Magic: The Gathering,GO TEAM MS!

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Post Post #556 (isolation #0) » Thu Jun 14, 2012 12:27 am

Post by mykonian »

I'd enjoy that.
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Post Post #1142 (isolation #1) » Thu Sep 20, 2012 12:46 pm

Post by mykonian »

personally, I'd rather have MWS. But I could adapt easily.
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Post Post #1423 (isolation #2) » Mon Jan 14, 2013 12:02 pm

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I'd be interested hito. Having trouble to get into magic anyway (games are just more fun with people you know etc.)
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Post Post #1459 (isolation #3) » Tue Jan 15, 2013 10:44 am

Post by mykonian »

as far as I know combo's aren't a huge thing in drafts anyway?

And relative card strength is something you'd be able to see somewhat easily, I imagine. You are good at things like that.
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Post Post #1475 (isolation #4) » Wed Jan 16, 2013 8:47 am

Post by mykonian »

Which is why you could chose to play a deck able to beat the standard. Knowledge still gets you there. If they only play meta approved cards (and hey, it's the meta, so most people do), you know what you are up against. All you need to do after that is outwit your coming opponents.

The problem with building a deck from a theme is that most meta-following decks have tools to shut a deck down which has only one goal.
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Post Post #1477 (isolation #5) » Wed Jan 16, 2013 9:46 am

Post by mykonian »

In post 1474, Fate wrote:I want to play MY deck with cards that fit my theme and playstyle, not a meta approved deck you ll see every tournament.
I rather beat someone better than me because my deck surprised them beat someone better because my deck r was better


sorry, didn't seemed like you were looking for a gimmick deck.
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Post Post #1480 (isolation #6) » Wed Jan 16, 2013 10:13 am

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The point is not that you can't make something of your own. It is that if you start thinking from a theme you'll end up with a deck with only one purpose. Nearly all meta decks are equipped to deal with decks with a single purpose. That's why they survive, become the meta. That doesn't mean you couldn't build something of your own which could beat them. I was just saying building on the basis of a theme is likely not going to work.
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Post Post #1484 (isolation #7) » Wed Jan 16, 2013 10:30 am

Post by mykonian »

You said you'd enjoy making your own deck, I'm talking to you about that in the most general terms possible?
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Post Post #1695 (isolation #8) » Wed Jan 30, 2013 5:09 am

Post by mykonian »

reck, half those combinations do not work as you want them to.
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Post Post #1697 (isolation #9) » Wed Jan 30, 2013 11:28 am

Post by mykonian »

I was kinda looking to pull a panzer. I won't pretend to be an expert, but there are a couple of things that do not make sense. Like:

reck wrote:Rakdos plays down all their unleashed creatures and suicides them into the opponent's face, while Orzhov's big bootied defenders with extort hold the lines.


Doesn't make sense in any way. Rakdos is flat out aggressive, generally aggro, has a couple of ways to play midrange. Orzhov is pretty obviously a more controlling guild. What you are saying here is that if your Rakdos plan to destroy your opponent fails, you still have a backup in your orzhov cards who you hope will pull your over the finish line. But will you be happy pulling an orzhov card while you are busy winning in tempo against your opponent when using your rakdos cards? I think not. Orzhov doesn't mind giving up tempo, it knows the longer the game goes, the better it is for them. Rakdos does mind. Against nearly every guild, rakdos runs out of steam. Tempo is everything.

Playing these two, on both gameplans, is just going to make both gameplans weaker. You either want to use orzhof cards which can support the rakdos aggression, or the rakdos cards which might help orzhov stall, but I really doubt you can play both sides here.

reck wrote:Both scavenge & bloodrush play into making your creatures bigger and beefier.


