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Post Post #50 (ISO) » Fri Jan 24, 2014 2:08 pm

Post by Katsuki »

Takes so much to acquire cards. :(

Stuck with basic Priest and my control Mage decks, only ones that can reliably win.
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Post Post #51 (ISO) » Fri Jan 24, 2014 2:41 pm

Post by RayFrost »

I'm finding a pretty decent amount of success with druid, mage, and priest. Rogue seems almost impossible. Others are hit and miss (though I think shaman is the closest to "consistent")
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Post Post #52 (ISO) » Fri Jan 24, 2014 6:16 pm

Post by Siveure DtTrikyp »

WARLOCKS.
MURLOCS.
ALL DAY.
EVERY DAY.

(I suck with everything else except silly stuff like basicish mage and the rogue headcrack deck that should never work ever but somehow it does.)
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Post Post #53 (ISO) » Sat Jan 25, 2014 12:12 am

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I don't have enough murlocs for a proper warlock murloc deck. = =
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Post Post #54 (ISO) » Sat Jan 25, 2014 1:57 am

Post by Natirasha »

Just hop on the Pally train. You get to play Sphinx's Revelation!
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Post Post #55 (ISO) » Mon Jan 27, 2014 2:34 am

Post by RayFrost »

Went 3-0 in arena with a solid deck only to get stomped by super amazing decks with good draws all the way down to 3-3.

I'm 4-0 in another arena and am super afraid of continuing because I actually feel this deck is weak and I've been getting lucky.

7-1 now. I'm a scrub, this deck is solid. THE DREAM.

8-3 ending ain't bad. Last match came down to his topdeck was better than my topdeck.
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Post Post #56 (ISO) » Sun Feb 02, 2014 12:16 pm

Post by xRECKONERx »

goddamn I've had the worst luck with arenas recently

My last two selections of classes have been Warlock/Warrior/Hunter and Warlock/Hunter/Druid.

In my past four runs I've seen zero epics or legendaries

I did have a nice little 5-3 run a couple days ago with a Paladin deck... seriously, Paladins are borked in arena
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Post Post #57 (ISO) » Sun Feb 02, 2014 12:17 pm

Post by xRECKONERx »

Also cracked Tirion Fordring in a prize pack :D

That means I've got 2x Wild Pyromancer, 2x Equality, 1x Tyrion Fordring. I guess I should build some kinda Paladin control-ish deck?
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Post Post #58 (ISO) » Sun Feb 02, 2014 1:06 pm

Post by Siveure DtTrikyp »

Whats wrong with warlock? Or druid?
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Post Post #59 (ISO) » Sun Feb 02, 2014 2:22 pm

Post by JJcoolPants »

I started playing this yesterday, pretty fun. I've been playing shaman and having a blast (totems+bloodlust=beauty). Interested in playing the other classes, but unlocking stuff isn't fun. I fucking love the arena, I wish there was a way to play it without paying gold/getting rewards.
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Post Post #60 (ISO) » Sun Feb 02, 2014 2:32 pm

Post by xRECKONERx »

In post 58, Siveure DtTrikyp wrote:Whats wrong with warlock? Or druid?
Warlock power is useless without a deck built to complement it. Druid is okay but the ability is weak and it has ramp isn't great in Arena. I'd prefer rogue, mage, paladin, or priest. Pally and Rogue are nuts.
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Post Post #61 (ISO) » Mon Feb 03, 2014 2:54 pm

Post by xRECKONERx »

Hunter/Warlock/Warrior again. ffs
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Post Post #62 (ISO) » Tue Feb 04, 2014 9:57 pm

Post by Katsuki »

I've had nothing but mage for as long as I can remember for arena. :P

I don't seem to have good luck with getting purps/ojs though
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Post Post #63 (ISO) » Wed Feb 05, 2014 3:48 am

Post by xRECKONERx »

I'd say that Paladin, Mage, Rogue, and Shaman are all very fucking good and pretty close to one another when it comes to Arena (maybe Shaman a bit less so but still close-ish).

Warlock/Hunter/Warrior are just shitty. Card choices suck for Arena, worthless/less useful hero powers. Priest CAN be very strong if you get the right card pool but it's hard to do.
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Post Post #64 (ISO) » Wed Feb 05, 2014 5:35 am

Post by Siveure DtTrikyp »

I don't get rogues tbh. I always do terrible with them. Idk why. I think I over-hero power, probably.

My thing with warlocks is the ability is great in and of itself. Life really doesn't matter as much in arena because the enemy is a lot less likely to have stuff dedicated to killing your face. And you mostly take neutral cards.

Warrior and hunter i agree with.
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Post Post #65 (ISO) » Wed Feb 05, 2014 8:22 am

Post by xRECKONERx »

Rogues are busted as shit because their hero ability means you'll always be able to attack. Having your own hero be able to smash into an enemy for damage is more often than not the difference between board advantage and losing the game.

