The Newbie Matrix6 stats thread (complete)

This forum is for discussion related to the game.
User avatar
goodmorning
goodmorning
Any
Survivor
User avatar
User avatar
goodmorning
Any
Survivor
Survivor
Posts: 10204
Joined: October 15, 2012
Pronoun: Any
Location: THE SWAMPS OF MOSQUITOEY HELL (aka Orlando, FL)

Post Post #50 (ISO) » Sun Jun 08, 2014 10:56 am

Post by goodmorning »

Do you have the numbers comparing replacement rates to winrates? It's incredibly possible my brain got overloaded on charts and missed it.
User avatar
Toomai
Toomai
Goon
User avatar
User avatar
Toomai
Goon
Goon
Posts: 734
Joined: January 12, 2013
Location: Ontario

Post Post #51 (ISO) » Sun Jun 08, 2014 11:11 am

Post by Toomai »

No, but I should be able to look at doing such once I have the first post here updated. Do you mean "number of replacements in a game vs which faction wins", or "whether a slot is replaced vs whether it won"?
This should be required reading for...everyone for anything, really.
User avatar
~Jordan`
~Jordan`
Goon
User avatar
User avatar
~Jordan`
Goon
Goon
Posts: 794
Joined: August 31, 2009

Post Post #52 (ISO) » Sun Jun 08, 2014 12:20 pm

Post by ~Jordan` »

BOTH?!
kick logic to the curb and do the impossible!
User avatar
reinoe
reinoe
Mafia Scum
User avatar
User avatar
reinoe
Mafia Scum
Mafia Scum
Posts: 3380
Joined: March 10, 2014
Location: Reno, NV

Post Post #53 (ISO) » Sun Jun 08, 2014 12:38 pm

Post by reinoe »

Ewwww.

Scum replacement rate in newbie slots is almost 50%? That's almost enough to justify policy lynching replacements. :facepalm:
Scum typically need to fabricate reasons for scumreads...

Selkie
User avatar
tn5421
tn5421
he/him
Mafia Scum
User avatar
User avatar
tn5421
he/him
Mafia Scum
Mafia Scum
Posts: 3000
Joined: March 30, 2014
Pronoun: he/him

Post Post #54 (ISO) » Sun Jun 08, 2014 12:42 pm

Post by tn5421 »

Town player replacements are at 37.2%. Town Newbie player replacements at 44.9%. Scum player replacements at 46.5%. Scum Newbie player replacements at 64.6%.

Oh my, that is a big gap. 9.3% for all players, and 19.7% for newbies. But newbtown replace out often enough to make risking a policy lynch on replacing out a bit dangerous.
WIP
User avatar
~Jordan`
~Jordan`
Goon
User avatar
User avatar
~Jordan`
Goon
Goon
Posts: 794
Joined: August 31, 2009

Post Post #55 (ISO) » Sun Jun 08, 2014 1:04 pm

Post by ~Jordan` »

it's an official scumtell, tho
kick logic to the curb and do the impossible!
User avatar
tn5421
tn5421
he/him
Mafia Scum
User avatar
User avatar
tn5421
he/him
Mafia Scum
Mafia Scum
Posts: 3000
Joined: March 30, 2014
Pronoun: he/him

Post Post #56 (ISO) » Sun Jun 08, 2014 1:06 pm

Post by tn5421 »

In post 55, ~Jordan` wrote:it's an official scumtell, tho
Getting permabanned from speakeasy is a lot more scummy than replacing out, I'd wager.
WIP
User avatar
Magua
Magua
Jack of All Trades
User avatar
User avatar
Magua
Jack of All Trades
Jack of All Trades
Posts: 6109
Joined: January 18, 2009

Post Post #57 (ISO) » Sun Jun 08, 2014 4:32 pm

Post by Magua »

Image
User avatar
~Jordan`
~Jordan`
Goon
User avatar
User avatar
~Jordan`
Goon
Goon
Posts: 794
Joined: August 31, 2009

Post Post #58 (ISO) » Sun Jun 08, 2014 5:03 pm

Post by ~Jordan` »

In post 56, tn5421 wrote:
In post 55, ~Jordan` wrote:it's an official scumtell, tho
Getting permabanned from speakeasy is a lot more scummy than replacing out, I'd wager.
well that came outta nowhere
haven't you been here long enough to know what scummy means?
kick logic to the curb and do the impossible!
User avatar
Glass
Glass
Mafia Scum
User avatar
User avatar
Glass
Mafia Scum
Mafia Scum
Posts: 1614
Joined: December 16, 2010

Post Post #59 (ISO) » Mon Jun 09, 2014 2:21 am

Post by Glass »

(Note, these numbers are from June 8 update)

It seems that people are misinterpreting the fact that newbie scum are very likely to replace out as thinking that if a newbie replaces out, they are likely to be scum.

