Tech Victory isn't cool, and pulling a mass tech victory would make this game nothing more than pick off the sitting ducks. Also, even if we, as a whole, decide against it. I still suspect some will go for it.
Mini 907: Tech Tree Mafia (End Game)
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Chaco Mafia Scum
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Juls Jack of All Trades
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malthusis Mafia Scum
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The start of this post is utter rubbish! This post makes me have a good reason to suspect him as scum . If you guys have looked at the tech tree, you 'll notice a very strong ability at the end of it (level 4):Recruit. This a HUGE killer in the end game, and the two requirements for it are Vengence and Masonify. If we followed zoraster's plans even part way, this would give scum the perfect cover as they could easily get masonizer and recruit (Hell, if I was scum, why would I kill someone when I can just put them in my faction?) My starting vote is definitly goingzoraster wrote:
I thought about this, but realized that scum can kill one every night other than night 1, so it'd turn out to be, if a normal 9v3 (obviously that's a huge assumption):UncertainKitten wrote:Vote Tarhalindur
Obv scum.
So, at first I was gonna be like "Hey, everyone, instead of lynching and killing, let's all go for a Technology Victory", but then Tar told me that'd be a terrible idea. So, that said, any ideas for gamebreakery given the new settings?
If not, I'm obviously going for a vig .
After Night.. Town's Choice.. Mafia's Choice
0 Boost - BP
1 9v3 Grant Bonus - Vengeful
2 8v3 Masonify - Vengeance
3 7v3 Tech Victory - Vigilante
4 6v3 Timer 1 - Kill Townie
5 2v3 Timer 2 - Mafia wins
The only problem is that Mafia may go for vig as well, get an extra kill. Or a townie who gets vengeful might shoot and kill someone else. Also, anyone who goes for the tech victory might die and because town isn't really going for a win other than tech victory, anyone killed loses. Tech victory is anti-town, so let's not go down that road.
The thing we most have to look out for as town is getting vote screwed. Double vote and rig election could be really powerful for scum as it may end a lynch very unexpectedly. As a result, we have to be careful at any mylo/lylo situation.
Bulletproof will be a handy tool to have for pretty much all town. I think it might be a good idea to have everyone grab that either tonight, last night or perhaps night 2. It "wastes" a night of inventing/actions, but it also neutralizes several scum kills (scum then has to kill someone twice to take them out). Other than BP, I think diversifying will be good. But what do you guys think? Should everyone get BP tonight if they haven't already?Vote zoraster-
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zoraster He/HimDisorganized CrimeHe/Him
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Netopalis Mafia Scum
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Chaco, my point isn't to go for tech victory, my point is to nullify the Mafia's kill. If everyone is unnightkillable, we can still lynch.My posts are best read in the calm, reassuring voice of Morgan Freeman. I don't sound anything like him, but they sound best that way.
Temporarily retiring following the end of my current obligations.-
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Pomegranate Mafia Scum
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Well, since Tar clarified that if everyone went for Tech Win it wouldn't work, and I doubt everyone would have gone for it anyway.
Betting BP is good for everyone, but if Mafia have Boost it might not help any.Show"You're a silly Pom. Silly silly girl." -Fate
"I didn't want to use you Pom... I never killed you. I didn't endgame you it was my evil buddies!
Sowwy >_<" -scumFate.
"Pom was on my "I will not kill, and I shall seek vengeance upon the death of them" list." -CSL-
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MafiaSSK Jack of All Trades
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Netopalis Mafia Scum
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UncertainKitten Maid In Japan
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Nyeh, actually, SSK can be very helpful when you don't attack him on the outset for effectively no reason. Give the kid a break. After his performance in TRADTiMM I've learned not to underestimate him.
You know,since he was the ONLY TOWNIE TO CATCH SCUM in that game.
Oh, dear, I really must stop doing that when I'm obviously not Beatrice ."Never have I seen anybody glorify their own lynch."
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Internet Mafiais probably never going to happen. You all probably knew that.-
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zoraster He/HimDisorganized CrimeHe/Him
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If they spent an invent on boost, then use boost (an active ability) while we merely get bulletproof (a passive ability that is automatically used) then we come out ahead by a turn because they're forced to use a low level ability rather than invent that turn and any future turns they want a kill to go through.Pomegranate wrote:Well, since Tar clarified that if everyone went for Tech Win it wouldn't work, and I doubt everyone would have gone for it anyway.
Betting BP is good for everyone, but if Mafia have Boost it might not help any..-
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zoraster He/HimDisorganized CrimeHe/Him
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Pomegranate Mafia Scum
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I didn't see it like that. Good thinking.zoraster wrote:
If they spent an invent on boost, then use boost (an active ability) while we merely get bulletproof (a passive ability that is automatically used) then we come out ahead by a turn because they're forced to use a low level ability rather than invent that turn and any future turns they want a kill to go through.Pomegranate wrote:Well, since Tar clarified that if everyone went for Tech Win it wouldn't work, and I doubt everyone would have gone for it anyway.
Betting BP is good for everyone, but if Mafia have Boost it might not help any.Show"You're a silly Pom. Silly silly girl." -Fate
"I didn't want to use you Pom... I never killed you. I didn't endgame you it was my evil buddies!
Sowwy >_<" -scumFate.
"Pom was on my "I will not kill, and I shall seek vengeance upon the death of them" list." -CSL-
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Sajin Mafia Scum
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The bulletproof skill made a ton of sense to me too. Interrupting kills and getting extra lynches makes a ton of sense to me.
