REWQ455/KATSUKIE =
ULTIMATE WEAPON
Character:
Ultimate Weapon
Alignment:
Neutral
Win Condition:
You win if you are alive when any faction achieves their win condition or if your lynch ends the game.
Role:
Survivor
Abilities:
1) You must target a player to visit each night. Otherwise, you will automatically target all players eliminated that night phase.
2) So long as you visit a player each night, you are immune to night kills each phase.
3) So long as you visited a player the previous night, you will kill whoever casts a final lynch vote against you during the day.*
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FATE = TIDUS
DUTCH ONE/BATTOUSAI = SCHALA
STARBUCK/GUMMYBEAR = PHOENIX
RICEBALLTAIL = LOGOS
NERO CAIN = ORMI
ZODIARK13 = KAIN
DTMASTER = FREYA
KDUB = YU HAYAKAWA
PRANA = SHANTATTO
MIDNIGHT = KAZUKI TAKEMURA
VEZOKPIRAKA = GUILE (CHRONO CROSS)
BV310 = JAMES SETH LYNCH (SQUARE ENIX GAME NOW!)
IECERINT = ADAM "KANE" MARCUS (^)
MAGNA = KUROKI KAZE
BUNNYLOVER = WANDERER (FROM MANA TALES)
(NO TWO SCUM)
Character:
Tidus
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Enabler
Abilities:
1) You are linked to another player who has a killing ability, though you do not know who they are or what their alignment is. As long as you are alive, the identity of this player's target will be hidden upon their death.
2) On non-consecutive nights, you may target another player to discover whether they share your alignment or not.
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Character:
Schala
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Enabler
Abilities:
1) You are linked to another player who has a killing ability, though you do not know who they are or what their alignment is. As long as you are alive, the identity of this player's target will be hidden upon their death.
2) If you are lynched or night killed, no pro-town player will be able to have a successful night action.
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Character:
Phoenix
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Protector
Abilities:
1) Each night, you may protect up to three players other than yourself from being killed, though you will die in their place should any of them be targeted by a killing power. You are unable to target the same players the next night.
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Character:
Logos
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Hated Grave Robber
Abilities:
1) When available, you may target a dead player each night in order to reveal their identity, should it otherwise be unknown.
2) Any investigative role will receive a false result whenever you are concerned.
3) It takes one less vote than normal to lynch you.
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Character:
Ormi
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Hated Grave Robber
Abilities:
1) When available, you may target a dead player each night in order to reveal their identity, should it otherwise be unknown.
2) Any investigative role will receive a false result whenever you are concerned.
3) It takes one less vote than normal to lynch you.
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Character:
Kain Highwind
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Delayed Tracker
Abilities:
1) On non-consecutive nights, you may target a player to track. The following night, you will discover all other players they may have targeted.
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Character:
Freya Crescent
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Delayed Watcher
Abilities:
1) On non-consecutive nights, you may target a player to watch. The following night, you will discover which other players may have targeted them.
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Character:
Yu Hayakawa
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Townie
Abilities:
1) No special abilities.
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Character:
Shantatto
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Townie
Abilities:
1) No special abilities.
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Character:
Kazuki Takemura
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Townie
Abilities:
1) No special abilities.
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Character:
Guile
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Townie
Abilities:
1) No special abilities.
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Character:
James Seth Lynch
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Townie
Abilities:
1) No special abilities.
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Character:
Adam "Kane" Marcus
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Townie
Abilities:
1) No special abilities.
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Character:
Kuroki Kaze
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Townie
Abilities:
1) No special abilities.
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Character:
Wanderer
Alignment:
Pro-Town
Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Role:
Vanilla Townie
Abilities:
1) No special abilities.
They have escaped into the mansion where they thought it was safe.
Yet…