There have been 668 newbies over 128 games, so an average of 5.21875 newbies/game.
On average (assuming random selection of roles), there are 5.21875*(2/9) = 1.16 scum-newb/game.
On average (assuming random selection of roles), there are 5.21875*(7/9) = 4.06 town-newb/game.

Using the slot as a basis:
P(newb-scum replaces out) * #newb-scum = #newb-scum replacing out per game
0.528 * 1.16 = 1.345

Following the same thing for newb-town, we get
0.368 * 4.06 = 1.49

So if a newb replaces out, we get a ~47.4% chance that they are scum and a ~52.6% chance that they are town.
User avatar
TierShift
TierShift
Jack of All Trades
User avatar
User avatar
TierShift
Jack of All Trades
Jack of All Trades
Posts: 8384
Joined: November 5, 2013

Post Post #60 (ISO) » Mon Jun 09, 2014 3:31 am

Post by TierShift »

47.4% is a lot higher than the regular 2/9 chance of hitting scum when lynching randomly. In fact, if you have odds of 47% of hitting scum, I'd say it warrants a PL.
User avatar
~Jordan`
~Jordan`
Goon
User avatar
User avatar
~Jordan`
Goon
Goon
Posts: 794
Joined: August 31, 2009

Post Post #61 (ISO) » Mon Jun 09, 2014 3:38 am

Post by ~Jordan` »

scumtell means more likely to be scum

think of it this way,
presuming D1 and 2 vs 9 and the accuracy of your calculations, if in these games studied...
a town lynched randomly, they'd lynch scum correctly maybe a little more than 20% of the time on average
if town instead lynched on the basis of replacements, that rate skyrockets to nearly 50%
that's what makes something a scumtell: they indicate scumhood at a rate better than chance
kick logic to the curb and do the impossible!
User avatar
~Jordan`
~Jordan`
Goon
User avatar
User avatar
~Jordan`
Goon
Goon
Posts: 794
Joined: August 31, 2009

Post Post #62 (ISO) » Mon Jun 09, 2014 3:42 am

Post by ~Jordan` »

In post 60, TierShift wrote:47.4% is a lot higher than the regular 2/9 chance of hitting scum when lynching randomly. In fact, if you have odds of 47% of hitting scum, I'd say it warrants a PL.
if it's based on a scumread, it's not a PL
but I agree to a big extent; it seems that if you found someone scummy before and then they replaced out, the strength of your read should in general increase
kick logic to the curb and do the impossible!
User avatar
TierShift
TierShift
Jack of All Trades
User avatar
User avatar
TierShift
Jack of All Trades
Jack of All Trades
Posts: 8384
Joined: November 5, 2013

Post Post #63 (ISO) » Mon Jun 09, 2014 3:59 am

Post by TierShift »

I doubt our definition of scumtell is the same. I wouldn't classify replacing out as a scumtell.

I actually think newbies replacing or not is more indicative of their alignment than their general play, unless they severely obvtown.

But really, town would win more often if they PL'd all newbie replacements. It would not be fun, but it'd increase winrate.
User avatar
Zachrulez
Zachrulez
Jack of All Trades
User avatar
User avatar
Zachrulez
Jack of All Trades
Jack of All Trades
Posts: 8550
Joined: December 5, 2008
Location: Minnesota

Post Post #64 (ISO) » Mon Jun 09, 2014 4:39 am

Post by Zachrulez »

Sounds like newbie games could get very boring if the trend of newbie scum replacing out at rates much higher than random continues.
User avatar
Onion Bubs
Onion Bubs
Goon
User avatar
User avatar
Onion Bubs
Goon
Goon
Posts: 158
Joined: June 7, 2014
Location: England

Post Post #65 (ISO) » Mon Jun 09, 2014 5:01 am

Post by Onion Bubs »

In my experience as scum on the website I used to play mafia on a while back, there would usually be one person (maybe two if the scum team was big enough) on the scum team who did pretty much all the work for the team while the others just sent in whatever night actions the one person told them to, or in some cases the one person would send in their teammates' night actions for them.

I don't know if such a thing happens or has happened on this site, but if so, it doesn't surprise me that scum replacement rates might be quite high as lesser scum just ride on the success (or lack thereof) of their de facto leader.
User avatar
Glass
Glass
Mafia Scum
User avatar
User avatar
Glass
Mafia Scum
Mafia Scum
Posts: 1614
Joined: December 16, 2010

Post Post #66 (ISO) » Mon Jun 09, 2014 5:23 am

Post by Glass »

Hmm, the math in my previous post is actually completely off, idk how I got that 0.528*1.16 = 1.345
User avatar
goodmorning
goodmorning
Any
Survivor
User avatar
User avatar
goodmorning
Any
Survivor
Survivor
Posts: 10204
Joined: October 15, 2012
Pronoun: Any
Location: THE SWAMPS OF MOSQUITOEY HELL (aka Orlando, FL)

