Mini #1004 - Popularity Mafia (Over)


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Post Post #75 (ISO) » Thu Jul 08, 2010 5:37 am

Post by Friend »

Xite, what popularity level are you?

@Tasky - What did you expect to achieve with your vollkan wagon?
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Post Post #76 (ISO) » Thu Jul 08, 2010 6:16 am

Post by Andrius »

Friend wrote: Xite, what popularity level are you?
I second this, given that it is a massclaim.
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Post Post #77 (ISO) » Thu Jul 08, 2010 7:45 am

Post by Xite91 »

Andrius wrote:
Friend wrote: Xite, what popularity level are you?
I second this, given that it is a massclaim.
I could have sworn I posted these exact words
"It say's I'm the least popular person in the group, doesn't give me a number though"
But, alas I didn't so either my internet decided to fail during a post or some (semi)innocent group of people got it in another game
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Post Post #78 (ISO) » Thu Jul 08, 2010 7:47 am

Post by Friend »

Oh, sorry, didn't catch it. I was looking for numbers.
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Post Post #79 (ISO) » Thu Jul 08, 2010 8:09 am

Post by Xite91 »

No, I ISO'd myself, couldn't find it :)
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Post Post #80 (ISO) » Thu Jul 08, 2010 8:39 am

Post by Andrius »

So I'm either neighborizing Tasky or Xite. Hm.

I'm hoping the people who haven't posted do so, but the replacement player list is pretty awesome too.
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Post Post #81 (ISO) » Thu Jul 08, 2010 8:43 am

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Andrius - Tasky, if he doesn't get lynched, might be a good call. Talk to him in private, see if you can get more info on him.

@MOD: If I successfully neighborize someone, and that person also successfully neighborizes someone, do we get a three-way quicktopic? Or is it two separate two-way QTs?
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Post Post #82 (ISO) » Thu Jul 08, 2010 8:46 am

Post by Xite91 »

Ooh, ooh pick me!
Looks like we're going to lynch Tasky anyways :P
By the way, would quick lynches be good in this game? Considering the nifty neighborizing idea?

hehe three way quicktopic :P
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Post Post #83 (ISO) » Thu Jul 08, 2010 8:49 am

Post by Friend »

No, quicklynches would be bad.

Xite, why does it look like we're going to lynch Tasky? We're only 4 pages in.
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Post Post #84 (ISO) » Thu Jul 08, 2010 8:53 am

Post by Xite91 »

ok, just wondering :)

that was a joke
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Post Post #85 (ISO) » Thu Jul 08, 2010 9:01 am

Post by Friend »

Kay. Sarcasm's hard to read on the internet :D
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Post Post #86 (ISO) » Thu Jul 08, 2010 9:03 am

Post by Xite91 »

well, I actually just noticed a way you can tell
I usually post :P after a joke
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Post Post #87 (ISO) » Thu Jul 08, 2010 9:05 am

Post by Andrius »

Friend wrote: @MOD: If I successfully neighborize someone, and that person also successfully neighborizes someone, do we get a three-way quicktopic? Or is it two separate two-way QTs?
It might work, it would take 2 nights to set it up though.

A = 5.
B = 6.
C = 7.

C cannot do anything here. N1 A and B neighborize C.
A/C and B/C are the 'hoods.
N2 A neighborizes B.
Then you'd have A/C, A/B, B/C.
Whether or not they can be combined into A/B/C is another issue.

I'm against quicklynches, except special circumstances.
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Post Post #88 (ISO) » Thu Jul 08, 2010 9:07 am

Post by Xite91 »

One flaw in your plan, though
The QT is for one night only, isn't it?

I am too, but I figured this might be a special circumstance
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Post Post #89 (ISO) » Thu Jul 08, 2010 9:08 am

Post by LlamaFluff »

Friend wrote:
@MOD: If I successfully neighborize someone, and that person also successfully neighborizes someone, do we get a three-way quicktopic? Or is it two separate two-way QTs?
~In the event this occurs, two seperate quick topics will be created.

