Micro 324 Mod Topic

Forum for old private topics
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Micro 324 Mod Topic

Post Post #0 (ISO) » Wed Apr 16, 2014 4:58 pm

Post by penguin_alien »

These will be edited to show the correct player names and link to Private Topics where applicable along with the game thread.

No daytalk, blocked shots are retained, scum may kill and action on the same night.

Town Role PMs:

Jacoby Transfer: A bidding convention used as the responder to force the opener to rebid the next highest ranked suit generally following a no-trump opening bid. Transfers to major suits are most common.


Welcome, RedCoyote! You are a
Jacoby transfer,
Town One-Shot Commuter


Abilities:
Play your hand:
You may post in the game thread and vote as per the rules.
Transfer!:
Once per game you may activate your one-shot commuter ability. This will render you immune to any night actions for the night you use it.

Win condition:
You win with the town when all anti-town players are dead and at least one town player remains alive.

The game thread is here. Please PM me with your role name to confirm.


Cappelletti Convention: A bid that interferes with the opponent’s 1 NT opening bid that conveys information about one’s distribution via a bid at the two-level.


Welcome, Antihero! You are the
Cappelletti Convention, a
Town One-Shot Roleblocker


Abilities:
Play your hand:
You may post in the game thread and vote as per the rules.
Interference!:
Once per game at night you may PM me with the name of a player you wish to roleblock. Any actions that player takes that night will be unsuccessful.
Win condition:
You win with the town when all anti-town players are dead and at least one town player remains alive.

The game thread is here. Please PM me with your role name to confirm.


Takeout Double: A double bid made over an opening bid indicating that one’s hand has opening values and shortness in the bid suit.


Welcome, ArcAngel9! You are the
Takeout Double, a
Town Neighbor


Abilities:
Play your hand:
You may post in the game thread and vote as per the rules.
Force a bid:
During the night phase you may communicate with any other neighbors in this thread You do not know the alignment of anyone else posting, nor do they know yours.
Win condition:
You win with the town when all anti-town players are dead and at least one town player remains alive.

The game thread is here. Please PM me with your role name to confirm.


Negative Double: a double bid made after an opening partner has been overcalled showing support for the remaining two unbid suits and some points.


Welcome, jklash12! You are the
Negative Double, a
Town Neighbor


Abilities:
Play your hand:
You may post in the game thread and vote as per the rules.
Force a bid:
During the night phase you may communicate with any other neighbors in this thread You do not know the alignment of anyone else posting, nor do they know yours.
Win condition:
You win with the town when all anti-town players are dead and at least one town player remains alive.

The game thread is here. Please PM me with your role name to confirm.



Gerber Convention: An asking bid to find out how many aces partner has that is generally used when seeking a no-trump slam contract.


Welcome, Wolfy! You are the
Gerber Convention, a
Vanilla Townie


Abilities:
Play your hand:
You may post in the game thread and vote as per the rules.
Win condition:
You win with the town when all anti-town players are dead and at least one town player remains alive.

The game thread is here. Please PM me with your role name to confirm.



Blackwood Convention: An asking bid to find out how many aces partner has that is frequently used when seeking a trump slam contract. A number of variants exist to convey a variety of information.


Welcome, Egg! You are the
Blackwood Convention, a
Vanilla Townie


Abilities:
Play your hand:
You may post in the game thread and vote as per the rules.
Win condition:
You win with the town when all anti-town players are dead and at least one town player remains alive.

The game thread is here. Please PM me with your role name to confirm.


Michaels Cuebid: An overcall of an opener’s bid suit designed to show a two-suited hand with at least eight points.


Welcome, Lucky2u! You are a
Michaels Cuebid, a
Vanilla Townie


Abilities:
Play your hand:
You may post in the game thread and vote as per the rules.
Win condition:
You win with the town when all anti-town players are dead and at least one town player remains alive.

The game thread is here. Please PM me with your role name to confirm.



Mafia Role PMs:

Weak two bid: an opening bid showing a weak hand with a long suit


Welcome, Malakittens! You are a
Weak two bid, a
Mafia Goon
with insanity018, a
Mafia Two-Shot Rolecop


Abilities:
Play your hand:
You may post in the game thread and vote as per the rules.
Table talk:
During the night phase you may communicate with insanity018 in this thread. Each night you may pick one player to shoot and must designate who carries out the kill.
Win condition:
You win when all non-Mafia-aligned players are dead and at least one Mafia-aligned player is alive or nothing can prevent that from happening.

