sex w/ shafteds wife club wrote:I took it in a different direction...too long?elvis_knits wrote:Shelvis?
It doesn't easily lend itself to convenient abbreviations.
The avatar isn't shafted's wife.
Try again.
deleted my longish response. Insert mod WIFOM here.shaft.ed wrote:If that's the way you want it to work, that's the way you should word it. I'm not sure I see the point of having the SK be able to suicide. IMHO just missing out on a NK is punishment enough.Adel wrote:
is this the simple fix we are looking for?
Brilliant strategy, unless you don't mind killing of your town vig with the same odds.Max wrote:I have one question...
What would happen if 2 players decide to post obsessively just to go through 150 posts as quick as possible, would it be fair on the SK if he lost because some townies planned to go through that many posts at such a rate.
I know. I understand. And the moderator usually makes the choice (via RNG) for the power role when a choice is not sent in. But I don't see how adding that actual SK to the pool of potential targets helps to accomplish ensuring the compulsive nature of the role. A choice will be made, regardless of if the SK sends in a night choice or not, regardless of whether or not the SK is part of the potential pool of random choices. The "you might target yourself in the random choice" clause does not affect the fact that a choice will be made.Adel wrote:The SK MUST kill. The Compulsive Vig MUST kill.
They are being penalized for poor play in just one section of the game, which ignores their play overall. If they are lurking, then the anti-lurk rules and other players will be nailing them on that front. Conversely, if they're totally up-to-date with discussion and are exceptionally active, you might be penalizing an otherwise good player. It's like you're taking a incredibly selective aspect of their play to determine their activity level and if it isn't up to par then their head might be on the chopping block.Adel wrote:If they do, then they are being penalized for poor play.
I don't think anyone takes issue with the random kill part. It's just the potential for suicide that has me scratching my head.Adel wrote:I'm not seeing why you guys don't like the random kill/possible suicide element. What are you saying that I am not hearing? What is wrong with the random kill/suicide?
Ugh, good point. WIH II frequently got 150 posts in 8-16 hours, even when the player base was cut down. I suspect with full hydras and the intentional encouragement of activity, this game could be similarly charged.shaft.ed wrote:Brilliant strategy, unless you don't mind killing of your town vig with the same odds.Max wrote:I have one question...
What would happen if 2 players decide to post obsessively just to go through 150 posts as quick as possible, would it be fair on the SK if he lost because some townies planned to go through that many posts at such a rate.
And this is one of the times I'm really trying not to be. I'm finding it difficult to accurately and adequately describe my issue with the clause she's using.shaft.ed wrote:^This guy's wordy^
Adel wrote: I expect that hydras made up of players from different time-zones will enjoy a tactical advantage in both games.
Thanks for offering an alternative. I am considering it. I think the threat of both Time-Warner & British Telecom taking a hit at the same time is slim though, and I don't think a hydrated Compulsive Vig or SK is going to miss a kill. Should I allow the vig and sk to pre-submitt their kills ( "as soon as the next block begins, I will kill ____" ) as an alternative solution?Mr. Flay wrote:. I think the punishment does not fit the crime here, and it has the potential to totally jack somebody up if, say, Time-Warner or British Telecom have an outage or the guy down the street hits the power box with a backhoe five hours before the choice period ends. It's overkill; maybe force them to miss their next (chosen) kill if they ever miss a choice action? That's doubling the penalty without an autolose, and can be explained thematically for similar reasons (mental breakdown, etc).
perhaps I am just randomly hard-core like that. I like that mechanic, and the pressure it adds to that player.Green Crayons wrote: Not to mention the mental affect such a reprocussion will have: "I really want to wait until closer to the deadline, but I'm not sure if I will be around so I'm just going to make the kill now." It has a major affect on how the individual(s) play the game (more conservative), as the threat of a random suicide is nothing compared to instant loss.
{snip}
I don't think anyone takes issue with the random kill part. It's just the potential for suicide that has me scratching my head.
I think the threat of Scum and a trigger happy Vig or SK getting another kill in every 150 posts will discourage such. I expect the 84-hour bock game to be far more active than the 150-post block game.Mr. Flay wrote:Ugh, good point. WIH II frequently got 150 posts in 8-16 hours, even when the player base was cut down. I suspect with full hydras and the intentional encouragement of activity, this game could be similarly charged.
on a scale of 1 to 10, with 1 being "very minor quibble" and 10 being "she is making a huge mistake that could destroy the game" how severe is your objection? I estimate the risk to be of moderate intensity and unlikely probability.I'm finding it difficult to accurately and adequately describe my issue with the clause she's using.