Open 319: Jungle Republic - Day 5: Calamity *GAME OVER*
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Ray Montano Goon
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- Location: Chicago
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tyhess Goon
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FightingShadow Townie
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- Joined: June 18, 2011
tyhess wrote:Let's even say its Day 3 (so 4 players are killed), and we have 1 werewolf, 2 mafia, and 4 towns left + the seer...is it really beneficial to off one mafia (and get an innocent town) to off yourself at night? Imo, no...
The Mafia don't possess a night kill in this setup. So it would be hands down the best play for the Seer to claim there. Lynch the last killing antitown player, and get a clear for the rest of the game.
TheFool wrote:The Ray wagon has virtue beyond Thor's evidence.
VOTE: Ray Montano
What virtue does Thor's evidence have, and what virtue does the wagon have beyond it?
Also, everyone should read the setup - the Mafia cannot kill. While they are a threat, the Werewolves are the only ones killing us at night.-
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FightingShadow Townie
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tyhess wrote:Let's even say its Day 3 (so 4 players are killed), and we have 1 werewolf, 2 mafia, and 4 towns left + the seer...is it really beneficial to off one mafia (and get an innocent town) to off yourself at night? Imo, no...
The Mafia don't possess a night kill in this setup. So it would be hands down the best play for the Seer to claim there. Lynch the last killing antitown player, and get a clear for the rest of the game.
TheFool wrote:The Ray wagon has virtue beyond Thor's evidence.
VOTE: Ray Montano
What virtue does Thor's evidence have, and what virtue does the wagon have beyond it?
Also, everyone should read the setup - the Mafia cannot kill. While they are a threat, the Werewolves are the only ones killing us at night.-
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tyhess Goon
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FightingShadow wrote:tyhess wrote:Let's even say its Day 3 (so 4 players are killed), and we have 1 werewolf, 2 mafia, and 4 towns left + the seer...is it really beneficial to off one mafia (and get an innocent town) to off yourself at night? Imo, no...
The Mafia don't possess a night kill in this setup.So it would be hands down the best play for the Seer to claim there. Lynch the last killing antitown player, and get a clear for the rest of the game.
But the wolves do....-
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Ray Montano Goon
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tyhess wrote:I'd wait a bit long, but that's more a preference than anything...I still think it limits how much the seer (as in the only town power roll) helps us.
I think waiting 60-70% is reasonable. Its given an ample amount of time for discussion and leaves room for the town to dissect what the seer has to say and squeeze some last little morsels from the wolf.-
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tyhess Goon
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Ray Montano Goon
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DeityKabuto Mafia Scum
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TheFool Goon
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DeityKabuto Mafia Scum
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CMPunk Townie
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CMPunk Townie
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DeityKabuto Mafia Scum
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FightingShadow Townie
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tyhess wrote:But the wolves do....
Seer only finds wolves. Seer outing the last wolf means an invincible clear.
TheFool wrote:Fluff posting. 15 posts, 0 content.
I can roll with this.
UNVOTE: Sky
VOTE: Ray Montano
DeityKabuto wrote:Eh... more setup speculation, this is my 2nd Jungle Republic game.
Anyways Unvote
Why did you Unvote?-
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DeityKabuto Mafia Scum
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Sky Goon
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DeityKabuto Mafia Scum
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Sky wrote:DeityKabuto wrote:FightingShadow wrote:Why did you Unvote?
For CMPunk's reasoning, a wagon that I had not understood.
Why'd you join?
And why are we discussing what the seer should do? It's a waste of time if you ask me.
I don't recall being apart of the Seer discussion and I don't feel comfortable with all these questions either.-
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Ray Montano Goon
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- Location: Chicago
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Sky Goon
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tyhess Goon
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CMPunk Townie
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- Location: Locked in the basement
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DeityKabuto Mafia Scum
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Ray Montano Goon
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- Posts: 230
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- Location: Chicago
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DeityKabuto Mafia Scum
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