Page 687 of 842

Posted: Thu Sep 25, 2014 10:30 am
by Maestro
In post 17146, EspeciallyTheLies wrote:It leads to the mining dimension that is eternal day and mob-free.

:lol:

Posted: Thu Sep 25, 2014 10:35 am
by EspeciallyTheLies
In post 17150, Maestro wrote:
In post 17146, EspeciallyTheLies wrote:It leads to the mining dimension that is eternal day and mob-free.

:lol:

Rude. You don't even play with us and yet you come here to ridicule people...

Posted: Thu Sep 25, 2014 10:40 am
by Maruchan
what she really meant to say it it leads to the maru/mist safety dimension built just for them.

Posted: Thu Sep 25, 2014 10:45 am
by Maestro
In post 17151, EspeciallyTheLies wrote:
In post 17150, Maestro wrote:
In post 17146, EspeciallyTheLies wrote:It leads to the mining dimension that is eternal day and mob-free.

:lol:

Rude. You don't even play with us and yet you come here to ridicule people...

...I literally didn't say anything...

EDIT: Seriously, ETL. Whatever problems you have with me leaving, keep them to yourself or talk about them with me. Don't blow up anytime I make any kind of comment, because I haven't been ridiculing anybody around here and then I get this? Why would I want to play here if you're going to be like that?

Posted: Thu Sep 25, 2014 8:09 pm
by Mist7676
In post 17152, Maruchan wrote:what she really meant to say it it leads to the maru/mist safety dimension built just for them.

I heard safety dimension?

Posted: Thu Sep 25, 2014 10:04 pm
by fuzzybutternut
In post 17154, Mist7676 wrote:
In post 17152, Maruchan wrote:what she really meant to say it it leads to the maru/mist safety dimension built just for them.

I heard safety dimension?


No mob spawns, always day...yeah. Safety. Lots of lava though :o

Posted: Sat Sep 27, 2014 7:27 am
by Catbug
[14:19] <SP3> * mrcheesete0 fell off a ladder

:lol:

Posted: Sat Sep 27, 2014 4:21 pm
by Catbug
Apparently, Osota has figured out how to game the Thaumcraft research table....
Image

I have never seen anything like this... every single aspect except fames is glowing...

Posted: Sat Sep 27, 2014 6:10 pm
by fuzzybutternut
It's cause you have it next to a bookshelf.

Fames will show up eventually, over time.

Posted: Sat Sep 27, 2014 6:22 pm
by davesaz
Really, putting it next to a bookshelf fills in blanks? There is one aspect which is a catch-22, discovering it normally seems to be impossible because all of the items/blocks/mobs which have the aspect also require later aspects to unlock. I'm thinking it's perhaps flesh related? I ended getting by the block by combining aspects on the left research panel.

Looks like the aspects have no research points, so it will still be necessary to look at stuff with thaunometer to progress the research.

Posted: Sat Sep 27, 2014 7:25 pm
by Oso
Okay. The Community Power system is set up.

It uses Public Tessaract frequency 999 and can realistically provide 15K RF/t (probably closer to 15.5, I went conservative and rounded down after taking out the machine overhead)

I'll post a fully spoilered post with screenies and in-depth specs sometime tomorrow for anyone interested in reading them.

Posted: Sat Sep 27, 2014 8:27 pm
by Maestro
giant fucking turbine with Enderminium blocks or whateveer + reactor the size of my RL house = powah for everybody what mord do they need to know Oso? jesus fucking christ

Posted: Sun Sep 28, 2014 12:32 am
by Osota
In post 17157, Catbug wrote:Apparently, Osota has figured out how to game the Thaumcraft research table....
Image

I have never seen anything like this... every single aspect except fames is glowing...


Ha, I have been busy exploring and finding nodes.

Posted: Sun Sep 28, 2014 2:45 am
by fuzzybutternut
In post 17159, davesaz wrote:Really, putting it next to a bookshelf fills in blanks? There is one aspect which is a catch-22, discovering it normally seems to be impossible because all of the items/blocks/mobs which have the aspect also require later aspects to unlock. I'm thinking it's perhaps flesh related? I ended getting by the block by combining aspects on the left research panel.

Looks like the aspects have no research points, so it will still be necessary to look at stuff with thaunometer to progress the research.


Putting the research table next to a bookshelf will allow the aspects to become silver aspects(I think that's what it's called) meaning they will slowly repopulate themselves over time. There's very little about this in the wikis.

Posted: Sun Sep 28, 2014 2:46 am
by fuzzybutternut
also, any aspect, save for primals, can be found by combining it's component aspects in a research table. I don't think there's any aspect in the game that can't be found through scanning, but I could be wrong about that. It's best to just scan everything you come in contact with, though.

