PookyTheMagicalBear - 3 (Arafax, Yosarian2, Dasquian)
Mastermind of Sin - 1 (HackerHuck)
Mariyta - 1 (Sir.Laggalot)
cicero - 1 (Battle Mage)
Battle Mage - 1 (Ectomancer)
Your position is rendered invalid by the simple fact that the Froggies arecicero wrote:Moral suasion ftw.
I don't really see this situation as much different than a normal situation where someone claims vig. The choice is the vig's (by definition). If they go off the rails in their kill choices, you suspect that something is up and press them.
Frankly, their are downsides to both positions. As far as I can tell their are personalities in this game that are strong and smart enough to direct the vigs, for the cult, from right here in the thread. And at the same time, we would essentially be telling the cult what the vigs planned to do. I don't like that.
As I said, I think it is much more likely that we have a mafia/cult hybrid where they can choose who sends in the recruitment. So I see no reason to help them out in making that choice.
I see the other side of the argument. I see the downside. I just dont think it outweighs.
And I was a pro-cult vig in that game. Why did you leave that part out?cicero wrote:Breaking News:
Doctor Who Mafia is now over.
Yosarian was scum. Pooky was Cult Recruiter. Pooky died while trying to recruit Yosarian2 as scum on night zero. As I said before, recruiting Yosarian2 would indeed be what smart people do. Cults will hunt for talent if they are started by smart players.
As a side note: Yosarian's play in that game raised my eyebrows at a point just like his play in this game is doing. It made me doubt my feeling that he was scum in this game. Now that he's turned up scum in that game I'm even more comfortable believing that Yosarian is SOME manner of scum in this game.
None of this proves anything, I know.
or else? What are you going to do, roleblock one of us if we say we are going to Vig? I don't want to vig or track the person you roleblock, so I'd appreciate knowing who your target is going to be.Ectomancer wrote:There are several good reasons why the Vig option should be removed from their repertoire and scant, if any reasons why they should be allowed to kill whoever they damn well please.
I think there is a very real chance that I'll be able to talk my brother into vigging cicero with me tonight.cicero wrote:As I said, I think it is much more likely that we have a mafia/cult hybrid where they can choose who sends in the recruitment. So I see no reason to help them out in making that choice.
Well, that's silly. My playstyle is my playstyle, and it really dosn't change at all based on my alingment.cicero wrote:As a side note: Yosarian's play in that game raised my eyebrows at a point just like his play in this game is doing. It made me doubt my feeling that he was scum in this game. Now that he's turned up scum in that game I'm even more comfortable believing that Yosarian is SOME manner of scum in this game.
How else do you expect to find the cult recruiter, except by searching for a pattern of scummy behavior?cicero wrote:No. The game is long enough already. It's a pattern of things. Like your switch from searching for the CR to anyone scummy,
I never "actively forgot to account for such". I don't know if there's a group or a single cult recruiter; I've tended to think a group more likely for a long time. I often say "a cult recruiter" or "the cult recruiter" or whatever, but that term when I use it always means "anyone with the ability to recruit people." Like, when I say "a lynchproof cult recruiter is broken", that statement applies equally no matter if we're dealing with a single cult recruiter, or a member of a group who is capabale of recruiting for that group. On the occasions when I have specifically delt with the idea of a specific cult recruiter, it was usually in answer to a bad argument that assumed there was one; for example, your bad argument that a lynchproof cult recruiter makes sense as a way of preventing a lone cult recruiter from being lynched on day 1; I responded in terms of a single cult recruiter, because I think that even in that case, a lynchproof lone cult recruiter does not make sense.and your vacillation of whether you believe there's a team of Lost Boys or a single CR. Not just vacillation but actively forgetting to account for such.
What? "Disingenuous"? How was that "disingenuous"? I made very clear why I suspected him, and most of the town agreed with me. He acted really, really scummy day 1.Also your scumhunting seemed disingenuous with Fonz
If by "easy wagons", you mean "people who looked scummy", then yes, of course I did., then you went after what I would say are the easy wagons
Clammed up? Are you kidding? I've made 11 posts in the PAST 3 DAYS, 12 if you count this one, and most of them were quite long and detailed and content-filled. I wasn't around over the weekend, but before that, I made 4 long content-filled posts on Thursday of last week, 6 on Wednesday, 4 on Tuesday, ect ect. And for the most part, those were not short posts, either, By any reasonable standard, I've been INCREDIBLY active in this game, almost absurdly so; I mean, I make more posts per day in this game then most active mafiascummers make in all of their games per day combined; especally considering how crappy Bluehost has been this month, I think the amount of time and effort I've put into this game is extremly high., and now you've sorta mostly clammed up.
