deal 5 damage, overload 2)
[3] Lightning Storm x2 (deal 2-3 damage to all enemy minions, overload 2)
[3] Mana Tide Totem x1 (0/3, at the end of your turn draw a card)
[4] Defender of Argus x2 (2/3, battlecry: give adjacent minions +1/+1 & taunt)
[4] Gnomish Inventor x1 (2/4, battlecry: draw a card)
[4] Sen'jin Shieldmasta x1 (3/5 taunt)
[5] Doomhammer x1 (2/7 weapon, windfury, overload 2)
[5] Azure Drake x1 (4/4, spell damage +1, battlecry: draw a card)
[6] Fire Elemental x2 (6/5, battlecry: deal 3 damage)
[8] Al'Akir the Windlord (3/5 windfury, charge, divine shield, & taunt)
It's similar to most generic Midrange Shaman decks but with some weird stuff in there like Mana Wraith (this wrecks Ramp Druid) and Acidic Swamp Ooze (wrecks the mirror, aggro hunter, pally, warrior, and can screw up miracle rogue). I'm currently at Rank 13 and haven't lost to a single Zoo deck with this, so whee.Are you ready for this?-
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Human Destroyer Jack of All Trades
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In post 516, InflatablePie wrote:Why Gnomish over Azure Drake #2? It does come down a turn earlier, but Drake is better against Priest (4atk) and gives you much-needed spellpower for Lightning Storm for 3.
Second Azure Drake makes the mana curve too high. If Priest burns Shadow Word: Pain on a Gnomish Inventor that's actually way better than them using it on something like Flametongue Totem or Al'Akir or Sen'jin. Thalnos and 1 Azure Drake has been enough spell power for me so far.
In post 516, InflatablePie wrote:I'm not a huge fan of double Argent Squire, but I tend to play against grindier decks where we're in topdeck mode the whole time and/or run it into Paladin/Warlock's Blood Knights. :s personal preference, though.
Argent Squire is anti-aggro since it kills 1 HP things without dying. It also combos insanely well with Rockbiter Weapon and Flametongue Totem.
Blood Knights are great Hex targets.
In post 516, InflatablePie wrote:Thoughts on using Rag or Alexstraza in Shaman? Alex seems good since Shamans lack heals or get to mid/lategame without doing much damage sometimes.
I think they come out too late game to work well for Shaman. Shaman is one of those classes that enjoys having lots of minions on the board (whether it be actual minions, hero power, or feral spirits) rather than having a few big minions. It's just generally too slow to be worth considering, I think.Are you ready for this?-
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Human Destroyer Jack of All Trades
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In post 518, pickemgenius wrote:question.
how does mana wraith in any form reck ramp druid?
it seems you have to be really lucky to draw it at the exact perfect time, hidden behind taunts or something AND you have to hope the druid doesnt draw any wild growths/innervates.
Like if theyre at 8 mana and youre at 6 mana wrath doesn't actually do anything. the only 8+ minion generally in ramp decks is cenarius, maybe rag in some versions??
like worst(best???) case is druid takes 4 damage from it by attacking it two turns.
It screws up their curve.
Druid ramps on Turn 2, you play Mana Wraith Turn 2. Now they can't play Chillwind Yeti (sans coin) or coin out Druid of the Claw. It basically negates their ramp and forces them to devote resources to removing Mana Wraith so they can return to playing on curve.Are you ready for this?-
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Human Destroyer Jack of All Trades
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In post 520, pickemgenius wrote:by this logic it MESSES UP EVERY CURVE.
...yes?
I mean I'm not sure why this is a bad thing...considering the fact that the entire point of the card is to mess up the opponent's mana curve.
If you mean it messes up the deck's mana curve, that doesn't end up happening because it's so spell-heavy. The Mana Wraith itself doesn't really work on decks that really are based on spells (miracle rogue, shaman, I guess freeze mage? haven't seen that one recently) and hero powering (also shaman, warlock). Either way, it also serves as a 2/2 body and Shamans love bodies! (pun not intended)Are you ready for this?-
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Human Destroyer Jack of All Trades
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In post 531, Human Destroyer wrote:we could always do something like "keep it within a certain dust cost"
in fact this might be better
we could slowly increase the dust limit as time goes on to keep everyone at about the same power level without overshadowing the people who don't have as many cardsAre you ready for this?-
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Human Destroyer Jack of All Trades
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In post 541, Glork wrote:So, on DEing cards you don't have 3 (or more) of....