Posted: Sun Sep 28, 2014 3:01 am
by Oso
In post 17161, Maestro wrote:giant fucking turbine with Enderminium blocks or whateveer + reactor the size of my RL house = powah for everybody what mord do they need to know Oso? jesus fucking christ


:lol:

That is the one in my house. The ones at spawn at quite a bit smaller and not quite so imposing (still pretty big though. It seems to be the nature of Turbines to kinda overpower anything they are next to).

Posted: Sun Sep 28, 2014 4:59 am
by Oso
Spoiler: View of Spawn Power
Wide view
--
Image
--
From Left to Right
Big Reactor Turbines, Railcraft High-Pressure Steam Boilers(attached to Turbines), Steam Ovens (cooking logs into charcoal), Cattle Pen (not visible, underneath the Birch slabs there) and finally, Minefactory Reloaded Auto Tree (Spruce) Farm.

Side view of one of the Turbine Assemblies
-
Image
--
Turbine Specs:
5H-5W-9L.
27 Turbine Blades.
13 Enderium Block Coil.
8088 RF/t @1765.5 RPM.
690 mB of Steam consumed per tick.
--
Boiler Specs:
Max sized, Railcraft High Pressure Boiler.
9 Solid Fuel Fireboxes.
36 High Pressure Boilers.
5H-3W-3L total dimensions.
Produces 720 mB of Steam per tick.
Consumes 1 Charcoal approximately every 2.5 seconds.
Fuel is Charcoal fed from the Steam Oven via a Deep Storage Unit - Water provided by 4 Aqueous Accumulators directly under the Boilers.
--
Steam Oven:
Consumes ~30 mB of Steam per tick.
Cycles every 12 seconds and can process 9 logs every cycle (creates 1 Charcoal every 1.33 seconds).

Sewage Treatment Plant
--
Image
--
(Note: Slight chance this is bigger than it needs to be :lol: )
60 Minefactory Reloaded Sewers collecting Sewage from <a shitload of> cows.
10 Minefactory Reloaded Composters processing Sewage into Industrial Fertilizer for the Spruce tree farm.

The Cattle pen is a standard pen, no idea really how many cows are in there but it is likely in the range of 55-65.
Spruce Tree farm is a standard 5x5 Minefactory Reloaded Farm using a Planter, Harvester and Fertilizing Machine.
--
Turbines provide power to all machines before sending it to the Tessaract for general use so this thing is power positive. They (Turbines) produce more fuel (Charcoal) than the Boilers use and they use only ~7% of their total power output to do so. This is a true 'place and forget system'. In addition, the system provides a surplus of: Industrial fertilizer, Logs, Charcoal and Saplings.
--
All item and fluid transport courtesy of Ender IO.

Posted: Sun Sep 28, 2014 7:06 am
by EspeciallyTheLies
modded
SP 3.2 Update

Added two new mods, and fixed recipe conflicts and some ID issues in NEI.

Get the update and more information here

Posted: Sun Sep 28, 2014 7:28 am
by Maruchan
will update tomorrow night. (Y)

Posted: Sun Sep 28, 2014 8:19 am
by EspeciallyTheLies
In post 17167, EspeciallyTheLies wrote:
modded
SP 3.2 Update

Added two new mods, and fixed recipe conflicts and some ID issues in NEI.

Get the update and more information here


I broke things. Fixing it now. Please stand by...


All better!

Posted: Sun Sep 28, 2014 1:13 pm
by Claus
Crash landing - world seven: start >.<

In try six I just got to the city, and forgot to break ONE spawner in the TiC building....... >.<

But I'm getting better in the pack. From zero to stone wall, powered water and candleberries in just over 3 hours.

Maybe I should grind my way to a PCB so I can at least have sync before trying the city again...

Posted: Mon Sep 29, 2014 2:22 am
by fuzzybutternut
In post 17170, Claus wrote:Crash landing - world seven: start >.<

In try six I just got to the city, and forgot to break ONE spawner in the TiC building....... >.<

But I'm getting better in the pack. From zero to stone wall, powered water and candleberries in just over 3 hours.

Maybe I should grind my way to a PCB so I can at least have sync before trying the city again...


My rule was to not go to the city until I had a power source that could recharge my Sync Shells. :P

Posted: Mon Sep 29, 2014 3:46 am
by Claus
The thing is: to build a sync shell, I need a PCB, to need a PCB, I need a large part of the pneumatic craft, and to get pneumatic craft without going to the city takes a lot of grinding.

I might end up doing just that, but I'm not really looking forward to it.

Posted: Mon Sep 29, 2014 4:00 am
by fuzzybutternut
In post 17172, Claus wrote:The thing is: to build a sync shell, I need a PCB, to need a PCB, I need a large part of the pneumatic craft, and to get pneumatic craft without going to the city takes a lot of grinding.

I might end up doing just that, but I'm not really looking forward to it.


You should start off with a shell constructor.

Posted: Mon Sep 29, 2014 2:48 pm
by Claus
You start with one if you chose the "easy way" quest line. The "hard way" does not give you one. (you also start with less bonemeal and no oak saplings)