[OLD] Open Setup Discussion and Nominations

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #1700 (ISO) » Fri Jan 04, 2008 7:17 am

Post by The Fonz »

So it's basically Assassins in the Palace?
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Post Post #1701 (ISO) » Fri Jan 04, 2008 7:34 am

Post by somestrangeflea »

The Fonz wrote:So it's basically Assassins in the Palace?
It's essentially a more complicated version, and since the original version was deemed "not normal enough", then I highly doubt this one will be either.
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Post Post #1702 (ISO) » Fri Jan 04, 2008 11:24 am

Post by Oman »

Yeah Flea. It was everyone knowning X role and the vengefuls that made is Unnormal IIRC
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Post Post #1703 (ISO) » Fri Jan 04, 2008 12:15 pm

Post by Adel »

The Fonz wrote:Mountainous multiball?

Two groups of 2 scum each
8 VT
just to make sure I understand this setup correctly:

Mountainous Multiball

2 Goons, Mafia A
2 Goons, Mafia B
8 Townies

Daystart

No-cross kill protection allowed.
~~~


did I get it right?
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Post Post #1704 (ISO) » Fri Jan 04, 2008 12:43 pm

Post by The Fonz »

Yes, although the statement 'no Xkill protection allowed' is unnecessary since it is implied by a) the word 'mountainous' in the title, and b) the term goon you so helpfully inserted there.
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Post Post #1705 (ISO) » Fri Jan 04, 2008 3:36 pm

Post by xyzzy »

Thermopylae


2 scum
2 cops
2 docs
6 townies

Scum get 2 kills per night, regardless of how many scum are alive. Night start.

Vanilla Thermopylae


2 scum
10 town

Each scum has 1 kill per night, which is lost upon death. Night start.
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Post Post #1706 (ISO) » Sat Jan 05, 2008 1:26 am

Post by The Fonz »

Don't like vanilla thermopylae, since it's basically mountainous but with additional scumpower, and therefore almost certainly too strongly scum-favouring. I could maaaybe see the more complicated version working.
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Post Post #1707 (ISO) » Sat Jan 05, 2008 5:40 am

Post by somestrangeflea »

Vengeful2

1 Mafia A GF
1 Mafia A Goon
1 Mafia B GF
1 Mafia B Goon
6 Townies

A lynched GF causes the respective goon to die.
A lynched Townie gets a Vig kill on death, but only on non-LyLo days.
A lynched Goon gets a Vig kill on death, but only if there are members of the other Mafia faction alive.
Nightless.
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Post Post #1708 (ISO) » Sat Jan 05, 2008 5:48 am

Post by The Fonz »

There is actually a setup called Vengeful^2, it's on the wiki. Other than that, it seems a fun setup.
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Post Post #1709 (ISO) » Sat Jan 05, 2008 5:56 am

Post by somestrangeflea »

The Fonz wrote:There is actually a setup called Vengeful^2, it's on the wiki. Other than that, it seems a fun setup.
There is?

I can't find it... There's a Dethy^2, but not a Vengeful^2, AFAICT.

Linkplx?
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Post Post #1710 (ISO) » Sat Jan 05, 2008 6:42 am

Post by The Fonz »

You might be right. I swear i read it last night.
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Post Post #1711 (ISO) » Sat Jan 05, 2008 8:47 am

Post by Kelly Chen »

somestrangeflea wrote:
Vengeful2

1 Mafia A GF
1 Mafia A Goon
1 Mafia B GF
1 Mafia B Goon
6 Townies

A lynched GF causes the respective goon to die.
A lynched Townie gets a Vig kill on death, but only on non-LyLo days.
A lynched Goon gets a Vig kill on death, but only if there are members of the other Mafia faction alive.
Nightless.
Comments:
Assuming this is still nightless, giving townies a vig
only
on non-Lylo days may be a negligible advantage. It means the town gets a vig instead of a lynch (though minus any resulting goon vengekills), and only when they
don't
need it to continue. The question comes up of whether one is allowed to pass on vigging.

I've played around with designing this type of setup (with fewer townies actually), but found it dissatisfying that the "advantage" for town of lynching a GF (i.e. double kill) could lose town the game.

I'm not sure how feasible it is to win as scum in this setup.
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Post Post #1712 (ISO) » Sat Jan 05, 2008 8:52 am

Post by Thok »

