Munchkin League Star: GAME OVER! Mykonian wins!

For completed/abandoned Mish Mash Games.
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Munchkin League Star: GAME OVER! Mykonian wins!

Post Post #0 (ISO) » Tue Jul 21, 2009 5:38 pm

Post by MonkeySudo »

House Rules
*Respect the players and the mod, the mod has the final decision on all matters, and has the final say on weather an issue will be put to a vote or not. This is a competetive league match, so there's nothing wrong with being vocal or opinionated on a matter, but don't get TOO personal. Refusal to respect others and the rules may result in replacement.
*You may PM players adjacent to you at any times, or you may pm non-adjacent players if you are state your intentions in thread. You may talk to this person for up to 2 game pages, not including the current page.
*There is a 24 hour window to start your turn, and a 12 hr window for any other plays or responces.
*If an issue is put to vote, 3 out of 4 players must approve.
*Please keep in mind that there are 8 rounds to play plus a championship match, so try and keep things moving as best as possible.
*Points will be awarded as follows: 1st place - 5 points, 2nd place - 3 points, 3rd place - 1 point, 4th place - 0 points

Discard Piles
Top Door Card: None
Top Treasure Card:

*=inactive item

Player 1:
StrangerCoug

Game Level: 1
Combat Level: 6
Tournament Points: 0
Gender: Male
Race: Feline
Class: Space Ranger
Cards in Hand: 3
Cards On Table: None

-
Space Ranger
, Door, Class
By discarding his whole hand(minimum 3 cards), the Space Ranger can force
another player, whose aid would make the difference between losing and
winning, to help him in combat. However, if they win, the Space Ranger
must reward his "deputy" with either all the levels or all the treasure;
the Space Ranger decides which.

-
Feline
, Door, Race
+1 to run away.
Curiosity: If you don't find a monster behind the first door
you open on your turn, you may open one more door immedately --
turn over the next Door card and proceed normally.

-
Dogbot
, Treasure, Item, 700 Credits, +3 Bonus

-
Bubble Helmet
, Treasure, Item, Headgear, 300 Credits, +2 Bonus

Player 2:
Animorpherv1

Game Level: 3
Combat Level: 10
Tournament Points: 1
Gender: Male
Race: Mutant
Class: Bounty Hunter
Cards in Hand: 4
Cards On Table:
-
Bounty Hunter
, Door, Class
New Contract: When a Monster card is on top of the discard stack,
you may discard your entire hand and take it. You may not do this
during combat.
Freelance Work: You draw a face-down Door card as areward after you
help someone else kill a monster.

-
Mutant
, Door, Race
You may discard two cards of the same type(door or treasure) in
order to draw one face-down from that deck. You may do this any
time except during a combat. You may wear two items of Headgear OR
Footgear at the same time, OR carry an extra hands worth of stuff.


-
*Vibrating Gas Grenade
, Treasure, Item, 100 Credits
Play during any combat. +3 to either side. Usable once only.


-Shmaser, Treasure, Item, 2 Hands, 600 Credits,
+3 Bonus Can be combined with other laser
weapons into a single 2 handed weapon.

-Sidekick: Faithful Robot, Door, +4 Bonus
The Robot has no special abilities, but he's
mean in combat.


Player 3:
Mykonian

Game Level: 9
Combat Level: 21
Toournament Points: 0
Gender: Female(Sex Changed)
Race: Psychic
Class: Cyborg
Cards in Hand: 4
Cards On Table:
Psychic
, Door, Class
You get +2 to any combat when you fight alone -- that is, if you
don't ask for another player to help you. You can discard one
card any any time(even during combat) to either:
Read Minds: Look at any other players hand. You may not show it
to the other players.
See the Future: Look at(but do not draw, rearrange, or show to others)
the next three cards in either deck.

Cyborg
, Door, Race, Starts at level 2. A level 1 character
who becomes a Cyborg can never go below Level 2, in the same way
that normal characters can't go below level 1. If killed,
the CYborg may choose instead to lose 2 levels(or go to Level 2)
and stay alive.

