Micro 902 Cultist Recruiter Mafia

Micro Games (9 players or fewer). Archived during the 2023 queue overhaul.
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Micro 902 Cultist Recruiter Mafia

Post Post #0 (ISO) » Sun Nov 17, 2019 9:02 am

Post by Jingle »

Micro # 902
Playerlist:
Prods Indicated with *
Bold = Confirmed

Dr Easy Bake
Korina
Doctor Drew
almost50
NorwegianBoyEE
Hectic
Flavor Leaf, replacing TheGoldenParadox
Shos
Dongempire



Spoiler: The Replacements

Spoiler: The Living
Doctor Drew
almost50
NorwegianBoyEE
Hectic
Flavor Leaf
Shos
Dongempire

Spoiler: The Dead
Dr Easy Bake, Cultist, lynched D1.
Korina, Vanilla Town, lynched D2.

Spoiler: We Dare Not Speak Their Names (The Modkilled)
None. Ever. Or else.

Spoiler: Important Links


Current Vote CountWith 7 alive, it is 4 to Lynch!

Doctor Drew (0):
almost50 (0):
NorwegianBoyEE (0):
Hectic (0):
TheGoldenParadox (0):
Shos (0):
Dongempire (0):

Not Voting (7): Doctor Drew, almost50, NorwegianBoyEE, Hectic, TheGoldenParadox, Shos, Dongempire

Deadline: Day 1 will end in (expired on 2019-11-24 16:00:00)


Important NotesHappy Turkey Day!


Spoiler: ModCode for TRYHARD Mode

Code: Select all

[area][align=center][size=200][font=serif][color=#400000]—[/color][url=https://forum.mafiascum.net/viewtopic.php?p=10612396#p10612396][color=#400000]S[smallcaps]kip[/smallcaps] [smallcaps]to[/smallcaps] N[smallcaps]ext[/smallcaps] V[smallcaps]ote[/smallcaps] C[smallcaps]ount[/smallcaps][/color][/url][color=#400000]—[/color][/font][/size][/align][/area]
[line]20[/line]
Last edited by Jingle on Sat Nov 30, 2019 7:03 pm, edited 5 times in total.
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Post Post #1 (ISO) » Sun Nov 17, 2019 9:13 am

Post by Jingle »

All Possible Role PMs:


CultYou are a cultist. You win if your cult leader leads your cult to Parity with the noncultists. You may choose to post here, but are not required to do so.

Cult RecruiterYou are the Cult Recruiter, aligned with the
cult
. You win if you survive long enough for your cult to reach Parity with the noncultists. You may attempt to recruit 1 player to the cult each night via PM. You may choose to post here, but are not required to do so.

Cultist RecruiterYou are the Cultist Recruiter, aligned with the
town
. You win if the Cult Recruiter dies or is recruited to town. You may attempt to recruit 1 player to the town each night via PM.

VTYou are a Vanilla Townie. You win if the Cult Recruiter dies or is recruited to town.

Role ChangeYou are now a new role! Any win conditions or private topics granted to you by your old role are no longer available to you. Your new role is:


The Rules: Always in Effect1. Don't be a dick.
2. This is a game for fun. Act like it.
3. Pretending to break a rule IS breaking a rule.
4. Don't PROVABLY quote priveledged information.
5. Try not to allow outside influences to affect the game.
6. Follow Site Rules.
7. If you think it should be against the rules, assume it is.
8. I will change these at any time for the integrity of the game or if I think it will increase the enjoyment of the players.


The Rules: This Game1. Days will last 7 days. If a player has 51% of the votes in the thread, they will be lynched immediately. Nights will last 24 hours. If you foresee being unable to submit a night action, you are allowed to presubmit at any time via PM.

2. The cultists are neither required nor expected to use their factional communication. All recruitment actions must be submitted by PM, and no recruitment action submitted in the cult PT will be considered valid.

3. If both recruiters target the same player, that player will remain their current alignment. They will not be notified that they were targeted.

4. Two players are unrecruitable (A random VT and the only initial vanilla cultist). They will not flip as such, nor are they notified of that status in their role PM. A failed recruit on them is indistinguishable from a double recruitment or a successful recruitment by town.

