In post 729, mastina wrote:To lay it out in greater detail:
TONIGHT, NIGHT FOUR:
-gerryoat cops Radical Rat.
-Yume tracks gerryoat with the delayed track.
-We deflect Varsoon-->Shiro.
-Varsoon gives a powerful gift to Yume.
-Scum PROBABLY kill The Wood Cutters, though the game is easier if they don't.
DAY FIVE:
-gerryoat outs his cop result.
-If innocent, we lynch Shiro. (This is my expected outcome.)
-If guilty, we lynch Radical Rat.
NIGHT FIVE:
-Yume uses their powerful gift as best appropriate. If a roleblock/track/follow/etc. which can catch the last scum, target whichever of Shiro/Radical Rat was not lynched.
-Varsoon gifts to Yume (presumably a vig but it can be anything).
-Scum PROBABLY kill Varsoon, though the game is easier if they don't.
DAY SIX:
-Yume receives the result of the track on gerryoat. (If gerryoat did not target who he said he did, he's scum.)
-Yume also has the information from the usage of their role.
-Yume outs this information.
-From this information, it can be determined which of gerryoat/the survivor is scum.
-Lynch appropriately.
I need this plan fact-checked. But we know:
-Scum cannot self-busdrive. As a result, they cannot gain a gift.
-Scum cannot trump our deflect with a busdrive. As a result, they cannot interfere with Varsoon as long as we live.
-Scum likely have a busdrive. As a result, they may be able to cause actions targeting one town player to instead hit a different town player. HOWEVER, this is of little consequence, since they cannot self-busdrive and as a result they are unable to mess with investigatives. A cop targeting town will either get a result on THAT town, or a DIFFERENT town. A cop targeting scum will get a guaranteed result on scum. And so on and so forth.
I'm trying to figure out how to lock this down even further, to accommodate for every possibility, for every busdrive that could be taken, for every redirect action (unlikely as that could be) being taken, for every possible truth or lie, but I think this is pretty solid?