This forum is for discussion related to the game.
Satel
Satel
Watcher
Satel
Watcher Watcher
Posts: 0 Joined: February 25, 2016
Post
Post #3325 (ISO ) » Tue Nov 22, 2016 2:00 am
Post
by Satel » Tue Nov 22, 2016 2:00 am
Infector
(alignment at the discretion of the mod, preferably a scum faction)
Abilities:
Contagion:
[Passive] You reflexively afflict anyone who targets you and anyone you target with The Virus
.The Virus:
Players with The Virus
die after the second night phase following their infection. The Virus
automatically grants Contagion
to all players afflicted.
Last edited by Satel on Fri Dec 09, 2016 8:20 am, edited 1 time in total.
Sméagol
Sméagol
Goon
Sméagol
Goon Goon
Posts: 650 Joined: April 23, 2013
Location: The Netherlands
Post
Post #3326 (ISO ) » Wed Nov 23, 2016 10:48 am
Post
by Sméagol » Wed Nov 23, 2016 10:48 am
Town roleblocker (variant)
Prevent target player from performing any factional abilities. Personal abilities are unaffected.
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running
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coming up
: large normal (18p) / micro theme (9)
Sméagol
Sméagol
Goon
Sméagol
Goon Goon
Posts: 650 Joined: April 23, 2013
Location: The Netherlands
Post
Post #3327 (ISO ) » Wed Nov 23, 2016 10:51 am
Post
by Sméagol » Wed Nov 23, 2016 10:51 am
Doubledipper
(alignment is a random scum faction)
Role for your additional role.
If you gain an additional active ability, you may perform it simultaneously with your factional ability.
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coming up
: large normal (18p) / micro theme (9)
Sméagol
Sméagol
Goon
Sméagol
Goon Goon
Posts: 650 Joined: April 23, 2013
Location: The Netherlands
Post
Post #3328 (ISO ) » Wed Nov 23, 2016 10:55 am
Post
by Sméagol » Wed Nov 23, 2016 10:55 am
Town scum wannabe
You may perform any factional abilities existing in the set-up. This doesn't grant you access to any scum private threads.
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sign-ups
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running
: none
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coming up
: large normal (18p) / micro theme (9)
Sméagol
Sméagol
Goon
Sméagol
Goon Goon
Posts: 650 Joined: April 23, 2013
Location: The Netherlands
Post
Post #3329 (ISO ) » Wed Nov 23, 2016 11:00 am
Post
by Sméagol » Wed Nov 23, 2016 11:00 am
Mafia votecount obscurer
At any time during the game, you may have the mod stop or start posting vote counts.
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running
: none
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coming up
: large normal (18p) / micro theme (9)
Sméagol
Sméagol
Goon
Sméagol
Goon Goon
Posts: 650 Joined: April 23, 2013
Location: The Netherlands
Post
Post #3330 (ISO ) » Wed Nov 23, 2016 11:19 am
Post
by Sméagol » Wed Nov 23, 2016 11:19 am
Town 1-shot private investigator
If target player has access to a private thread, you'll receive a quote from the latest post in that thread.
If target player has access to multiple private threads, you'll receive a quote from the most recent post from all threads combined.
If target player doesn't have access to any private threads, you'll have wasted your shot.
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running
: none
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coming up
: large normal (18p) / micro theme (9)
Sméagol
Sméagol
Goon
Sméagol
Goon Goon
Posts: 650 Joined: April 23, 2013
Location: The Netherlands
Post
Post #3331 (ISO ) » Wed Nov 23, 2016 11:22 am
Post
by Sméagol » Wed Nov 23, 2016 11:22 am
Town 1-shot win condition reverser
Reverse the win condition for target player. This means that when you're succesful, they win by
not
fulfilling their original win condition.
Nah never mind, I wasn't thinking.
Vanilla
(etc)
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running
: none
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coming up
: large normal (18p) / micro theme (9)
BNL
BNL
Micro Madness
BNL
Micro Madness Micro Madness
Posts: 3338 Joined: September 15, 2015
Location: EDT+12
Post
Post #3332 (ISO ) » Thu Nov 24, 2016 5:26 pm
Post
by BNL » Thu Nov 24, 2016 5:26 pm
GTKAS - BNL
Busy, on indefinite V/LA. May return April 2020
BNL
BNL
Micro Madness
BNL
Micro Madness Micro Madness
Posts: 3338 Joined: September 15, 2015
Location: EDT+12
Post
Post #3333 (ISO ) » Thu Nov 24, 2016 5:30 pm
Post
by BNL » Thu Nov 24, 2016 5:30 pm
Town Hydraizer
You may target someone in the night, your slots will be merged into one slot, and this slot will inherit the alignment and role of the person you target. This resolves before everything else, anyone targeting either of you at Night will target this slot instead.