What? Of course I was "up to the challange"; I've explained like 20 times why a lynch proof person with the cult recruiter ability could never be a balanced role, in any situation I can imagine. Of course there's a bazzilion possibilities for what we're dealing with here, because we have so little information, but not a single one of them includes a lynch proof cult recruiter, all right? And it's not just a balance issue, either; there's also the incredibly serious game-play problem of a cult recruiter being able to "take down" one more townie after he's been caught, which is just horribly warped since that means another person who was pro-town just randomally loses the game. I don't know why you keep acting like you don't understand these arguments, or acting like there's some reason to not believe them; they're quite clear, I think.Your recent insistance on how we should all lynch MoS instead of vigging him has also never rung true to me. When I challenged your balance arguments against it, suddenly you werent up to the challenge because you'd never played in a game like this before, so you threw out some possibilities but nothing definitive.
Um, if he's town, then WE SHOULDN'T LYNCH HIM OR VIG HIM. Duh. Your whole "no lynch" argument you keep making is a red herring, since yes, a no lynch would be bad, but a dead townie would be worse. Isn't that obveous to you? Why are you attacking me for "bad logic", while ignoring the huge holes in your own logic?Certainly nothing definitive enough for me to accept your lynch-immunity logic re MoS and why we should lynch him and, if he's town, go No Lynch.
By the way, the big point when I changed from "We must focus on the scum recruiter" to "any bad guy is fine by me" was the point where Maryta claimed, and at that point, the natrual assumption seemed to be that anyone who was recruited had the option to decline. If that was the case, then getting rid of any bad guy would seem worthwhile to me; lynching cult recruits is only actually a bad thing if the cult can sucessfully recruit more then 50% of the time.Like I said a variety of stuff has tweaked at different times. As I've said many times, you have a mind like a steel trap. I know it. You know it. So when over and over I go "wait... that's not so definitely true..." or "but he used to be all about the CR and now it's anyone scummy..." etc.
Those are two possibilities, but I hardly the only options, by any streach of the imagination. I'm not sure why you've been consistnatly making such assumptions in this game based on such limited informatoncicero wrote:No. With respect to Mariyta: the most reasonable conclusions are:
1) Mariyta is lying.
2) Power roles choose.
(shrug) Not willing to count on it without proof that that's how it works. And even if it is still true, I'm honestly not all that confident about which way the frog brothers might choose if given the chance.Yet this #2 (the more likely option) is never mentioned when discussing what the vigs should do.
Eh? Why not?I never thought everyone would get to choose.
(shrug) Or that the whole "suffer" thing was always just a flavor thing.I do think power roles will. (Although Mariyta's failure to knowledgeably suffer more than a day after the event occurred points to her lying. Only explained away by the curfew really.)
Simple. If the cult recruitment always suceeded, then while lynching a cult member still gives the town info, it actually hurts the town in a numeric sense (Cult loses one member, then at night, cult gains one memeber and town loses one member). If the cult recruitment often fails (say, at least 50% of the time), then lynching any cult member probably helps the town (It dosn't really hurt the town numerically, if the town lynches two cult recruits in two days and one townie or less gets lynched in that time, and those lynches help the town make connections and get info, so they're probably good for the town). So, if the cult recruitement fails a lot, lynching a cult recruit is good for the town; if cult recruitment fails only rarely, then lynching a cult recruit might be bad for the town, depending on how much info we get from it. That's why, when Maryta claimed that the cult recruitment attempt on her failed, that information changed the ideal town stratagy in my mind.Mariyta getting a choice led to your change from a CR to any bad guy is fine. I see the change in information. I do not see the causation as to why this would make you change your mind.
(shrug) I assume that there is some way the roleblocker can prevent a, or the, recruiter from recruiting, otherwise the role would be useless; if there is a multiple recruiter group, then I would guess that blocking the recruiter who's doing the night action would work.With respect to the CR or groups, suggestions are often made about strategies that will block "the cult recruiter". These strategies should not be contemplated because it is possible that there is more than one recruiter. Since you raised that possibility, Yos, I'd expect you to be the one correcting people when they (we) slip into single recruiter plans.
Um, Maryta got an innocent on him. That means he wasn't scum at the time she did the investigation, although he could have been recruited later that night.With respect to Ecto, you have never explained why you rule him out as an original recruit. It seems you only decided he's recruited after he went at you. A scum role blocker makes sense even if it ends up not being true.
So, say, just for the sake of argument, MOS gets vigged and it turns out he was town and telling the truth. What does that information tell us, exactally? Is that information useful enough to make it worth the loss of another townie? At this point, I really doubt it. Especally since a lynch could also confirm he is telling the truth about his role, which, in my opinion, would give us almost as much info but wouldn't cost us a townie.On MOS and mislynches: Mislynch is better than no lynch because it confirms the identity of the dead.
