A smalltown setup based on roles that add flavor to the game.
Wanted to make a smalltown setup based on flavor. The Masons should be enough to townside the setup, but this makes the setup technically bastard (though a Mafia Mason is confirmed to the other Mason as mafia-aligned!).
This is probably busted by massclaim lol.
v1.1 - Removed the part about Flip Colorizer flipping as vanilla (it doesn't matter much and is kinda bastard for no reason).
The current issue conceptually is that there's really no way to use the flavor for game play except for giving the Mailman, Modposter, and the Namer limited last will abilities.
In practice, EV changes by a LOT depending on the alignments of the masons and to a lesser extent the neighborizer (which is +scum EV). It's a bit swingy to move forward on it.
"I just want to play mafia, not Economics Wonderland." - cytheflyguy
In post 3, Mathdino wrote:The current issue conceptually is that there's really no way to use the flavor for game play except for giving the Mailman, Modposter, and the Namer limited last will abilities.
In practice, EV changes by a LOT depending on the alignments of the masons and to a lesser extent the neighborizer (which is +scum EV). It's a bit swingy to move forward on it.
The masons and neighborizer were intended to townside the setup but still keep in the theme of flavorful roles (you decide what you can post in a PT, unlike a Cop which has no flavor bonuses and still is swingy if it gets on scum).
But the masons are a major source of swing, so... idk. The PT roles were to keep in the theme of "roles that allow generating flavor or content" but provide the actual EV-wise townsiding the setup needs.
I originally considered making the modposter Unending (it can still modpost while dead!) and making a 1-shot Bah Poster (can post once while dead) role, but that would require the Dead PT to be unspoiled.
As someone whose favorite role is Neighborizer, a random alignment Neighborizer typically is better for scum when it's scum, than it is for town when town.
"I just want to play mafia, not Economics Wonderland." - cytheflyguy
As a concept, this is interesting. I'm not sure it works for a semi open though. If everyone knows what roles there are, it detracts from the novelty of seeing the roles play out.
Consider finding a theme in fiction that fits this idea of manipulation of words or identities? What would be a boring open could become a really fun closed theme.
"I just want to play mafia, not Economics Wonderland." - cytheflyguy
Hmm... I don't really know a good theme to put on a heavily flavor-themed closed Theme.
I might have to remove the Neighborizer, but the alternative to keep a EV-townsiding role that fits the flavor theme would be to have a Nymphomaniac with a PT or a Compulsive Masonizer (using the definition of Mason on this setup), which seems clunky.
Another alternative would be to create a fully open setup based on a Town Role Flavorer (I still want to keep it a micro, and I will likely add two town masons).