GTKAS - BNL
Busy, on indefinite V/LA. May return April 2020
The MM
The MM
Goon
The MM
Goon Goon
Posts: 289 Joined: February 25, 2016
Location: On hiatus
Post
Post #3334 (ISO ) » Mon Nov 28, 2016 5:54 am
Post
by The MM » Mon Nov 28, 2016 5:54 am
Titanic Hydra
(self-aligned)
Rulings:
This slot can only be given to a hydra.
Mechanic People In A Circle:
At the beginning of the game, you roll all players in a certain order, with the end of the list wrapping back to the beginning. Rulings:
The list must not be unveiled to the player.
Abilities
Titanic:
[Passive]
You take one more vote to be lynched for each head of the hydra beyond the first. Each head controls a separate vote. Rulings:
If a unanimous vote would be insufficient to lynch you, it takes a unanimous vote to lynch you instead.
Chomp:
[Passive]
Your votes will also vote the players aside the vote target on the list rolled by People In A Circle . Rulings:
Each single head's vote does trigger this ability. The votes added this way are not displayed unless a lynch happens due to them.
Waiting for the day I can come back and mod games.
The MM
The MM
Goon
The MM
Goon Goon
Posts: 289 Joined: February 25, 2016
Location: On hiatus
Post
Post #3335 (ISO ) » Wed Nov 30, 2016 11:25 pm
Post
by The MM » Wed Nov 30, 2016 11:25 pm
Plot-Demanded Townie
(This role is bastard, re-roll if you don't like any idea.)
Abilities
Last edited by The MM on Thu Dec 08, 2016 10:24 am, edited 1 time in total.
Waiting for the day I can come back and mod games.
The MM
The MM
Goon
The MM
Goon Goon
Posts: 289 Joined: February 25, 2016
Location: On hiatus
Post
Post #3336 (ISO ) » Sat Dec 03, 2016 9:06 am
Post
by The MM » Sat Dec 03, 2016 9:06 am
Town Demi-Goddess Mermaid
Abilities
Praying Dolphin:
[Passive]
At the beginning of the game, the mod must post that the players can pray to the Demi-Goddess Mermaid.[Night Action - Global]
Pray to the Demi-Goddess Mermaid. You may not use any other night action.[Day Action]
Target a player who prayed for you. They become a Dolphin and gain the following ability.Dolphin Flip:
[Passive]
At the end of every day, you perform a flip, which must be written as "X, a dolphin, performed a flip".
Mourning Dolphin Dance:
[Passive]
When you die, all Dolphins flip (this is a true role reveal as if they were dead).
Last edited by The MM on Thu Dec 08, 2016 10:23 am, edited 1 time in total.
Waiting for the day I can come back and mod games.
The MM
The MM
Goon
The MM
Goon Goon
Posts: 289 Joined: February 25, 2016
Location: On hiatus
Post
Post #3337 (ISO ) » Sat Dec 03, 2016 9:22 am
Post
by The MM » Sat Dec 03, 2016 9:22 am
Town Demi-God of Popularity
Abilities
Demi-God of Popularity:
[Passive]
At the beginning of the game, the mod must announce that all players have Fides Populi . Fides Populi:
[Night Action - Global]
Pray to the Demi-God of Popularity. You may not use any other night action.The Chosen One:
[Passive]
At the end of each night, you are PMd a list of the players who used Fides Populi this night.[Day Action]
Target someone who used Fides Populi last night. They become unable to be voted for until the end of the day.
Last edited by The MM on Thu Dec 08, 2016 10:22 am, edited 1 time in total.
Waiting for the day I can come back and mod games.
The MM
The MM
Goon
The MM
Goon Goon
Posts: 289 Joined: February 25, 2016
Location: On hiatus
Post
Post #3338 (ISO ) » Sat Dec 03, 2016 10:22 am
Post
by The MM » Sat Dec 03, 2016 10:22 am
Town Printclub Hero
Abilities
Fun Cures Everything:
[Passive]
Whenever targeted by an action from a non-town aligned player who used to be town-aligned, the player who targeted you becomes Town again. They will also cancel any negative actions they would be taking towards you.