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Post Post #90 (ISO) » Thu Jul 08, 2010 9:10 am

Post by Andrius »

No, QTs are for the whole game, if I'm right.
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Post Post #91 (ISO) » Thu Jul 08, 2010 9:14 am

Post by LlamaFluff »

Any created quicktopic will be available for use starting the next passing period (night phase) and lasts through the remainder of the game. They are only able to be used during passing periods. Talking in class will result in a trip to the prinicpal's office.
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Post Post #92 (ISO) » Thu Jul 08, 2010 9:17 am

Post by Andrius »

So any QTs made N1 cannot be used until N2.
Fair enough.
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Post Post #93 (ISO) » Thu Jul 08, 2010 9:26 am

Post by TheLonging »

Friend wrote:Andrius and others: What are the pros and cons of a mass-popularity level claim? I'm fairly new to this whole thing so if this is a dumb idea please tell me :)
I like this idea
Xite91 wrote:Yes, but then there are scum who could say they had a lower popularity level , so less popular townies try to qt with them. Also, scum could then pick and choose whoever is lower than them and more impressionable and there you have it, you got a townie convinced that scum is town because of a qt
I dunno why, but the way you're going about things seems almost like role-fishing...
so FoS Friend
I got a counter-solution

Pretend that everyone you talk to could be scum

Bam wham, thank you mam
vollkan wrote:The only risk I can see in such a mass popularity claim is that scum may have knowledge that they can use to link popularity to power roles. That seems unlikely to me, though, since it seems that the popularity just affects the neighbourising.
Someone could be the lowest link on the popularity meter and yet be able to be a essential PR. I'm pretty sure popularity doesn't affect roles, cause then I'm wondering where scum would fall if this was true.


The most obvious, but highly unlikely, advantage of it possibly catching scum fake-popularity-claiming
Why would scum fakeclaim? We'd lynch them anyways.


The other main advantage I see requires more than just a mass popularity claim. The advantage is that a mass claim will maximise the discussion that occurs. I should note that for these purposes, I think we should require people
What? Explain?
I am generalising here, but it's most likely in scum's interests not to have to talk to townies (risk of being interrogated, slipping up, etc);
Then we'd just check with each other to see who is talking to, and then after a couple days, lynch whoever is sticking with 1 or 2 people
if popularity remains unclaimed, scum can try avoid having to talk to at least one townie by targeting somebody they think is higher than they are. Having everybody's popularity out in the open would remove any excuse for scum not talking to somebody.
Which is why we would MC popularity
In addition to this, I would also say that I think we should implement a policy of requiring people to identify explain their choice of conversation target; it will force people to use the ability for sensible reasons which is both pro-town and anti-scum.
Like this
At this stage, I think that it's probably best that we don't, as a matter of policy, require the conversation itself to be disclosed (eg. a cop might claim to somebody they have an innocent on) - but it might be a good idea in particular cases.
How?
Tasky wrote:Another extremely favorable point is that a cop could investigate a neighbor and if he gets innocent he can talk to that person in private and build an active "townie-cell" (therm borrowed from another forum) which helps protect the cop and get information to the town...
But how often would this have to happen?

of course scum could pretend to be the cop, but that would be a big risk for them and would expose them... so this too is pro-town
now, since having more neighbors is better than having less neighbors, I think a mass popularity claim will exactly achieve that...
I think power-roles and scum are distributed somehow randomly over the popularity scala so I don't think it would help them find the power-roles.
once we have such a thing, I think it would be best that everyone at night talks to the one who is just one step under them in the popularity scala, so that everyone (save nr.1 and nr.12) has 2 neighbors and there is no one who doesn't have a neighbor...
I think it's kind of obvious that scum will not try to fake their popularity, that would just too easily give them away... so I see no reason why this shouldn't work

still I'm going to wait until the majority agrees before I start outing my popularity-index, maybe someone has a good argument against it.

PS: since we technically are still in RVS, VOTE: Friend cause he is scaring that poor cat...
Will respond to more later.
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Post Post #94 (ISO) » Thu Jul 08, 2010 9:30 am

Post by Xite91 »

Oh ok,
Thanks Llama!


