Mini 202 ÔÇö Space Travel Mafia - Over!


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Mini 202 — Space Travel Mafia - Over!

Post Post #0 (ISO) » Sat Jun 25, 2005 4:52 am

Post by Changling bob »

The human Imperial Conclave is on the brink of war with the Planetary Alliance, a group representing the wishes of the majority of alien species in the galaxy. Neither side really wants to go to war, and to this end, the Imperial Conclave has sent an ambassador to the Planetary Alliance.


The ambassador is now on the last step of the journey, a relatively short journey on the ship, the Nova Fortis.

On the evening of the first night on board, a scream rings through the ship, and you all rush to see the flight attendant lying in a pool of blood. She has time to whisper, "Aliens.... rebels.... on board....", before she dies. You all look around at one another, before rushing off to your cabins for the night to ponder this development on what would otherwise have been an uneventful journey.

It is now NIGHT 1. The Nova Fortis will arrive at its destination AT THE END OF DAY 4

Roles will be sent out imminently. Once you have received yours, please confirm via PM with any night decisions you may have to make.
UPDATE: All role PMs are now away.
Please
try to get your confirms and choices in by Monday afternoon GMT, as I'm going away for five days then, and I'd rather get the game going with one of my IRL friends babysitting it than keep all of you waiting for a week. Thanks.
Last edited by Changling bob on Thu Aug 11, 2005 10:40 pm, edited 4 times in total.
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Post Post #1 (ISO) » Sat Jun 25, 2005 4:53 am

Post by Changling bob »

Rules (as ever, kinda stolen):

Votes will only be counted if bold. Please unvote before changing votes. If you don't it'll still be counted, it just makes my job harder :P

Lynches will occur once a simple majority is reached. When this occurs, any further votes or unvotes won't count, and the person with the majority will be killed. A majority of people voting no lynch will, of course, result in no death.

You may not discuss the game outside the thread unless your role tells you so.

Once you have been killed, you are out of the game. Stop posting damit :P

Don't quote my PMs or edit or delete your own posts.

If you have a night choice to make, please get it in to me promptly. I won't implicitly put a deadline on nights, but try and get choices in within a couple of days.

Similarly, I won't implicitly put a deadline on days. If conversation drops off, the first time everyone gets a prod, after the first time a (semi-)strict deadline goes on. Individuals will be prodded on request.

If you expect not to be able to participate for any considerable length of time, please post in this thread to that effect. Don't leave the game hanging.

Lastly, and most importantly,
have fun!
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Post Post #2 (ISO) » Sat Jun 25, 2005 11:28 am

Post by Changling bob »

Updated player list:

Players alive

Aelyn
Coron
Lubabah
mepmuff
n_lich
Nightfall
Norinel
olio
Tam

Players dead

ogre - Human witch doctor
HezLucky - Imperial covert operative
Wallsy - Imperial covert operative
Last edited by Changling bob on Fri Jul 01, 2005 9:54 am, edited 2 times in total.
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Post Post #3 (ISO) » Fri Jul 01, 2005 9:52 am

Post by Changling bob »

You awake to find your numbers severely depleted. A quick scan of the ship uncovers the following:

Ogre’s corpse is spread out around his room, dismembered and liberally chopped to pieces. A little poking around his remains and his possessions determines that he was a
human witch doctor


In Hezlucky’s room, you find his body sliced to ribbons, as if by massive claws. Nasty. You find enough evidence in his room that leads you to believe he was an
Imperial covert operative


You find Wallsy in a corridor, full of puncture wounds. He appears to have been shot through by dozens of razor sharp needles. In his hand is an
Imperial
weapon, and rummaging through his room later, you believe he is
covert operative
. Oddly, he appears to have been fighting to protect someone, although you aren’t sure who.