Last edited by The MM on Thu Dec 08, 2016 10:21 am, edited 2 times in total.
Waiting for the day I can come back and mod games.
callforjudgement
callforjudgement
Microprocessor
callforjudgement
Microprocessor Microprocessor
Posts: 3972 Joined: September 1, 2011
Post
Post #3339 (ISO ) » Sun Dec 04, 2016 9:37 am
Post
by callforjudgement » Sun Dec 04, 2016 9:37 am
Town 3-Shot Reloading Timekeeper
Three times in the game, during the day, you can PM the moderator to cause either of the following effects (you choose separately for each shot): increasing the day deadline by 12 hours; or increasing the prod timer of a player (either yourself or someone else) by 24 hours (this basically works by moving that player's most recent post 24 hours into the future for the purpose of calculating prods).
Because you have the
Reloading
modifier, you gain an extra use of this ability at the end of each night phase. (So for example, if you didn't use it at all on day 1, you can spend all your remaining shots on day 2 to increase a player's prod timer by 96 hours.)
scum
· scam · seam · team · term · tern · torn ·
town
callforjudgement
callforjudgement
Microprocessor
callforjudgement
Microprocessor Microprocessor
Posts: 3972 Joined: September 1, 2011
Post
Post #3340 (ISO ) » Sun Dec 04, 2016 7:27 pm
Post
by callforjudgement » Sun Dec 04, 2016 7:27 pm
Mutually Exclusive Lightning Rod Nexus
(alignment chosen by moderator; groupscum may be most interesting)
If a night action is aimed at you, it will be deflected to a player other than you, chosen at random.
If a night action is not aimed at you, it will be deflected onto you.
scum
· scam · seam · team · term · tern · torn ·
town
callforjudgement
callforjudgement
Microprocessor
callforjudgement
Microprocessor Microprocessor
Posts: 3972 Joined: September 1, 2011
Post
Post #3341 (ISO ) » Sun Dec 04, 2016 7:34 pm
Post
by callforjudgement » Sun Dec 04, 2016 7:34 pm
Town Regretful Vigilante
Each night, you may kill a player. If the target of your night action dies that night, you die along with them. (However, you'll survive if your target is protected from your kill, even if your action itself is not blocked, unless they're additionally killed by another player.)
scum
· scam · seam · team · term · tern · torn ·
town
The MM
The MM
Goon
The MM
Goon Goon
Posts: 289 Joined: February 25, 2016
Location: On hiatus
Post
Post #3342 (ISO ) » Mon Dec 05, 2016 9:39 am
Post
by The MM » Mon Dec 05, 2016 9:39 am
Demi-God of Townies
Abilities
Due to the Town:
[Night Action - Global]
Pray to the Demi-God of Townies. You may not use other Night Actions tonight.Sub-ability: Mod-Announced:
[Passive]
This ability is announced by the mod at the beginning of the game.
The Demi-God Knows:
[Day Action]
Target a player who prayed for you (by PMing the mod). If they are town, a public message will announce that they are town. Otherwise, you will be returned a mod-PM saying that your action failed. Sub-ability: Voice of Reason:
[Passive]
Players announced as town by this ability gain Touched by the Truth . Touched by the Truth:
[Passive]
Your alignment cannot be changed.
Last edited by The MM on Thu Dec 08, 2016 10:21 am, edited 1 time in total.
Waiting for the day I can come back and mod games.
BrainpanSonata
BrainpanSonata
Townie
BrainpanSonata
Townie Townie
Posts: 62 Joined: June 28, 2016
Location: At a computer.
Post
Post #3343 (ISO ) » Wed Dec 07, 2016 4:27 pm
Post
by BrainpanSonata » Wed Dec 07, 2016 4:27 pm
Inverse Even-numbered Post Correlation X-Voter
(alignment chosen at Mod discretion)
You start each day with a vote which counts as X votes, where X equals the number of players in the game divided by 3 (rounded up in the event of fractions). Your X-Vote can only be placed upon one player at a time.
For every two posts you make during the current day phase, the value of your vote decreases by 1. These decreases stop once your vote only counts for 1 vote. Your vote value resets to the original value during the subsequent night phase. It is possible for hammer to occur solely by your X-Vote, if the X-vote's current value is equal to or greater than the hammer requirement.