I hear some people say to never do it, because collection and potential balance changes. Then I look at cards like Angry Chicken and realize they'll never be more than a dumb novelty thing that I don't care for.
Where would people draw the line as far as what to DE and what to keep? Given that I'm new and don't have any idea of the nerf/buff history of cards, or how frequently balance changes are made, I've not DE'd anything yet, but there are a few things I'd like to turn into something useful.
blizzard has said they won't be doing balance changes as often as they did during beta
I think the only balance changes they've made since beta are nerfing Nat Pagle to uncompetitive levels, destroying any semblance of usefulness tinkmaster overspark had, and nerfing Unleash the Hounds enough where Hunter can't really do well in the meta
when I was collecting I only d/e'd duplicates b/c generally d/eing a card is not worth the card you're losing because you end up losing so much dust in the process
you can probably d/e golden cards if you aren't planning on building a golden collection though, those ARE actually worth d/eingAre you ready for this?-
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In post 551, kdowns wrote:Finally got my account back because of authenticator issues. But which decks are winning right now?
Recommended ReadingAre you ready for this?-
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In post 566, Hyperion wrote:Naxxramas comes out on July 22nd!
We are very sorry to inform you that Curse of Naxxramas™ will not be released on schedule and has been postponed. We are also delaying our announcement that it has been postponed, so you do not know that it will be postponed until July 21st. We apologize for this inconvenience, and hope you will continue enjoying the stale metagame as it is now!Are you ready for this?-
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In post 624, AngryPidgeon wrote:the trick to beating Heroic Anub is to hope he draws cards he can play so that he isn't opening turn 1/2 by spawning 4/4s on your ass.
or you can force him to draw them via naturalize
(yes I actually used naturalize)Are you ready for this?-
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In post 692, chamber wrote:can I sign up? what are the rules?
we're doing it mtg style, with swiss and top 8s
threadAre you ready for this?-
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In post 712, esuriospiritus wrote:I have seen the most ridiculous warlock decks lately.
One guy started out seeming to be typical zoo, and then just as I was getting board control and starting to beat his face in suddenly played big dudes, a Ragnaros, and a faceless targeting Ragnaros.
Another did T1 coin -> nerubian egg, T2 nerubian egg, T3 void terror in between the nerubian eggs. 2 4/4s and a 3/7 on turn three, probably should have conceded right then.
Rag and Faceless in Zoo is dumb and that person should feel bad
Nerubian Egg/Void Terror in Zoo is something that got popularized by some streamer recently (I think Massan?)Are you ready for this?-
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In post 723, Moratorium wrote:In post 721, Siveure DtTrikyp wrote:In post 720, esuriospiritus wrote:but sludge belcher is a better taz
Uh, not really? Like, taz is one mana cheaper, and that mana does matter.
That said, sludge belcher vs fen creeper is 5 mana 3/5 into 1/2 vs 5 mana 3/6 - sludge is way better.
Belcher is rare, Creeper is common, so arena drafters will still be presented with more Fen's. Constructed could also still benefit with the higher health minion if it fits with the idea of the deck. I don't think it's so cut and dried that Sludge beats Fen in all circumstances or anything.
The problem with 6 HP is that it doesn't really avoid any removal that 5 HP doesn't (except Lava Burst which isn't seen often due to its awkward casting cost). That's why Sludge Belcher is so much better than Fen Creeper; you'll probably spend the same amount of removal to kill the actual minion, and then still have to kill the 1/2 after that.
Your point that Fen Creeper will be more common in Arena than Sludge Belcher is sort of flawed because there are a lot more common/free cards to choose from than rare cards and it isn't relevant to their power levels.Are you ready for this?-
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In post 720, esuriospiritus wrote:Higher mana cost helps alleviate a lot of that, but sludge belcher is a better taz, maexxna is a bulkier emperor cobra... they can't make every card original so it's bound to happen at least a little bit.