It is now DAY 1. The Nova Fortis will arrive at its destination AT THE END OF DAY 4.
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Post Post #4 (ISO) » Fri Jul 01, 2005 10:45 am

Post by mepmuff »

Three deaths and I can't make much of the fluff, besides that it's three different kills as well... This going to be one tough game unless we have some pretty decent good power roles...

random vote: Lubabah[/i]
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Post Post #5 (ISO) » Fri Jul 01, 2005 11:03 am

Post by Coron »

all I can think of is Mafia SK and newbie vig. But they all sound evil kill styles :(
as I understand it we need to make it to the end of day 4 without dying and at this rate... uh.. ouch.
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Post Post #6 (ISO) » Fri Jul 01, 2005 11:21 am

Post by Nightfall »

:shock: 3 kills? *runs and hides*
Random Vote: olio
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Post Post #7 (ISO) » Fri Jul 01, 2005 12:02 pm

Post by Coron »

vote: nightfall

I think that post is scummy.
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Post Post #8 (ISO) » Fri Jul 01, 2005 4:35 pm

Post by Lubabah »

random
vote: Mepmuff


Sharp claws and needles? Looks like something from the Planetary Alliance.

Also, i believe the person that Wallsy was protecting was the "ambassador" stated in post #1.
im bout to grim toll on u
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Post Post #9 (ISO) » Fri Jul 01, 2005 4:45 pm

Post by Tam »

Hmmmmm, well, besides the fact that we only have 4 days, I still can't imagine the vig making a kill on no info at all. That's just silly. But then 3 deaths?

Anyhow,
Vote Lubabah
for being the first person to say something I find really odd.

What made you believe that Wallsy was protecting the ambassador? I got the distinct impression from the wording that he was a bodyguard type role, sacrificing himself for (or just plain protecting) another player.

So it struck me as highly odd that that would be the one thing you come out with, and then be pushing the opposite idea.
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Post Post #10 (ISO) » Fri Jul 01, 2005 9:19 pm

Post by Lubabah »

I was just thinking out loud, because an ambassador would probably need a bodyguard. Just a thought.
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Post Post #11 (ISO) » Sat Jul 02, 2005 12:28 am

Post by olio »

Tam wrote:So it struck me as highly odd that that would be the one thing you come out with, and then be pushing the opposite idea.
Erhm? I don't quite follow, can you please elaborate.
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Post Post #12 (ISO) » Sat Jul 02, 2005 1:15 am

Post by Norinel »

Oh, yay, lots of rampant Day 1 speculation. With regards to the protection, it's clear Wallsy was protecting
someone
, and it certainly could've been the ambassador. I second olio's elaboration request.

random vote: Coron
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Post Post #13 (ISO) » Sat Jul 02, 2005 5:39 am

Post by Tam »

Sorry, the blondeness has taken me again, apparently.

What I meant is, I got the distinct impression that it was a player he was protecting, and it just struck me as odd that Lubabah said the opposite.

Though I admit, it seemed a lot more odd last night...still, my vote is mainly random, I mean, not real serious, but I didn't want to say random because that one thing had struck me as odd.
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Post Post #14 (ISO) » Sat Jul 02, 2005 6:22 am

Post by Nightfall »

Either way we had one "Imperial covert operative" go down fighting.
Maybe he successful in doing his job?
I'm a little worried that "Imperial Weapon" is also bolded.
In Changling bob's post 3, the death discription makes it seem like
Wallsy could have been a covert operative for the Planetary Alliance.
But in an updated post 2, Wallsy is listed as Imperial covert operative.
But then why bold the weapon part?
This could mean absolutely nothing, but I was curious about it.
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Post Post #15 (ISO) » Sat Jul 02, 2005 7:12 am

Post by Lubabah »

Tam wrote:Sorry, the blondeness has taken me again, apparently.