What? Who's voting no lynch? I'm voting to lynch Pooky, who I think is likely to be the cult recruiter. What game are you playing?Would you like us to continue to vote no lynch until the Frog Bros find us a guy?
Um, no, not at all. I've had a lot of defensive posts recently, because you people keep attacking me and I'm at 6 votes. Geez, if someone was at 6 votes and they WEREN'T defending themselves, now THAT would be a scumtell. But I'm hardly JUST defending myself.Clammed up: Your posts are all defensive.
Um, or perhaps I've been defending myself BECAUSE I'M AT 6 VOTES? Or because I always, always, ALWAYS respond to any attacks on me, and I've been attacked a lot? Could THAT explain my "change of behavior", perhaps?You are defending youself, and other than your very unlikely Ecto was just recruited, theory have shown little in the way of actual suspicion recently. That change in behavior points to your own recruitment. Not Ecto's.
Well, sure, we don't have nearly enough information yet to really figure out exactally what the game setup is yet. I never claimed we did. But I do have a pretty good idea of what a balanced game is, and I think I can at least use that to rule out possibilites.Up to the Challenge: You are misrepresenting my point. You were explicitly clear in your opinion on why MoS couldn't possibly be the recruiter and have that power. What you werent explicitly clear on was when I asked you to use that knowledge to build us a couple of examples of how the game might be balanced so we could flag who WAS lying.
I've never "conveinetly" forgot any factors or possibilites. Just because I'm not wasting time defending some game setup speculations of mine every single post, dosn't mean I've "forgotten" about them.As you can tell, I have no problem being inconsistent. But I'm raising various possibilities, inconsistent though they clearly are. Not conveniently forgetting factors and possibilities. It's different.
Oh, one other thing I forgot to explain:cicero wrote:No. With respect to Mariyta: the most reasonable conclusions are:
1) Mariyta is lying.
2) Power roles choose.
Yet this #2 (the more likely option) is never mentioned when discussing what the vigs should do.
What would "suffeing entail? A post-restriction or a loss of powers. Or their death. No one is dying. Is anyone post-restricted? maybe. But I dont see much evidence for it.Yosarian2 wrote:Those are two possibilities, but I hardly the only options, by any streach of the imagination. I'm not sure why you've been consistnatly making such assumptions in this game based on such limited informaton.cicero wrote:No. With respect to Mariyta: the most reasonable conclusions are:
1) Mariyta is lying.
2) Power roles choose.
I agree, that we can't trust them not to turn. But scum dont need to take that risk to win.(shrug) Not willing to count on it without proof that that's how it works. And even if it is still true, I'm honestly not all that confident about which way the frog brothers might choose if given the chance.Yet this #2 (the more likely option) is never mentioned when discussing what the vigs should do.
See above. That would be one wimpy ass cult. Maybe I'm missing it all but it seems like a game balance thing. It also accords with the usual limits on cults. Recruit scum/power and die.Eh? Why not?I never thought everyone would get to choose.
This was not intimated to Mariyta at all. The intimation was consequences. But thanks for giving her a way out if she's lying.(shrug) Or that the whole "suffer" thing was always just a flavor thing.I do think power roles will. (Although Mariyta's failure to knowledgeably suffer more than a day after the event occurred points to her lying. Only explained away by the curfew really.)
Cool. No rebuttal. This makes sense to me. If you had articulated before, I missed it.Simple. If the cult recruitment always suceeded, then while lynching a cult member still gives the town info, it actually hurts the town in a numeric sense (Cult loses one member, then at night, cult gains one memeber and town loses one member). If the cult recruitment often fails (say, at least 50% of the time), then lynching any cult member probably helps the town (It dosn't really hurt the town numerically, if the town lynches two cult recruits in two days and one townie or less gets lynched in that time, and those lynches help the town make connections and get info, so they're probably good for the town). So, if the cult recruitement fails a lot, lynching a cult recruit is good for the town; if cult recruitment fails only rarely, then lynching a cult recruit might be bad for the town, depending on how much info we get from it. That's why, when Maryta claimed that the cult recruitment attempt on her failed, that information changed the ideal town stratagy in my mind.Mariyta getting a choice led to your change from a CR to any bad guy is fine. I see the change in information. I do not see the causation as to why this would make you change your mind.
