Mini 790- Skywalker Mafia: Game Over


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Post Post #1300 (ISO) » Sun Aug 09, 2009 2:03 am

Post by ZazieR »

ZazieR wrote:
Slicey wrote:sorry I fucked up the game. ;~; I still don't see how zwet's right though. >_>
I see it as this:
Sajin tried to shoot Krer. Krer noticed the bullet and used his psycho powers to stop the bullet in the air and to push it towards his target. Kise noticed that a bullet came from Kreriov and therefore saw Krer target me and not Sajin who actually shot.
Krer, this explains what happened N1.
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Post Post #1301 (ISO) » Sun Aug 09, 2009 2:22 am

Post by ortolan »

ZazieR wrote:It's just that for some strange reason, you always think I'm scum.
I like to go against the grain, if most people read you as town (which seems to be a stable trait of people and doesn't take into account the fact they might be mafia in any specific game), I will make a more conscious effort to be more skeptical of you. It hasn't served me wrong so far e.g. this game :)
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Post Post #1302 (ISO) » Sun Aug 09, 2009 2:51 am

Post by zwetschenwasser »

ZazieR wrote:
Zwet

Why was the mod-player dropped? Was it also killed by your reviewers?
Deadified. :-) I'd love some comments on my modding/if you'd want to play my Musical Mafia mini theme I'm making/anything.
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Post Post #1303 (ISO) » Sun Aug 09, 2009 3:24 am

Post by ThAdmiral »

Unfortunately this game never really took off. Not for me anyway. After being semi-confirmed at the start I didn't feel compelled to contribute all that much.
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Post Post #1304 (ISO) » Sun Aug 09, 2009 6:50 am

Post by MafiaSSK »

zwetschenwasser wrote:
ZazieR wrote:
Zwet

Why was the mod-player dropped? Was it also killed by your reviewers?
Deadified. :-) I'd love some comments on my modding/if you'd want to play my Musical Mafia mini theme I'm making/anything.
prein.
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Post Post #1305 (ISO) » Sun Aug 09, 2009 11:29 am

Post by Kreriov »

Come one ZazieR. You are really stretching it. By your reasoning, Sajin didn't try to kill you, I tried to kill you and that means you should not have turned mafia. It doesn't matter. I do not think Zwet thought things through and was just scrambling trying to fix things. Something that was further complicated because he left and had to turn modding duties over to Slicey. The idea and story might have been ok, it was the execution and planning that leave a lot to be desired. MAYBE at some point once Zwet shows he can mod competently I will join one of his games. It will not be for along while however.
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Post Post #1306 (ISO) » Sun Aug 09, 2009 11:31 am

Post by zwetschenwasser »

Krer, I did think it through, and I completely intended you to be the only one seen by the watcher from before the game started.
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Post Post #1307 (ISO) » Sun Aug 09, 2009 11:37 pm

Post by ZazieR »

ortolan wrote:
ZazieR wrote:It's just that for some strange reason, you always think I'm scum.
I like to go against the grain, if most people read you as town (which seems to be a stable trait of people and doesn't take into account the fact they might be mafia in any specific game), I will make a more conscious effort to be more skeptical of you. It hasn't served me wrong so far e.g. this game :)
Then what about Starbuck, mhmm? And this is just one game. Can't talk about the other two as they are ongoing.
Just admit that you don't like me ;)
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Post Post #1308 (ISO) » Sun Aug 09, 2009 11:40 pm

Post by ZazieR »

Kreriov wrote:Come one ZazieR. You are really stretching it. By your reasoning, Sajin didn't try to kill you, I tried to kill you and that means you should not have turned mafia. It doesn't matter. I do not think Zwet thought things through and was just scrambling trying to fix things. Something that was further complicated because he left and had to turn modding duties over to Slicey. The idea and story might have been ok, it was the execution and planning that leave a lot to be desired. MAYBE at some point once Zwet shows he can mod competently I will join one of his games. It will not be for along while however.
I'd apparently turn town if I were hit by Orto's 'NK'-ability.
I'd become a full member of the scum if hit by the scum's NK-ability.
The gun and bullet were the scum's NK-ability and therefore this happened.
Why did you actually target me :?
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Post Post #1309 (ISO) » Sun Aug 09, 2009 11:52 pm

