At the beginning of the game, 12 town and 3 mafia are selected. This is intended as compensation for the mafia knowing the entire setup in advance and designing it to their advantage (to the extent the system allows it.)
Mafia have the opportunity to design the setup in pregame.
The design is based on a points system. By default, Town need at least 20 points worth of roles against an all-scum team. If mafia get power roles this adds to the points town needs; for example if the mafia get 5 points worth of roles, town need at least 25 points.
Cop - 12 points
Gunsmith - 11 points, subtract 1 point for every town role with a gun and every mafia role without a gun
Watcher - 10 points
Traffic Analyst - 10 points, subtract 1 point for every player with Neighbour or Mason role
Neapolitan - 1 point for every Vanilla Townie that exists
Detective - 7 points
Psychologist - 7 points
Tracker - 6 points
Follower - 6 points
Friendly Neighbour - 4 points
Rolecop - 2 points
Motion Detector - 2 points
Mailman - 1 point
Fruit Vendor - 1 point
Doctor - 8 points
Rolestopper - 7 points
Bodyguard - 4 points
Hider - 2 points
Jailkeeper - 8 points
Alien - 7 points
Roleblocker - 6 points
Vigilante - 8 points
Mason triplet - 15 points
Mason pair - 10 points
Universal Backup - 6 points
Innocent Child - 5 points
Bulletproof - 3 points
Vengeful - 3 points
1 shot Bulletproof - 2 points
Backup of role - *0.4 points of role
Backup of role which doesn’t exist - negative 1 point
Loud - negative 1 point
Ascetic - negative 1 point
Compulsive - negative 2 points
Macho - negative 2 points
1 shot - multiply points total by 0.3
2 shot - multiply points total by 0.5
3 shot - multiply points total by 0.7
Odd night - multiply points total by 0.6
Even night - multiply points total by 0.4
Novice - multiply points total by 0.6
Weak:
If investigative, worth 9 points
If protective, worth 7 points
If roleblocking, worth 6 points
If killing, worth 4 points
Loyal:
If investigative, worth 10 points
If protective, worth +1 point from original role.
If roleblocking, worth -3 points from original role.
If killing, worth 3 points
Rolecop - 4 points
Tracker - 3 points
Follower - 3 points
Neapolitan - 3 points
Traffic Analyst - 1 point for each Mason that exists
Role Watcher - 2 points
Detective - 2 points
Gunsmith - 2 points
Psychologist - 1 point
Motion Detector - 1 point
Voyeur - 1 point
Mailman - 1 point
Fruit Vendor - 1 point
Rolestopper - 4 points
Doctor - 3 points
Bodyguard - 1 point
Hider - 1 point
Alien - 7 points
Jailkeeper - 6 points
Roleblocker - 6 points
Universal Backup - 3 points
Bulletproof - 2 points
1 shot Bulletproof - 1 point
Backup of role - *0.4 points of role
Traitor (Knows mafia and can communicate, but cannot kill and is endgamed if last mafia alive) - negative 2 points
Ascetic - +5 points
Loud - +1 point
Compulsive - 0 points
Macho - 0 points
1 shot - multiply points total by 0.3
2 shot - multiply points total by 0.5
3 shot - multiply points total by 0.7
Odd night - multiply points total by 0.6
Even night - multiply points total by 0.4
Novice - multiply points total by 0.6