[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #33 (isolation #0) » Sat Jan 17, 2009 12:55 pm

Post by Mr. Flay »

farside22 wrote:Written by Adel, with the help of shaft and Mr. Flay

2 Mafia Goons
2 Mimes (joint RB)
1 Watcher
1 Vigilante
5 Townies

..or 2 Watchers and 3 Mafiosos.
I recommend trying the smaller version first to see if it works. 2 Watchers might also be able to cross-confirm each other, which is problematic.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #105 (isolation #1) » Fri Feb 13, 2009 3:20 am

Post by Mr. Flay »

Xylthixlm wrote:
Mutually Assured Destruction

4 scum, 8 town.
Day 1, the players to decide who to lynch normally. Then the lynched player gets a kill before they die, then the killed player gets a kill, etc, until the remaining players are all town or all scum. The player can choose not to kill, in which case it goes back to lynching. Players (including the player about to make the next kill) can talk at any time.
I'd put a limit on how long they can wait before killing; maybe 12-24 hours, to keep things snappy.

Also, you probably want a different name, as Thok(?) is running a series of nuclear-themed games with that title.
All Fall Down
?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #144 (isolation #2) » Sun Feb 15, 2009 2:20 pm

Post by Mr. Flay »

JDodge wrote:Oh, and thanks for ruining my chances of blitzing MD with three thought-provoking threads sure to earn me the Professor Mafia scummy.
That's
all shot to hell now, isn't it?
Fuck it.

In other news, why the hell is somebody called "Empking's Alt" being allowed to nominate/second setups anyway? There are a number of problems here, not least no limitations on who can make/approve setups. If farside's too busy, we need to throttle the pool down through which setups come, to help her.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #146 (isolation #3) » Sun Feb 15, 2009 4:37 pm

Post by Mr. Flay »

Lovers. Red Wire. Friends and Enemies and Enemies and That Other Guy. Fire and Ice.

That's just from memory...
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #148 (isolation #4) » Sun Feb 15, 2009 5:04 pm

Post by Mr. Flay »

Lovers has been discussed to death - I've never seen you address the "Town must lynch unanimously two days in a row" problem.

F&E&E&TOG is awfully swingy, assuming cross-kills go through. Fire and Ice is only borderline Normal, because of the way cross-kills go through.

Are you going to address the Empking's Alt problem? What IS the current process, or is like Title Fairy?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #181 (isolation #5) » Tue Feb 17, 2009 3:13 am

Post by Mr. Flay »

Empking's Alt wrote:Flay: Why shouldn't I be able to nominate set ups?
You are (probably) an Alt, so you could nominate with one hand and second/third with another.

Even if you aren't an alt, you haven't run a game yet. This Queue is
supposed
to be for untested mods with tested setups. All of the rules for making game setups in Mini Theme apply here in my opinion; you should have run at least one game before designing an Open Setup.

Even if you have run a game on another site, you'd been on MafiaScum.net less than two months when you nominated DCTRW. So your game experience may be very different than our expectations here.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #182 (isolation #6) » Tue Feb 17, 2009 3:31 am

Post by Mr. Flay »

Adel wrote:
Mr. Flay wrote:Lovers has been discussed to death - I've never seen you address the "Town must lynch unanimously two days in a row" problem.
That is probably because it isn't a problem. The town doesn't have to lynch unanimously two days in a row. The mafia goons are lovers, hence the name. The game can only last two days. If scum is lynched on either of those two days the town wins.


Is there a problem I am not seeing?
Right, sorry. what I meant was that you must get a unanimous vote of all townies on Day One of a daystart game, but also on Day Two if you don't miraculously hit scum the first time. Any setup (see: AITP) that benefits from a "lynch as fast as possible at random" is not well-balanced.
F&E&E&TOG is awfully swingy, assuming cross-kills go through. Fire and Ice is only borderline Normal, because of the way cross-kills go through.
I believe that swingy is an acceptable attribute for a game, especially an open game.
Fine; I'm not expecting everyone to find my troubles compelling. But a game where entire teams can be eliminated by D2 through no fault of their own is ugly to me. And that's leaving aside the utter weirdness of a "Backup Mason".
Fire and Ice was originally ok'd by Thesp, and it has been run three (4?) times now. Why the objection to it now? I don't think it would be hard to rewrite the mechanic and role PMs to make it appear more "normal". Is a lack of being "Normal" enough a problem you have with other setups?
As I said before, I don't read this thread all the time, so I looked at Fire & Ice (which was undergoing considerable revision at the time) and figured it was dead in the water. And yes, I've objected several times to how weird the Open Game queue is getting, compared to usual Normals. mith's original post is quite clear on this, but people ignore it regularly.

It's got the 'weirdness' problem of trying to determine what's going on with nightkills. The bodyguard can only protect someone rarely anyway, now they have no way of knowing whether or not they did or the scumgroups crosskilled, making them even more useless. And what happens if F, I, and B all target the same player?
What IS the current process, or is like Title Fairy?
it is like the Title Fairy... isn't it?
I don't know, is it? TF policy is that the TF has final say; they've accepted things with just one suggestion before, they've banned things with four or five people behind them if they're stupid. I'm asking for a little more clarity in the process, and I'd love to have some backstops so that we're not putting all the work on the List Mod.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #270 (isolation #7) » Thu Feb 19, 2009 6:45 pm

Post by Mr. Flay »

Second Bird C9

Meh Dethy
- it's a logic puzzle, not Mafia.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #349 (isolation #8) » Sun Feb 22, 2009 8:10 am

Post by Mr. Flay »

Blank Mafia is...interesting. I'm not sure it would work; we should try it in real-time first.

Nom/second
Bugs Bunny though. That looks like fun, and it's actually less swingy than figuring out if Glork gets Scum or Town in a regular 2:10 game.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #353 (isolation #9) » Sun Feb 22, 2009 11:47 am

Post by Mr. Flay »

It's fairly optimal strategy, since Hans is the only power role the Mafia have to worry about killing.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #404 (isolation #10) » Tue Feb 24, 2009 3:38 am

Post by Mr. Flay »

I don't like DethyBlocker (or whatever it's called), but I do like it better than straight Dethy. I don't think it does as much to encourage the day game as Artem does, though.

Alternating C9
is probably not horribly broken, since it's a melting pot of the usual C9 setups. Not sure it's all that normal, but whatev.

Three Blind Cops
is probably too swingy for actually satisfying play.

:edit:
Shanba: Sure, that's what I meant. I might be in scumchat tonight for a bit...
Last edited by Mr. Flay on Tue Feb 24, 2009 3:40 am, edited 1 time in total.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #432 (isolation #11) » Thu Feb 26, 2009 3:37 am

Post by Mr. Flay »

Dear fucking god no.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #560 (isolation #12) » Tue Mar 17, 2009 1:20 pm

Post by Mr. Flay »

Bird1111111
?
Last edited by Mr. Flay on Tue Mar 17, 2009 3:13 pm, edited 1 time in total.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #578 (isolation #13) » Thu Mar 19, 2009 5:54 pm

Post by Mr. Flay »

Has to be to have any hope of balance.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #626 (isolation #14) » Thu Apr 09, 2009 6:01 am

Post by Mr. Flay »

Huh? The Mafia will never miss a kill, then; all it means is they *might* not get their first pick, depending on how astute the angel is. There's always
somebody
that needs killin'.

It MIGHT work if the angel protects secretly (might as well have the mod do it, frankly; that's not a 'player' role) and has a chance to disrupt the scum's night action.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #632 (isolation #15) » Thu Apr 09, 2009 1:24 pm

Post by Mr. Flay »

Elmo wrote:Flay, that was my intent. I want the angel to deny the scum the possibility of killing a particular person without the possibility of actually stopping the kill. That's what I see as the primary function of the doc. Why do you think it doesn't work as is?
Can the Mafia kill the Angel?

