[REVIEW] Open Setup Reviews

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #1350 (ISO) » Mon May 06, 2024 9:36 pm

Post by Gypyx »

Is this just nightless mountanious or was there supposed to be more stuff to the setup?
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Post Post #1351 (ISO) » Mon May 06, 2024 9:39 pm

Post by Dunnstral »

I think a game with all survivors will run into some issues. First, whoever you eliminate can no longer win the game at all, so this type of game especially can lead to some hard feelings.
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Post Post #1352 (ISO) » Mon May 06, 2024 9:54 pm

Post by DragonEater70 »

I will note that aside from the survivor issue, the way you phrased wincons, if town is eliminated in f3 the game becomes a stalemate as neither faction can achieve its wincondition.
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Post Post #1353 (ISO) » Mon May 06, 2024 10:16 pm

Post by usesPython »

In post 1350, Gypyx wrote: Is this just nightless mountanious or was there supposed to be more stuff to the setup?
It's nightless mafia except getting hard bussed goes against wincon so that changes ev to make the game more townsided and also makes the game a bit swingier due to encouraging hardcore powerwolfing

We basically just wanted the numbers checked
In post 1352, DragonEater70 wrote: I will note that aside from the survivor issue, the way you phrased wincons, if town is eliminated in f3 the game becomes a stalemate as neither faction can achieve its wincondition.
The perils of copy pasting wincon without proofreading, yeah that should be 50% parity for maf to win
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Post Post #1354 (ISO) » Mon May 06, 2024 11:19 pm

Post by Gypyx »

i mean, getting hard bussed goes against your wincon, but it doesn't go against the busser's wincon, i agree that it could create toxic game patterns
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Post Post #1355 (ISO) » Wed May 08, 2024 1:49 am

Post by Jingle »

In post 1353, usesPython wrote: We basically just wanted the numbers checked
Nightless EV is calculated by (Number of Townies - Number of Mafia)/(Number of Townies + Number of Mafia) so factional EV is about 33% town. Individual scum EV isn't something I'd know how to calculate without doing it iteratively off the top of my head. Town tends to massively outperform EV in practice in Nightless, especially with larger games. Nightless games with 12 people also tend to be a nightmare for replacements. 8:4 nightless has an observed town win rate of 87.5%. Nightless already heavily incentivizes not bussing (every scum lim adds two mislims to the clock).

If you absolutely want to run this setup, I'd suggest running it as a micro at least. 6:3 gives you the same balance point with less investment, 5:3 is probably closer to fair to scum.
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Post Post #1356 (ISO) » Sun Jun 09, 2024 4:46 am

Post by TemporalLich »

possible update to IC Basic?

IC Basic (Treestump variant)
9 players


1 Mafia Role Cop

1 Mafia Goon

1 Town IC

1 Town Mason

5 Vanilla Townies


During signups, you must pick whether you want to be the IC or don't want to be the IC. The Town IC role will be given to a random player who wanted to be the IC, and then the other 8 roles will be randomized among the other players.

The Mason shares a Private Topic with the IC.

The IC becomes a treestump when dead - they may post in the game thread and Mason PT but not vote while dead.
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Post Post #1357 (ISO) » Mon Jun 10, 2024 10:54 am

Post by TemporalLich »

another variant of IC Basic I want feedback on

IC Basic (One Day Treestump variant)
9 players


1 Mafia Role Cop

1 Mafia Goon

1 Town IC

1 Town Mason

1 Town 1-shot Messenger

4 Vanilla Townies


During signups, you must pick whether you want to be the IC or don't want to be the IC. The Town IC role will be given to a random player who wanted to be the IC, and then the other 8 roles will be randomized among the other players.

The Mason shares a Private Topic with the IC.

The IC may post in the game thread and Mason PT the Day after they die, and may post in the Mason PT the Night after they are eliminated.


another potential change to IC Basic signups - players must PM the moderator if they want to be the IC and must not post their decision publically in the queue thread.
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Post Post #1358 (ISO) » Mon Jun 10, 2024 10:57 am

Post by Gypyx »

isn't the 1-shot messenger quite a lot of conftowning power? Don't see how it's necessary
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Post Post #1359 (ISO) » Mon Jun 10, 2024 10:59 am

Post by TemporalLich »

In post 1358, Gypyx wrote: isn't the 1-shot messenger quite a lot of conftowning power? Don't see how it's necessary
actually yeah this is a fully open setup so it's a FN in disguise

just pretend it's another VT
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