The game thread is here. Please PM me with your role name to confirm.

Fake claim:
Strong Two Clubs opening bid: a bid that shows a hand that is at least nearly game-forcing independently.


Welcome, Malakittens! You are a
Strong Two Clubs opening bid, a
Town ???


Abilities:
Play your hand:
You may post in the game thread and vote as per the rules.
insert your choice of fake claim here

Win condition:
You win with the town when all anti-town players are dead and at least one town player remains alive.

The game thread is here. Please PM me with your role name to confirm.


Garbage Stayman Convention: a responding bid of two clubs over partner’s 1 NT opener used when one has no values and a 4-4-5-0 distribution.


Welcome, insanity018! You are the
Garbage Stayman Convention, a
Mafia Two-Shot Rolecop
with Malakittens, a
Mafia Goon


Abilities:
Play your hand:
You may post in the game thread and vote as per the rules.
Table talk:
During the night phase you may communicate with Malakittens in this thread. Each night you may pick one player to shoot and must designate who carries out the kill.
Suit picked:
Twice during the game, you may PM me with the name of a player you wish to rolecop (one use per night). If successful, I will tell you what role that player has.
Win condition:
You win when all non-Mafia-aligned players are dead and at least one Mafia-aligned player is alive or nothing can prevent that from happening.

The game thread is here. Please PM me with your role name to confirm.

Fake claim:
Stayman Convention: a bid made following a partner’s opening no-trump bid designed to find a game contract in a major suit.


Welcome, insanity018! You are the
Stayman Convention, a
Town ???


Abilities:
Play your hand:
You may post in the game thread and vote as per the rules.
insert your choice of fake claim here

Win condition:
You win with the town when all anti-town players are dead and at least one town player remains alive.

The game thread is here. Please PM me with your role name to confirm.
Last edited by penguin_alien on Tue Jun 10, 2014 3:30 pm, edited 6 times in total.
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Post Post #1 (ISO) » Wed Apr 16, 2014 5:15 pm

Post by penguin_alien »

Commuter: RedCoyote
Goon: Malakittens
Neighbor (Negative): jklash12
Neighbor (Takeout): ArcAngel9
RB: Antihero
Rolecop: insanity018
VT: Wolfy
VT: Egg
VT: Lucky2u
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Post Post #2 (ISO) » Thu Apr 17, 2014 2:02 am

Post by penguin_alien »

Mod notes:

So I failed to hit 'send' on insanity018's role PM. And also didn't get the whole 'press submit when making access changes to private topics' thing. So even though I got 7/9 confirmations in like 10 hours, I'm delaying start of game for 24 hours to allow Mafia and Neighbors proper access.
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Post Post #3 (ISO) » Mon May 05, 2014 5:50 pm

Post by penguin_alien »

...this is going to be one of those games. I flipped jklash12 with the wrong flavor, Takeout Double instead of Negative Double. And the other neighbor has that flavor. I've contacted quadz08 to see how I should proceed.

Night actions:

RedCoyote commutes (shot consumed)
Antihero sends in nothing (shot retained)

insanity018 investigates Antihero (gets back one-shot roleblocker)
insanity kills RedCoyote (unsuccessful due to commute)
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Post Post #4 (ISO) » Tue May 06, 2014 5:46 am

Post by penguin_alien »

For the record, since the only mistake was in flavor, quadz08 said I should just correct it and point out the correction.

As far as RedCoyote's speculation goes, heh, flavor is meant to tie in with the roles a bit (Jacoby transfer bids the suit under the one he wants partner to bid to avoid having to play the hand, hence commuting away) (both neighbors are doubles, saying similar things about what suits their partners can bid but slightly different in terms of necessary points and number of suits indicated) but not such that I think it's likely anyone not living in my brain would hear flavor and know what I chose.
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Post Post #5 (ISO) » Wed May 28, 2014 6:24 am

Post by Cabd »

This is me egoposting so I can see this thread in my searches. /backup mod pay no attention to the man behind the curtains yada yada
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Post Post #6 (ISO) » Fri May 30, 2014 4:32 pm

Post by Cabd »

Night Two:

Antihero blocks malakittens
Insanity rolecops lucky (VT)
Insanity kills kalimar (bye bye, died)
Currently in COVID hell, population: Entire Household

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