If not, I think what you've basically got is 2:7 which is far below our usual ratio for Vanilla games. I don't think the Angel actually has much practical value, maybe half a Townie. I'm willing to be wrong, though.

Tenchi: Interesting, but I have no idea on the balance of it. Sorry. :(
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #644 (isolation #16) » Thu Apr 09, 2009 4:35 pm

Post by Mr. Flay »

I'd love to see you back up the claim that Lovers games are more tolerated because they're shorter, Adel. You've made it repeatedly but I've never seen the empirical evidence for making
only
that change to a setup (with the commensurate reduction in townies).
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #648 (isolation #17) » Thu Apr 09, 2009 4:43 pm

Post by Mr. Flay »

Adel wrote:do you also challenge the proposition that swingy is more tolerated in short games than long games, or can I start from there as a given?
Not sure, because I find short games to be inherently more swingy than large games (where skill can even out some of the swing). I'm not sure which factor is weighted more for most people... which I guess is what I'm looking for. Do you have a poll? Survey instrument? Scummie award review?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #650 (isolation #18) » Thu Apr 09, 2009 4:54 pm

Post by Mr. Flay »

Just hunting the data. You always have such pretty charts, I wondered if it was all illustrative or if some of it was based in your data mining.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #785 (isolation #19) » Mon May 04, 2009 8:09 am

Post by Mr. Flay »

1-Shot Micro or something would be a better name. I like the original, without the C9 variability.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #902 (isolation #20) » Wed Jul 15, 2009 11:27 am

Post by Mr. Flay »

Isn't that what winning Scorched Earth means?
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #929 (isolation #21) » Wed Aug 12, 2009 3:04 am

Post by Mr. Flay »

Seraphim wrote:Just make sure that the scum PM is posted publicly so that the scum don't try and confirm each other.
I don't see where this would be a problem at all - they're already at a massive disadvantage.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #973 (isolation #22) » Sat Oct 10, 2009 2:18 am

Post by Mr. Flay »

Ninjas can't be Tracked or Watched, I assume?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #998 (isolation #23) » Sun Oct 25, 2009 7:39 am

Post by Mr. Flay »

Azelf wrote:
YThan wrote:This is likely to be quite unbalanced but the idea seems interesting.

1 Goon

2 Townies

Day Start

Smallest possible simple game. Town has to lynch goon or it goes to night and he wins. If one townie votes the other, goon can hammer. Knowing this, if a vote occurs and a hammer is not dropped, it must not be town on town; it must be town on goon or vice versa, confirming the third party as innocent all around and the goon as such to the townie involved in the vote. I think that's as much as can be determined objectively.
As several people have mentioned, this game would totally lock in; this would probably end up going the following way.
1. Person 1 votes Person 3.
2. Person 2 hammers.
3. If Person 3 is mafia, town wins. If not, mafia wins.

So basically, it's like a game where there is no voting/strategy, and the winner is decided at random, with a 2/3rds chance of mafs winning and a 1/3rds chance of town winning.
Pooky's "Magic Train" Mafia from Flayming Man probably will work slightly better, as the Townies get two chances.

If I remember correctly, the game has three players, two Townies (or Lost Masons, perhaps) and one Mafia Goon. Everyone picks somebody else to vote for. If the Townies vote for each other, they win. If not, they get to try again. If they can't manage after two 'cycles' to find each other, the Goon wins.

The couple of times we played it, it basically ended up with one person confirmed Town and the Goon and the other Town fighting it out for the second pairing. More interesting than it probably sounds...
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1137 (isolation #24) » Sat Dec 19, 2009 6:54 pm

Post by Mr. Flay »

Yeah, that seems nearly impossible for scum to win, with no real safe-claims.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1149 (isolation #25) » Mon Dec 21, 2009 2:39 am

Post by Mr. Flay »

Having either 0 or 2 gets reductionist once you lynch several people. Scum will be screwed in any PR fakeclaim if several Townies die and no power roles have...

Also, having that many 'chosen randomly from' roles makes this essentially a normal Mini, not an Open Setup.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1151 (isolation #26) » Mon Dec 21, 2009 2:52 am

Post by Mr. Flay »

Ah, missed that. It needs to be spelled out much more clearly... it's still kinda screwing the Mafia on claims I think (will both teams know what Power Role was chosen, even if they get neither?), but I'm not sure it's unplayable anymore.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1153 (isolation #27) » Mon Dec 21, 2009 4:22 am

Post by Mr. Flay »

It's swingy in the same way that F11/C9 games are swingy, though; if one Mafia Faction gets both power roles and the other team gets two Goons, I can't help but think they'll feel cheated at the end. Known but manageable Town Power Roles might be better (2 Godfathers + 2 Cops, or 2 Mafia RBs + 2 Docs/1-shot Vigs, maybe?).
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1156 (isolation #28) » Tue Dec 22, 2009 3:44 am

Post by Mr. Flay »

Huhwha? I wasn't saying to have all those powers as options - I'm arguing
against
having selectable/rollable roles. Just pick a setup that involves the 'pairs' mechanic, balances each team against each other and the town, and be done with it. This variability is going to come back and bite you in the ass.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1180 (isolation #29) » Sat Jan 02, 2010 10:21 am

Post by Mr. Flay »

Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1239 (isolation #30) » Thu Feb 18, 2010 7:03 am

Post by Mr. Flay »

If the Hunter game actually runs, I'd definitely recommend that they lose if they shoot a Hunter. Their WC is to headshot a scum, not to miss town.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1251 (isolation #31) » Fri Feb 19, 2010 2:15 am

Post by Mr. Flay »

I agree with ortolan; it slightly rewards certainty. However I would be slightly worried about timezone bias; is there any reason Hunters couldn't put in their choice before nightfall?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1255 (isolation #32) » Fri Feb 19, 2010 6:04 am

Post by Mr. Flay »

I really don't like a single random diceroll deciding Win/Lose, and having to both hold your shot and lose the scum you correctly identified seems overly harsh. Is there a reason they can't both win on the same Scum, and both exit?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1277 (isolation #33) » Mon Mar 01, 2010 1:56 pm

Post by Mr. Flay »

LOLwut? How are you thinking of wording Win Conditions?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1279 (isolation #34) » Tue Mar 02, 2010 8:17 am

Post by Mr. Flay »

5W:
  • Mafia Roleblocker
  • Mafia Goon
  • Tracker
    Watcher (per discussion)
  • Doctor
  • 5 Townies
Day start.


I want to see this in operation once or twice before suggesting it to VRK as a replacement for F11. I don't think it is susceptible to the old "Investigative Role claims, Doctor protects while Investigator hunts" problem, because the RB can just stop an outed
Cop
Tracker while the Goon hunts the Doc.
Last edited by Mr. Flay on Fri Mar 05, 2010 5:00 am, edited 2 times in total.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1281 (isolation #35) » Tue Mar 02, 2010 8:34 am

Post by Mr. Flay »

25% of the time (in theory) the game is REALLY unbalanced: RGTTTTTTT. We can't reliably win 2G10T mountainous games; we still manage about 30% wins there through sheer dumb luck, but it's not really satisfying to me that it's a possibility. It's mostly a necessary evil in F11 because the 'random role selection' element gets reductionist if you just include the other three possibilities.

The other reason is that, frankly, I don't think teaching our newbies to play Follow-the-Cop is best.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1295 (isolation #36) » Tue Mar 02, 2010 5:52 pm

Post by Mr. Flay »

Ether wrote:The thing about vanilla F11 is that scum still have to act differently, and town gets stuff to work with from that. (Also, I think it's likely that
knowing
the setup to have no power roles demoralizes players in 2:10.) It isn't "REALLY" unbalanced, and I'm pretty sure 35% wins is much better than random. Its odds aren't dramatically different from the other three F11 outcomes, aside from Cop-doctor.
I think we need a bigger sample, but I'll concede the point that the latest numbers don't show a big difference (which perplexes me, since 'regular games' show a huge difference. Is the demoralization effect that big?
Elmo wrote:If it were me, I would at least mix in 2:5 nightless or so. Just sayin'...
LOLwut?
farside22 wrote:Question. Is the doctor and the tracker in the game or is a possiblity of being in the game like F11?
That's the only setup - no percentages like F11/C9.

