Marathon 14 (Assassin in the Palace)


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Post Post #150 (ISO) » Wed Mar 28, 2007 9:29 am

Post by JDodge »

It's worth noting that this is an extremely good idea for a setup and would work well with some tweaking.
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Post Post #151 (ISO) » Wed Mar 28, 2007 9:30 am

Post by Fiasco »

I liked the basic idea of this game a lot.
PookyTheMagicalBear wrote:I actually think this game might be biased towards the assassin at least a little bit.
I dunno, I was lynched at a fairly average moment (third out of five nonkings) and still had to make a <1/2 decision.
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Post Post #152 (ISO) » Wed Mar 28, 2007 9:33 am

Post by Kelly Chen »

JDodge wrote:
Kelly Chen wrote:Yeah I don't think this game is random at all, I just think it's incredibly easy for the town to drop the ball and keep on dropping it.
It's also probably an extremely difficult setup for the assassin to win, due to the fact that slip-ups in this game should result in an immediate lynch. If we assume randomness, it might be fairly balanced. Info is it's downfall.
However if you lynch the Assassin for a slip-up, if it's a slip-up of any consequence he should be able to guess what it was and use it to nail the king.

Or what kind of slip-up do you have in mind?

I don't think this game would be much harmed by additional guards. I don't think a larger town makes the town that much stronger here.
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Post Post #153 (ISO) » Wed Mar 28, 2007 9:34 am

Post by Fiasco »

I think it does -- it makes the set of potential Kings that much bigger.
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Post Post #154 (ISO) » Wed Mar 28, 2007 9:35 am

Post by PookyTheMagicalBear »

Actually the reason why I thought you should've had MM in front of JD in your list is because the more aggressive players would tend to be guards because the King has less information than the guards to work with.
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Post Post #155 (ISO) » Wed Mar 28, 2007 9:36 am

Post by Kelly Chen »

And simultaneously the Assassin is less likely to get wagoned.

But the main thing is that the scum only ever has to kill one person, and if either he slips up (and gets lynched) or a townie slips up (too much info) then the scum's odds are pretty good.
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Post Post #156 (ISO) » Wed Mar 28, 2007 9:36 am

Post by JDodge »

Kelly Chen wrote:Or what kind of slip-up do you have in mind?
Very, very slight ones. The one that allowed me to figure out Fiasco was more of a gut feeling sort of things; just posts that seem way too scummy.
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Post Post #157 (ISO) » Wed Mar 28, 2007 9:38 am

Post by Kelly Chen »

Incidentally, one variant I thought of would be for the King to already know who the Assassin is. Heheheh.
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Post Post #158 (ISO) » Wed Mar 28, 2007 9:39 am

Post by PookyTheMagicalBear »

that's just evil.

you are bad bad
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Post Post #159 (ISO) » Wed Mar 28, 2007 9:40 am

Post by JDodge »

Kelly Chen wrote:Incidentally, one variant I thought of would be for the King to already know who the Assassin is. Heheheh.
I actually think that would make it more interesting.

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