Kelly Chen wrote:I've played around with designing this type of setup (with fewer townies actually), but found it dissatisfying that the "advantage" for town of lynching a GF (i.e. double kill) could lose town the game.
As a serious suggestion, how about making it so either godfather being lynched causes both goons to be killed?
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
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Post Post #1713 (ISO) » Sat Jan 05, 2008 3:00 pm

Post by somestrangeflea »

Kelly Chen wrote:Comments:
Assuming this is still nightless, giving townies a vig only on non-Lylo days may be a negligible advantage. It means the town gets a vig instead of a lynch (though minus any resulting goon vengekills), and only when they don't need it to continue. The question comes up of whether one is allowed to pass on vigging.
Passing on vigging is a yes, and I was wondering whether or not Vengekills should be LyLo-only, non-LyLo, or something else. My original vision for the game was:
A Vengeful game with 2 factions, whilst staying as true to the original as possible.
This lead to the thought "Surely, if there are more scum, the Town should be given the possibility of more than one Vengekill". I had a bit of trouble implementing that, though.
Thok wrote:As a serious suggestion, how about making it so either godfather being lynched causes both goons to be killed?
I don't like the idea of one scum faction being punished because the other has played badly. Seems a tad unfair.
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Post Post #1714 (ISO) » Sun Jan 06, 2008 3:35 am

Post by Kelly Chen »

Vengekills are originally useful because they give the town a second chance at lylo. To be generally useful for town I guess you need to have nightkills.

Lynching a GF causing both goons to die is dissatisfying from the rival scum group's perspective...
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Post Post #1715 (ISO) » Mon Jan 07, 2008 1:40 pm

Post by shaft.ed »

Allright time for some Nominating Action (not sure where these might be)

Nominate Texas Justice
Nominate Strawberry
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Post Post #1716 (ISO) » Mon Jan 07, 2008 3:29 pm

Post by Oman »

Second Strawberry


A good setup.

Can anyone either quote or link me to "mountainous multiball?"
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Post Post #1717 (ISO) » Mon Jan 07, 2008 3:44 pm

Post by Adel »

Oman wrote:Can anyone either quote or link me to "mountainous multiball?"
it is taking signups now right here
the setup up is here

* 8 Vanilla Townies
* 2 Members of Mafia Group A
* 2 Members of Mafia Group B

um... and I'm the Mod...
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Post Post #1718 (ISO) » Mon Jan 07, 2008 3:54 pm

Post by Oman »

ah thanks for that.


Why multiball? What does that imply?

Also Cross-Kills?
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Post Post #1719 (ISO) » Mon Jan 07, 2008 3:56 pm

Post by Iammars »

Oman wrote:Why multiball? What does that imply?
It's like monkeyball, but not as cool.
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Post Post #1720 (ISO) » Mon Jan 07, 2008 3:59 pm

Post by Adel »

Oman wrote:Why multiball? What does that imply?
there is more than one scumgroup. nothing more. it sounds pretty flashy though.
Also Cross-Kills?
none.
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Post Post #1721 (ISO) » Mon Jan 07, 2008 4:15 pm

Post by Thok »

Oman wrote:Why multiball? What does that imply?

Also Cross-Kills?
Multiball is a bonus you can get on pinball machines; instead of playing with one ball you get (typically) three balls bouncing around.
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.
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Post Post #1722 (ISO) » Mon Jan 07, 2008 4:49 pm

Post by Oman »

Yeah...i guess.

I like Adel's explaination: "it sounds pretty flashy though."
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Post Post #1723 (ISO) » Tue Jan 08, 2008 1:38 pm

Post by xyzzy »

Wine


3 scum
1 cop
1 doc
1 RB
1 vig
5 town

Power roles do not have any effect if mafia chooses not to kill anyone. No one should receive any notification of this.
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Post Post #1724 (ISO) » Tue Jan 08, 2008 2:03 pm

Post by Adel »

Remove the cop and I'll nominate it. If you make the cop a tracker, you should also make one of the goons a mafia roleblocker.

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