Overwatch
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Lucky2u Jack of All Trades
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Lucky2u Jack of All Trades
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PokerFace Too Useful
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Added you^ to first post. Let me know if I got your region wrong (NA, EU, ETC?)When I joined this site, I was a software tester for mobile business applications and the song PokerFace was not yet written by Lady Gaga
Now I test lottery and gambling software as my job. It's funny how my life has turned out. Somewhere a Time Traveler is laughing madly-
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Bins Survivor
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Cerberus v666 Let's Be Reasonable
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I am!In post 1078, Bins wrote:anyone watching worlds????GTK a me, currently live, this may be your only chance!
viewtopic.php?f=61&t=78521&p=10688009#p10688009-
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Bins Survivor
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PokerFace Too Useful
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Cheering for America and really anyone who is not South Korea since they are so heavily favored.
I recently found seven more ways to exploit blizzards rank system. A game built around the concept of changing heroes and rock paper scissors yet you can get pretty far by maining unpopular characters and never changing. Part of me wants to game the system and another part of me doesn't since its not very fun. I am considering quiting the game or at least ranked with that info in mind. So if there is someone else that wants to take over first post, head of thread, they are welcome to speak since I think I don't want it muchWhen I joined this site, I was a software tester for mobile business applications and the song PokerFace was not yet written by Lady Gaga
Now I test lottery and gambling software as my job. It's funny how my life has turned out. Somewhere a Time Traveler is laughing madly-
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Cerberus v666 Let's Be Reasonable
- Let's Be Reasonable
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U.S. yo. Patriotism etc. Really, I'm mainly watching because I'm gonna be attending BlizzCon this year, so I wanted to be familiar with all the top teams and see their progress.
GTK a me, currently live, this may be your only chance!
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Errantparabola Composed.
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I watch exclusively South Korea's matches because it's morbidly entertaining to watch one team slaughtering the other.
Surprisingly (for multiple reasons) I'm not actually cheering for them. Not really invested in who ends up winning, and seeing an upset would be cool.did another ms user do something lovely? recognize their achievements here!
Today's modern mafia consumer demands dozens, nay, hundreds of roles that are vanilla cops.--implosion
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Cerberus v666 Let's Be Reasonable
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I watch SKs matches because I like watching high level execution, and they execute plans better than anyone else. Not always the most innovative, but definitely the cleanest.
And yeah, I sorta want to see rhe upset victory of anyone(except France, because thy were so cocky they didn't even bother scrimming to prepare for the tournamenr) over SK, because it would be exciting to watch.GTK a me, currently live, this may be your only chance!
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Lucky2u Jack of All Trades
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PJ. Hell in a Cell
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- Location: somewhere better than you =*
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vonflare doot
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Cerberus v666 Let's Be Reasonable
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On a long cooldown(30 seconds) with a short range(5m) and single target. Her ult let's her fly, and drops that cooldown to 10s, as well as refreshing the resurrect ability, makes her beams chain to multiple teammates(not sure on distance), let's her use it fron further away, and makes her shoot faster and do more damage, and makes her regeneration constant, so she'll heal while being damaged for the duration of her ult, which lasts 20 seconds.In post 1087, vonflare wrote:they are changing mercy's ult and making resurrect her E ability
You can only rez someone 5s after death instead of 10, so it'll be a lot harder to get the right rez you need with bad positioning, same with getting value off the rez reduced cd during her ult.
Definitely super fun changes, no idea how they'll work out balance wise.GTK a me, currently live, this may be your only chance!
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Clumsy Mafia Scum
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Resurrect (formerly Mercy’s Ultimate ability)
Ability now targets a single player, instead of every player within a radius
Radius reduced to 5 meters
Ability cooldown is 30 seconds
Mercy is no longer granted invulnerability while Resurrect is active
Valkyrie (New Ultimate Ability)
Valkyrie unleashes the full power of Mercy’s Valkyrie Suit, enhancing her weapons and abilities for 20 seconds:
Caduceus Staff: Mercy’s healing and damage boost beams now affect all allies near the targeted teammate, and the staff’s effective range has been extended
Caduceus Blaster: Granted infinite ammo, while simultaneously increasing damage and fire rate
Guardian Angel: Increased range and movement speed
Resurrect: Cooldown is instantly reset when Valkyrie is activated and reduced to 10s after the initial cast
Hover: Mercy gains the ability to fly freely, at increased movement speed
Regeneration (Passive): No longer interrupted when Mercy takes damage
So huge ultimate, still have to be careful flying in front of Mccree and Soldier, but the constant regen is nice. Also the rez combo is going to be
Rez->Valkyrie->Rez->10 sec-> Rez ->10 sec -> Rez and Valkyrie ends.
Biggest thing will be getting a feeling for when to use Valkyrie. It will definitely be more proactive though, instead of reacting to Rocket Barrages, it'll be predicting teamfights (So you can heal clumps of allies or damage boost your DPS at the same time). I think this will leave her feeling much more proactive and fun.