What I meant is, I got the distinct impression that it was a player he was protecting, and it just struck me as odd that Lubabah said the opposite.
We might both be right, because the ambassador might be a player among us.
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Post Post #16 (ISO) » Sat Jul 02, 2005 7:18 am

Post by Lubabah »

Nightfall wrote:I'm a little worried that "Imperial Weapon" is also bolded.
But then why bold the weapon part?
This could mean absolutely nothing, but I was curious about it.
Changling bob wrote:
Imperial
weapon
As i see it, it just looks like the mod was stating that the covert operative was Imperial, although the weapon may come into play later on.
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Post Post #17 (ISO) » Sat Jul 02, 2005 2:28 pm

Post by Nightfall »

When I first read it, I took the fact that it was bolded
to mean something like it wasn't his. For example.
(I'm not suggesting this is in the game but,)
A covert Op from the Planetary Alliance,
that got their hands on a weapon somehow.
I'm not sure really how that would work/come into play though.
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Post Post #18 (ISO) » Sat Jul 02, 2005 6:55 pm

Post by olio »

Tam, why do you think Ambassador isn't a player?

Nightfall, what in your opinion in the 3rd post implies that Wallsy could've been a covert operative for the Planetary Alliance?

I read the bolded parts together which gave me "Imperial Covert Operator", exact wording of Hezlucky's role.
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Post Post #19 (ISO) » Sun Jul 03, 2005 12:08 am

Post by N_lich »

Coron wrote:
vote: nightfall

I think that post is scummy.
Why?
lubabah wrote:As i see it, it just looks like the mod was stating that the covert operative was Imperial, although the weapon may come into play later on.
Agreed.
Olio wrote:Tam, why do you think Ambassador isn't a player?
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Post Post #20 (ISO) » Sun Jul 03, 2005 7:04 am

Post by Nightfall »

Changling bob wrote: In his hand is an
Imperial
weapon, and rummaging through his room later, you believe he is
covert operative
. Oddly, he appears to have been fighting to protect someone, although you aren’t sure who.
@ Olio:
Okay, once again this could mean absolutely nothing, but the way it was phrased led me to think of the possibillity that he wasn't and imperial
covert op. The fact that the type of weapon was bolded made me think
it might be a hint that it wasn't really his. Then it says a little later that
we
believe
he is a imperial covert op. I'm not wanting to push this
and make it seem like I'm trying to prove he was bad or anything, it's
just those few things made me do a little bit of a double take when reading it. I do ussually read too much into things like that though :lol: .
It's probably nothing, seeing as he's also listed as a iperial covert op in
the death list.
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Post Post #21 (ISO) » Sun Jul 03, 2005 8:27 am

Post by Tam »

OK, let me try this again. I'm not phrasing this well. In his death blurb it says 'Oddly, he appears to have been fighting to protect someone, although you aren't sure who."

Now, first off, I guess reading the opening blurb, I assumed that the ambassador was being protected, etc. and didn't think that someone protecting him would really seem odd to us. The way this is phrased just made me think he was a doctor-type role, despite his role name...or maybe it's to point out that he had an extra ability and used it, I dunno, but it really doesn't seem to be the ambassador to me at all. I guess I was assuming it, but really, how odd would it be for an ambassador with such an important mission to be guarded? (Somehow I actually thought I'd read there was a bodyguard in the opening blurb, but I reread it and I guess not.) :oops:

And yeah, I guess when I read the opening blurb I got the impression that the ambassador was an NPC. Rereading it I admit that I assumed that as well, but I still don't see how the way he worded the death scene could mean the ambassador.

Also, I understand what Nightfall is saying. It did seem that way to me, too. Why bold bits unless they
mean
something?
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Post Post #22 (ISO) » Sun Jul 03, 2005 9:12 am

Post by mepmuff »

I've been giving this ambassador as one of the roles thing some thought and don't think that's the case, because that would mean our mission could fail on one lucky shot by the bad guys.
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Post Post #23 (ISO) » Sun Jul 03, 2005 9:26 am

Post by Coron »

Alright I'm going to say there's a chance that someone was trying to shoot me(ambassador) last night and got my body guard who protects me, I woke up and said holy crap I lost both of my masons(one of which would protect me with his life). If we have a doc out there I need protection if not we're all screwed.
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Post Post #24 (ISO) » Sun Jul 03, 2005 9:30 am

Post by mepmuff »

Wow... That's quite a claim there. But perhaps you were right in coming out.
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