[phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Undefined array key 3914883 [phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Trying to access array offset on value of type null Board Games! - Mafiascum.net
Post
Post #438 (isolation #2) » Thu Jan 31, 2013 5:41 am
Postby quadz08 »
When we played Galactic Encounters at the Reckoning, I really enjoyed it. It moved a tad too quickly for my liking (game was over after everyone had 1 turn), but I think we had too many players to really get the fullest experience out of it.
Post
Post #441 (isolation #3) » Thu Jan 31, 2013 6:29 am
Postby quadz08 »
In post 439, zoraster wrote:I'm not familiar with that game and can't find it on BGG. Is that Cosmic Encounters?
Assuming yes: After a few games it should very rarely happen that someone wins before everyone has a turn because people will start to figure out when to ally with defense vs. attack, not to mention people will more naturally keep track of how many bases are on which worlds. With more experienced players, games can often last quite a while. Quick games generally involve as much inattention as they do skill or luck.
Assuming no: sorry for talking about a game that you didn't mean.
Yes, it is Cosmic Encounters. I r smart.
Well, the weird thing was that the first player's turn ended up having them attacking me both times, and pretty much everyone hopped on with the attack, so I got clobbered and everyone else ended up with 3 colonies or some madness like that. There were I think 7 (or 9?) of us playing; by the time it got back around to player 1, literally everyone in the game had 4 colonies.
Post
Post #446 (isolation #4) » Thu Jan 31, 2013 8:32 am
Postby quadz08 »
In post 443, zoraster wrote:Right. But players should have plenty of control over this. When someone has 3 colonies, you do NOT ask them to help you on offense.
The way cosmic encounter kinda balances despite having such different roles is that it leans HEAVILY on balance of power ala Europe 19th Century. But that can only really work when people know at least kind of what they're doing.
Still, there are certainly times in CE that a power or luck simply allows one player to win quickly. But those aren't the norm.
Fair enough. I think it was the first time everyone had played, so you may be right.
Post
Post #533 (isolation #9) » Tue Jun 04, 2013 2:49 am
Postby quadz08 »
That depends pretty significantly on them having negotiate cards in their hands AND attacking one another (which is usually completely random). Them winning with that strategy, while not impossible, seems unlikely to happen consistently.
Post
Post #834 (isolation #16) » Wed Dec 25, 2013 8:21 am
Postby quadz08 »
As mentioned in the Reckoning thread, polyhaus got the GOT board game, GOT card game, and Legendary (Marvel card game). Thoughts on any/all of the above?
Post
Post #848 (isolation #18) » Sat Dec 28, 2013 6:14 am
Postby quadz08 »
So, Legendary is Really Awesome. Glork and I played 3 or 4 games last night and had a blast.
It does seem a tad easy, but that might be because there were only two of us. (Although, the game booklet has some suggestions to increase the difficulty, and we've come up with a few cards we could conceivably remove from play to up the difficulty.) It might be a different story with 4 or 5 players, though. And regardless of difficulty, it seems very well-designed, and is both fun to play and has billions of replay value (and lots of built-in room for expansions as well).
Post
Post #856 (isolation #19) » Mon Dec 30, 2013 5:20 am
Postby quadz08 »
Glork and I have been playing a good amount of Legendary the past few days. We lost our first game yesterday. We were playing the Superhero Civil War scheme (scheme twist KOs the HQ, and you lose when the hero deck runs out), and we added an extra twist to the deck and gave Loki an extra strength point to bump the difficulty. The heroes we drew weren't great at punching things (Gambit, Iron Man, Cyclops, Captain America (I think)), so we never got enough attack to actually fight Loki at any point. >_>
Post
Post #864 (isolation #20) » Thu Jan 02, 2014 3:10 pm
Postby quadz08 »
In post 861, Fenchurch wrote:Forbidden Island, have enjoyed many games of this already, it totally lives up to the hype. Reminds me a lot of Pandemic, but lighter and quicker. We've only lost once though, and that was on Legendary difficulty.
Post
Post #904 (isolation #23) » Mon Jan 27, 2014 8:15 am
Postby quadz08 »
That haunt
was
bullshit. Poor CDB.
I enjoyed the bit of Hanabi I got to play. It's a strategic / memory / co-op game that I felt fairly relaxed while playing, despite there being some fairly tense moments.
Post
Post #929 (isolation #24) » Wed Feb 19, 2014 1:31 pm
Postby quadz08 »
LEGENDARY EXPANSIONS GET
Got the Fantastic Four and Dark City expansions. We're waiting on some more sleeves to come in, so we can't play with dark city, but we had enough spares for FF. WOOOOOOOOO. Masterminds look much more difficult, which will be interesting.
Post
Post #932 (isolation #25) » Thu Feb 20, 2014 2:10 pm
Postby quadz08 »
So we've played 4 or 5 games with both new expansions now. The fantastic four villains and schemes are absolutely brutal, which is a fairly pleasant change (as we've generally found the original ones to be generally pretty easy.) There are some interesting new abilities / mechanics in the game. Both expansions highly recommended, IMO.
