Post
Post #1 (isolation #1) » Thu Jul 28, 2016 4:54 am
Postby A Song of Ice and Fire »
Rules
(Shamelessly stolen from other moderators and changed to fit this game)
Spoiler: Warden
Every player in the game will have a role that has a "Warden" section to it, this will be located below any other abilities you may have. This section is only activated if you are selected as a warden by the nation that you are in. You will only be warden for one day/night cycle and you can only use warden powers a total of two times.
Spoiler: Nation
Each player is part of a nation in this game. Nations however are not predetermined, they are determined by you, the players. After rolecards go out and before a lynch can start during day 1 a pregame stage is determined where players will have 10 days to decide which nation they want to be part of. There are a total of 4 nations and only five players can be members of a nation. Once a nation is full it can no longer be joined and nations are first come first serve.
These are the nations: Antiva, Tevinter Imperisum, Orlais, and Ferelden.
Each nation selects a warden and works a little differently regarding this:
If a nation is down to only two members, a warden cannot be chosen for that nation.
Spoiler: Last Will
Last wills are essentially a final post by players. They are sent to the moderator before your death and published upon your flip. You can consider putting anything in this as long as it doesn't break any rules. Normally it is used as a final reads and thoughts for a player, but can also just be a simple "Bah I didn't see this coming". These must be submitted to mod before your lynch/deadline for it to be published.
Spoiler: Sample Role
Last edited by A Song of Ice and Fire on Thu Jul 28, 2016 5:35 pm, edited 1 time in total.
Post
Post #2 (isolation #2) » Thu Jul 28, 2016 5:30 am
Postby A Song of Ice and Fire »
Role PMs are out. 15/20 have confirmed.
Game starting momentarily.
Reminder: The first part of this phase will be players deciding on a nation to join before a lynch can be decided. No votes will count for a lynch during this phase. Once all nations are filled, player will be able to lynch a player.
Post
Post #3 (isolation #3) » Thu Jul 28, 2016 1:04 pm
Postby A Song of Ice and Fire »
Day 1
A new blight has begun, the nations of the world must unite to face this new threat to their existence. Every mortal on the world of Thedas is threatened by the Darkspawns never-ending war with the living, however, during a blight something interesting happens. The Darkspawn become coordinated. They start to work together and become united under one banner. Under command by a Archdemon, the Darkspawn will destroy every nation they come across. They forever chase the song that the archdemon sings. Long ago during the first Blight the Grey Wardens were created in a last ditch effort to save Thedas, and they succeeded. Today they are but a relic of a distant past, with few wardens around they will no doubt need many nations cooperation in order to repel the threat of the Darkspawn and prevent Thedas from being overrun.
The first one is a hydra slip and the second one is a vote in quote ! I can't check quotes and spoilers and recheck all the hydra accounts all the time. you need to vote from the hydra account of yours in a detectable manner (the votes in spoiler tags , not bolded , in quotes ... are not detectable!) .
Post
Post #601 (isolation #27) » Fri Jul 29, 2016 10:39 pm
Postby A Song of Ice and Fire »
"Men and women from every race; warriors and mages, barbarians and kings... the Grey Wardens sacrificed everything to stem the tide of darkness... and prevailed."
Post
Post #625 (isolation #29) » Sat Jul 30, 2016 2:40 am
Postby A Song of Ice and Fire »
Ferelden is a relatively young kingdom located in southeastern Thedas. It was formed by King Calenhad nearly four hundred years before the start of the Fifth Blight by uniting Alamarri clans.
[/b]
Last edited by A Song of Ice and Fire on Sat Jul 30, 2016 7:20 am, edited 5 times in total.
Post
Post #700 (isolation #33) » Sat Jul 30, 2016 4:32 am
Postby A Song of Ice and Fire »
Some consider the imprisoning of mages to the Circle of Magi unjust persecution and infringements of the mages' Maker given rights; others believe they are necessary sacrifices to protect both the general populace from the dangers of magic and the mages from the bigotry of the outside world.
[/b]
Last edited by A Song of Ice and Fire on Sat Jul 30, 2016 7:21 am, edited 3 times in total.
Post
Post #800 (isolation #34) » Sat Jul 30, 2016 7:02 am
Postby A Song of Ice and Fire »
"Our Father has abandoned us for these lesser things.
We have power over heaven.
Let us rule over earth as well
And become greater gods than our Father."
Threnodies
[/b]
Last edited by A Song of Ice and Fire on Sat Jul 30, 2016 7:18 am, edited 1 time in total.