Experimental
, Treasure, +3 Bonus
This card must be placed with an Item that gives a level bonus.
That item is now the Experimental (whatever), and gives an extra
+3 in combat. It becomes Complex, if it was not already. This
card goes with the item if it is lost, stolen or discarded.

-
Experimental Exoskeleton
, Treasure, Item, Complex, 1 Hand, Armor, 1200 Credits
+4 Bonus(+7 with Experimental
Requires one hand on the controls at all times...

-
Green Paint
, Treasure, Item, Armor, 100 Credits, +1 Bonus

-
Permanant Wave
, Treasure, Item, Headgear, 400 credits
Give you one extra hand to carry things with.

Bobaser
, Treasure, Item, 2 Hands, 800 Credits, +4 Bonus
Can be combined with other laser weapons into a single 2-handed weapon

Player 4:
Diginova

Game Level:4
Combat Level: 9
Tournament Points: 5
Gender: Male
Race: Mutant
Class: None
Cards in Hand: 4
Cards On Table: None

-
Antimatter
, Trap!, Of the items you have in play, the one
that gives you the highest bonus now carries a PENALTY
equal to its former bonus. Turn it upside down. You
can discard it at any time, but this costs you 2 Levels.
Nothing else will reduce or remove the penalty, and there
is no other way to get rid of the item.

-
Mutant
, Door, Race
You may discard two cards of the same type(door or treasure) in
order to draw one face-down from that deck. You may do this any
time except during a combat. You may wear two items of Headgear OR
Footgear at the same time, OR carry an extra hands worth of stuff.

-
Sidekick: Loud Hairy Alien
, Door, No Bonus
The aline is no good in a fight, but he can carry 4 hands worth
of items for you, and any item level for you to use counts for you!
***= Carried by alien

***
Bobaser
, Treasure, Item, 2 Hands, 800 Credits, +4 Bonus
Can be combined with other laser weapons into a single 2-handed weapon

-
Laser
, Treasure, Item, 1 Hand, 400 Credits, +2 Bonus
Can be combined with other laser weapons into a single 2 handed
weapon.
into my massive cursed +0 Laser of Doom

-
*Nova Flash Grenade
, Treasure, Item, 100 Credits
Play during any combat. +3 to either side. Usable once only.

-
*Vibrosword
, Treasure, Item, 1 Hand, 600 Credits, +3 Bonus
Not usable by Trader.

-
Shmaser
, Treasure, Item, 2 Hands, 600 Credits,
+3 Bonus Can be combined with other laser
weapons into a single 2 handed weapon.

-
Goawayser
, Treasure, Item, 2 Hands, 800 Credits, -4 Bonus
Can be combined with other laser weapons into a single 2 handed
weapon.


-
Denebian Rum
, Treasure, Item, 100 Credits
Play during any combat. +3 to either side. Usable
once only.

-
*Suspended Animation
, Treasure, Play this card when you are in
combat. Remove a single monster from the combat and put it in
your hand. If Wandering Monster or any enhancing cards were played
on it, return them to their owners. Discard after use.
Last edited by MonkeySudo on Fri Sep 11, 2009 11:38 am, edited 107 times in total.
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Post Post #1 (ISO) » Tue Jul 21, 2009 5:53 pm

Post by chenhsi »

I am not here?
I lost the game.
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Post Post #2 (ISO) » Tue Jul 21, 2009 6:01 pm

Post by MonkeySudo »

You're right, fixed!
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Post Post #3 (ISO) » Tue Jul 21, 2009 6:41 pm

Post by MonkeySudo »

All players have 24 hours too either pass or play cards from their opening hand.
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Post Post #4 (ISO) » Tue Jul 21, 2009 6:48 pm

Post by StrangerCoug »

-Bubble Helmet, Treasure, Item, Headgear, 300 Credits, +2 Bonus


Equipped.
STRANGERCOUG: Stranger Than You!

Current avatar by PurryFurry of FurAffinity.