5. At the end of every night phase, the players who have access to the cult PT will be placed in the OP of the cult PT in a random list. If a player leaves the cult, they will lose access to the cult PT.

6. If the Cultist Recruiter dies or is targeted by a recruitment action, the game will end in a town victory before actions resolve.

7. If the Cult has Parity with town at the end of any phase (after ALL actions are resolved or immediately following the lynch), the game will end in a cult victory.
Last edited by Jingle on Sun Nov 17, 2019 9:29 am, edited 1 time in total.
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Post Post #2 (ISO) » Sun Nov 17, 2019 9:26 am

Post by Jingle »

Vote Count 1.0With 9 alive, it is 5 to Lynch!

Dr Easy Bake
Korina
Doctor Drew
almost50
NorwegianBoyEE
Hectic
TheGoldenParadox
Shos
Dongempire

Not Voting (9): Dr Easy Bake, Korina, Doctor Drew, almost50, NorwegianBoyEE, Hectic, TheGoldenParadox, Shos, Dongempire

Deadline: Day 1 will end in (expired on 2019-11-24 16:00:00)


Important Notes
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Post Post #3 (ISO) » Sun Nov 17, 2019 9:28 am

Post by Korina »

VOTE: tgp

Long time no see

@mod v/la weekends
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #4 (ISO) » Sun Nov 17, 2019 9:29 am

Post by Jingle »

In post 3, Korina wrote:@mod v/la weekends
Acknowledged. :]
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Post Post #5 (ISO) » Sun Nov 17, 2019 9:29 am

Post by Korina »

I also didn’t roll cult so I’m not reading until Monday.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6 (ISO) » Sun Nov 17, 2019 9:30 am

Post by Doctor Drew »

In post 5, Korina wrote:I also didn’t roll cult so I’m not reading until Monday.
Odds are you are due to roll cult.....so I don't believe you.

VOTE: Korina
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Post Post #7 (ISO) » Sun Nov 17, 2019 9:32 am

Post by Jingle »

I have some RL things to take care of, so I'll be unavailable for about 6 hours. Have fun, boys and girls, and don't do anything AP wouldn't do. ;)
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Post Post #8 (ISO) » Sun Nov 17, 2019 9:45 am

Post by shos »

VOTE: Korina
Holy moly these rules sound awesome as fuck
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #9 (ISO) » Sun Nov 17, 2019 9:46 am

Post by shos »

This setup deserves a hard setupspec like on D0
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #10 (ISO) » Sun Nov 17, 2019 9:46 am

Post by Korina »

@Drew Have you seen my roll luck? I kept getting VT over and over for a long while. If anyone’s likely to roll cult, it’s you.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #11 (ISO) » Sun Nov 17, 2019 9:53 am

Post by shos »

In post 1, Jingle wrote:4. Two players are unrecruitable (A random VT and the only initial vanilla cultist). They will not flip as such, nor are they notified of that status in their role PM. A failed recruit on them is indistinguishable from a double recruitment or a successful recruitment by town.
so there's officially one unrecruitable cult VT and one cultifier. it's a 7-2, and we only need to find who the cultifier is.
In first glance I think it's best if in every day along with our lynch we should pick who our townifier townifies. If we pick correctly, we win, if not, then for at least one day we know the target is town. If the target is the townifier themselves, they just pick whoever. or something.
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #12 (ISO) » Sun Nov 17, 2019 9:56 am

Post by Donempire »

Im the unrecruitable vt
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Post Post #13 (ISO) » Sun Nov 17, 2019 10:50 am

Post by Hectic »

Greetings, friends.
Some real interesting stuff could go on this game like scum/town playing against their wincon if they predict to be converted.
*cough* *hint* *cough* *nudge*
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Post Post #14 (ISO) » Sun Nov 17, 2019 10:53 am

Post by Hectic »

