Mini Theme 2312| Blood on the Clocktower: Sects & Violets | Village are Doomed!

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Post Post #75 (ISO) » Fri Sep 15, 2023 9:16 am

Post by Infinity 324 »

oh so the pit hag minion still dies but keeps the ability? wild

if the vortox results are random (which is what i thought you were saying) then you still just get to disable town investigatives which is useful
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Post Post #76 (ISO) » Fri Sep 15, 2023 9:20 am

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i feel like we should start talking about reads and stuff
In post 23, Vanderscamp wrote:
In post 18, AniX wrote: Oh, wait, there is only one minion in the game. I don't know why I keep thinking there is 2. Nothing I said is WRONG but certainly "Minions know all other Minions" is...superfluous.
I'll buy this as a genuine dumbtell
i maybe disagree but i think it's towny to point this out
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Post Post #77 (ISO) » Fri Sep 15, 2023 9:20 am

Post by AniX »

In post 75, Infinity 324 wrote: oh so the pit hag minion still dies but keeps the ability? wild

if the vortox results are random (which is what i thought you were saying) then you still just get to disable town investigatives which is useful
Only investigatives whose ability can have more than one result. But sometimes like the Flowergirl/Town Crier/Seamstress would only be disabled until they figure out there is a Vortox, because they get binary results and the results under a Vortox are always wrong. So once they know there is a Vortox, they know the correct answer is the inverse of whatever answer they've been getting (ie. once a seamstress learns there is a vortox, they can go back and see that every result they got where two players DIDN'T share an alignment is now confirmed as those players actually sharing an alignment, since the only false answer to "yes, they share an alignment" is "no, they don't share an alignment.")
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Post Post #78 (ISO) » Fri Sep 15, 2023 9:23 am

Post by HighPrincessErinys »

In post 76, Infinity 324 wrote: i feel like we should start talking about reads and stuff
Amazing idea but there's not alot to work with in the midst of folks just getting a grasp on the roles and mechanics unfortunately.
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Post Post #79 (ISO) » Fri Sep 15, 2023 9:24 am

Post by Infinity 324 »

got it

pedit: i disagree!
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Post Post #80 (ISO) » Fri Sep 15, 2023 9:25 am

Post by HighPrincessErinys »

This one would genuinely love to be corrected if you think there's stuff to be found in the mechtalk
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Post Post #81 (ISO) » Fri Sep 15, 2023 9:26 am

Post by Infinity 324 »

VOTE: anix

people tend to be under the illusion that the threat of elimination generates reads but in basically every game many reads are generated when there is no threat of elimination
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Post Post #82 (ISO) » Fri Sep 15, 2023 9:26 am

Post by Infinity 324 »

In post 80, HighPrincessErinys wrote: This one would genuinely love to be corrected if you think there's stuff to be found in the mechtalk
i already gave 2 reads!
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Post Post #83 (ISO) » Fri Sep 15, 2023 9:30 am

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I also townslipped in do you think that was fake
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Post Post #84 (ISO) » Fri Sep 15, 2023 9:32 am

Post by atsi »

Pointless night wagon? Count me in!

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Post Post #85 (ISO) » Fri Sep 15, 2023 9:33 am

Post by atsi »

In post 83, Infinity 324 wrote: I also townslipped in do you think that was fake
Seems like a not very difficult thing to fake as scum, so I say NAI
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Post Post #86 (ISO) » Fri Sep 15, 2023 10:16 am

Post by PiggyGal15 »

In post 77, AniX wrote:
In post 75, Infinity 324 wrote: oh so the pit hag minion still dies but keeps the ability? wild

if the vortox results are random (which is what i thought you were saying) then you still just get to disable town investigatives which is useful
Only investigatives whose ability can have more than one result. But sometimes like the Flowergirl/Town Crier/Seamstress would only be disabled until they figure out there is a Vortox, because they get binary results and the results under a Vortox are always wrong. So once they know there is a Vortox, they know the correct answer is the inverse of whatever answer they've been getting (ie. once a seamstress learns there is a vortox, they can go back and see that every result they got where two players DIDN'T share an alignment is now confirmed as those players actually sharing an alignment, since the only false answer to "yes, they share an alignment" is "no, they don't share an alignment.")
Wait, weren't you just saying that it would be random results? Or were you only talking about poison/drunk mechanic?
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Post Post #87 (ISO) » Fri Sep 15, 2023 10:27 am

Post by AniX »

I probably I misspoke at some point, I wasn't expecting to educate the entire town on the game lol so let me try to clarify:

Vorton Info: MUST be false. Mod may choose any method to falsify the information if it has multiple options, but it cannot be true and in a binary option (Yes/no) it MUST be the wrong one.
Poison/Drunk: MAY be false. Mod will typically interpret the game in such a way to determine what would be most detrimental to the player, which could be correct information or could be false information.