I guess I see the concern with false claims, but isn't that always a concern with a game that small? It's always going to be swingy, which is why we're playing 9p in the first place (to reduce the chance of LyLo D2).
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1307 (isolation #37) » Wed Mar 03, 2010 10:53 am

Post by Mr. Flay »

Guaranteed sane Cop results are unambiguous, and require no thought to process. Tracker at least has some questions to deal with after he gets his result (assuming the Doc and Roleblocker aren't both dead, lulz). That would build more skill, I'd think.

There is the question of what result he'd see if only the Mafia RB was alive and sent in both the kill and roleblock. That's kind of a downside to 5W... :?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1321 (isolation #38) » Thu Mar 04, 2010 6:35 pm

Post by Mr. Flay »

Vel-Rahn Koon wrote:Would a Watcher work any better than a Tracker in Flay's proposed setup, especially in light of Flay's point in 1307: what do you do if the RBer is the only one left and sends in both the NK and the Block and the Tracker follows him without being blocked? That's pretty much game over.
Yeah, Watcher probably does work better, plus it increases the chances of Town not getting a result if they target the NK.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1344 (isolation #39) » Wed Mar 10, 2010 4:27 am

Post by Mr. Flay »

Vi wrote:What I meant was that I'm fairly positive that not all of the links inside the category are approved Open setups, so it needs some organization from here.

If there's a setup that's not on the wiki and someone cares about it, someone will make a page for it.
Right. Category:Open Setups just means it contains an open setup of some kind, not that it's on The ListTM. Probably some sort of Approved Open Setups page would be useful. :)
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1350 (isolation #40) » Fri Mar 12, 2010 2:21 am

Post by Mr. Flay »

farside22 wrote:By the way as for follow the cop I have to wonder if the BP is considered normal?
Mith or Mr.Flay your thoughts on it.
Beloved Princess? Not 'normally', but it's being used for special effect here. Your call, if the setup sounds interesting, I guess.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1352 (isolation #41) » Fri Mar 12, 2010 8:28 am

Post by Mr. Flay »

That's because there are Cop-haters in the original thread that spawned that tally sheet. One group hates always-sane Cops, the other hates variable sanity Cops. So they both drug down the role...
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1354 (isolation #42) » Thu Mar 18, 2010 6:15 am

Post by Mr. Flay »

yawetag wrote:If anyone cares, every Open Setup ever played is on the wiki. Each role in each setup has a link to a Category that will show you other setups that used the role.

The next step is to make wiki pages for each Open game played.

farside:
I mentioned it before. If you have a list of approved setups, I'll go through each wiki page for those setups and flag them with a [[Category:Approved Open Setups]]. As the list changes (adds or drops), I can update the category.
Adding that category would be awesome.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1357 (isolation #43) » Sat Mar 20, 2010 10:17 am

Post by Mr. Flay »

Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1383 (isolation #44) » Thu Apr 22, 2010 11:34 am

Post by Mr. Flay »

Moved from Open Queue at farside's request:
If RITP is broken/unbalanced, that's fine to remove it, though I have to wonder why this fact didn't come out in the setup discussion. And I only see it played once on-site, in Open 120, which was hardly a "cakewalk" from my fast scan (zwet is a wildcard in roles that don't want to be lynched). Can you elaborate?

AITP, though it may be a beautifully designed game, just isn't Mafia. I have yet to see a game of it that looked anything like Mafia, its mechanics are totally different, and it encourages very different play. Can someone point me to a game of AITP (since the first one) that plays like Mafia? Open 178 doesn't, as even the Assassin calls himself the "uninformed minority". Marathon 2009 AITP 1 certainly doesn't. Open 73 blew up. Open 89 supports my analysis of the setup.
::edit::
AITP 3 from Marathon 2009 looks kinda like mafia, except of course that it inverts the factions. Still, you just got lucky, which is pretty much what the game boils down to. The Mafia is screwed from the get-go, in that they have ONE chance to win under their control and a raft of ways to screw up. I think people like the setup because 90% of the time, you're not the Assassin!

I know that "in practice" mith's requirement that Open Games should be Normal is being broken right left and center, but the lone gunman version of AITP doesn't even have an Informed Minority Faction, which has always been one of mith's core requirements for ANY Mafia game. And, of course, he's Uninformed! Even Kelly Chen, who created the setup, says so. So why you keep claiming it's Mafia is beyond me...
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1391 (isolation #45) » Fri Apr 23, 2010 10:39 am

Post by Mr. Flay »

mith wrote:6. It really isn't Mafia, and probably shouldn't be in the Open Queue.
Would you allow it in Mish-Mash, or is it in a no-man's land?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1463 (isolation #46) » Mon Jul 12, 2010 4:04 am

Post by Mr. Flay »

Max wrote:Simple, make it so that the Code is a computer code that humans can't read and they are passing around a memory chip/copies of it.
QFT
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1478 (isolation #47) » Sun Jul 18, 2010 2:46 pm

Post by Mr. Flay »

This
literally
came to me in a dream last night, so I lay no claim to it being a balanced setup as yet.

wait your turn, tex
  • n
    Even-Night Vigilantes (1-shot)
  • n
    Odd-Night Vigilantes (1-shot)
  • n
    Mafia Gunmen (each has 1-shot)
Day Start
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1480 (isolation #48) » Sun Jul 18, 2010 2:53 pm

Post by Mr. Flay »

Not as currently envisioned. It's basically an attempt to 'fix' Texas Justice.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1485 (isolation #49) » Sun Jul 18, 2010 4:55 pm

Post by Mr. Flay »

Twomz wrote:So mafia would make up 1/3 of the total town? Also, the town doesn't get day kills, only one shot nks?
Well, one-shot NKs plus the normal lynch.

::edit::
Oh, and I think it's necessary that Mafia win 1-1 endgames. Otherwise Town can threaten to shoot everybody but one person as they get close, and force a draw.
Trojan Horse wrote:
Mr. Flay wrote:This
literally
came to me in a dream last night
Time to revive the Too Much Mafia thread?
Almost certainly. :shifty:
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1487 (isolation #50) » Mon Jul 19, 2010 1:21 am

Post by Mr. Flay »

Logic? What is this logic of which you speak?? This is a game, and we're just looking for balance... actually, I think what I meant above was "1-1 endgame where both have used their shot", to restrict it further. 8:4 is the same as the Nightless ratio, but Town gets a lot more kills here than in Nightless.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1488 (isolation #51) » Mon Jul 19, 2010 1:23 am

Post by Mr. Flay »

Mr. Flay wrote:This
literally
came to me in a dream last night, so I lay no claim to it being a balanced setup as yet.

wait your turn, tex
  • n
    Even-Night Vigilantes (1-shot)
  • n
    Odd-Night Vigilantes (1-shot)
  • n
    Mafia Gunmen (each has 1-shot)
Day Start.
Mafia has no group kill.
Mafia autowins 1-1 endgame scenarios where Town has used their 1-shot already.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1524 (isolation #52) » Thu Jul 22, 2010 2:14 am

Post by Mr. Flay »

Was my Wait Your Turn that bad? :?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1536 (isolation #53) » Mon Jul 26, 2010 3:55 am

Post by Mr. Flay »

Seems workable, but hellishly swingy.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1539 (isolation #54) » Mon Jul 26, 2010 5:31 am

Post by Mr. Flay »

SaintKerrigan wrote:2 Mafia Millers (are told they're millers) (appears innocent to the Sane Cop)
What does this power have to do with Miller? Essentially it's an Investigation-Immune Goon, or a double-Godfather.