Post by ZazieR »

zwetschenwasser wrote:
ZazieR wrote:
Zwet

Why was the mod-player dropped? Was it also killed by your reviewers?
Deadified. :-) I'd love some comments on my modding/if you'd want to play my Musical Mafia mini theme I'm making/anything.
First, a question: the millers.
Did or did they not get the same role PM? Because one claimed that it said that he was miller, while the other didn't. And one was confused about his wincon, while the other wasn't.
Another thing would be the way the role PM's were made. It shows in the powerrole PM's very clear what the wincon is, while with the different kind of townies, it's hidden in the text. This almost lead to a bandwagon.
And also vote counts. I don't know when it was, but I asked for a vote count. Your answer was that you'd wait a few pages ._.
Last would be the back-up modding. Next time when/if you use strange roles again, explain to him each action. Strange roles are easy to misunderstand and this game shows a good example as it got halted due to it.
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Post Post #1310 (ISO) » Mon Aug 10, 2009 2:22 am

Post by zwetschenwasser »

The millers got the same role PM.
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Post Post #1311 (ISO) » Mon Aug 10, 2009 4:50 am

Post by MafiaSSK »

zwetschenwasser wrote:The millers got the same role PM.
Liar! It never said anywhere in my role PM that I was a miller and ThAd said he had one that did.
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Post Post #1312 (ISO) » Mon Aug 10, 2009 5:10 am

Post by zwetschenwasser »

I'm pretty sure neither of the PM's said the word miller.
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Post Post #1313 (ISO) » Mon Aug 10, 2009 8:16 am

Post by Kise »

Kreriov wrote:By your reasoning, Sajin didn't try to kill you, I tried to kill you and that means you should not have turned mafia.
Yeah... zwet, I'm gonna have to agree with Krer about that one.

You had 4 guilty players for the cop, an insane doc, and my watcher-result was somewhat sabotaged. Then you give mafia an executioner & an idle-aligned cop. This set-up was very crippling to town.
They have escaped into the mansion where they thought it was safe.

Yet…
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Post Post #1314 (ISO) » Mon Aug 10, 2009 1:41 pm

Post by Sajin »

Eh, we were lucky with night actions. Ortolan could vig me down, we could of lynched siro day 1, and zazier would be stuck with no night kill.
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Post Post #1315 (ISO) » Mon Aug 10, 2009 3:48 pm

Post by Kise »

Orto could vig you down, sure... that is, if zwet didn't have him protect you instead.
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Post Post #1316 (ISO) » Tue Aug 11, 2009 2:18 am

Post by zwetschenwasser »

You had an unlynchable townie, two townies who could confirm each other and catch fakeclaiming scum trying to join the "two miller" group, an untargettable townie, and a way to deprive the scum of a third member. The game was quite balanced.
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Post Post #1317 (ISO) » Tue Aug 11, 2009 2:41 am

Post by ZazieR »

Kise wrote:
Kreriov wrote:By your reasoning, Sajin didn't try to kill you, I tried to kill you and that means you should not have turned mafia.
Yeah... zwet, I'm gonna have to agree with Krer about that one.

You had 4 guilty players for the cop, an insane doc, and my watcher-result was somewhat sabotaged. Then you give mafia an executioner & an idle-aligned cop. This set-up was very crippling to town.
The cop was the mafia traitor. Why would I give a guilty away when I'm mafia aligned?
Then there was also this part in my role PM:
Temporary Random Cop Investigation: Until you are targeted by Mafia, you may investigate a player every night to determine alignment. I give you no guarantee that the information you gain will be truthful, however.
Watcher wasn't sabotaged and the doc could turn sane N2. Add that you guys had a strawberry townie and two chocolate townies.
Watcher could confirm his ability, the doc did confirm himself. The redirector could confirm himself. The strawberry could confirm his ability and the chocolate townies could confirm the other. I could come up with a fake result. Leaving three players of which two were scum D2.
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Post Post #1318 (ISO) » Tue Aug 11, 2009 8:03 am

Post by Kise »

zwetschenwasser wrote:1 Mafia Traitor Cop

In summary your abilities are:
Temporary Random Cop Investigation: Until you are targeted by Mafia, you may investigate a player every night to determine alignment. I give you no guarantee that the information you gain will be truthful, however.
Donut Weakness: If the doctor (who you know to be insane) targets you, and his protection turns into a night kill (for as you know, insane doctors have a 50/50 chance of killing the player they protect), you do not die, but you lose your ability to become mafia.
Pre-Conversion Stutter: Before you become Mafia, you may only post the first syllable of words you intend to make. Failure to comply with this post restriction will result in immediate removal from the game.
Mafia Traitor Ability: Once the Mafia has targeted you for their night-kill, you become an agent of evil. You lose your investigative abilities, and become a Mafia goon. Your partners will be revealed to you, and you will be revealed to your partners. The three of you must choose a townie to kill every night. You lose your Stutter.
Web of Lies: Once during the game, you may PM me a quote made by a player, and I will declare in the thread that the quote you selected was found to be a lie by an anonymous power role.
Peer Pressure: Before your conversion, you may only vote the hammering vote on a player.
Your role is stacked as f*ck. No way was this game balanced when 1 player knows so much and can do a whole lot. You had all the gidgets and gadgets and could have practically won this game as a survivor.
They have escaped into the mansion where they thought it was safe.