Post
Post #900 (isolation #37) » Sat Jul 30, 2016 9:46 am
Postby A Song of Ice and Fire »
The only way to end a Blight is to slay its Archdemon, and the only ones who have ever managed such a feat have been Grey Wardens. For this reason, the order accords legendary respect throughout most nations.
[/b]
Last edited by A Song of Ice and Fire on Sat Jul 30, 2016 9:52 am, edited 1 time in total.
Post
Post #1275 (isolation #41) » Sun Jul 31, 2016 3:15 am
Postby A Song of Ice and Fire »
Physical contact with raw lyrium ore will cause serious injury and psychological damage for humans or elves, and will kill mages outright. Dwarves mine and process the ore into a less dangerous and more useful form.
[/b]
Last edited by A Song of Ice and Fire on Sun Jul 31, 2016 7:28 pm, edited 3 times in total.
Post
Post #1325 (isolation #43) » Sun Jul 31, 2016 6:14 am
Postby A Song of Ice and Fire »
Spoiler: Age Restriction +17
As a species, the darkspawn are asexual and unable to reproduce. This task is left to a specific form of ghoul, referred to as broodmothers. Captured female prisoners are infected with the taint and forced to consume the flesh of their fellows. Those that survive this process undergo a horrific transformation and become massively swollen creatures that exist to breed more darkspawn.
[/b]
Last edited by A Song of Ice and Fire on Sun Jul 31, 2016 7:28 pm, edited 2 times in total.
Post
Post #1467 (isolation #44) » Sun Jul 31, 2016 6:12 pm
Postby A Song of Ice and Fire »
In post 1411, Radical Rat wrote:@mod
Does Ferelden's Warden Vote operate under the hammer system, or just whoever has the most votes at the end of the day?
Whoever has the most votes at the end of the day will be The warden of Ferelden. Hammering has no meaning here.
In post 1411, Radical Rat wrote:@mod
Does Ferelden's Warden Vote operate under the hammer system, or just whoever has the most votes at the end of the day?
Whoever has the most votes at the end of the day will be The warden of Ferelden. Hammering has no meaning here.
Post
Post #1525 (isolation #49) » Mon Aug 01, 2016 9:11 am
Postby A Song of Ice and Fire »
Unlike elves and humans, dwarves do not naturally enter the Fade, as they do not dream and lack magical ability. However, they are not completely barred and may enter it in exceptional circumstances.
[/b]
Last edited by A Song of Ice and Fire on Mon Aug 01, 2016 9:18 am, edited 2 times in total.
Post
Post #1650 (isolation #51) » Mon Aug 01, 2016 6:14 pm
Postby A Song of Ice and Fire »
By civilized standards Fereldan cities are anarchic, and Denerim is no exception. The Fereldan penchant for personal freedom engenders a laissez-faire attitude towards law enforcement and public behavior in general.
[/b]
Last edited by A Song of Ice and Fire on Mon Aug 01, 2016 6:32 pm, edited 1 time in total.
Post
Post #1744 (isolation #53) » Tue Aug 02, 2016 4:20 am
Postby A Song of Ice and Fire »
I want to remind everyone that this is a game, and the purpose is to have fun.
Insults at a player and using words with the intent to insult or offend a player is against Site Rules.
You will be subject to possible site punishments.
If I see any future cases of this, you will be force replaced from this game.
Post
Post #1755 (isolation #54) » Tue Aug 02, 2016 4:28 am
Postby A Song of Ice and Fire »
Once elves were an immortal race and "magic came as easily to them as breathing", with some of their spells taking years to cast and echoing for decades in an unending symphony.
[/b]
Last edited by A Song of Ice and Fire on Tue Aug 02, 2016 5:21 am, edited 1 time in total.
Post
Post #1900 (isolation #57) » Tue Aug 02, 2016 6:29 am
Postby A Song of Ice and Fire »
Two of the human tribes that arrived in Thedas, the Ciriane and Inghirsh, settled in the region that became known as Orlais and were the ancestors of modern Orlesians.
Last edited by A Song of Ice and Fire on Tue Aug 02, 2016 7:42 am, edited 1 time in total.
Post
Post #1951 (isolation #58) » Tue Aug 02, 2016 7:33 am
Postby A Song of Ice and Fire »
There are 14 or 15 Circles of Magi in Thedas under the jurisdiction of the Andrastian Chantry. The seven Circles of Magi in Tevinter are under the jurisdiction of the Imperial Chantry.
Last edited by A Song of Ice and Fire on Tue Aug 02, 2016 7:40 am, edited 1 time in total.