I also don't understand when the Mafia Lawyer would ever use their power on anyone but themselves, since all their scumbuddies are already investigation-immune?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1541 (isolation #55) » Mon Jul 26, 2010 6:05 am

Post by Mr. Flay »

Oh, okay. Seems like a lot of legerdemain for little gain, but I see where you're going with it now.

I still think "Mafia Miller" is unnecessarily obscure; just call them Investigation-Immune Goons and be done with it.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1543 (isolation #56) » Mon Jul 26, 2010 6:15 am

Post by Mr. Flay »

It's part of the flavor, hence the name "Scumbags Mafia".
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1570 (isolation #57) » Thu Jul 29, 2010 7:06 am

Post by Mr. Flay »

farside22 wrote:Fruit vendor I agree is meh and the role of fruit vendor isn't something I would have in a normal game.
As for the Rival Vig Mafia. I'm concerned about the chances for mafia in the game. I don't feel it's well balanced.
I really like Max's second idea
2 Mafia A
2 Mafia B
1 Cop A
1 Cop B
1 Doc
5 Town
It's simple but still fun in my view
Isn't that essentially Twofold Mafia, from Open 44?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1574 (isolation #58) » Sun Aug 01, 2010 3:52 pm

Post by Mr. Flay »

Sorry, I meant swingy in that if you play it several times, the way the roles interact/survive is going to vastly change the balance each time. Which is the case for C9/F11/any number of other setups too, just it's not necessarily obvious in this one. I would think that it's actually swingier from the Mafia's side - if they hit the Cop N1, they're in extremely good position.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1596 (isolation #59) » Mon Aug 02, 2010 3:47 am

Post by Mr. Flay »

Andrius, you have the patience of a (Super)Saint.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1628 (isolation #60) » Tue Aug 10, 2010 10:41 am

Post by Mr. Flay »

This may all be academic since the wiki says the game is broken for certain endgames, but I'm confused by the setup for Crush Nightless (6p).
1 Godfather (vengeful-style)
1 Mafia Goon
1 Lyncher (who is informed of his target)
3 Townies (one of whom is unknowingly the lyncher's target)
Nightless.

If the target is lynched, the game is over and the lyncher wins.
If the godfather is lynched, the goon dies with him.
Death of all mafia isn't game over; town still tries to lynch the lyncher.
But a final 2 situation of lyncher+target is a town win.

The last line is what confuses me. Why would that be a
town
win, with them all dead? I'm guessing it's supposed to say Lyncher Win?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1630 (isolation #61) » Tue Aug 10, 2010 11:06 am

Post by Mr. Flay »

Oh wait; actually reading Open 37, I think the logic is "Lyncher can't get a lynch when there's just two, therefore they fail and Town wins". They're not all dead, because Target = Town. Given that Town only has a 27% EV, that makes some more sense now... still think it could go either way, and not sure if my math is right. Where the hell is Kelly Chen??!?

Also, LOL at the Lyncher in Open 37 thinking they played for the draw...
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1635 (isolation #62) » Thu Aug 12, 2010 5:49 am

Post by Mr. Flay »

Huh? Where's the Mafia?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1637 (isolation #63) » Thu Aug 12, 2010 5:52 am

Post by Mr. Flay »

Do they get a NK?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1664 (isolation #64) » Tue Aug 17, 2010 6:51 am

Post by Mr. Flay »

Twomz wrote:Have the dream result roleblock the target. They get an investigation result, but whatever action they have fails. That also opens up insane dreams and scum mystics who can plant dreams into players. Lots of ways to balance the role... but I don't know if it would be ok as an open game.
Yeah, I like the potential there for a Theme Game, but it seems a bit much for this Queue.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1666 (isolation #65) » Tue Aug 17, 2010 7:04 am

Post by Mr. Flay »

I know. We're talking about ways to FIX what happened in that game.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1671 (isolation #66) » Tue Aug 17, 2010 7:51 am

Post by Mr. Flay »

Fonz is right - you can end up with
two
Cops with useful results that way.

In practice, multiple Mafias almost never seem to team up to defeat the Doc, probably because any signaling of intent will lead to Mafia shooting the other Mafia instead.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1689 (isolation #67) » Mon Aug 23, 2010 9:46 am

Post by Mr. Flay »

The Fonz wrote:
bv310 wrote:I like it. Helps reduce "bandwagon analysis", which seems to be infecting every game I'm in.
You mean 'the best way of finding scum?'
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1698 (isolation #68) » Tue Aug 24, 2010 5:23 am

Post by Mr. Flay »

bv310 wrote:
The Fonz wrote:
bv310 wrote:I like it. Helps reduce "bandwagon analysis", which seems to be infecting every game I'm in.
You mean 'the best way of finding scum?'
Yep. Like I said, makes the game more interesting.
You have an interesting definition of interesting. What would you use to scumhunt, if you were in that game?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1726 (isolation #69) » Sun Aug 29, 2010 5:45 am

Post by Mr. Flay »

yabbaguy wrote:More White Flag seconding please.
What happened with the first one?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1728 (isolation #70) » Sun Aug 29, 2010 6:57 am

Post by Mr. Flay »

Isn't it broken by forcing everyone to vote someone without votes? Then you've got three confirmed Townies and a
Sane
Partial Role Cop, 2 Watchers, and a Useless Godfather.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1770 (isolation #71) » Fri Sep 10, 2010 9:34 am

Post by Mr. Flay »

Yeah, I don't see what the Hiders add to the game. They're unable to rely on their data due to the redirection, so even HypoHiding (is that a new word?) doesn't really gain you anything.
You're probably actually better off NOT hiding (thus preventing the Redirector from killing you) and playing the game like 1:7 Nightless Mountainous.
I see you've forbidden that, for obvious reasons.

What
do
you think the Town play should be here, vezok? It
has
to be Day Start, or you lose (at least) two players before they even do anything, and even still, they'll lose at least two players a Night, so they've got at most two chances to lynch right. How are you envisioning the Hiders approaching/using their information?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1814 (isolation #72) » Sun Sep 19, 2010 5:42 pm

Post by Mr. Flay »

Depends partly on whether or not you reveal the first role after the first lynch, or only when Day is done.

Also, more Town Power Roles means somewhat less inclination to lynch more in early game, but can make lategame totally devastating on Scum.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1816 (isolation #73) » Sun Sep 19, 2010 5:55 pm

Post by Mr. Flay »

Yos2 calls it the Lights Out mechanic, I'm not sure if
that's the only game it's been used in (besides /in-vitational 11, which is ongoing).
any other games have used it, besides the Scummies Invitational.

LO1: http://mafiascum.net/archive/viewtopic.php?t=3161
LO2: http://www.mafiascum.net/archive/viewtopic.php?t=4518
SI: http://www.mafiascum.net/forum/viewtopi ... =3&t=14713
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #1838 (isolation #74) » Mon Sep 27, 2010 4:45 pm

Post by Mr. Flay »

Katsuki wrote:Setup idea:

11 players
2 Vig
2 BP goons
7 VTs

Allows for worst case 2 mislynches for town.

Thoughts?
If both Goons are BP, why would a vig
ever
shoot? As a hypocop? Too risky.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #2120 (isolation #75) » Wed Dec 22, 2010 1:56 pm

Post by Mr. Flay »

There's a setup with a Named Townie already - My Name is Earl.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #2161 (isolation #76) » Sun Jan 16, 2011 9:44 am

Post by Mr. Flay »

bv310 wrote:Seriously, run this in chat/marathon and see how it plays out.
FTFY
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #2221 (isolation #77) » Thu Jan 27, 2011 4:28 pm

Post by Mr. Flay »

Crazy wrote:My biggest concern is Day 1. Looking for 1 specific person out of 13 with very little to go on doesn't sound very fun to me, sorry. I think this setup might be better if it could be rebalanced with a Night Start.
Also, how much would it suck to be a Love Cult leader that dies D1? Night 0 Start seems the way to go...

