*Respect the players and the mod, the mod has the final decision on all matters, and has the final say on weather an issue will be put to a vote or not. This is a competetive league match, so there's nothing wrong with being vocal or opinionated on a matter, but don't get TOO personal. Refusal to respect others and the rules may result in replacement.
*You may PM players adjacent to you at any times, or you may pm non-adjacent players if you are state your intentions in thread. You may talk to this person for up to 2 game pages, not including the current page.
*There is a 24 hour window to start your turn, and a 12 hr window for any other plays or responces.
*If an issue is put to vote, 3 out of 4 players must approve.
*Please keep in mind that there are 8 rounds to play plus a championship match, so try and keep things moving as best as possible.
*Points will be awarded as follows: 1st place - 5 points, 2nd place - 3 points, 3rd place - 1 point, 4th place - 0 points
Discard Piles
Top Door Card: None
Top Treasure Card:
*=inactive item
Player 1:
Game Level: 1
Combat Level: 6
Tournament Points: 0
Gender: Male
Race: Feline
Class: Space Ranger
Cards in Hand: 3
Cards On Table: None
-
By discarding his whole hand(minimum 3 cards), the Space Ranger can force
another player, whose aid would make the difference between losing and
winning, to help him in combat. However, if they win, the Space Ranger
must reward his "deputy" with either all the levels or all the treasure;
the Space Ranger decides which.
-
+1 to run away.
Curiosity: If you don't find a monster behind the first door
you open on your turn, you may open one more door immedately --
turn over the next Door card and proceed normally.
-
-
Player 2:
Game Level: 3
Combat Level: 10
Tournament Points: 1
Gender: Male
Race: Mutant
Class: Bounty Hunter
Cards in Hand: 4
Cards On Table:
-
New Contract: When a Monster card is on top of the discard stack,
you may discard your entire hand and take it. You may not do this
during combat.
Freelance Work: You draw a face-down Door card as areward after you
help someone else kill a monster.
-
You may discard two cards of the same type(door or treasure) in
order to draw one face-down from that deck. You may do this any
time except during a combat. You may wear two items of Headgear OR
Footgear at the same time, OR carry an extra hands worth of stuff.
-
Play during any combat. +3 to either side. Usable once only.
-Shmaser, Treasure, Item, 2 Hands, 600 Credits,
+3 Bonus Can be combined with other laser
weapons into a single 2 handed weapon.
-Sidekick: Faithful Robot, Door, +4 Bonus
The Robot has no special abilities, but he's
mean in combat.
Player 3:
Game Level: 9
Combat Level: 21
Toournament Points: 0
Gender: Female(Sex Changed)
Race: Psychic
Class: Cyborg
Cards in Hand: 4
Cards On Table:
You get +2 to any combat when you fight alone -- that is, if you
don't ask for another player to help you. You can discard one
card any any time(even during combat) to either:
Read Minds: Look at any other players hand. You may not show it
to the other players.
See the Future: Look at(but do not draw, rearrange, or show to others)
the next three cards in either deck.
who becomes a Cyborg can never go below Level 2, in the same way
that normal characters can't go below level 1. If killed,
the CYborg may choose instead to lose 2 levels(or go to Level 2)
and stay alive.
This card must be placed with an Item that gives a level bonus.
That item is now the Experimental (whatever), and gives an extra
+3 in combat. It becomes Complex, if it was not already. This
card goes with the item if it is lost, stolen or discarded.
-
+4 Bonus(+7 with Experimental
Requires one hand on the controls at all times...
-
-
Give you one extra hand to carry things with.
Can be combined with other laser weapons into a single 2-handed weapon
Player 4:
Game Level:4
Combat Level: 9
Tournament Points: 5
Gender: Male
Race: Mutant
Class: None
Cards in Hand: 4
Cards On Table: None
-
that gives you the highest bonus now carries a PENALTY
equal to its former bonus. Turn it upside down. You
can discard it at any time, but this costs you 2 Levels.
Nothing else will reduce or remove the penalty, and there
is no other way to get rid of the item.
-
You may discard two cards of the same type(door or treasure) in
order to draw one face-down from that deck. You may do this any
time except during a combat. You may wear two items of Headgear OR
Footgear at the same time, OR carry an extra hands worth of stuff.
-
The aline is no good in a fight, but he can carry 4 hands worth
of items for you, and any item level for you to use counts for you!
***= Carried by alien
***
Can be combined with other laser weapons into a single 2-handed weapon
-
Can be combined with other laser weapons into a single 2 handed
weapon.
into my massive cursed +0 Laser of Doom
-
Play during any combat. +3 to either side. Usable once only.
-
Not usable by Trader.
-
+3 Bonus Can be combined with other laser
weapons into a single 2 handed weapon.
-
Can be combined with other laser weapons into a single 2 handed
weapon.
-
Play during any combat. +3 to either side. Usable
once only.
-
combat. Remove a single monster from the combat and put it in
your hand. If Wandering Monster or any enhancing cards were played
on it, return them to their owners. Discard after use.