Yet…
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Post Post #1319 (ISO) » Tue Aug 11, 2009 8:05 am

Post by Kise »

Don't get me wrong. I had fun and all, but I just couldn't imagine town winning this at all unless everyone decided to lynch Sajin, Zaz & Sir w/o warrant. Zaz claims cop and we trust him, so he could basically lie and say, "Sajin & Sir are innocent."
They have escaped into the mansion where they thought it was safe.

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Post Post #1320 (ISO) » Thu Aug 13, 2009 5:48 am

Post by ZazieR »

Kise wrote:
zwetschenwasser wrote:1 Mafia Traitor Cop

In summary your abilities are:
Temporary Random Cop Investigation: Until you are targeted by Mafia, you may investigate a player every night to determine alignment. I give you no guarantee that the information you gain will be truthful, however.
Donut Weakness: If the doctor (who you know to be insane) targets you, and his protection turns into a night kill (for as you know, insane doctors have a 50/50 chance of killing the player they protect), you do not die, but you lose your ability to become mafia.
Pre-Conversion Stutter: Before you become Mafia, you may only post the first syllable of words you intend to make. Failure to comply with this post restriction will result in immediate removal from the game.
Mafia Traitor Ability: Once the Mafia has targeted you for their night-kill, you become an agent of evil. You lose your investigative abilities, and become a Mafia goon. Your partners will be revealed to you, and you will be revealed to your partners. The three of you must choose a townie to kill every night. You lose your Stutter.
Web of Lies: Once during the game, you may PM me a quote made by a player, and I will declare in the thread that the quote you selected was found to be a lie by an anonymous power role.
Peer Pressure: Before your conversion, you may only vote the hammering vote on a player.
Your role is stacked as f*ck. No way was this game balanced when 1 player knows so much and can do a whole lot. You had all the gidgets and gadgets and could have practically won this game as a survivor.
Uhm, how?
I started as a cop whose investigations results could be the truth or could be fake. I also had a PR. And if I wasn't seen as pro-town, I might have been lynched because of it. It also lead to me needing one vote less to lynch. Which also could have given me a huge disadvantage. Ny vote also would only count if it was the hammer vote.
When I turned mafia, the flavour stated this. And as you know, there were some players who thought it was me.

So the only good things were that I knew the doc was insane. And the 'web of lies' ability. Which would give me a lot of suspicions if the players gets lynched and turns up telling the truth. And if used the final day, it would make players doubt to believe it. So the only way it would have been useful is to trade me for a powerrole or to use it on myself, which would mean that nobody would claim to have done so or one of my partners would have done so leading into players not believing the claim or once again having doubts or one of me or my partner would be the lynch.

I don't see your problem.
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Post Post #1321 (ISO) » Thu Aug 13, 2009 6:55 am

Post by Sajin »

We had a incredibly fortuitous night 1 which made is seem mafia (land)slided.

It could of just as easily went the other way as Kreriov kise ortolan the millers all confirm each other and zazier becomes town.

I think the setup was balanced but somewhat swingy.
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Post Post #1322 (ISO) » Fri Aug 14, 2009 10:08 am

Post by Kise »

I'm just saying, Zaz, it's about the psychology of the players. You started with a post restriction, so everyone automatically assumed you were pro-town. Not only that, but you can make a cop claim, which only boosted the town's trust in you. So psychologically, why would the town want to lynch you? Only way I can think of you dying is if both Sajin & Sir were dead 1st; you send in the night kill on Krer but he redirects it back to you. But, that's only 1 out of many unguaranteed scenarios.
They have escaped into the mansion where they thought it was safe.

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Post Post #1323 (ISO) » Fri Aug 14, 2009 2:13 pm

Post by ortolan »

meh, the setup actually looks reasonably balanced

PRs for scum are always annoying

Kreriov maybe should have been a bit more wary counter-claiming Kise like that considering the nature of his own role. It was just a conjunction of elements on night one really screwed up everything for the town.
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Post Post #1324 (ISO) » Sun Oct 18, 2009 7:43 am

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