11/13 * 9/12 * 7/11 is pretty rough on cult though; 40%? Upping the players to 16+NS seems to bring it to a dead even 50%, if I can do the math right.

Town might be advantaged by No Lynching for a day or three though, to increase scum's percentage before they start shooting. Larger games may offset that?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #2247 (isolation #78) » Sun Jan 30, 2011 7:39 am

Post by Mr. Flay »

brokenscraps wrote:The idea was that cult would have a night kill, I was undecided on whether it would or wouldn't and forgot to put it in. I think night start is a much better idea than what I had though which means night kill should probably be cut out as it would take much larger numbers to balance.

Flays numbers seem to work, so it'd be:

1 Love Cult Leader
15 Vanilla Townies

Night start
3 town lynches = town lose/cult win, 1 cult lynch = town win/cult lose
Cult must recruit each night, if no choice is sent there will be a random choice
There must be a lynch each day, if no majority is reached before deadline then the player with the most votes (and who reached that position first in the event of ties) is lynched
I'd suggest a trial run with Crazy's 1:9 or 1:8 2-lynch number first, might spot any glaring brokenness w/o involving 16 players. Sounds interesting, though... I agree that Mandatory Lynches is probably a good idea, but what do you do if nobody is voting anyone?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #2249 (isolation #79) » Sun Jan 30, 2011 7:47 am

Post by Mr. Flay »

That could work, yeah. Good incentive!
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #2254 (isolation #80) » Mon Jan 31, 2011 2:04 am

Post by Mr. Flay »

Or just call the WC "three dead townies"; don't have to mess with the definition of lynch then.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #2309 (isolation #81) » Sun Feb 06, 2011 6:39 am

Post by Mr. Flay »

Actually, shotty's right for once. mith has said that one-scum games don't work as mafia.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #2326 (isolation #82) » Thu Feb 10, 2011 2:02 pm

Post by Mr. Flay »

That... sounds interesting, but really looks like an Open Setup
Theme Game
. Not sure I understand the 8th note - so the Murderer can't miss killing, they just might not get their first pick?

Also, cutting off communication is tricky, and relies on a very present Mod.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #2329 (isolation #83) » Thu Feb 10, 2011 4:03 pm

Post by Mr. Flay »

Tragedy wrote:Cutting off communication for the whole hour since they separate. They don't carry radio or walkie-talkies with them- Isn't it silly? It pretty much make sense since they talk first then separate
after
they've decided who to spy/kill. Meep.
Oh okay. So they'd be incommunicado for the next "Night".
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #2334 (isolation #84) » Thu Feb 10, 2011 4:33 pm

Post by Mr. Flay »

2 Cops is vastly overpowered, even with the RB. By N3 they'll have half the game investigated, probably.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #2358 (isolation #85) » Sun Feb 13, 2011 5:45 am

Post by Mr. Flay »

shotty, you're not addressing the fundamental lack of balance in the game. Depending on how the coin flips in setup, you've got several wildly different games coming out of that. Stop focusing on the coinflip element and make ONE balanced setup, no variability. Then you can start to play with things that can change without screwing up said balance.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #2431 (isolation #86) » Mon Feb 28, 2011 2:31 pm

Post by Mr. Flay »

drmyshottyizsik wrote:I actually thought about that set up. It's amazing what really thinking can do :)
Well done, shotty.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #2614 (isolation #87) » Sat Mar 12, 2011 2:03 am

Post by Mr. Flay »

Olinea wrote:
Special Mechanics:

~If 2 or more Doctors target the same person, that person dies.
What if one of said Docs is RBed?

Otherwise, I got nothing. I feel like it's been done before...
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #2655 (isolation #88) » Thu Mar 17, 2011 12:59 am

Post by Mr. Flay »

Herodotus wrote:The mafia and werewolves are different in power because the mafia has one player that shows up guilty to the cop, while the werewolves have two (or zero,) and nothing to compensate for this difference. If you want them to be equal but different, you could give one of the werewolves NK-immunity. But inequality doesn't make a setup bad.
NK-immunity is way stronger than inv-immunity in that setup, IMO.

Seacore: I don't like that your 'rainbow' game punishes teams for killing their opponents. Not sure how to balance that, at all... will each color have a different power role progression? If so, it's possible to get an ugly Cop+Doc synergy going (Cop+Doc in Open Setup = Bad Thing).
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #2680 (isolation #89) » Fri Mar 18, 2011 11:40 am

Post by Mr. Flay »

Tragedy is correct, though "Detective" works fine too, I think.

And Open Games CAN be Themed, as long as everything is translated transparently into Open Setup language as well.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #2697 (isolation #90) » Sat Mar 19, 2011 12:19 pm

Post by Mr. Flay »

bv310 wrote:Tragedy, that's way too complex for an Open Queue game, and I'm not even sure if you can call it Mafia.
FTFY
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #2717 (isolation #91) » Sun Mar 20, 2011 6:23 am

Post by Mr. Flay »

Tragedy wrote:Pretty much is changing original roles to a different way. They don't have the same mechanics as the normal one. :|
Change the role name, then. It's confusing to use existing roles in wildly different ways, ESPECIALLY in Open Games.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #2723 (isolation #92) » Sun Mar 20, 2011 8:13 am

Post by Mr. Flay »

lewarcher82 wrote:all in all, we should probably try to have a little more self control... one player posts one game, and then we should discuss it until the idea is abandoned or nominated... I find this thread extremely confused with people posting 3 games in the same page :-(
How do you manage to keep up with games, then? It's an organic thread...
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #2999 (isolation #93) » Fri Apr 08, 2011 1:34 am

Post by Mr. Flay »

chkflip wrote:What's the problem with cults? Cut off the head and the body dies eventually.
Step 1: Go to Mafia Discussion
Step 2: Ctrl-F
Step 3: "cult" in the search box.
Step 4: Click.
Step 5: Read
Step 6: PROFIT!

Seriously, it's a complex question, but it boils down to 'cults are overpowered in their traditional method'. Many of the fixes can be just as bad.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #3019 (isolation #94) » Mon Apr 11, 2011 1:36 am

Post by Mr. Flay »

Tragedy wrote:@Empking: Since FBI agents look for a Specific Role. :P But Cops search for alignments...
Yeah, but we already have a role for FBI Agent. Call them Casting Director or something... (okay, maybe not).

Also, the positive/negative thing IS confusing. Can't you just say "Vanilla" or "Not Vanilla"?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #3107 (isolation #95) » Sun Apr 24, 2011 6:14 am

Post by Mr. Flay »

What happens if the Monopolistic Docs target each other?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #3213 (isolation #96) » Thu May 05, 2011 1:32 am

Post by Mr. Flay »

edmund.angles wrote:and wins along with end-gamed survivors after a 'No more lynches ever' vote

Wha huh? You're not a Survivor if you can win after you're dead.

Also, 2:7 is horrifically scumsided.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #3226 (isolation #97) » Sat May 07, 2011 10:50 am

Post by Mr. Flay »

Uh.... for the love of Heisenberg, why??
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #3308 (isolation #98) » Thu May 19, 2011 1:23 am

Post by Mr. Flay »

Tragedy wrote:Nominate -> It becomes an Official Open Setup for anyone to use for their Open Games.

Nominate + Support + I think farside's stamp of approval, actually.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #4274 (isolation #99) » Mon Oct 31, 2011 12:12 pm

Post by Mr. Flay »

In post 4270, Hoopla wrote:Even in the best-case scenario for scum you posted, if the vig shoots N1 and hits scum, the town gets a 2:1 lylo. The town isn't going to mislynch D1, Loverize two townies and miss with the vig shot all in succession very often. It seems like a 1/5 sort of probability for all those to come true, which is fine by me - the town had enough chances. They missed four times.