"they do the same thing so they must synergize" is simply not what synergizing means. Playing gruul has it's disadvantages. Yes you are big, yes have more combat tricks then the rest of the guilds, but you have your weaknesses in giving up board presence using bloodrush and a very large susceptability to removal, more then other guilds. More then any other guild, you put your eggs in one basket. Golgari benefits somewhat from you having creatures (in general) in your graveyard, grisly salvage is more then ever a huge card, but not the fact that it can scavenge. Scavenge is the one thing gruul doesn't need. They are already big. Where you want scavenge is in a guild that has ways to abuse that their creatures suddenly are strong while they aren't supposed to be. This works, but not the way you want it to.

And now you know why I didn't want to type that out. Because I sound like a dick :)
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Post Post #1730 (isolation #10) » Fri Feb 01, 2013 8:56 am

Post by mykonian »

what's your ideal target for pit fight?
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Post Post #1734 (isolation #11) » Fri Feb 01, 2013 10:09 am

Post by mykonian »

In post 1733, Fate wrote:Also this HAD to be posted literally the morning after I thought up this goddamn deck:
http://www.wizards.com/Magic/Magazine/A ... /deck/1160

Fuck the internet

AT LEAST I HAVE WILD BEASTMASTER NO ONE WILL SEE IT COMING HUE


what's the problem? You thought up a pretty nice deck that someone experienced thought of as well. Since he published it in some way, he probably knows what he's doing, so... so are you.

You ask here for advice, and that's the internet as well. You could also look at his deck for the same thing.

For example, he's apparently of the opinion that rancor is so strong it should be in the main deck, in stead of the side board. It is a pretty cool card, you could perhaps consider that you could make the same choice.
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Post Post #1736 (isolation #12) » Fri Feb 01, 2013 11:08 am

Post by mykonian »

It's something that speeds you up quickly, for not too much mana. In the end, you are trying to be a very quick deck. Further, trample on bloodrush isn't the same as trample forever unless your opponent does something about it. It allows you to beat down on decks that might try to stall you out, which is what you are trying to do, right?
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Post Post #1778 (isolation #13) » Sun Feb 03, 2013 7:29 am

Post by mykonian »

hey, that's good to know.
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Post Post #1798 (isolation #14) » Wed Feb 06, 2013 4:47 am

Post by mykonian »

how can it be that bad? It's a 2/2 for two mana, and it gives a bonus that might matter in some cases? If you had the humans, it would help them hit for one more damage for one turn at least?
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Post Post #1800 (isolation #15) » Wed Feb 06, 2013 4:50 am

Post by mykonian »

that's good to know :/

What is good enough on it's own?
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Post Post #1804 (isolation #16) » Wed Feb 06, 2013 7:42 am

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I'm slightly confused, how is this better then major? It's +1/+1 isn't as conditional.
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Post Post #1810 (isolation #17) » Wed Feb 06, 2013 8:37 am

Post by mykonian »

In post 1808, Thestatusquo wrote:Also, on a completely different line of discussion, I am pleased with the revisions to the trigger rules.


what happened to them? I fear I'm not exactly up to date with mtg news.
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Post Post #1831 (isolation #18) » Thu Feb 07, 2013 2:58 am

Post by mykonian »

I'm sure there are more constructive forms of criticism.
Last edited by mykonian on Thu Feb 07, 2013 5:09 am, edited 1 time in total.
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Post Post #1835 (isolation #19) » Thu Feb 07, 2013 4:12 am

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Maybe you could set the budget? That gives people a clear idea what cards can and cannot be used.
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Post Post #1853 (isolation #20) » Thu Feb 07, 2013 10:48 am

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I wonder, with so many people here, would it be possible to have some constructed tournament in mishmash?
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Post Post #1875 (isolation #21) » Fri Feb 08, 2013 4:45 am

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In post 1873, Sudo_Nym wrote:Which is why I don't like it for a tourney. Type One is super fun if you're sitting down with another serious player, but it's not fun with a semi-casual, or in a tourney where you care a lot about not getting 55% t1ed.