You win with your respective alignment. If your alignment is neutral, you win by surviving until MyLo/LyLo or endgame, whichever comes first.
Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.
Ever wanted an extra head? Like making gut decisions by committee?
Consider the Hydra Academy! Teachers wanted!
The MM
The MM
Goon
The MM
Goon Goon
Posts: 289 Joined: February 25, 2016
Location: On hiatus
Post
Post #3344 (ISO ) » Wed Dec 07, 2016 10:12 pm
Post
by The MM » Wed Dec 07, 2016 10:12 pm
Town Unsafe-Vault Rolecop
Abilities
Complete Investigation:
[Night Action]
Target a player. You get their Role PM returned to you.
Unsafe Vault:
[Passive]
When you die, the Mafia gets all your other abilities as factional abilities.
Rulings:
Player names will be REDACTED.
Last edited by The MM on Thu Dec 08, 2016 10:20 am, edited 2 times in total.
Waiting for the day I can come back and mod games.
callforjudgement
callforjudgement
Microprocessor
callforjudgement
Microprocessor Microprocessor
Posts: 3972 Joined: September 1, 2011
Post
Post #3345 (ISO ) » Thu Dec 08, 2016 5:53 am
Post
by callforjudgement » Thu Dec 08, 2016 5:53 am
Vanilla Townie
Err, you might want to modify that so that it doesn't spoil the names of the other members of a groupscum target's faction. An ability that's capable of giving you the name of
every member of the scumteam
is kind-of overpowered.
scum
· scam · seam · team · term · tern · torn ·
town
The MM
The MM
Goon
The MM
Goon Goon
Posts: 289 Joined: February 25, 2016
Location: On hiatus
Post
Post #3346 (ISO ) » Thu Dec 08, 2016 9:26 am
Post
by The MM » Thu Dec 08, 2016 9:26 am
Vanilla Townie
In post 3345 , callforjudgement wrote: Err, you might want to modify that so that it doesn't spoil the names of the other members of a groupscum target's faction. An ability that's capable of giving you the name of
every member of the scumteam
is kind-of overpowered.
Sorry man, thought this was general consensus.
Waiting for the day I can come back and mod games.
Gamma Emerald
Gamma Emerald Any
Survivor
Gamma Emerald Any
Survivor Survivor
Posts: 69108 Joined: August 9, 2016
Pronoun: Any
Location: Hell on Earth (aka Texas)
Post
Post #3347 (ISO ) » Thu Dec 08, 2016 9:32 am
Post
by Gamma Emerald » Thu Dec 08, 2016 9:32 am
Unsafe-Vault Hated Storer
Gives all players with
Unsafe Vault
a Hated modifier that passes on via
Unsafe Vault
when they die.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
The MM
The MM
Goon
The MM
Goon Goon
Posts: 289 Joined: February 25, 2016
Location: On hiatus
Post
Post #3348 (ISO ) » Thu Dec 08, 2016 10:18 am
Post
by The MM » Thu Dec 08, 2016 10:18 am
Mafia Unsafe-Vault Vengeful
Abilities
Vengeful:
[Passive]
When you die, you may target another player and kill them.
Unsafe Vault:
[Passive]
When you die, all members of the Town gain all your other abilities.
In post 3347 , Gamma Emerald wrote: Unsafe-Vault Hated Storer
Gives all players with
Unsafe Vault
a Hated modifier that passes on via
Unsafe Vault
when they die.
Just a reminder that unsafe vault passes all abilities you have, even when they're given to you. Seeing as I consider
Hated a passive abilities,
Unsafe Vault would pass on
Hated even if you didn't specify it in your role.
Adding to that, a simplicity update for my roles will remove those stupid
[Triggered Ability]
stuff. These are passives :/
Waiting for the day I can come back and mod games.
Gamma Emerald
Gamma Emerald Any
Survivor
Gamma Emerald Any
Survivor Survivor
Posts: 69108 Joined: August 9, 2016
Pronoun: Any
Location: Hell on Earth (aka Texas)
Post
Post #3349 (ISO ) » Thu Dec 08, 2016 10:21 am
Post
by Gamma Emerald » Thu Dec 08, 2016 10:21 am
Unsafe Vault Loved Storer
Gives all players with
Unsafe Vault
a Loved modifier that passes on via
Unsafe Vault
when they die.
====
@The MM: Storer roles are not vaults themselves, and also grant all vaults the same ability
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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