Everyone should note that the ability does not go into effect until the next morning, you cannot invent bulletproof and be protected the same day.
Although I did note the tier 2 ability that makes abilities unblockable. I assume that would apply to kills as well. And its PASSIVE.
However, why are you suggesting everyone get it Zoraster? IMO everyone should go down whatever tree/aim for whatever high level ability they selected rather then get multiple level 1 abilities. Do you disagree?"Against logic there is no armor like ignorance."-
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zoraster He/HimDisorganized CrimeHe/Him
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Because it's a level 1 ability that will take exactly one night worth of invention to get. It's FAR more effective if EVERYONE in the town does this than if only the people who don't want to die do it. If we say "just do what you want" then mafia only have to find the people who didn't do it to kill at night.Sajin wrote:The bulletproof skill made a ton of sense to me too. Interrupting kills and getting extra lynches makes a ton of sense to me.
Everyone should note that the ability does not go into effect until the next morning, you cannot invent bulletproof and be protected the same day.
Although I did note the tier 2 ability that makes abilities unblockable. I assume that would apply to kills as well. And its PASSIVE.
However, why are you suggesting everyone get it Zoraster? IMO everyone should go down whatever tree/aim for whatever high level ability they selected rather then get multiple level 1 abilities. Do you disagree?
On the other hand, if everyone does it, it forces the mafia to either (1) shoot each person two nights in a row or (2) have someone who's boosting their mafia partner's kill every single night, thus not advancing up the tech tree.
Yes, for many people getting BP doesn't advance their own tech tree development. But the trade-off is definitely worth it as it'll actually increase the number of inventions town will get by increasing the number of town alive. This should be a town-wide policy..-
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Netopalis Mafia Scum
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Incidentally, Unblockable has errata now. I'd recommend everybody who already went for BP go towards Shroud - it's probably more important to eliminate the Mafia's kill than to gain kills ourselves.My posts are best read in the calm, reassuring voice of Morgan Freeman. I don't sound anything like him, but they sound best that way.
Temporarily retiring following the end of my current obligations.-
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Netopalis Mafia Scum
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Chaco Mafia Scum
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Juls Jack of All Trades
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zoraster He/HimDisorganized CrimeHe/Him
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Cobalt trollface.jpg
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Pomegranate Mafia Scum
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I agree. We all get BP, but don't say what else.zoraster wrote:
Because it's likely to help the town. We don't have to discuss what else we're doing yet, but whether or not to get BP (or if it's on your way, NK Immunity instead) is an important point that can help town.Juls wrote:Crazy question? Why are we openly talking about our tech trees?Show"You're a silly Pom. Silly silly girl." -Fate
"I didn't want to use you Pom... I never killed you. I didn't endgame you it was my evil buddies!
Sowwy >_<" -scumFate.
"Pom was on my "I will not kill, and I shall seek vengeance upon the death of them" list." -CSL-
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Chaco Mafia Scum
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zoraster He/HimDisorganized CrimeHe/Him
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And as has been pointed out, that means whatever mafia uses boost won't be able to invent. So that's basically taking one mafia power role out for the entire game. Furthermore, toward the end of the game if it were to get down to just him, we're in a great spot as he can't boost himself and he'll have no powers to speak of, while we'll be fully charged. If we lynch the booster, then the mafia then have to invent boost again before their kill will go through (or double kill, which has a similar effect).Chaco wrote:I don't think we should all get BP, since it has been pointed out that Boost will still make the kill go through. Divide and Conquer.
Divide and Conquer usually refers to dividing the ENEMY, not allies. And that may well be what you're trying to do here by preventing a sound town strategy. Given that it's time we get back to scum hunting:
Vote: Chaco.-
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Chaco Mafia Scum
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No, it's not like taking out a mafia power role for the entire game. Why would you even think that? You act as if BPing everyone is this godly strategy, when in fact it SEVERELY limits town. Which could very well be what you want, but I'm not understanding your turn away from the truth with Boost.zoraster wrote:
And as has been pointed out, that means whatever mafia uses boost won't be able to invent. So that's basically taking one mafia power role out for the entire game. Furthermore, toward the end of the game if it were to get down to just him, we're in a great spot as he can't boost himself and he'll have no powers to speak of, while we'll be fully charged. If we lynch the booster, then the mafia then have to invent boost again before their kill will go through (or double kill, which has a similar effect).Chaco wrote:I don't think we should all get BP, since it has been pointed out that Boost will still make the kill go through. Divide and Conquer.
Divide and Conquer usually refers to dividing the ENEMY, not allies. And that may well be what you're trying to do here by preventing a sound town strategy. Given that it's time we get back to scum hunting:
Vote: Chaco
So, say scum go with all BP too, then do exactly what town is doing. What will happen then? Please explain to me how this flawless plan works, since it is quite evident it has many flaws. And I agree with Juls, plotting this out in thread is dumb. After reading through this stuff, all going BP and stemming the straight way is about the dumbest thing we can do.
This strategy is not sound, and quite frankly it sucks. It's not as impenetrable as you think. I can point out NUMEROUS flaws in it, and I'm sure others can as well.-
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UncertainKitten Maid In Japan
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I can think of a few, but it's a decent start.
This has probably already been clarified but
Tar!: Can factional and active abilities both be used in the same night? Like, suppose I had a factional kill. If I used that, could I also use any active abilities I have?
Yes. (The basic role PM formatting in the first post should answer this adequately). - Tar"Never have I seen anybody glorify their own lynch."
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