I think a game with all survivors will run into some issues. First, whoever you eliminate can no longer win the game at all, so this type of game especially can lead to some hard feelings.
I will note that aside from the survivor issue, the way you phrased wincons, if town is eliminated in f3 the game becomes a stalemate as neither faction can achieve its wincondition.
In post 1350, Gypyx wrote:
Is this just nightless mountanious or was there supposed to be more stuff to the setup?
It's nightless mafia except getting hard bussed goes against wincon so that changes ev to make the game more townsided and also makes the game a bit swingier due to encouraging hardcore powerwolfing
We basically just wanted the numbers checked
In post 1352, DragonEater70 wrote:
I will note that aside from the survivor issue, the way you phrased wincons, if town is eliminated in f3 the game becomes a stalemate as neither faction can achieve its wincondition.
The perils of copy pasting wincon without proofreading, yeah that should be 50% parity for maf to win
Plural | Nameless (They/He) and Alice (She/Her) and C (They/Them) and more
Nightless EV is calculated by (Number of Townies - Number of Mafia)/(Number of Townies + Number of Mafia) so factional EV is about 33% town. Individual scum EV isn't something I'd know how to calculate without doing it iteratively off the top of my head. Town tends to massively outperform EV in practice in Nightless, especially with larger games. Nightless games with 12 people also tend to be a nightmare for replacements. 8:4 nightless has an observed town win rate of 87.5%. Nightless already heavily incentivizes not bussing (every scum lim adds two mislims to the clock).
If you absolutely want to run this setup, I'd suggest running it as a micro at least. 6:3 gives you the same balance point with less investment, 5:3 is probably closer to fair to scum.