I'm not sure that percentage is right, but it still seems high for a N1 loss.

Chance of hitting a Townie on the D1 lynch = 3/7 (killing the Vig or Loverizer doesn't fulfill this scenario)
Chance of the Loverizer hitting two Pro-Town people = 3/5*2/4, yes?
Chance of the Vig hitting one of those Lovers = 2/5 if the Vig isn't one of them, 1/5 if they are. 2/5*4/5+1/5*1/5, I think.
Chance of Mafia hitting one of those Lovers = 2/5... but this stacks with the above chance to kill a Lover.

Did I miss something?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #4283 (isolation #100) » Sat Nov 05, 2011 4:59 pm

Post by Mr. Flay »

In post 4282, Hoopla wrote:
In post 4280, Whiskers wrote:Only if it gets okay'd for balance and stuff.


Junpei is right. The system I'm starting to implement is that first-time mods have to run something off the catalogue. Experienced mods (one successfully modded game) can then design a game or pick whatever they want from the catalogue.

:thumbsup:
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #4460 (isolation #101) » Mon Nov 28, 2011 5:57 pm

Post by Mr. Flay »

If the target PR is blocked, the Tracker shouldn't be able to tell the difference between that and a VT/inactive Goon. Anything else just overpowers the Tracker role even further than usual.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #5453 (isolation #102) » Fri Jan 04, 2013 7:45 pm

Post by Mr. Flay »

This worked during Marathon Week:
Flay the Town
  • 2 Vengeful Goons (D1 only)
  • 5 Townies
- Nightless
- Scum do get a Daytalk QT to use at their own risk, but cannot discuss postlynch who to Venge.

Not exactly sure the Daytalk is necessary, but I don't think it hurts in a Nightless game.

Not sure what to do about No Lynch in a non-marathon game. In the marathon I lowered the lynch threshold by 1 (if it wasn't LyLo) and extended deadline.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #5455 (isolation #103) » Sat Jan 05, 2013 3:48 am

Post by Mr. Flay »

Yeah, I think for a normal-speed game Plurality Lynch should suffice to get people off their asses. I'm not sure the game is big enough to take a Mafia-wins-ties rule.

Also, scumchat thought it might be Mafia-sided and need a WEAK power role.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #5464 (isolation #104) » Sun Jan 06, 2013 4:59 am

Post by Mr. Flay »

Thanks for working the math on this, guys. I agree that Earl is about the only reasonable role to throw in there, or something equivalent like a 1-shot Doc.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #5469 (isolation #105) » Sun Jan 06, 2013 3:20 pm

Post by Mr. Flay »

Ugh.
I'm not sure anything's really 'weaker' except roles that are stupid for this setup, like Jester/Miller.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #5471 (isolation #106) » Sun Jan 06, 2013 3:23 pm

Post by Mr. Flay »

It got one trial as a Marathon. I think it was fun enough to try again.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #5477 (isolation #107) » Sun Jan 06, 2013 3:40 pm

Post by Mr. Flay »

That just screws over one random Townie. Bleh.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #5479 (isolation #108) » Sun Jan 06, 2013 3:45 pm

Post by Mr. Flay »

Yeah, but if he knows he's a Death Miller, then he's not going to get lynched, which goes back to 2:4:Named.

If he doesn't, then how can he avoid being randomly lynched, and he doesn't give the EV bonus of being Named.

I think?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #5484 (isolation #109) » Mon Jan 07, 2013 1:32 am

Post by Mr. Flay »

In post 5482, Leafsnail wrote:
In post 5479, Mr. Flay wrote:Yeah, but if he knows he's a Death Miller, then he's not going to get lynched, which goes back to 2:4:Named.

There is a difference - scum can counterclaim, and unlike with a named townie you wouldn't know if you've lynched the right one or not. That would definitely effect EV, although I'm not entirely sure how much by.

I see what you're saying. That's a much weirder setup than I was originally going for, but might work?

I'm not really convinced it needs the boost, though. 44% is better than most of our non-Opens, probably. ;)
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #5488 (isolation #110) » Mon Jan 07, 2013 1:53 am

Post by Mr. Flay »

Yeah, I feel like all of this is drifting farther and farther away from the point of the original game (Inverted Vengeful). Any role we add is likely to distort... can we play with the number of Townies instead?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #5493 (isolation #111) » Mon Jan 07, 2013 5:33 pm

Post by Mr. Flay »

In post 5491, Hume wrote:If you have 2 D1-only Vengeful Goons and 6 Vanilla Town, then the odds are:

2/8 D1 Scumlynch
-- Game is now a mountainous nightless with 1 scum and 5 town, for which the odds are 66.67% town.
6/8 D1 Mislynch
-- Game is now a mountainous nightless with 2 scum and 5 town, for which the odds are 42.86% town.

Overall odds are 48.81% town, 51.19% scum (assuming scum lynch randomly, so it's probably actually a little worse than that for town). That's actually... pretty much right. If town EV is over 50% then town should all agree to random lynch and the game doesn't work as anyone who disagrees with policy random lynching must be mafia, and if town EV is below ~42.5% town then town has to be consistently about 5% better than random (assuming no informative power roles etc.) and I'd be surprised if that happens. That would make 46.25% to town a rough approximation of the sweetspot, and accounting for scumplay reducing it slightly 48.81% is really close.

So yeah, 2x Vengeful D1-Only Goons vs. 6x Vanilla Town actually works really well. :p

(I spent ages trying to balance the 2Maf vs 5Town setup by trying all sorts of odd role combinations, when just adding another Vanilla Town works. :cry: )

:applauds:
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #5496 (isolation #112) » Wed Jan 09, 2013 8:39 am

Post by Mr. Flay »

It's interesting though because most of the time it's going to go from 2:11 Mountainous to 2:10:Innocent Child.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #5538 (isolation #113) » Thu Feb 21, 2013 11:04 am

Post by Mr. Flay »

In post 5532, quadz08 wrote:
In post 5531, Loranthaceae wrote:I'd prefer keeping anonymity enforced without interference in the mechanics, to see how the 'addon' effects balance by statistically comparing faction win/loose rate to that of the vanilla setup - assuming it becomes popular.

Anonymity is almost literally impossible. See Author Mafia for an example; everyone was forced into an alt where they were intended to post as someone in a completely different style from their typical posting, and several players still managed to work out who was who.

This. Anonymity doesn't work in long-form games like MafiaScum has. You can sort of get away with it in rapidfire games with shorter posts.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #5540 (isolation #114) » Thu Feb 21, 2013 11:12 am

Post by Mr. Flay »

Yeah, but if you 'break' it without announcing in thread that you've broken it, there's literally no enforcement mechanism.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #5542 (isolation #115) » Thu Feb 21, 2013 11:48 am

Post by Mr. Flay »

With sufficient restrictions, it might make for a good game. But I think it's a rather perverse enforcement method, and distorts the actual core of the mechanic (again, IMO).
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #5604 (isolation #116) » Tue Mar 19, 2013 3:36 pm

Post by Mr. Flay »

In post 5602, N wrote:What if you randomised whether they're odd or even?
That just alternates which group is disadvantaged; doesn't solve the core problem.

Rather than 1-shot RB it might be more balanced to go with a N1-only RB. Then they can't use it against the Werewolves, forex.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #5615 (isolation #117) » Thu Mar 21, 2013 2:01 am

Post by Mr. Flay »

Any sort of NK protection for Mafia would be MORE unbalancing than a 1/6 chance of a N1 Cop. Especially in endgame.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #5618 (isolation #118) » Thu Mar 21, 2013 7:24 am

Post by Mr. Flay »

In post 5617, JacobSavage wrote:Maybe a Seer head start?
Might be the best of a bad lot - everything else with scum teams that small seems worse than the disease.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #5646 (isolation #119) » Fri Mar 29, 2013 1:06 am

Post by Mr. Flay »

In post 5640, ArcAngel9 wrote:its fair chance of winning for
both
the parties.