What Were You Thinking XV! is in progress.
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Post Post #5 (ISO) » Wed Jul 22, 2009 2:00 am

Post by Juls »

Become:
Psychic, Door, Class
You get +2 to any combat when you fight alone -- that is, if you
don't ask for another player to help you. You can discard one
card any any time(even during combat) to either:
Read Minds: Look at any other players hand. You may not show it
to the other players.
See the Future: Look at(but do not draw, rearrange, or show to others)
the next three cards in either deck.

Become:
Cyborg, Door, Race, Starts at level 2. A level 1 character
who becomes a Cyborg can never go below Level 2, in the same way
that normal characters can't go below level 1. If killed,
the CYborg may choose instead to lose 2 levels(or go to Level 2)
and stay alive.

Play:
In Space, No One Can Hear You Cheat, Treasure, Go Up A Level

Equip:
Bobaser, Treasure, Item, 2 Hands, 800 Credits, +4 Bonus
Can be combined with other laser weapons into a single 2-handed weapon


I believe this makes me a level 3 with +4 bonus = 7 combat level correct? (Go to level 2 for the class card and then go up a level for the other card)
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Post Post #6 (ISO) » Wed Jul 22, 2009 2:03 am

Post by xelada »

-Technobabble, Treasure, Go Up A Level

to level me up
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Post Post #7 (ISO) » Wed Jul 22, 2009 2:04 am

Post by SensFan »

-Goawayser, Treasure, Item, 2 Hands, 800 Credits, +4 Bonus
Can be combined with other laser weapons into a single 2 handed
weapon.

-Denebian Rum, Treasure, Item, 100 Credits
Play during any combat. +3 to either side. Usable
once only.
(11:04:10 PM) senspizzaline: That's actually my bold prediction for the year
(11:04:19 PM) senspizzaline: Miami finishes 2nd in the AFCE.
(11:05:35 PM) jhawk01b: my bold prediction for the year is that whoever wins the NFC West will have a winning record
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Post Post #8 (ISO) » Wed Jul 22, 2009 2:11 am

Post by MonkeySudo »

StrangerCoug opens a door:
-Bug, Door, Race
Bugs are highly adaptable, and master scavengers. Whenever a Race
or Class card is discarded, you may discard any two cards and
grab the discard.

SC may play the card or put it in his hand, then look for trouble or loot the room.
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Post Post #9 (ISO) » Wed Jul 22, 2009 7:32 am

Post by StrangerCoug »

Play and loot the room.
STRANGERCOUG: Stranger Than You!

Current avatar by PurryFurry of FurAffinity.

What Were You Thinking XV! is in progress.
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Post Post #10 (ISO) » Wed Jul 22, 2009 10:23 am

Post by MonkeySudo »

Xelada opens a door:

-The Claw, Door, Monster, Level 17, 2 Levels, 4 Treasure
It is a very very Big claw, +3 against Bugs. -1 to flee, no
matter who you are.
Bad Stuff: You are dead. Half of you is dead over here,
half of you is dead over there. Dead, dead, dead.

It is 17 to 2 for The Claw, Xelada may fight and try to make up levels, ask for help, or run(at -1 to run away)
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Post Post #11 (ISO) » Wed Jul 22, 2009 6:28 pm

Post by xelada »

-.- I do believe I have officially been *word, for legal reasons, has been removed*

as I have no chance of winning otherwise..

RUN
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Post Post #12 (ISO) » Wed Jul 22, 2009 8:29 pm

Post by MonkeySudo »

you need a 6 and only a 6

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #13 (ISO) » Wed Jul 22, 2009 8:32 pm

Post by MonkeySudo »

Close but no cigar. Juls picks first from Xelada, SensFan and StrangerCoug roll off to see who pics second...

SensFan
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


StrangerCoug
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Xelada's hand
-Computer Virus, Door, Monster, Level 2, 1 Treasure
+4 vs. Gadgetteers or Bounty Hunters. Yes, these add.
Bad Stuff: Discards all Complex items you have in play.

-Face Hugger, Door, Monster, Level 2, 1 Treasure
-4 against Mutants(it can't find the face)
Bad Stuff: Hold your breath, turn blue, lose 2 levels.