In post 11, shos wrote:
In post 1, Jingle wrote:4. Two players are unrecruitable (A random VT and the only initial vanilla cultist). They will not flip as such, nor are they notified of that status in their role PM. A failed recruit on them is indistinguishable from a double recruitment or a successful recruitment by town.
so there's officially one unrecruitable cult VT and one cultifier. it's a 7-2, and we only need to find who the cultifier is.
In first glance I think it's best if in every day along with our lynch we should pick who our townifier townifies. If we pick correctly, we win, if not, then for at least one day we know the target is town. If the target is the townifier themselves, they just pick whoever. or something.
This is a good idea and I can't see much wrong with it early on. I don't think it's a good idea later though. For example if on day 2 we have 3 scum and 5 town alive if we incorrectly lynch.
In that case, the town recruiter has 4 town and 3 scum advising them, so it might be better to go with their own judgement.
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Post Post #15 (ISO) » Sun Nov 17, 2019 10:54 am

Post by Hectic »

Wait, so why can't the cultist out the cult recruiter if they're recruited to the town? They don't know the leader?
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Post Post #16 (ISO) » Sun Nov 17, 2019 10:55 am

Post by TheGoldenParadox »

In post 11, shos wrote:
In post 1, Jingle wrote:4. Two players are unrecruitable (A random VT and the only initial vanilla cultist). They will not flip as such, nor are they notified of that status in their role PM. A failed recruit on them is indistinguishable from a double recruitment or a successful recruitment by town.
so there's officially one unrecruitable cult VT and one cultifier. it's a 7-2, and we only need to find who the cultifier is.
In first glance I think it's best if in every day along with our lynch we should pick who our townifier townifies. If we pick correctly, we win, if not, then for at least one day we know the target is town. If the target is the townifier themselves, they just pick whoever. or something.
i'm inclined to agree for now but with the caveat that towns choosing town pr targets isn't completely reliable.
In post 12, Donempire wrote:Im the unrecruitable vt
Is this a claim?

@mod how does it work when town recruits town? do they become unrecruitable?

also VOTE: Korina, missed u dude!
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Post Post #17 (ISO) » Sun Nov 17, 2019 10:57 am

Post by Hectic »

In post 12, Donempire wrote:Im the unrecruitable vt
Unfathomable.
Inconceivable.
Inexplicable.
I am that one.

VOTE: Dogenempire
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Post Post #18 (ISO) » Sun Nov 17, 2019 10:57 am

Post by TheGoldenParadox »

In post 15, Hectic wrote:Wait, so why can't the cultist out the cult recruiter if they're recruited to the town? They don't know the leader?
In post 1, Jingle wrote: 5. At the end of every night phase, the players who have access to the cult PT will be placed in the OP of the cult PT in a random list. If a player leaves the cult, they will lose access to the cult PT.
from my understanding, cultists only know all cultists including the leader in random order
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Post Post #19 (ISO) » Sun Nov 17, 2019 10:57 am

Post by NorwegianboyEE »

I haven’t really read anything yet, just want to say that i’m just a VT. Sad!
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Post Post #20 (ISO) » Sun Nov 17, 2019 10:58 am

Post by Korina »

Starting Cultist is unrecruitable.
One of the VTs in unrecruitable.

Both recruiters are recruitable.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #21 (ISO) » Sun Nov 17, 2019 10:59 am

Post by Korina »

And also, if town recruits town, they’re unrecruitable for the night. If cult attempts to recruit them, nothing happens.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #22 (ISO) » Sun Nov 17, 2019 11:01 am

Post by TheGoldenParadox »

dammit i wish dino was here, but for now i'd suggest stalling all claims. Outing the town (cultist?) recruiter is not something we want to do d1.
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Post Post #23 (ISO) » Sun Nov 17, 2019 11:03 am

Post by Korina »

Yea, obviously. Dong and Norwegian are scummy by default by claiming vt. Dong less so since they claimed specifically unrecruitable.
Also, I just realized odds are I never get culted. Targeting me is seriously wifom, since odds are town recruiter is on me n1, because I’m the most logical recruit.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #24 (ISO) » Sun Nov 17, 2019 11:05 am

Post by TheGoldenParadox »

In post 21, Korina wrote:And also, if town recruits town, they’re unrecruitable for the night. If cult attempts to recruit them, nothing happens.
cool, makes sense. seems like town recruiter has 2 choices - hit scummy players cause they may be original cultist/cult leader, or hit towny players to protect them.
that's the problem with choosing town recruitment publicly, right? scum can counter for it

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