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Post Post #2900 (ISO) » Wed Sep 03, 2014 3:07 pm

Post by ika »

i want a page top
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Post Post #2901 (ISO) » Wed Sep 03, 2014 3:11 pm

Post by Bins »

In post 2880, Flubbernugget wrote:
In post 2711, Bins wrote:Fucking hell, can't we just get you cop investigated or something? I don't want to lynch the MAYBE doctor.


Soooo you want the cop to out?

Come to think of it, I'm not sure if I'm even going to bother to look back as to who has suggested a play where the cop outs within the next day, but they're all getting scum points if I get around to it.


yes i think the cop should claim once they get a guilty

not an inno
is this where I tell you to swipe right

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Post Post #2902 (ISO) » Wed Sep 03, 2014 3:11 pm

Post by tn5421 »

Cop only reveals to stop wagons on innos until cop has at least 2 guilties, then?
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Post Post #2903 (ISO) » Wed Sep 03, 2014 3:12 pm

Post by Flubbernugget »

@ Varsoon what was your read on Team 9 when you wrote
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Post Post #2904 (ISO) » Wed Sep 03, 2014 3:13 pm

Post by Bins »

well if a lynch is about to happen and he has an inno then sure ?
is this where I tell you to swipe right

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Post Post #2905 (ISO) » Wed Sep 03, 2014 3:16 pm

Post by The Bulge »

In post 2891, Varsoon wrote:I think our current plan is:
Cop never full-claims unless he's at L-1 or he gets a guilty and any wagon other than the guilty hits L-1 or a wagon on one of his innos hits L-1. (subject to change)
At Daystart, we all claim a cop result in-thread. This way, if our cop dies, we can ISO hip for all his results.
Doctors protect folks.

This plan is pretty badly flawed. Think of it this way. Scum knows whose reads are incorrect. Every player with an inaccurate result is PoE'd from scum's kill-pool. Even after just one day, scum's options for who might be the cop are limited and they have a much higher chance of nailing him.
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Post Post #2906 (ISO) » Wed Sep 03, 2014 3:19 pm

Post by Flubbernugget »

In post 2904, Bins wrote:well if a lynch is about to happen and he has an inno then sure ?


Later in the game sure.
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Post Post #2907 (ISO) » Wed Sep 03, 2014 3:19 pm

Post by ika »

In post 2901, Bins wrote:
In post 2880, Flubbernugget wrote:
In post 2711, Bins wrote:Fucking hell, can't we just get you cop investigated or something? I don't want to lynch the MAYBE doctor.


Soooo you want the cop to out?

Come to think of it, I'm not sure if I'm even going to bother to look back as to who has suggested a play where the cop outs within the next day, but they're all getting scum points if I get around to it.


yes i think the cop should claim once they get a guilty

not an inno


how it should go (regardless of lynch)
day 2: cop keeps quite and we all claim
(assume 3 scums still)
day 3: if cop has 2 guilties he should announce and we POE
-if cop has 2 innos he keeps quiet
-if cop has guilty and inno, he keeps quiet

after that if cop alive i would be amazed
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Post Post #2908 (ISO) » Wed Sep 03, 2014 3:20 pm

Post by ika »

In post 2905, The Bulge wrote:
In post 2891, Varsoon wrote:I think our current plan is:
Cop never full-claims unless he's at L-1 or he gets a guilty and any wagon other than the guilty hits L-1 or a wagon on one of his innos hits L-1. (subject to change)
At Daystart, we all claim a cop result in-thread. This way, if our cop dies, we can ISO hip for all his results.
Doctors protect folks.

This plan is pretty badly flawed. Think of it this way. Scum knows whose reads are incorrect. Every player with an inaccurate result is PoE'd from scum's kill-pool. Even after just one day, scum's options for who might be the cop are limited and they have a much higher chance of nailing him.


yes thats the counter to it. but its a price we have to pay to do this
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Post Post #2909 (ISO) » Wed Sep 03, 2014 3:20 pm

Post by ika »

yes i kinda said i would be away but this is dicussion i want to give imput on...

anything else im not responding to atm
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Post Post #2910 (ISO) » Wed Sep 03, 2014 3:22 pm

Post by Bins »

In post 2907, ika wrote:if cop has 2 guilties he should announce and we POE


?

wouldmt we just lynch the two guilties
is this where I tell you to swipe right

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Post Post #2911 (ISO) » Wed Sep 03, 2014 3:22 pm

Post by Varsoon »

In post 2903, Flubbernugget wrote:@ Varsoon what was your read on Team 9 when you wrote


Null-town. I think that's the point where I threw up my hands and decided to just read the slot as town for the sake of hoping it would be so because it'd make the game so much easier.

In post 2905, The Bulge wrote:
In post 2891, Varsoon wrote:I think our current plan is:
Cop never full-claims unless he's at L-1 or he gets a guilty and any wagon other than the guilty hits L-1 or a wagon on one of his innos hits L-1. (subject to change)
At Daystart, we all claim a cop result in-thread. This way, if our cop dies, we can ISO hip for all his results.
Doctors protect folks.

This plan is pretty badly flawed. Think of it this way. Scum knows whose reads are incorrect. Every player with an inaccurate result is PoE'd from scum's kill-pool. Even after just one day, scum's options for who might be the cop are limited and they have a much higher chance of nailing him.


