Playerlist:
Prods Indicated with *
Bold = Confirmed
Dr Easy Bake
Korina
Doctor Drew
almost50
NorwegianBoyEE
Hectic
Flavor Leaf, replacing TheGoldenParadox
Shos
Dongempire
so there's officially one unrecruitable cult VT and one cultifier. it's a 7-2, and we only need to find who the cultifier is.In post 1, Jingle wrote:4. Two players are unrecruitable (A random VT and the only initial vanilla cultist). They will not flip as such, nor are they notified of that status in their role PM. A failed recruit on them is indistinguishable from a double recruitment or a successful recruitment by town.
This is a good idea and I can't see much wrong with it early on. I don't think it's a good idea later though. For example if on day 2 we have 3 scum and 5 town alive if we incorrectly lynch.In post 11, shos wrote:so there's officially one unrecruitable cult VT and one cultifier. it's a 7-2, and we only need to find who the cultifier is.In post 1, Jingle wrote:4. Two players are unrecruitable (A random VT and the only initial vanilla cultist). They will not flip as such, nor are they notified of that status in their role PM. A failed recruit on them is indistinguishable from a double recruitment or a successful recruitment by town.
In first glance I think it's best if in every day along with our lynch we should pick who our townifier townifies. If we pick correctly, we win, if not, then for at least one day we know the target is town. If the target is the townifier themselves, they just pick whoever. or something.
i'm inclined to agree for now but with the caveat that towns choosing town pr targets isn't completely reliable.In post 11, shos wrote:so there's officially one unrecruitable cult VT and one cultifier. it's a 7-2, and we only need to find who the cultifier is.In post 1, Jingle wrote:4. Two players are unrecruitable (A random VT and the only initial vanilla cultist). They will not flip as such, nor are they notified of that status in their role PM. A failed recruit on them is indistinguishable from a double recruitment or a successful recruitment by town.
In first glance I think it's best if in every day along with our lynch we should pick who our townifier townifies. If we pick correctly, we win, if not, then for at least one day we know the target is town. If the target is the townifier themselves, they just pick whoever. or something.
Is this a claim?In post 12, Donempire wrote:Im the unrecruitable vt
Unfathomable.In post 12, Donempire wrote:Im the unrecruitable vt
In post 15, Hectic wrote:Wait, so why can't the cultist out the cult recruiter if they're recruited to the town? They don't know the leader?
from my understanding, cultists only know all cultists including the leader in random order
cool, makes sense. seems like town recruiter has 2 choices - hit scummy players cause they may be original cultist/cult leader, or hit towny players to protect them.In post 21, Korina wrote:And also, if town recruits town, they’re unrecruitable for the night. If cult attempts to recruit them, nothing happens.