Post Post #67 (ISO) » Tue Jun 10, 2014 3:28 am

Post by goodmorning »

In post 51, Toomai wrote:No, but I should be able to look at doing such once I have the first post here updated. Do you mean "number of replacements in a game vs which faction wins", or "whether a slot is replaced vs whether it won"?
The first one. I've seen it bandied about a lot that "replacements help Scum" but I wonder if that's really true.
It might also be interesting to see whether the alignment of the replaced slot had anything to do with it (do Scum replacements weaken that faction? or strengthen it (perhaps because they're usually more experienced)?) but that seems like it might be a little too much work.
User avatar
goodmorning
goodmorning
Any
Survivor
User avatar
User avatar
goodmorning
Any
Survivor
Survivor
Posts: 10204
Joined: October 15, 2012
Pronoun: Any
Location: THE SWAMPS OF MOSQUITOEY HELL (aka Orlando, FL)

Post Post #68 (ISO) » Tue Jun 10, 2014 3:29 am

Post by goodmorning »

(And, of course, if the data supports the conclusion that replacements really are bad for Town then I can say that as an IC and mean it)
User avatar
Kagami
Kagami
Jack of All Trades
User avatar
User avatar
Kagami
Jack of All Trades
Jack of All Trades
Posts: 7065
Joined: November 5, 2013

Post Post #69 (ISO) » Tue Jun 10, 2014 4:17 am

Post by Kagami »

I would suspect that contrary to that claim, replacements help whichever faction gets the replace. It would be neat to see the stats.

Usually a replace causes a slot to turn from lurky-unmotivated into active-motivated, and can completely thwart "kill the strongest townies" strategies when the "weak" townies transform into competent scumhunters.
User avatar
goodmorning
goodmorning
Any
Survivor
User avatar
User avatar
goodmorning
Any
Survivor
Survivor
Posts: 10204
Joined: October 15, 2012
Pronoun: Any
Location: THE SWAMPS OF MOSQUITOEY HELL (aka Orlando, FL)

Post Post #70 (ISO) » Wed Jun 11, 2014 1:57 pm

Post by goodmorning »

I think there're probably a lot of factors that go into it, like the occasional tendency to lynch replaced newbs as Scum or the improvement of many newb slots by Wisdom.
EFFORT IS NOT INDICATIVE OF ALIGNMENT
LA during normal working and sleeping hours EST

Get to know a very pleasant AM.
User avatar
Toomai
Toomai
Goon
User avatar
User avatar
Toomai
Goon
Goon
Posts: 734
Joined: January 12, 2013
Location: Ontario

Post Post #71 (ISO) » Sun Jun 15, 2014 12:46 pm

Post by Toomai »

In post 67, goodmorning wrote:
In post 51, Toomai wrote:No, but I should be able to look at doing such once I have the first post here updated. Do you mean "number of replacements in a game vs which faction wins", or "whether a slot is replaced vs whether it won"?
The first one. I've seen it bandied about a lot that "replacements help Scum" but I wonder if that's really true.
Here you go: (images are same as in first post, so they auto-update every now and then)
Image
Image
In post 67, goodmorning wrote:It might also be interesting to see whether the alignment of the replaced slot had anything to do with it (do Scum replacements weaken that faction? or strengthen it (perhaps because they're usually more experienced)?) but that seems like it might be a little too much work.
Yeah I don't know what I could do to get that.
This should be required reading for...everyone for anything, really.
User avatar
~Jordan`
~Jordan`
Goon
User avatar
User avatar
~Jordan`
Goon
Goon
Posts: 794
Joined: August 31, 2009

Post Post #72 (ISO) » Sun Jun 15, 2014 2:03 pm

Post by ~Jordan` »

i do
kick logic to the curb and do the impossible!
User avatar
goodmorning
goodmorning
Any
Survivor
User avatar
User avatar
goodmorning
Any
Survivor
Survivor
Posts: 10204
Joined: October 15, 2012
Pronoun: Any
Location: THE SWAMPS OF MOSQUITOEY HELL (aka Orlando, FL)

Post Post #73 (ISO) » Mon Jun 16, 2014 2:15 am

Post by goodmorning »

Hmmm. Not really enough data for most to make a really accurate general assessment but it does sort of look like the initial proposition has some teeth.
EFFORT IS NOT INDICATIVE OF ALIGNMENT
LA during normal working and sleeping hours EST

Get to know a very pleasant AM.
User avatar
Toomai
Toomai
Goon
User avatar
User avatar
Toomai
Goon
Goon
Posts: 734
Joined: January 12, 2013
Location: Ontario

Post Post #74 (ISO) » Fri Jun 27, 2014 11:43 am

Post by Toomai »

I have a new stat coming in a few minutes (I'm just posting so it's not at the bottom of a page) - replacements sorted by role. It's pretty interesting.
This should be required reading for...everyone for anything, really.

Return to “Mafia Discussion”