My reviewers didn't see a problem in that.iamausername wrote:Telling us the game is semi-open and then putting in hidden twists seems kind of bastardy to me.Tarballs wrote:There was a twist in this game: All mafia members only had 2 bullets at start of the game, and the only way for them to get more bullets was by having a Bulletsmith send some for them.
The reason why I came up with that twist was the Bulletsmith role, as I needed to have a plan in case he gives bullets to the mafia. The other choice was just to have them gain additional night kill(s), but that could've made the game too swingy.
In the original setup the Godfather also had an immunity to Gunsmith investigations, and there was a Hitman in place of the Ninja.
I think Artem played his role as a Self-Watcher in the best way possible. Xtoxm's early claim worked out quite fine as well. I should've had a Watcher and a Tracker as possible mafia roles so that there would've been a bit more suspicion on those two.
Deadline and activity rules seem to be quite good, but rule 13 will definitely be changed for my next game.
If Sotty7 and Pablo Molinero have nothing against it, I could post the Mafia QuickTopic link.