or VOTE: Player, or else they will not be counted. Unvotes are not required to change your vote, but they are helpful.
2. I don't mind if you use nicknames/abbreviations when you vote someone. But if I (or the automated vote counter) have no idea who you're voting for, then the vote won't be counted.
3. Lynches require a majority of votes: (number-of-livingplayers/2) +1, rounded down.
4. If there's no majority at deadline, there's no lynch.
5. When the hammered vote is cast, it is officially twilight. All players may continue to talk about the game, but no votes/unvotes will count after a majority vote has been reached.
6. After you are lynched or night killed, you may make one "bah" post with no game-relevant information on the following game day. Nothing more.
7. Deadlines are set at 72 hours and extensions will only be given in the event of site down time or a player replacement occurring within 12 hours of deadline.
Prods and Replacements:
1. Prods will be given if you do not post in
18 hours
. You will be replaced if you don't post
within 6 hours after that
.
2. You will be replaced if you either do not respond to a prod within 6 hours, or need to be prodded more than
2 times total
. You may request for a player to be prodded at any time, but the less you request, the happier your mod is. Prods requested when a player has been absent for less than 18 hours do not count for replacement purposes.
3. If you're V/LA, make sure I know. If you are V/LA for more than
48 hours
, I'd suggest requesting replacement. After that, I may replace you at my discretion if I feel your absense is adversely affecting the game.
Misc.
1. Dark Blue (#004080) is the color I will use for mod posts. Please don’t use this color or otherwise try to make your posts look like mod posts.
2. You can talk about the game any private threads given to you via PM. Otherwise, please refrain from talking about this game outside of this thread, and don't talk about other
ongoing
games inside of this game thread. This is a sitewide rule.
3. No editing, deleting, using invisible texts, etc...
4. Don't quote mod-recieved PMs. Paraphrasing is permissible. If you're unsure where the line is drawn re discussing role PMs or other mod-received communications, please check with me before making a post you think could be questionable.
5. I make mistakes. Show me them where you see them.
6. Questions are vastly preferred over Modkills. If you're about to do something that you're unsure about, then tell me about it first and I'll let you know if it's ok.
Please note: I am using an automated vote counter to generate the vote counts. There could be a glitch here or there. Please let me know if you notice any votes that are missed or incorrectly assigned.
Amid the pressure of great events, a general principle gives no help.
Role PMs are going out now. Once all the role PMs are out, I'll open this thread. Confirmation will take place in the game thread. Day 1 officially starts when 11 of 14 players have confirmed here. As soon as that happens, you can start voting. Don't wait for me to make it official.
Amid the pressure of great events, a general principle gives no help.
THIS WAS A GOLDEN AGE, a time of high adventure, rich living,
and hard dying . . . but nobody thought so. This was a future of
fortune and theft, pillage and rapine, culture and vice . . . but nobody
admitted it. This was an age of extremes, a fascinating century of
freaks . . . but nobody loved it.
All the habitable worlds of the solar system were occupied. Three
planets and eight satellites and eleven billion people swarmed in one
of the most exciting ages ever known, yet minds still yearned for other
times, as always. The solar system seethed with activity . . . fighting,
feeding, and breeding, learning the new technologies that spewed
forth almost before the old had been mastered, girding itself for the
first exploration of the far stars in deep space; but- "Where are the
new frontiers?" the Romantics cried, unaware that the
frontier of the mind had opened in a laboratory on Callisto at the
turn of the twenty-fourth century. A researcher named Jaunte set fire
to his bench and himself (accidentally) and let out a yell for help with
particular reference to a fire extinguisher. Who so surprised as
Jaunte and his colleagues when he found himself standing alongside
said extinguisher, seventy feet removed from his lab bench.
They put Jaunte out and went into the whys and wherefores of
his instantaneous seventy-foot journey. Teleportation . . . the
transportation of oneself through space by an effort of the mind
alone. . . had long been a theoretical concept, and there were a few
hundred badly documented proofs that it had happened in the past.
This was the first time that it had ever taken place before professional
observers.
They investigated the Jaunte Effect savagely. This was
something too earth-shaking to handle with kid gloves, and Jaunte
was anxious to make his name immortal. He made his will and said
farewell to his friends. Jaunte knew he was going to die because his
fellow researchers were determined to kill him, if necessary. There
was no doubt about that.
Twelve psychologists, parapsychologists and neurometrists of
varying specialization were called in as observers. The experimenters
sealed Jaunte into an unbreakable crystal tank. They opened a water
valve, feeding water into the tank, and let Jaunte watch them smash
the valve handle. It was impossible to open the tank; it was impossible
to stop the flow of water.
The theory was that if it had required the threat of death to goad
Jaunte into teleporting himself in the first place, they'd damned well
threaten him with death again. The tank filled quickly. The observers
collected data with the tense precision of an eclipse camera crew.
Jaunte began to drown. Then he was outside the tank, dripping and
coughing explosively. He'd teleported again.
The experts examined and questioned him. They studied graphs
and X-rays, neural patterns and body chemistry. They began to get an
inkling of how Jaunte had teleported. On the technical grapevine (this
had to be kept secret) they sent out a call for suicide volunteers. They
were still in the primitive stage of teleportation; death was the only
spur they knew.
They briefed the volunteers thoroughly. Jaunte lectured on
what he had done and how he thought he had done it. Then they
proceeded to murder the volunteers. They drowned them, hanged
them, burned them; they invented new forms of slow and controlled
death. There was never any doubt in any of the subjects that death
was the object.
Eighty per cent of the volunteers died, and the agonies and
remorse of their murderers would make a fascinating and horrible
study, but that has no place in this history except to highlight the
monstrosity of the times. Eighty per cent of the volunteers died, but
20 per cent jaunted. (The name became a word almost immediately.)
"Bring back the romantic age," the Romantics pleaded, "when
men could risk their lives in high adventure."
The body of knowledge grew rapidly. By the first decade of the
twenty-fourth century the principles of jaunting were established and
the first school was opened by Charles Fort Jaunte himself, then fiftyseven,
immortalized, and ashamed to admit that he had never dared
jaunte again. But the primitive days were past; it was no longer
necessary to threaten a man with death to make him teleport. They
had learned how to teach man to recognize, discipline, and exploit yet
another resource of his limitless mind
-- From the Prologue, The Stars My Destination, by Alfred Bester
The Town win condition is as follows:
Amid the pressure of great events, a general principle gives no help.
"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.
His first post in the main thread was "yes I rolled scum!" -popsofctown
No matter how high the stakes, sooner or later you're just gonna have to go with your gut.
And maybe, just maybe, that'll take you right where you were supposed to be.
"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.
His first post in the main thread was "yes I rolled scum!" -popsofctown
"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.
His first post in the main thread was "yes I rolled scum!" -popsofctown
"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.
His first post in the main thread was "yes I rolled scum!" -popsofctown