@Longing
I already do
Only thing is, not everyone does, that was what I was pointing out
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Post Post #95 (ISO) » Thu Jul 08, 2010 9:35 am

Post by Friend »

Longing, what popularity are you?
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Post Post #96 (ISO) » Thu Jul 08, 2010 9:37 am

Post by vollkan »

Tasky wrote: where exactly did you see an attack in the above?
I didn't attack anyone for IioA, I just pointed out that it is pointless and that we should altogether stop... nothing more, nothing less
nowhere in that post do I say someone is scummy for that
I really hate it when people play the curt "But where did I attack people?" card.

You accused players of IIoA. When the phrase "IIoA" is used, it is always used in the context of an attack. If you didn't mean it that way, you shouldn't have used that particular phrase. It's the same as when player X might make a mistake in expressing their understanding of player Y's views, and then player Y calls it a "misrepresentation", rather than just an "error". In short, it's inflated language.

The reason we have label scumtells like "contradiction", "IIoA", etc. is precisely so that we don't always have to go: "You did X. X is scummy."
Tasky wrote: no... the reason was not about wagoning you... I just picked you because you had most votes... the reason is about wagoning someone... the problem is just that atm there is no wagon-target who I could wagon (since you all despise self-voting)...
I'm calling your bluff. I want a vote to force Tasky to reveal his reason. Obviously, I vote in favour.
Xite wrote: By the way, would quick lynches be good in this game? Considering the nifty neighborizing idea?
+2. Noob scum throwing out a fishing line to see if there is support for an utterly insane idea.
xite wrote: ok, just wondering :D

that was a joke
How was that a joke? It could have been a joke if you'd said: "Wow, neighbouring sounds awesome; let's quicklynch to get to it", but you didn't. You asked a question to everybody, and then claimed it as a joke when the idea was swiftly kicked.

Xite wrote: I am too,
but I figured this might be a special circumstance
+2 Great. Thankyou for admitting you just lied.

Unvote, Vote: Xite
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Post Post #97 (ISO) » Thu Jul 08, 2010 9:41 am

Post by TheLonging »

Friend wrote:Longing, what popularity are you?
9th.

Will go through the whole thread late tonight/tomorrow, expect some content from me.
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Thestatusquo - and that, ladies and gentlemen, was trolling.
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Post Post #98 (ISO) » Thu Jul 08, 2010 9:44 am

Post by Xite91 »

vollkan wrote:
Xite wrote: By the way, would quick lynches be good in this game? Considering the nifty neighborizing idea?
+2. Noob scum throwing out a fishing line to see if there is support for an utterly insane idea.
xite wrote: ok, just wondering :D

that was a joke
How was that a joke? It could have been a joke if you'd said: "Wow, neighbouring sounds awesome; let's quicklynch to get to it", but you didn't. You asked a question to everybody, and then claimed it as a joke when the idea was swiftly kicked.

Xite wrote: I am too,
but I figured this might be a special circumstance
+2 Great. Thankyou for admitting you just lied.

Unvote, Vote: Xite
Uhm, can I just say something real quick?
Youre a dumb

I was saying the we're alsmost surely going to lynch tasky today was a joke
I was saying that it might be better if we each kind of interrogated each one people on our own one at a time, not that it was for sure it'd be good, but a possibility

It was an idea to end day 1 early so that scumhunting might be easier. I wasn't even saying every day, I was saying day 1

I NEVER claimed that the quicklynch thing was a joke
I don't joke about those things
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Post Post #99 (ISO) » Thu Jul 08, 2010 9:50 am

Post by Xite91 »

Xite91 wrote:Ooh, ooh pick me!
Looks like we're going to lynch Tasky anyways :P
By the way, would quick lynches be good in this game? Considering the nifty neighborizing idea?

hehe three way quicktopic :P
Xite91 wrote:well, I actually just noticed a way you can tell
I usually post :P after a joke
Also, it's kind of hard to take that out of context if you're not selectively reading
Unvote

I need to give this game a re-readthrough before I put my vote anywhere
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