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Posted: Thu Feb 09, 2017 2:35 am
by RayFrost
Image

Mordekaiser is a fun champion.

Posted: Thu Feb 09, 2017 3:30 am
by Papa Zito
those sure are some numbers

Posted: Thu Feb 09, 2017 3:33 am
by RayFrost
Strange, it cut off part of the image completely. Will fix in a sec.

Posted: Thu Feb 09, 2017 5:52 am
by Randomnamechange
In post 2548, hiplop wrote:pantheon feels really strong right now
panth is great with lethality and when he isn't popular people forget how to beat him. similar to wukong

Posted: Thu Feb 09, 2017 5:56 am
by Fate
Love me some Radiant Wukong

His kit is just awesome. A snowbally champ that scales great too

Apparently Master Yi has fallen off the radar too

Posted: Thu Feb 09, 2017 8:07 am
by Papa Zito
what the hell was Cait doing all game

Posted: Thu Feb 09, 2017 8:30 am
by Randomnamechange
In post 2554, Fate wrote:Love me some Radiant Wukong

His kit is just awesome. A snowbally champ that scales great too

Apparently Master Yi has fallen off the radar too
games are going longer and ganking is less important so yi is making a comeback

Posted: Thu Feb 09, 2017 8:30 am
by zoraster
In post 2555, Papa Zito wrote:what the hell was Cait doing all game
I don't know, but her largest critical strike was for 903 damage, which is roughly 14% of all the damage she did all game in one shot.

Posted: Thu Feb 09, 2017 8:48 am
by hiplop
In post 2553, Randomnamechange wrote:
In post 2548, hiplop wrote:pantheon feels really strong right now
panth is great with lethality and when he isn't popular people forget how to beat him. similar to wukong
haha my two mains

Posted: Thu Feb 09, 2017 11:55 am
by DeathNote
Assassins game is pretty fun.

Posted: Thu Feb 09, 2017 5:50 pm
by Psyche
have found it really, really easy to climb low elo playing ap (ie no redemption or even athene's) sona

comparing my play to others' at my elo suggests that i'm very risk averse - i tend to die a lot less than the average player of whatever champ i'm playing, but only deal about average damage and whatnot
instead of trying to change that, which could take forever, i've been trying to focus on playing champs that can leverage that habit by building mejais
those champs are mostly ap supports (including ivern!) but i suppose i could do the same in midlane if i had the balls

Posted: Thu Feb 09, 2017 6:00 pm
by animorpherv1
Don't forget lux.

Posted: Thu Feb 09, 2017 6:02 pm
by Psyche
i actually die really rarely as karthus (about 3 deaths per game instead of the 2 i do with sona) despite outdamaging and outkill-participating the average silver
it'd be interesting to try mejais on him, but on the other hand it could drive me to make excessively death-averse decisions about my passive later on

Posted: Thu Feb 09, 2017 6:03 pm
by Psyche
In post 2561, animorpherv1 wrote:Don't forget lux.
skillshots + immobility makes for a high-effort pick in low elo
i should keep it simple, right?

Posted: Thu Feb 09, 2017 6:04 pm
by Psyche
ok so that was probably a weird post to make after all i just said about karthus

the difference is that i'm already good at karthus!

Posted: Thu Feb 09, 2017 6:05 pm
by Ser Arthur Dayne
Just abuse lethality champs for freelo!

My favorite is quinn, her combo is e auto 100-0 any champ with less than 3 armor items.

Posted: Thu Feb 09, 2017 7:46 pm
by DeathNote
If you have mid inhib, you should push the outer lanes as a group right? No reason to push mid cause supers will push mid and then you can apply pressure to bot or top so that you can get another inhib and eventually just win the game.

This is just what I assume is logical but for some reason our mid was insistent that you have to push the lane that the inhib was down because we needed to get nexus towers and win the game.

Posted: Thu Feb 09, 2017 7:51 pm
by Ser Arthur Dayne
You have to have 1 person pushing the super minions lane and 4 people pushing another lane. Super minions don't push THAT great by themselves and they can still be cleared by enemy and come to defend as 5. That's why 1 person always pushes and backs off slightly. If they ever try to engage as 5 on your 4 then push up and take nexus turrets.

Posted: Thu Feb 09, 2017 8:21 pm
by JasonWazza
In post 2565, Ser Arthur Dayne wrote:Just abuse lethality champs for freelo!

My favorite is quinn, her combo is e auto 100-0 any champ with less than 3 armor items.
The game just feels antifun because of lethality, and they are going to be making it potentially worse with the changes coming in next patch (according to the PBE).

Posted: Thu Feb 09, 2017 8:45 pm
by Ankamius
I fed against a silver lane without them getting jungle assistance. Time to uninstall.

Posted: Thu Feb 09, 2017 9:00 pm
by RayFrost
In post 2555, Papa Zito wrote:what the hell was Cait doing all game
Moving around. Somewhere. Trying really hard not to die or be near anything that does damages

The highest crit came from a headshot on minions I'm pretty sure. Didn't get much time to be part of the game with me winning 1v4s and lb cleaning up in cases I didn't / picking people off for free over and over.

Posted: Thu Feb 09, 2017 9:57 pm
by JasonWazza
In post 2570, RayFrost wrote:
In post 2555, Papa Zito wrote:what the hell was Cait doing all game
Moving around. Somewhere. Trying really hard not to die or be near anything that does damages
So basically, ADC in 2017

Posted: Fri Feb 10, 2017 3:08 am
by Nosferatu
I don't get how everyone is freaking out about lethality. It's still weaker than flat armor pen was last season, its just not total shit now. The nerfs to literally every lethality item at the start of the season also make the effects of lethality less and less impactful. A build centered entirely around quick powerspikes is now unable to achieve that. I don't understand how apparently every lethality build is broken now.

Posted: Fri Feb 10, 2017 3:32 am
by Papa Zito
In post 2567, Ser Arthur Dayne wrote:You have to have 1 person pushing the super minions lane and 4 people pushing another lane. Super minions don't push THAT great by themselves and they can still be cleared by enemy and come to defend as 5. That's why 1 person always pushes and backs off slightly. If they ever try to engage as 5 on your 4 then push up and take nexus turrets.
You'll want to do this if your team has
- A fed champion that can 1v1 duel anyone on the opposing team; or
- A champion with very high mobility skills; or
- A champion that pushes waves quickly and has escapes

An alternative is to make sure one side lane is pushed, push mid as 5, then rotate over.

Another alternative (particularly with baron buff) is to set up a 3-lane split and slowly whittle down the towers in the other two lanes while keeping a steady stream of supers flooding mid.

Posted: Fri Feb 10, 2017 3:41 am
by RayFrost
Something you can do to make sure side waves push without anybody there is to kill off two of the ranged minions and in any even minion wave - this sets up a huge push for your side, though it takes time to build. Minions will be your sixth champion.

You do two because any more and the wave could push too quickly, leading to no actual huge minion wave. If you really want to do more, one extra melee minion should be the max.

If you do just one, then you're risking rng on the cannon wave + minion aggro pushing things back your way.