Post
Post #1151 (isolation #35) » Fri Apr 25, 2014 2:10 am
Postby quadz08 »
Forbidden Island / Forbidden desert is a solid Co-Op game. Pandemic is along the same vein, though it is frustratingly difficult to win.
Polyhaus has a mild obsession with Legendary, which is co-op but flexible enough to be played with some competition too if you are interested in such things.
In other news I have literally just copied faraday's post apparently
Post
Post #1154 (isolation #36) » Fri Apr 25, 2014 4:49 am
Postby quadz08 »
I mean, I've never won any of the above, but I had more fun losing Forbidden Island / Desert. I don't feel like I'm completely screwed from the start in FI/FD, whereas Pandemic feels like you're just destined to lose from about the first turn.
Post
Post #1232 (isolation #39) » Fri Jul 11, 2014 5:45 pm
Postby quadz08 »
xtoph, if there are consistently only 5 of you, I suggest Legendary (particularly if you guys like Marvel / the recent Marvel movies). CAN YOU TELL I AM A FANBOY YET.
Reck informed us via facebook that the next expansion is Guardians of the Galaxy, which I am just obscenely excited for. >_>
ALSO Glork discovered that they came up with a companion game of sorts called Legendary Villains (I think), which is the same format rules, but you play as the villains, and the heroes are NPCs. They could (probably?) conceivably all be played together if you don't mind the flavor getting all sideways and wacky.
Post
Post #1285 (isolation #40) » Thu Jul 31, 2014 8:05 am
Postby quadz08 »
In post 1277, xRECKONERx wrote:Probably going to pick up Suburbia + Kemet soon. Was going to grab Hanabi as well... any other cheap micro games anyone can recommend? We have Escape! Curse of the Temple, Love Letter, Skulls & Roses, and obviously mafia/werewolf.
In post 861, Fenchurch wrote:Forbidden Island, have enjoyed many games of this already, it totally lives up to the hype. Reminds me a lot of Pandemic, but lighter and quicker. We've only lost once though, and that was on Legendary difficulty.
you only lost once? on legendary?
teach me your wayyyyyys
So, uh… it
might
be the case that we recently discovered that in our many games of Forbidden Island (including variants, such as Multi-character Forbidden Island, or Silent Forbidden Island) we've been playing it wrong. And this
might
be the reason that we found the game so easy.
Turns out we'd missed the rule about removing location cards from the flood deck if that location sinks, so there was no reason to waste time saving places that we didn't need (e.g. coastal areas) and the 'dead' cards would pad out the deck making it less likely that we'd draw the cards for locations we did need.
I'm looking forward to playing it with the real rules and finding out what it's actually like!
Post
Post #1322 (isolation #41) » Mon Aug 04, 2014 6:57 am
Postby quadz08 »
On the other hand, I was not a huge fan of Kemet. I feel like it's difficult to understand all of your options, because there are so friggin' many of them, and I'm not particularly interested in playing a 2-hour board game 3-5 more times to get to a point where I'm comfortable in my knowledge of all the options. (Plus, the detail Reck mentions is great on the plastic figurines, but makes the tiles and cards somewhat difficult to understand at a glance.)
Post
Post #1327 (isolation #43) » Tue Aug 05, 2014 2:26 am
Postby quadz08 »
Fair enough, you'd know better than me.
I think dislike might have been a strong word; 'ambivalent' might be better. It's not my first choice, but if the other 4 people I was hanging out with really wanted to play, I wouldn't turn it down, I guess. Similar to Seven Wonders in that way for me.
Post
Post #1558 (isolation #49) » Sat Oct 11, 2014 6:13 am
Postby quadz08 »
Cosmic Encounter is super fun, but be careful not to play with too many people. My first game of Cosmic encounter took probably 2 hours and everybody got 1 turn.
In post 1561, Chevre wrote:Could Cosmic encounter work on forum/Vassal/BSW?
I think my first playthrough would be like 3-6 players, probably more likely lower numbers. But it's literally $46 and that would be the most I would have ever spent on a board game. (I know, I'm fortunate/cheap. The most I've ever spent is like $41 for
Stone Age
, which never gets played. :'( Anyone wanna trade?)
Speaking of which I woke up this morning and Amazon sent me mail telling me
Felix the Cat in the Sack
was on sale but it was still $35
I rather intensely dislike
Stone Age
... so that's a no.
I guess I would run cosmic on forum if people really wanted it, it would be fun to mod, but it's a very component-friendly game (you get 20 little UFOs that are a big part of the game). Best option is to find a gamestore with a library, and test it there.
Post
Post #1699 (isolation #53) » Wed Oct 22, 2014 11:23 am
Postby quadz08 »
If he likes logicky things, you might try Love Letter or Hanabi. Not specifically marketed to kids, but I think(?) they're both simple enough for a kid to pick up and have fun with.