Yeah, this doesn't sound ideal.

Modern or Legacy would be cool; I lean slightly towards Modern, but I don't have a strong opinion on that. We could try getting a MYOS completed.


I did enjoy the previous MYOS's, but as long as I don't have to filter through millions of cards I'm happy.
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Post Post #1880 (isolation #22) » Fri Feb 08, 2013 7:46 am

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In post 1877, Thestatusquo wrote:Given the fact that no one appears interested in t1 or 1.5, my preference would be for modern, then TBMs "Random MYOS" format, where two blocks and a core set are randomly chosen and then everyone builds from that pool of cards, then standard. Standard is p. boring imo.


Well, that means (since you are looking to make the game, I think) that standard isn't an option, leaving just two :)

pick your favorite!
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Post Post #1882 (isolation #23) » Fri Feb 08, 2013 8:18 am

Post by mykonian »

damn :/
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Post Post #1888 (isolation #24) » Fri Feb 08, 2013 10:23 am

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which leaves only the question what blocks and cores would be allowed?
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Post Post #1891 (isolation #25) » Fri Feb 08, 2013 11:07 am

Post by mykonian »

which leaves someone to roll the dice and then I can stare at digital cards the whole night :)
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Post Post #1893 (isolation #26) » Fri Feb 08, 2013 11:26 am

Post by mykonian »

1. Ice age
2. mirage
3. tempest
4. urza's saga
5. mercadian masques
6. invasion
7. odyssey
8. onslaught
9. mirrodin
10. champions of kamigawa
11. ravnica: city of guilds
12. time spiral
13. lorwyn/shadowmoor
14. shards of Alara
15. zendikar
16. scars of Mirrodin
17. Innistrad

1. 5th
2. 6th
3. 7th
4. 8th
5. 9th
6. 10th
7. M10
8. M11
9. M12
10. M13

Original Roll String: 1d17
1 17-Sided Dice: (6) = 6

Original Roll String: 1d17
1 17-Sided Dice: (8) = 8

Original Roll String: 1d10
1 10-Sided Dice: (1) = 1


and now pray for non doubles (and hope I didn't do anything wrong).
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Post Post #1898 (isolation #27) » Fri Feb 08, 2013 12:28 pm

Post by mykonian »

I think this was used in the other MYOS's we played.

In post 1887, Sudo_Nym wrote:I imagine we'd use combined legacy and block ban lists


which would mean:

Mana vault
Mind's Desire
Necropotence

if I'm not mistaken?
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Post Post #1905 (isolation #28) » Sat Feb 09, 2013 8:25 am

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there are newbies playing. I'm pretty sure you at least have the advantage of some knowledge :)
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Post Post #1992 (isolation #29) » Fri Mar 01, 2013 11:43 pm

Post by mykonian »

Good luck!
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Post Post #2423 (isolation #30) » Tue Apr 16, 2013 3:27 am

Post by mykonian »

If MS is good at anything it's at getting an opinion from thin air and arguing about it. After all, you have to have an opinion, you know? And as soon as you have that, you better argue about it, as that's your hobby.

In this case, you like playing aggro decks :)

In post 2422, Fate wrote:I know someone who knows literally every statistic there is to know about baseball, for his entire time. [/b]Does that mean I can't form an opinion of equal worth to him when I go to a ball game with him
, at that current game? I can't assess the game I'm watching right then and there with him because he's been alive twice as long as me and knows infinitely more baseball stats and history?


EXACTLY. If you know less, your opinion will have less value. That someone can put what he sees way better into perspective then you can, of course his opinion will be worth more.
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Post Post #5743 (isolation #31) » Mon Jan 19, 2015 9:26 am

Post by mykonian »

In post 5739, bv310 wrote:I just spent six months trading for Pod on PucaTrade. All of my Modern staples besides Pod stuff went out. I'm pretty much out of Magic in paper entirely now.

Now what?


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