Warlock ability is terribly costed compared to the other card draw in the game:

Warlock: 2 mana & 2 life = 1 card
Arcane Intellect: 3 mana = 2 cards
Battle Rage: 2 mana = 1+ card
Flare: 1 mana = 1 card
Mortal Coil: 1 mana = 1 card + 1 damage

So the hero ability is pretty shitty in comparison with literally any other card draw ability in the game. Gnomish Inventor & Novice Engineer give you a minion AND a card. Plenty of other cards (Cult Master, Acolyte of Pain, Gadgetgazan Auctioneer) let you replace cards you lose, and none of them involve having to lose 2HP to do it.

In constructed play, Warlock ends up working because it can build board control with minions then use the hero power when you're safe to build card advantage, waiting for removal/wipes. In arena play, you can't guarantee you'll get enough things to protect you enough to warrant the ability being useful. At least IMO -- aggro tends to win in Arena, and Warlock aggro isn't really a thing.
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Post Post #66 (ISO) » Thu Feb 06, 2014 12:48 am

Post by chamber »

In post 65, xRECKONERx wrote:Warlock: 2 mana & 2 life = 1 card
Arcane Intellect: 3 mana = 2 cards
Battle Rage: 2 mana = 1+ card
Flare: 1 mana = 1 card
Mortal Coil: 1 mana = 1 card + 1 damage
You are looking at this wrong.


Warlock: 2 mana & 2 life = +1 card
Arcane Intellect: 3 mana = +1 card
Battle Rage: 2 mana = 1+ cards
Flare: 1 mana = +0 card
Mortal Coil: 1 mana = +0 card + 1 damage

I'm still not saying his ability is the best, but you were underselling it
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Post Post #67 (ISO) » Thu Feb 06, 2014 6:24 am

Post by xRECKONERx »

That's fair. It's still terribly overcosted IMO
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Post Post #68 (ISO) » Thu Feb 06, 2014 8:33 am

Post by Siveure DtTrikyp »

Hmm.

The other thing is Warlock ALWAYS has the card draw, and doesn't have to get a card first. Also, health doesn't matter until you get to 0 (or molten giant/mortal strike).

Imo, there are like 3 ways to lose.
1) All your cards in hand are too expensive to play and your opponent gains huge leads in tempo and wins off that. (Earlygame)
2) You run out of cards in hand before your opponent does. (Lategame)
3) Your hit points run out, before either of the others happen. eg, to pyroblast. (Life)
In my experience, aggro decks lose because of lategame. Most "aggro" wins are due to a lack of earlygame on the part of the opponent. Warlock is great because the risk of lategame fails is way less. You are completely screwed if earlygame happens because you can't hero power out of it, but hey, most classes are screwed if they don't get early cards.

The big thing is that the only real constant you have in arena is the hero power. Looking purely at hero powers.

Warrior and hunter interact with just life, which makes them bad for arena.
Priest helps lategame and life.
Druid helps all game AND both aspects of life, but not both at once.
Rogue helps earlygame tons, lategame not so much, but loses on life.
Warlock helps lategame a TON, but loses on life.
Shaman helps mostly your lategame, although early game is kinda cool.
Paladin works both early and late.
Mage is allgame + offensive life.

My arena tier list overall is something like

Paladin/Shaman
Mage/Druid
Priest/Warlock
Hunter
Rogue/Warrior
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Post Post #69 (ISO) » Thu Feb 06, 2014 11:28 am

Post by xRECKONERx »

Eh? Aggro in this context doesn't mean fast small dudes, it means constantly PLAYING attacking threats to whittle away their health bar. If you're building an aggro deck with no fatties for late game then you're doing it wrong.

I think Paladin/Mage/Rogue are all tier 1.

Druid/Shaman tier 2.

Priest is okayish tier 2.5

Shit tier is Hunter/Warrior/Warlock.
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Post Post #70 (ISO) » Thu Feb 06, 2014 11:33 am

Post by xRECKONERx »

I could see an argument for a swap between Shaman/Rogue actually.
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Post Post #71 (ISO) » Thu Feb 06, 2014 9:56 pm

Post by Katsuki »

Why are rogues so great? I don't think I've ever lost to an arena rouge before.
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Post Post #72 (ISO) » Fri Feb 07, 2014 3:56 am

Post by Natirasha »

Rogue from my experience has typically been either the nuts or the absolute worst--no in between.

I'd typically rank the classes
Druid/Paladin/Mage
Warlock/Shaman/Priest
Warrior/Hunter

with Rogue unlisted due to being a RNG class.
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Post Post #73 (ISO) » Fri Feb 07, 2014 4:09 am

Post by RayFrost »

I know a guy who got the coin shadowstep defias turn one play like three games in a row, and it's disgusting.
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Post Post #74 (ISO) » Fri Feb 07, 2014 6:21 am

Post by xRECKONERx »

In post 72, Natirasha wrote:Druid
dear god why druid
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