Also, two other things. The D.Va changes (micro rockets, 50% uptime on Defense Matrix), but also a Reinhardt QoL change.
Reinhardt
Barrier Field
Holding primary fire while your shield is active now allows you to rotate the camera
No more turning your shield to see if your team is behind you. Thank goodness.-
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Clumsy Mafia Scum
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Where do you see the 5s thing? That'll be a pain in the neck, but encourage you to actually stay with your team I guess. The timing on her rez/ult combo will be tricky. I'm also not sure on balance, but it definitely does seem more -fun-.In post 1088, Cerberus v666 wrote:
On a long cooldown(30 seconds) with a short range(5m) and single target. Her ult let's her fly, and drops that cooldown to 10s, as well as refreshing the resurrect ability, makes her beams chain to multiple teammates(not sure on distance), let's her use it fron further away, and makes her shoot faster and do more damage, and makes her regeneration constant, so she'll heal while being damaged for the duration of her ult, which lasts 20 seconds.In post 1087, vonflare wrote:they are changing mercy's ult and making resurrect her E ability
You can only rez someone 5s after death instead of 10, so it'll be a lot harder to get the right rez you need with bad positioning, same with getting value off the rez reduced cd during her ult.
Definitely super fun changes, no idea how they'll work out balance wise.-
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Cerberus v666 Let's Be Reasonable
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The 5s thing was reported by people who have tried it on a ptr so far.GTK a me, currently live, this may be your only chance!
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Clumsy Mafia Scum
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Just tried it, and yes that seems to be the case. Valkyrie feels really powerful, but you'll still be picked out of the air pretty quickly by Mccree or Soldier, especially with their ults. I think the biggest things are with her pistol in that ult, the 10 second rez timer, and the damage boost. I almost feel like she'll be better on offense than she was before, it seems like a powerful initiation. Damage boosting an entire team as they go in-
Oh god. Dive comp. Genji, Winston, D.Va, Lucio for speed, all of them damage boosted from Mercy... that's terrifying.-
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Radical Rat They/ThemJack of All TradesThey/Them
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Mercy changes are.... Interesting.
I feel like the Rez change will make her super OP in Elimination, but in standard game modes it seems pretty good.
D.Va though.... Makes me sad.
Being able to do stuff while flying is nice, missiles are.... Eh.
But Defense Matrix.... It feels like they nerfed it a bit too much. It doesn't last long enough to block much at all, and since they didn't also adjust the recharge time it becomes highly situational. I think it would have been better if they nerfed the recharge time instead of the duration. Or possibly made it to where it doesn't recharge until after it's been depleted?-
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Clumsy Mafia Scum
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Cerberus v666 Let's Be Reasonable
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Recharging slower, equal uptime, accomplishes the same goal I think, without making it feel impossible to actually stop anything.GTK a me, currently live, this may be your only chance!
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Lucky2u Jack of All Trades
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Cerberus v666 Let's Be Reasonable
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Naw, missiles on a mecha make perfect sense. Serio.GTK a me, currently live, this may be your only chance!
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Clumsy Mafia Scum
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It's the Roadhog problem. What exactly does Roadhog bring defensively? The most he can do is bodyblock, but it's still with his HP, still feeding ult charge. Most people think of him as a DPS hero with extra health. 2 seconds for D.Va Defense Matrix with no change in charge time, while adding extra damage is pushing her into that too. Like I said, same duration, slower recharge would have been fine in my opinion. I could even deal with 2 second uptime with a faster recharge. But losing 2 seconds with no change elsewhere is too much. I really hope this change doesn't go through the way it is.
Does anyone else dislike the rockets btw? I pictured a mini Phara ult (with way less damage of course). It feels clunky trying to aim straight firing projectiles along with a hitscan gun at the same time.-
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Cerberus v666 Let's Be Reasonable
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Yeah, the Rockets are super clunky to use deliberately. About the best I can do with them is as trigger it when I'm RIGHT next to someone. I'm not even sure if the rockets do splash damage to me when I do so, because when I've used it it been so frantic with so much going on(either dm or my bullets, plus my targets body, plus the rockets themselves, plus enemy fire, all filling my screen) that I can't identify exactly where the damage landing on me is coming from. That's easily checked of course, I just haven't don't so yet. I really like the idea of rockets on her mecha though, it just doesn't feel great using them right now.
Regarding DM: 50%-100% increase in recharge time, same total uptime of 4s(maybe 3-3 5 if a lower increase was used), and recharging doesn't begin until x time after you release it, to prevent the feathering problem that let you artificially increase the duration if you were focusing on shutting down a potential ult or something, and it wouldn't feel nearly as oppressive, while still allowing a dva to actually protect their backline.
Actually, speaking of that, the change comes both too late and too early imo. They let it go on too long in the predoomfist meta, but haven't waited long enough after the doomfist(and hog) changes to see if those help, since both of those heroes can push through a dm somehow(though hog less effectively).GTK a me, currently live, this may be your only chance!
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