I guess so. I'm thinking of ways to further randomize it, like having alternating claims of guilty/inno and the true cop can step in the order whenever they want.
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Post Post #2912 (ISO) » Wed Sep 03, 2014 3:24 pm

Post by Bins »

uhm alternating guilty claims will confuse the fuck out of everyone

why are we fakeclaiming guilties??
is this where I tell you to swipe right

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Post Post #2913 (ISO) » Wed Sep 03, 2014 3:24 pm

Post by The Bulge »

In post 2908, ika wrote:
In post 2905, The Bulge wrote:
In post 2891, Varsoon wrote:I think our current plan is:
Cop never full-claims unless he's at L-1 or he gets a guilty and any wagon other than the guilty hits L-1 or a wagon on one of his innos hits L-1. (subject to change)
At Daystart, we all claim a cop result in-thread. This way, if our cop dies, we can ISO hip for all his results.
Doctors protect folks.

This plan is pretty badly flawed. Think of it this way. Scum knows whose reads are incorrect. Every player with an inaccurate result is PoE'd from scum's kill-pool. Even after just one day, scum's options for who might be the cop are limited and they have a much higher chance of nailing him.


yes thats the counter to it. but its a price we have to pay to do this

Or we could just not fakeclaim results that could get our cop killed? The plan is too risky.

PEDIT - @Varsoon: if you can think of any modifications like that (probably nothing too random/confusing), definitely share. Because I do like the plan besides that one problem.
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Post Post #2914 (ISO) » Wed Sep 03, 2014 3:25 pm

Post by ika »

In post 2910, Bins wrote:
In post 2907, ika wrote:if cop has 2 guilties he should announce and we POE


?

wouldmt we just lynch the two guilties


obviously....

but i mean in terms of associative and unaligned. we can turbo lynch them but then we will just end up:

A) losing cop firt go around
B) another town voice in second

what i mean is that we have everyone talk first then we turbo lynch
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Post Post #2915 (ISO) » Wed Sep 03, 2014 3:25 pm

Post by Varsoon »

For instance, the first person to claim can claim either guilty or inno on any player.
So let's say I was first to claim D2:
I call guilty on Team 9.

Whoever claims after me can claim any target, but then HAS TO claim inno on whoever they claim target.

In this way, the real cop can slip in unnoticed and scum have an extra layer of WIFOM to sort through, because there will inevitably be inno and guilties that are correct.
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Post Post #2916 (ISO) » Wed Sep 03, 2014 3:26 pm

Post by The Bulge »

In post 2911, Varsoon wrote:
In post 2903, Flubbernugget wrote:@ Varsoon what was your read on Team 9 when you wrote


Null-town. I think that's the point where I threw up my hands and decided to just read the slot as town for the sake of hoping it would be so because it'd make the game so much easier.

But in you said they're a hard town read?
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Post Post #2917 (ISO) » Wed Sep 03, 2014 3:28 pm

Post by Flubbernugget »

In post 2911, Varsoon wrote:
In post 2903, Flubbernugget wrote:@ Varsoon what was your read on Team 9 when you wrote

I guess so. I'm thinking of ways to further randomize it, like having alternating claims of guilty/inno and the true cop can step in the order whenever they want.


That would out the cop.
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Post Post #2918 (ISO) » Wed Sep 03, 2014 3:30 pm

Post by Varsoon »

How would that out the cop, flubber?

Bulge, I was hard-reading them as town at that point, but decided against it. I'm pretty sure the rhetoric put forth by GiF was meant to manipulate me and set me up.
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Post Post #2919 (ISO) » Wed Sep 03, 2014 3:32 pm

Post by ika »

In post 2918, Varsoon wrote:How would that out the cop, flubber?

Bulge, I was hard-reading them as town at that point, but decided against it. I'm pretty sure the rhetoric put forth by GiF was meant to manipulate me and set me up.


cop would have to time his post to be in sync as well as hope for it to not overlap
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Post Post #2920 (ISO) » Wed Sep 03, 2014 3:34 pm

Post by Bins »

hmm tbh i like it

try to make the claims as believable as you can. like, someone you would investigate if you were the cop, etcetc

pedit - inb4 dave is cop and we're fucked
is this where I tell you to swipe right

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Post Post #2921 (ISO) » Wed Sep 03, 2014 3:35 pm

Post by ika »

In post 2920, Bins wrote:hmm tbh i like it

try to make the claims as believable as you can. like, someone you would investigate if you were the cop, etcetc

pedit - inb4 dave is cop and we're fucked


im almost tempted to buy into that tbh
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Post Post #2922 (ISO) » Wed Sep 03, 2014 3:37 pm

Post by ika »

im afird to iso theis game, i started and quickly got reminded why i dont, i start to see the obviousness of a person role
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Post Post #2923 (ISO) » Wed Sep 03, 2014 3:37 pm

Post by Bins »

ughh my problem is that what if theres three people with a correct result on scum. the scum just has an easy time picking off the cop.
is this where I tell you to swipe right

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Post Post #2924 (ISO) » Wed Sep 03, 2014 3:38 pm

Post by Varsoon »

And then we trade a cop at a 1 for 1 town to scum basis.
Which is still a gain for town.

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