Exactly. You're
only
looking at this from the POV of the Angel and Demon factions. Town is utterly screwed.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #5700 (isolation #120) » Wed Apr 03, 2013 1:23 am

Post by Mr. Flay »

Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #5748 (isolation #121) » Mon Apr 08, 2013 4:03 am

Post by Mr. Flay »

Good thing he asked about nightless mountainous, then.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #5828 (isolation #122) » Thu May 02, 2013 2:46 pm

Post by Mr. Flay »

That's what I'd guess from everybody else being Townies, yes.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #5874 (isolation #123) » Sun May 12, 2013 4:29 am

Post by Mr. Flay »

In post 5872, Alduskkel wrote:Behold, a setup inspired by chess and the Matrix6 setup:

Knight-Errant 17p

Then, using the following table:
Town DoctorMafia JailkeeperTown GunsmithMafia Roleblocker
Mafia GodfatherTown CopMafia WatcherTown Tracker
Town JailkeeperMafia RoleblockerTown BulletproofMafia Jailkeeper
Mafia WatcherTown 3-Shot CommuterMafia GodfatherTown Roleblocker

Imagine a chess knight placed randomly on the 4x4 table. Then, pick a random move available to that knight. For example, you could pick Town Cop + Tracker vs. Mafia Roleblocker + Watcher.
Add 2 Masons and 2 Mafia Goons.
Then add a JOAT Serial Killer. The SK has 1-shot abilities according to the setup that was chosen. If an ability shows up twice (e.g. a setup with a Mafia Roleblocker and a Town Roleblocker) then the ability is 2-shot. The SK also has a 1-shot strongman.

Mafia Godfathers are both bulletproof and investigation immune.

Setup is 12-4-1 overall.
...that sounds like a horrifically complicated way for the mod to screw it up and/or end up with an unplayable game anyway. :?

Maybe blend it with PYP: Mod picks the first power role. First player to signup picks a knight move to enable the second role, second player uses a knight move from that spot, etc. Or do it after WC assignment, but that sounds fraught with disaster.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #5880 (isolation #124) » Sun May 19, 2013 3:31 pm

Post by Mr. Flay »

Dethy is ridiculously popular on Marathon Days, but that's because it plays fast and really only requires one player to be paying close attention.

Sounds like Dethy- might be worth a shot in a similar setting. Gives Mafia a chance.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #5904 (isolation #125) » Wed May 22, 2013 3:46 pm

Post by Mr. Flay »

One of the Wheel of Time games had a delayed death mechanic for NKs. It was SUPERannoying for scum not being able to shut anybody up immediately, but that was a PR-heavy game.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #5933 (isolation #126) » Wed Jun 19, 2013 12:15 pm

Post by Mr. Flay »

Also {Fool, Fool} should yield Not The Same, since they want different people lynched.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #5953 (isolation #127) » Fri Jun 21, 2013 1:00 am

Post by Mr. Flay »

But if town does it for them, it actually punishes town for lynching well.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #5977 (isolation #128) » Mon Jun 24, 2013 4:25 pm

Post by Mr. Flay »

What he said.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6033 (isolation #129) » Sat Jul 06, 2013 9:17 am

Post by Mr. Flay »

Not decided either way yet.

Normal_Game#Roles
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6039 (isolation #130) » Mon Jul 08, 2013 2:51 pm

Post by Mr. Flay »

In post 6037, callforjudgement wrote:
In post 6016, LlamaFluff wrote:The problem is anything with a large number of killing roles (Texas Justice, Fight or Flight are two off the top of my head) have been broken mid-game.
Kill Everyone Mafia (4 vigs, 3 scum) also ended up being heavily townsided; scum won the test game, but via the method of killing townies who attempted to break the setup. The dead thread broke it.
Wait Your Turn, Tex may not have been tested sufficiently yet, but the games run so far have not been townsided in any way.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6042 (isolation #131) » Fri Jul 12, 2013 2:09 am

Post by Mr. Flay »

In post 6040, callforjudgement wrote:
In post 6039, Mr. Flay wrote:Wait Your Turn, Tex may not have been tested sufficiently yet, but the games run so far have not been townsided in any way.
It's broken via No Lynch, No Kill, isn't it? You No Lynch repeatedly, taking no night actions, until all the Mafia have taken their shots (you know how many there are, so you can keep track of this). Then everyone claims odd or even. Then you circle-target; whichever category has more Mafia claiming it has to circle-target first.

This is pretty reliable with the typical version of the Rocks Fall, Everyone Dies rule (which requires scum to break NLNK cycles via killing).
Mafia are not Compulsive in that game. So at worst you'd get Happily Ever After.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6045 (isolation #132) » Sat Jul 13, 2013 11:37 am

Post by Mr. Flay »

Except that Towns LOVE to shoot (MAD, EBHOBANHAR, etc). Nobody is going to sign up for that game to play the safe odds.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6072 (isolation #133) » Thu Jul 25, 2013 1:47 am

Post by Mr. Flay »

Needs more SK.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6078 (isolation #134) » Thu Jul 25, 2013 7:21 am

Post by Mr. Flay »

I was semi-serious. I think it will be broken by prefclaim.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6129 (isolation #135) » Fri Aug 02, 2013 12:27 am

Post by Mr. Flay »

That has the added benefit of encouraging at least someone to be training (if no one is training, anyone can be killed; if one person is training, everyone else has a 1-shot BP)
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6153 (isolation #136) » Tue Aug 06, 2013 6:37 am

Post by Mr. Flay »

In post 6149, serrapaladin wrote:
In post 6146, quadz08 wrote:Drive to someone's house with a baseball bat, a pair of pliers, duct tape, and some rope.
This is forbidden under standard rules?
mith is a tyrant.
In post 0, mith wrote: [*]Do not bring outside influences into the game - this includes threats...
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6157 (isolation #137) » Tue Aug 06, 2013 7:15 am

Post by Mr. Flay »

Don't forget timestamps.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6160 (isolation #138) » Tue Aug 06, 2013 7:33 am

Post by Mr. Flay »

In post 6158, saulres wrote:The full-PM fake claim should cover that, no?
No, I mean make sure your timestamps do not give away alignments. For instance if all VTs got their PM bcc'ed at 11:07, or all scum got theirs first and then you sent Town, or if the gap between PMs is twice as long when you have to send a scum a role and a fakeclaim role...
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6205 (isolation #139) » Sat Aug 17, 2013 2:59 am

Post by Mr. Flay »

In post 6198, Cabd wrote:
In post 6197, Guyett wrote:yes.... but scum aren't told they are scum
...Then that's a bastard game and has no business being anywhere near an open setup?
I do not think that word means what you think it means. "No hidden features to roles" applies to Opens. "No fucked up and crazy setups" obviously does not.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6219 (isolation #140) » Tue Aug 20, 2013 11:09 pm

Post by Mr. Flay »

In post 6216, LlamaFluff wrote:It just seems that as long as scum just basically decide to ignore all associative things (they gain little from working together really as they have a 2/3 win chance if no one reads their role) they should win.
Mod should definitely require a reiteration of role/partners in confirmation PM for this game, yes.

I think it's unbalanced, but it will take a LONG time for scum to really use that 78% advantage properly, even in today's bussing society.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6404 (isolation #141) » Tue Oct 22, 2013 1:31 am

Post by Mr. Flay »

Superswingy.
I'm not sure it needs boosting, as the chance for crosskills is pretty high.
n/m, they just can't communicate.