Yes. If Ecto is townside he could block a recruitment if he gets the right recruiter sending in the right recruitment. Just everyone please stop assuming that only one person could send in such a kill. This is why announcing who Ecto is going to kill and what the Froggies are going to I dunno..."frog".... is a bad idea, imho.(shrug) I assume that there is some way the roleblocker can prevent a, or the, recruiter from recruiting, otherwise the role would be useless; if there is a multiple recruiter group, then I would guess that blocking the recruiter who's doing the night action would work.With respect to the CR or groups, suggestions are often made about strategies that will block "the cult recruiter". These strategies should not be contemplated because it is possible that there is more than one recruiter. Since you raised that possibility, Yos, I'd expect you to be the one correcting people when they (we) slip into single recruiter plans.
See - this is exactly...EXACTLY... the problematic answer I am talking about. It presumes Mariyta is telling the truth AND isnt being adversely affected by recruitment AND that her investigation would catch a lost boy and not just recruits! Three assumptions that you simply cannot make!Um, Maryta got an innocent on him. That means he wasn't scum at the time she did the investigation, although he could have been recruited later that night.With respect to Ecto, you have never explained why you rule him out as an original recruit. It seems you only decided he's recruited after he went at you. A scum role blocker makes sense even if it ends up not being true.
And Ecto's been "going at me" for quite a long time now, Cicero. I think he was recruited last night because I think he was recruited last night.
Because I have never agreed that a one-time lynch immune CR was game breaking I cannot accept your logic here. If all the mods in the game want to line up behind you, I may reconsider. But early in the game we postulated a one day lynch immunity for a CR and no one said "boo".So, say, just for the sake of argument, MOS gets vigged and it turns out he was town and telling the truth. What does that information tell us, exactally? Is that information useful enough to make it worth the loss of another townie? At this point, I really doubt it. Especally since a lynch could also confirm he is telling the truth about his role, which, in my opinion, would give us almost as much info but wouldn't cost us a townie.On MOS and mislynches: Mislynch is better than no lynch because it confirms the identity of the dead.
It's a hypothetical. What if Pooky is town? Oh no!!! It's the same as if MoS turns out town. All I've said is IF people think MoS is scum, he should be vigged not lynched. Unlike you I dont agree that a one lynch immune Lost Boy breaks the game. And round and round we go. It was one of the mechanisms that was discussed as a reasonable way to STOP the game from being broken by a one day end with an end of Day one CR lynch. The other possible mechanism is that there is more than one recruiter.What? Who's voting no lynch? I'm voting to lynch Pooky, who I think is likely to be the cult recruiter. What game are you playing?Would you like us to continue to vote no lynch until the Frog Bros find us a guy?
I appreciate that but the posture now seems defensive. Early Yos was aggressive. I see you doing some fingerpointing but these quote pyramid wars are reserved for defense. Nothing close to your Fonz exchanges with anyone. It is a posture change worth noting in a game with recruitment. Especially with a high value target like you.Um, no, not at all. I've had a lot of defensive posts recently, because you people keep attacking me and I'm at 6 votes. Geez, if someone was at 6 votes and they WEREN'T defending themselves, now THAT would be a scumtell. But I'm hardly JUST defending myself.Clammed up: Your posts are all defensive.
3 posts explaining my suspicions of Pooky
5 posts explaining my suspicions that Ecto was recruited
A post exploring a possible link between Ecto and Pooky
I've explained my suspicions of setael
Several posts disussing ideal vig stratagy
And a post explaining to Adel why IMHO killing Maryta is not a good idea
I've been far more active recently at real, useful scumhunting and discussing useful game stratagy then almost everyone else in this game. You could ignore every single one of my defensive posts and I'd STILL be one of the more active content providers in this game. So, no, you're still compeltly and entirely wrong at claiming I'm "not doing anything".
I totally agree, but my point was more that Cicero - and I think to some extent you - were not really acknowledging them as assumptions or pointing out potential holes in your plans.Ectomancer wrote:HackerHuck, in my (and Cicero's opinion it seems), you and Yos are also making your own set of assumptions, and I find those assumptions to be less likely, or, you assume risk where we see no reason to do so.
hackerhuck wrote:I think Cicero (and Ecto to a degree) is making some rather narrow assumptions about the game without really acknowledging it. I certainly don't understand why anyone could honestly make the argument that the vigilantes shouldn't kill because they might be wrong.
I'm saying if we decide to kill MoS use the method that will, ya know, kill MoS.that's like saying we shouldn't lynch anyone because we might be wrong and you're strongly arguing against that with your case against lynching MoS.
I think he is telling the truth about his power and may be lying about his alignment.That only assumes that he's not lying, which is what I've been saying I think he is
I agree, and adamantly oppose vigging him for the purpose of making him unavailable to the cult.If you honestly think he's a townie, then there's no value in vigging him short of making him unavailable to the cult.
Wooo.Everyone wrote:You don't know what the setup is! You are probably wrong! Also, I don't trust you.