There is no true randomness in this game in so much as there is never a moment the mod MUST randomize information given out.
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Post Post #88 (ISO) » Fri Sep 15, 2023 10:28 am

Post by Hu Tao »

So do we just talk during the night until we can vote at day?
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Post Post #89 (ISO) » Fri Sep 15, 2023 10:31 am

Post by AniX »

Talking is actually most of the day too, even more so than Mafia, because while there are more votes, people will likely be more cautious in nomming because you only get to do it once a day.
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Post Post #90 (ISO) » Fri Sep 15, 2023 10:59 am

Post by Infinity 324 »

In post 11, Random Nurse wrote: What does it mean by the Demon learns 3 Townsfolk which are not in the game?
In post 12, Random Nurse wrote: Interesting: no flips upon death.

Also, do the Minion and the Demon know each other?
this leans town imo

scum you better start faking townslips
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Post Post #91 (ISO) » Fri Sep 15, 2023 3:53 pm

Post by Vanderscamp »

In post 56, Infinity 324 wrote:
In post 2, Enchant wrote:If you kill Minion this way, they keep ability and one of closest Townsfolk to them in playerlist will be Poisoned.
this seems like not something scum would want to do yeah?
Let's let them decide
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Post Post #92 (ISO) » Fri Sep 15, 2023 3:54 pm

Post by Vanderscamp »

In post 57, atsi wrote:
In post 54, Infinity 324 wrote:
In post 2, Enchant wrote: If Demon created this way, deaths this night are arbitrary.
??
Arbitrary meaning the mod just decides who dies that night.
In post 55, Infinity 324 wrote: i assume this means the investigatives would get random results?
Not random, just false. So if you know there's a a Vortox in play you know that your info must not be true.
Also, mod can decide any number of players to die in a night of arbitrary deaths.
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Post Post #93 (ISO) » Fri Sep 15, 2023 3:56 pm

Post by Vanderscamp »

In post 68, Infinity 324 wrote: i was thinking they could turn someone into vortox, but giving town a vig seems bad, evil twin could make sense though? idk how that would work

pedit: ? do they normally have multiple votes
Please stop answering infinity's questions about optimal demon strategy
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Post Post #94 (ISO) » Fri Sep 15, 2023 3:59 pm

Post by Vanderscamp »

In post 86, PiggyGal15 wrote:
In post 77, AniX wrote:
In post 75, Infinity 324 wrote: oh so the pit hag minion still dies but keeps the ability? wild

if the vortox results are random (which is what i thought you were saying) then you still just get to disable town investigatives which is useful
Only investigatives whose ability can have more than one result. But sometimes like the Flowergirl/Town Crier/Seamstress would only be disabled until they figure out there is a Vortox, because they get binary results and the results under a Vortox are always wrong. So once they know there is a Vortox, they know the correct answer is the inverse of whatever answer they've been getting (ie. once a seamstress learns there is a vortox, they can go back and see that every result they got where two players DIDN'T share an alignment is now confirmed as those players actually sharing an alignment, since the only false answer to "yes, they share an alignment" is "no, they don't share an alignment.")
Wait, weren't you just saying that it would be random results? Or were you only talking about poison/drunk mechanic?
None of the results are random in the sense that they're randomly generated, but poison/drunk info can be whatever the mod chooses, and vortox info can be whatever the mod chooses as long as it's false.
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Post Post #95 (ISO) » Fri Sep 15, 2023 4:55 pm

Post by Random Nurse »

In post 90, Infinity 324 wrote:
In post 11, Random Nurse wrote: What does it mean by the Demon learns 3 Townsfolk which are not in the game?
In post 12, Random Nurse wrote: Interesting: no flips upon death.

Also, do the Minion and the Demon know each other?
this leans town imo

scum you better start faking townslips

What do you mean?
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Post Post #96 (ISO) » Sat Sep 16, 2023 2:56 am

Post by Infinity 324 »

In post 95, Random Nurse wrote:
In post 90, Infinity 324 wrote:
In post 11, Random Nurse wrote: What does it mean by the Demon learns 3 Townsfolk which are not in the game?
In post 12, Random Nurse wrote: Interesting: no flips upon death.

Also, do the Minion and the Demon know each other?
this leans town imo

scum you better start faking townslips

What do you mean?
i think you probably genuinely didn't know those 2 things that scum would know, making you town. given that multiple people have townslipped, I joked that the scum should probably fake a townslip so they can look town too.

Vander, I get it, but also I'm pretty lost about the mech and my questions have gotten me to understand a lot more about how the game works, idk how much the scum benefit from it
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Post Post #97 (ISO) » Sat Sep 16, 2023 4:28 am

Post by Enchant »

brp
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Post Post #98 (ISO) » Sat Sep 16, 2023 4:28 am

Post by Enchant »

aaaaaaa
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Post Post #99 (ISO) » Sat Sep 16, 2023 4:28 am

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reeeeeeeeeeee
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