Making a version of a card that is better for an increased mana cost is not power creep, at least not in the definition I'm familiar with.
Besides, Maexxna isn't better than Emperor Cobra in most decks. Sludge Belcher and Sen'jin Shieldmasta will probably be interchangeable (or people will even run both for lulz) as they fit the same niche.Are you ready for this?-
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Holy Fire is mana-inefficient (and also has the problematic property of being a Priest spell), Starfall isn't used often (though to be fair this is more for lack of deck space and not for being a bad card).
You also missed Starfire, which is--again--mana-inefficient.
EDIT: Okay Kill Command I'll give youAre you ready for this?-
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In post 733, Moratorium wrote:Explosive shot
isn't played
In post 734, Moratorium wrote:Arcanite reaper
death's bite means no one will use this (except for super-weapon decks)
In post 735, Moratorium wrote:Any creature with 5 power...
Loatheb, Sylvanas, and Guardian of Kings are the only three I can think of that are actually decent. I also don't generally consider threats removal.Are you ready for this?-
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deck I'm climbing with:
Circle of Healing x2
Holy Smite x2
Power Word: Shield x2
Shadow Word: Pain x2
Wild Pyromancer
Shadow Word: Death x2
Emperor Cobra
Injured Blademaster x2
Auchenai Soulpriest x2
Chillwind Yeti x2
Azure Drake
Loatheb
Sludge Belcher x2
Holy Fire x2
Cabal Shadow Priest x2
The Black Knight
Ragnaros the Firelord
Ysera
Mind ControlAre you ready for this?-
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In post 772, InflatablePie wrote:In post 768, Human Destroyer wrote:deck I'm climbing with:
Circle of Healing x2
Holy Smite x2
Power Word: Shield x2
Shadow Word: Pain x2
Wild Pyromancer
Shadow Word: Death x2
Emperor Cobra
Injured Blademaster x2
Auchenai Soulpriest x2
Chillwind Yeti x2
Azure Drake
Loatheb
Sludge Belcher x2
Holy Fire x2
Cabal Shadow Priest x2
The Black Knight
Ragnaros the Firelord
Ysera
Mind Control
Double SW PainandCabal is interesting.
SW:P is a metagame call; Sludge Belcher, Violet Teacher, and Deathlord are all susceptible to it, to name a few.
Cabal Shadow Priest is just so much value. It's scary and hard to play around.
In post 772, InflatablePie wrote:Why not two Pyro? Worse against Eggs but does okay against Zoo otherwise and is amazing against Hunter.
Hunter is already an easy matchup and it actually isn't very good against Zoo since most of their minions have more than 1 Health (also, as you said, Nerubian Egg).
It's also partly because I only have one Golden Wild Pyromancer.
In post 772, InflatablePie wrote:Two Yeti is a solid choice, hard for other Priests to deal with. How's your Miracle matchup with only Sludge Belcher?
I haven't run into Miracle yet (too low on ladder probably) but I imagine Loatheb and Sludge Belcher making it a decent matchup, though not an amazing one.
In post 772, InflatablePie wrote:Have you tried Deathlord? And how are you liking Cobra? Sorry for all the questions, I've been bouncing between Priest and a few other classes, curious about some choices
I haven't tried Deathlord, but the downside scares me too much against control, especially when I see what happens whenIkill one. If you wanted to put it in, I'd probably replace the SW:Ps, since they serve a similar purpose.
Emperor Cobra is nice because it's a pseudo-taunt in a pinch, but every now and then takes out something ridiculous like a Ragnaros (yes this actually happened and it was glorious). It's also great against Deathlord because of heals, btw.Are you ready for this?-
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In post 776, InflatablePie wrote:Also I just noticed your deck isn't playing Northshire? Do you have card draw issues between lack of Cleric and single Azure Drake? No Thoughtsteal makes sense because your deck looks more midrange-y, but that's also pseudo-card draw.
I actually haven't had any card draw issues. I always seem to have a decently sized hand and it's rarely completely unusable (unfortunately, unusable hands seem to be impossible to avoid with priest).
I went into topdeck wars once but it was a game I was already ahead in anyway.Are you ready for this?-
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