An Alternative to Cults

This forum is for discussion related to the game.

Your Opinion:

I like your idea, it's an interesting twist
8
26%
It's a terrible idea, and cannot be made practical.
15
48%
I agree with PJ: Cults are fine just the way they are!
8
26%
 
Total votes: 31

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Post Post #17 (ISO) » Sun Feb 03, 2008 6:06 am

Post by PokerFace »

You are
Petroleumjelly
and you detest cults. You have a double vote and the power to make kills at night to help get rid of them. You win when cults are no longer considered an acceptable Mafia Role.

You are
MikeBurnFire
. You are flashy and get to write gruesomely violent death scenes as well as contribute to discussions on Video Games, Anime, and Mafia. You can not be lynched on any day that you are called a jerk. You win with Waterboy Waldo.
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Post Post #18 (ISO) » Sun Feb 03, 2008 7:22 am

Post by mikeburnfire »

PokerFace wrote:You are
Petroleumjelly
and you detest cults. You have a double vote and the power to make kills at night to help get rid of them. You win when cults are no longer considered an acceptable Mafia Role.

You are
MikeBurnFire
. You are flashy and get to write gruesomely violent death scenes as well as contribute to discussions on Video Games, Anime, and Mafia. You can not be lynched on any day that you are called a jerk. You win with Waterboy Waldo.
I APPROVE!
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Flash Guide to Mafia and Flash Mafia Roles
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Post Post #19 (ISO) » Sun Feb 03, 2008 10:00 am

Post by PokerFace »

Glork wrote:...somebody ran a really aweome role in scumchat a while back, in which Player X could attempt to Masonize somebody each night. If at any point he was alive and masons with at least half of the living players, he would win the game. I think that might be a more appropriate way to deal with it, because like PJ, I agree that arbitrarily altering others' win conditions (even if it's just adding one) adds an element that is very unpredictable and rarely "fair" to all involved.
I think I'd like to play with a role like this. It is a good sustitute for cults. Mike's idea is also cool. I'd like playing with either of them.

Hmm...
what kind of choas would evolve if the "mason recruiter" died and a mafioso later fake claimed being a mason?
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Post Post #20 (ISO) » Mon Feb 04, 2008 2:24 pm

Post by NabakovNabakov »

Tamuz wrote:Wow... That sucks to be the cult leader then. Worse chance of winning than a NKable SK.

I'd have huge problems with that role if I got it, in fact I would immediately ask for a replacement if I got this role. And I think I'm the only player on this site who
likes
playing as the cult leader and with cults.

I have no problem with old cults, I have big problems with your cult. Easy to see where my answer stands.
Not true, this role could actually be gamebreaking. If the cult leader can get the town to trust him from the very start, everybody could just no-lynch/no-kill while the leader recruits until you have the first game of mafia where absolutely everybody wins.
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Post Post #21 (ISO) » Tue Feb 05, 2008 5:48 am

Post by Nemesis »

Wouldn't it be 50% of people win, the other 50% are endgamed? (This isn't counting night kills (from n0 onwards) and other random stuff.)
[url=http://www.mafiascum.net/forum/viewtopic.php?p=414662#414662]Damnit, Nemesis.[/url]

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