Yes, but Nidalee is the best ban in every game where anyone wants to have fun.In post 2208, zoraster wrote:In other news, Twitch is the best ban in every single MMR according to best bans.
The beauty of ten bans: you can ban them both and
Yes, but Nidalee is the best ban in every game where anyone wants to have fun.In post 2208, zoraster wrote:In other news, Twitch is the best ban in every single MMR according to best bans.
Yup. Which doesn't make her any less aggravating, regardless of ELO. Champ is absolute cancer.In post 2210, JasonWazza wrote:Unless your banning nidalee from your team there is no point.
39.5% win rate on Nidalee, and it only goes to 40.41% in plat and above.
Spammable, costless mobility and self-healing, mostly. She aggravates the hell out of me in any game she's in, whether I win or lose, because there's always going to be that one impossible escape, so I prefer to ban her across the board, ranked or otherwise. The tilt just isn't worth it.In post 2214, zoraster wrote:My goal with ranked is to win, so I'm not banning a 40% win rate champion.
And frankly I don't see why Nidalee is considered unfun to play against.
Ehhhhh. I mean, I'm sure it's rough for Silver AD players, but that's why they're Silver.In post 2224, Randomnamechange wrote:adc teamfighting at low levels is fairly hard. at silver people have figured out how to focus the adc but not to protect them. You basically have to do nothing but kite until someone ccs their divers ehich is usually 4 or 5 seconds.In post 2207, Dwlee99 wrote:ADC teamfighting at high levels is difficult af
This is very true.In post 2228, mykonian wrote:You are a carry, it'sfineto wait out threats. If you are the first or second in, you are in too soon. Get to a spot where you can shoot safely, then fire away, your single target damage is unmatched to the point where you can spend 4 or 5 seconds just getting the occasional bullet in on your closest assailant without getting the most of your attackspeed and still have a damage chart that will tell you you did your part. And it's silver, they say they focus the adc. They mostly focus the thing that is closest that they can hit. If you are in 3rd/4th, half the enemy team is too busy to notice you the first second you shoot them. It's fine to be patient.
Less ability to carry means fewer games won.In post 2230, Psyche wrote:what would it look like if a role were harder than the others?
By what reasoning? That roles that can more easily carry will win more games, and thus get higher on the leaderboards, as player skill increases?In post 2233, Psyche wrote:not really convinced by that reasoning
Ah. We're asking two different questions.In post 2235, Psyche wrote:i feel like focusing on the roles of the top challenger players only illuminates their skill ceilings not necessarily how easy it is to be effective with those roles - which sounds a lot like the meaning of skill floor?
I'm aware. I didn't say that it was. My point is that, at higher levels of play - the upper end of Challenger, say - you can safely assume that they will be. That's why they're in Challenger.In post 2238, Psyche wrote:i feel like you're misdefining skill ceiling a little too
the assumption that other roles are played to their maximum potential isn't really part of the concept
Generally, I'd say that, if you're looking to carry in low-level games, go top, AD carry, or jungle, in that order. And preferably an AD damage dealer or bruiser.In post 2239, Psyche wrote:yah
one other problem strongly limiting research is that highly skilled players play with totally different people than less skilled players
it might be better to ask questions about role efficacy/easiness for each tier rather than overall
Post-game ranking is pretty heavily weighted by farm. Gank-heavy junglers tend to get lower scores in that regard.In post 2240, KaleiÐoscøpe wrote:Rammus jungle 4/0/11 is A-. WTF rito
> tfw starting your initial clear and your top lane dies before you've taken your first buffIn post 2246, inte wrote:i get flamed for lanes getting fucked as a jungler probably 25% of the time in high platIn post 2245, Showtime wrote:A lot of people complain about their favorite roles being frustrating. Hell, I complain about jungle being frustrating sometimes because, in some games, your lanes just get completely dumpstered. All of them. Forever. And there's really nothing you can do to salvage the game when your lanes are 0/4 across the board before fifteen minutes, no matter how many ganks you get off or how hard you powerfarm.
i should just play fucking yi or something and powerfarm while spam pinging people. at least i wouldn't have the stress of explaining to people that i can't do shit if they die every 2 mins
No problem. It's a weird idea for a lot of new players; the idea that your goal isn't necessarily to outright kill your opponents is a bit counterintuitive. But it's true. The AD carry's job isn't to secure kills, though if you can do soIn post 2250, Randomnamechange wrote:thanks for the advice! I think that my biggest issue is always wanting to kill people in a fight rather than just output damage.
> implying you have to learn shit to jungleIn post 2275, Nosferatu wrote:I should just learn to jungle.
also +5 toIn post 2282, Psyche wrote:isn't camille just lissandra if she were raised in the mafia instead of the tundra