Town probably benefits from lynching randomly here. As mentioned, lists or really posts at all will be more helpful to scum than town.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6446 (isolation #142) » Sun Oct 27, 2013 4:37 pm

Post by Mr. Flay »

Because warring Town Factions isn't "Normal". That's a definite mutation of the game, as is a non-majority "Town".
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6491 (isolation #143) » Thu Oct 31, 2013 4:34 pm

Post by Mr. Flay »

Yeah, it's an interesting idea but I'm really concerned about swinginess.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6759 (isolation #144) » Tue Feb 11, 2014 2:24 am

Post by Mr. Flay »

Odd-Even unless one team is eliminated? Sort of a Fire/Ice variant?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6874 (isolation #145) » Mon Mar 31, 2014 8:12 am

Post by Mr. Flay »

I feel like I should know the answer, but Bombers have unlimited bombs, right? They can do one each cycle, not once per game?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6875 (isolation #146) » Mon Mar 31, 2014 8:21 am

Post by Mr. Flay »

Thinking of running this tonight as a Marathon.

at the mountains of ebony and ivory2 Goons.
X Townies.

All players have two votes: one (Ebony) to attempt to lynch as normal, one (Ivory) as a protective/preventative. Ivory votes will subtract one from a person's Ebony vote total. If anyone has a majority of Ivory votes at the end of a Day, that person will be Bulletproof the following Night.

Days will lynch on a plurality basis if no one has an outright Ebony majority.

Biggest question, of course, is how many X Townies might be balanced.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6878 (isolation #147) » Mon Mar 31, 2014 1:02 pm

Post by Mr. Flay »

The Ivory votes keep scum from being able to always kill the towniest/leader, yes, which should help. I'm also curious about how the Ivory votes will provide additional information for scumhunting.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6881 (isolation #148) » Mon Mar 31, 2014 3:03 pm

Post by Mr. Flay »

In post 6879, Cheery Dog wrote:Obviously everyone should self ivory vote and have everyone become bulletproof - and have no counter wagons to the lynch. (or maybe keep one so town is choosing who scum can kill)
No one will have a majority of Ivory votes, so
no one
will be bulletproof. It devolves back to Mountainous in that case.

TierShift: You can't give Town an uncounterclaimable Power Role with the Ivory mechanic in place (see also: Angel Nightless). You can't give scum any power at all without making the imbalance worse. I think it's better with the purity of "Mountainous" at its core, but I'm open to suggestions of roles you think would work.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6883 (isolation #149) » Mon Mar 31, 2014 3:06 pm

Post by Mr. Flay »

Also of course you can't Ivory-vote yourself.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6885 (isolation #150) » Mon Mar 31, 2014 3:12 pm

Post by Mr. Flay »

Yeah scum will never "miss" a kill because it doesn't work like Doctor, but it should strengthen Town a bit to not lose their leader(s). I don't think I'm going to have time to run it tonight though, and it looks like smaller games are already having trouble filling.

Alternatively the cutoff for Ivory-Bulletproof could be plurality>=Ebony. In other words if you 'lynch' with 4 votes out of 11, you could protect two people that Night if each got 4+ Ivory votes. Unsure how that changes things, maybe too much...
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6891 (isolation #151) » Fri Apr 11, 2014 1:53 am

Post by Mr. Flay »

In post 6885, Mr. Flay wrote:Yeah scum will never "miss" a kill because it doesn't work like Doctor, but it should strengthen Town a bit to not lose their leader(s). I don't think I'm going to have time to run it tonight though, and it looks like smaller games are already having trouble filling.

Alternatively the cutoff for Ivory-Bulletproof could be plurality>=Ebony. In other words if you 'lynch' with 4 votes out of 11, you could protect two people that Night if each got 4+ Ivory votes. Unsure how that changes things, maybe too much...
Guh, forgot about endgame, where scum will reach 'unlynchable' status much quicker due to the Ivory votes. Since who is unkillable is publicly known, Town will still die every Night, so all we've done is strengthen scum in mountainous. :dead:

I really wish I could find the offsite Ebony/Ivory games Fiasco was talking about... I want to see what their actual setup was.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6928 (isolation #152) » Tue Apr 22, 2014 1:07 pm

Post by Mr. Flay »

No team.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6930 (isolation #153) » Wed Apr 23, 2014 1:24 am

Post by Mr. Flay »

I don't consider that a team in the usual sense, because it's too transparent. The Jester wants the Jester lynched. The Town knows the Goon knows who the Jester is, so any action to push for the Jester's lynch is going to be seen as scummy. The Town is never going to let a Jestery-person get lynched, so you'll end up lynching somebody else randomly. 1/3 chance it's the Goon, autolose for the Mafia.

If it's not, N1 the Jester dies and now it's a cointoss between the Goon and the remaining Townie. That's way more than 50% townsided.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6932 (isolation #154) » Wed Apr 23, 2014 2:11 am

Post by Mr. Flay »

The Jester's goal is even more explicit than usual, because it only has one Day to do it. I don't see that so much "incompetent" as "functions as designed". The Jester can't be subtle and hope to succeed (for one thing, if the Goon is the lynch instead it's an autolose).

But then I find Jesters incredibly lazy.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6954 (isolation #155) » Fri Apr 25, 2014 12:28 am

Post by Mr. Flay »

Sounds a lot like my Ebony/Ivory from a few pages ago: http://forum.mafiascum.net/viewtopic.ph ... 8#p5788228
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6957 (isolation #156) » Fri Apr 25, 2014 6:44 am

Post by Mr. Flay »

In post 6955, Not_Mafia wrote:I need to practice my plagiarism skills. To be serious though, I hadn't seen yours and I made the above to attempt to remedy issues that plague games at my homesite; village inactivity/disengagement and actives being killed off. For your set up, I'd say regular mountainous numbers are fine assuming you're looking for a 50% EV, but that's just my guess.
11:2 is theoretically balanced in Mountainous Forum Mafia. In practice, Town usually loses due to apathy/disillusionment. 8:3 requires them to lynch correctly more than 50% of the time, which doesn't happen often in non-Mountainous games.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6959 (isolation #157) » Fri Apr 25, 2014 7:11 am

Post by Mr. Flay »

EV? (which Forum Mafia consistently does worse than)
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6962 (isolation #158) » Fri Apr 25, 2014 7:34 am

Post by Mr. Flay »

*shrug* I was going off of memory of Numbers Part 1, but yeah 11:2 is within most definitions of "theoretically balanced" (40-60%). In practice it doesn't work.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6965 (isolation #159) » Sat Apr 26, 2014 11:29 am

Post by Mr. Flay »

In post 6963, Burning_Earth wrote:Maybe I'm just used to a site with better lynch percentages.
In Mountainous?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6981 (isolation #160) » Thu May 15, 2014 4:52 am

Post by Mr. Flay »

I'm baaaaack.

at the mountains of ebony and ivory2 Goons.
11 Townies.
  • All players have two votes: Ebony to attempt to lynch as normal, Ivory as a protective/preventative. Ivory-votes will subtract one from a person's Ebony-vote total.

  • Lynches require a MajorityTM of Ebony votes rounded DOWN, excluding the voted player (unless they go insane and Ebony-vote themselves). So for Day One, the lynch threshold is 6/12, not 7/13. One Ivory vote will functionally change it to 7/12, like normal.

  • Deadline will be 13 RL days, after which the lynch threshold is reduced by 1 for each RL day. Yes, that does mean you can lynch more than one person if you're careful (both get 5, forex). This also should avoid the endgame hell of round-robin Ivory-votes.

  • If anyone has a MajorityTM of Ivory-votes at the end of a Day, they will be Bulletproof the following Night.

Holes? Tweaks?
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6983 (isolation #161) » Thu May 15, 2014 1:04 pm

Post by Mr. Flay »

If that's the way they want to play it, fine. Personally I doubt scummers have that kind of patience.
Retired as of October 2014.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #6986 (isolation #162) » Fri May 16, 2014 8:30 am

Post by Mr. Flay »

Raising the MinimumTM to 2 should solve the problem.

And yes, if it gets down to 3/5p LyLo I'll revert to strict majority.
Retired as of October 2014.

Return to “Open Setup Discussion”