-Paralysis Wand, Treasure, Item, 1 Hand, 500 Credits, +3 Bonus
Usable by Trader Only

On Table:
None
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Post Post #14 (ISO) » Wed Jul 22, 2009 8:33 pm

Post by MonkeySudo »

So Juls picks first, because she is highest level, then SensFan and then StrangerCoug.
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Post Post #15 (ISO) » Thu Jul 23, 2009 1:04 am

Post by Juls »

Take:
-Paralysis Wand, Treasure, Item, 1 Hand, 500 Credits, +3 Bonus
Usable by Trader Only
-------------------------------------
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Post Post #16 (ISO) » Thu Jul 23, 2009 3:11 am

Post by SensFan »

-Computer Virus, Door, Monster, Level 2, 1 Treasure
+4 vs. Gadgetteers or Bounty Hunters. Yes, these add.
Bad Stuff: Discards all Complex items you have in play.
(11:04:10 PM) senspizzaline: That's actually my bold prediction for the year
(11:04:19 PM) senspizzaline: Miami finishes 2nd in the AFCE.
(11:05:35 PM) jhawk01b: my bold prediction for the year is that whoever wins the NFC West will have a winning record
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Post Post #17 (ISO) » Thu Jul 23, 2009 3:14 am

Post by SensFan »

I could be wrong, but the way I've always played it, the body is looted lowest-to-highest. Not highest-to-lowest.
(11:04:10 PM) senspizzaline: That's actually my bold prediction for the year
(11:04:19 PM) senspizzaline: Miami finishes 2nd in the AFCE.
(11:05:35 PM) jhawk01b: my bold prediction for the year is that whoever wins the NFC West will have a winning record
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Post Post #18 (ISO) » Thu Jul 23, 2009 3:43 am

Post by MonkeySudo »

Juls opens a door:

-Chromosome Switch, Trap!, If you are male, become female, and vice
versa. -5 to your next combat due to distraction. After that,
there is no further penalty, but the change is permanant.

so Juls is male, and he may look for trouble or loot the room...
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Post Post #19 (ISO) » Thu Jul 23, 2009 8:19 am

Post by Juls »

Loot the room
-------------------------------------
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Post Post #20 (ISO) » Thu Jul 23, 2009 2:12 pm

Post by MonkeySudo »

SensFan opens a door:

-Killer Penguins, Door, Monster, Level 5, 2 Treasures
-2 against Felines. They smell like fish.
Bad Stuff: Nooo! The pecking...the pecking...lose a level.

it is 5 to 5, with the penguins winning the tie.

Sens may fight and make up levels, ask for help, or try to run away....
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Post Post #21 (ISO) » Fri Jul 24, 2009 1:29 am

Post by SensFan »

I'll take anyone's assistance for a treasure.
(11:04:10 PM) senspizzaline: That's actually my bold prediction for the year
(11:04:19 PM) senspizzaline: Miami finishes 2nd in the AFCE.
(11:05:35 PM) jhawk01b: my bold prediction for the year is that whoever wins the NFC West will have a winning record
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Post Post #22 (ISO) » Fri Jul 24, 2009 7:47 am

Post by MonkeySudo »

You have about 8 hours...
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Post Post #23 (ISO) » Fri Jul 24, 2009 3:50 pm

Post by SensFan »

-Denebian Rum, Treasure, Item, 100 Credits
Play during any combat. +3 to either side. Usable
once only.

I'll use it to win.
(11:04:10 PM) senspizzaline: That's actually my bold prediction for the year
(11:04:19 PM) senspizzaline: Miami finishes 2nd in the AFCE.
(11:05:35 PM) jhawk01b: my bold prediction for the year is that whoever wins the NFC West will have a winning record
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Post Post #24 (ISO) » Sat Jul 25, 2009 9:59 am

Post by MonkeySudo »

Okay, it's been 12 hrs, so you win...you get a level and 2 treasures...

Xelada gets a new opening hand and opens a door:

-Sidekick: Blinky, Door, +3 Bonus
If you change sex, Blinky will become very confused, and will switch
his allegiance to another player. Each player who can legally
add a Sidekick rolls one die to see who gets him; high roll wins,
and ties(only) roll again.

Xelada may play Blinky or put him in his hand, then look for trouble or loot the room.

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