The real folk blues [Canceled]


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Post Post #2050 (ISO) » Thu Oct 20, 2016 3:32 am

Post by PeregrineV »

In post 2041, DiamondSentinel wrote:List of Types of Kills, for Bookkeeping.
  • Explosives and Biological Weapons (I guess is 1? I dunno. But it seems that it's 1 based on what FA said)
  • Shot
  • Katana
So, based on GTA2 mafia, I'm guessing bulletproof will only work on one type of kill, or at least not on multiple types. So... yeah.
Flavor. Let's break the game with it!!
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Post Post #2051 (ISO) » Thu Oct 20, 2016 3:53 am

Post by Frozen Angel »

Antonio: This again, son of a bitch. Taking my money like that you cheating dogs! Why the only reason you can even live here is cause of what I’ve done. I busted my tail to dig that gate.
Carlos: For criminy sakes you always say the same thing when your losing. We all dug that gate together and you know it.
Jobim: That we did, we worked like there was no tomorrow.


Vote Count 2.4kraska77 (7): SpyreX , Expedience , Albert B. Rampage , MathBlade , Aristophanes , Klingoncelt , kraska77
The Ascended Masters (3): SirCakez , pisskop , Nero Cain
Mirhawk (3): DrippingGoofball , Skrub , Panzerjager
RachMarie (1): Road Kamelot
DiamondSentinel (1): Vedith
Cerberus v666 (1): DiamondSentinel

Not Voting (12): randomidget , The Ascended Masters , Space Dandy , Mirhawk , RachMarie , PeregrineV , davesaz , mhsmith0 , Drixx , Nosferatu , Killthestory , Cerberus v666


With 28 players alive it takes 15 votes to lynch.

Day 2 ends in (expired on 2016-11-02 21:10:00)
Last edited by Frozen Angel on Thu Oct 20, 2016 3:58 am, edited 1 time in total.
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Post Post #2052 (ISO) » Thu Oct 20, 2016 3:55 am

Post by MathBlade »

Sorry Kraska I should have used she.

@mod can you please correct this in post 2048
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Post Post #2053 (ISO) » Thu Oct 20, 2016 3:56 am

Post by MathBlade »

Going to work now.
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Post Post #2054 (ISO) » Thu Oct 20, 2016 3:59 am

Post by Frozen Angel »

In post 2052, MathBlade wrote:Sorry Kraska I should have used she.

@mod can you please correct this in post 2048
I won't edit post contents; even if the change is so little and maybe not game related. sorry :(
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Post Post #2055 (ISO) » Thu Oct 20, 2016 5:45 am

Post by pisskop »

i don't know if i can properly take in this game via phone.

im happy to see our biggest lurker abr town it up a bit

i couldn't follow this kraska mess. is there a bomb detector? thats pretty damning a guilty. and why isnt it just cop
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Post Post #2056 (ISO) » Thu Oct 20, 2016 6:10 am

Post by DiamondSentinel »

In post 2050, PeregrineV wrote:
In post 2041, DiamondSentinel wrote:List of Types of Kills, for Bookkeeping.
  • Explosives and Biological Weapons (I guess is 1? I dunno. But it seems that it's 1 based on what FA said)
  • Shot
  • Katana
So, based on GTA2 mafia, I'm guessing bulletproof will only work on one type of kill, or at least not on multiple types. So... yeah.
Flavor. Let's break the game with it!!
Actually, there is a reason behind this list, that I will discuss later.
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Post Post #2057 (ISO) » Thu Oct 20, 2016 6:17 am

Post by PJ. »

Well yeah, flavor, let's break the game with it, because it's important. Or the kills wouldn't be seperated like that.
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Post Post #2058 (ISO) » Thu Oct 20, 2016 6:40 am

Post by Nosferatu »

quack
BRASIL BRASIL BRASIL BRRRRR
last.fm
gtkas
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Post Post #2059 (ISO) » Thu Oct 20, 2016 7:24 am

Post by Randomnamechange »

VOTE: Expedience
Protection of Cakez feels really odd.
vonflare (21:40)
you suck randomidget
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Post Post #2060 (ISO) » Thu Oct 20, 2016 7:37 am

Post by Cerberus v666 »

Random, why are you in all my games all the time?
GTK a me, currently live, this may be your only chance!
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Post Post #2061 (ISO) » Thu Oct 20, 2016 8:19 am

Post by Drixx »

Had some medical stuff arise. Didn't actually expect to live the night. I'll be engaged as soon as is possible for me.

@mod: V/LA 24 hours please
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Post Post #2062 (ISO) » Thu Oct 20, 2016 8:20 am

Post by Drixx »

Just realized part of #2061 could be read as if I were talking real life. I meant that I expected to be in the dead thread in this game, not that the medical stuff was that serious.
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Post Post #2063 (ISO) » Thu Oct 20, 2016 8:25 am

Post by Frozen Angel »

In post 2061, Drixx wrote:Had some medical stuff arise. Didn't actually expect to live the night. I'll be engaged as soon as is possible for me.

@mod: V/LA 24 hours please
Noted!
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Post Post #2064 (ISO) » Thu Oct 20, 2016 8:25 am

Post by DiamondSentinel »

In post 2062, Drixx wrote:Just realized part of #2061 could be read as if I were talking real life. I meant that I expected to be in the dead thread in this game, not that the medical stuff was that serious.
Haha. Nah.

If you really are a poison doc, it's likely that you will die tomorrow.
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Post Post #2065 (ISO) » Thu Oct 20, 2016 8:26 am

Post by Skrub »

In post 2059, Randomnamechange wrote:VOTE: Expedience
Protection of Cakez feels really odd.
Any other insights you want to share?
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Post Post #2066 (ISO) » Thu Oct 20, 2016 8:28 am

Post by PeregrineV »

In post 2057, PJ. wrote:Well yeah, flavor, let's break the game with it, because it's important. Or the kills wouldn't be seperated like that.
Jason would give each person with a killing ability different flavor, so you could know if the same person did the kill.

But, despite any wording, they were all standard kills blocked by bulletproof or detectable by Gunsmith.

I bring this up since we already had a Gunsmith flip.
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Post Post #2067 (ISO) » Thu Oct 20, 2016 8:34 am

Post by Cerberus v666 »

In post 2066, PeregrineV wrote:
In post 2057, PJ. wrote:Well yeah, flavor, let's break the game with it, because it's important. Or the kills wouldn't be seperated like that.
Jason would give each person with a killing ability different flavor, so you could know if the same person did the kill.

But, despite any wording, they were all standard kills blocked by bulletproof or detectable by Gunsmith.

I bring this up since we already had a Gunsmith flip.
Umm. FA already noted that the kills are different, and that the flavor is significant. We obviously don't know how they function with different forms of protection, but we do know that gunsmith would have only found those who have a gun, not just a killing ability.

So...the kill flavors are important. Why did you try to act like they weren't.
GTK a me, currently live, this may be your only chance!
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Post Post #2068 (ISO) » Thu Oct 20, 2016 8:51 am

Post by PeregrineV »

In post 2067, Cerberus v666 wrote:
In post 2066, PeregrineV wrote:
In post 2057, PJ. wrote:Well yeah, flavor, let's break the game with it, because it's important. Or the kills wouldn't be seperated like that.
Jason would give each person with a killing ability different flavor, so you could know if the same person did the kill.

But, despite any wording, they were all standard kills blocked by bulletproof or detectable by Gunsmith.

I bring this up since we already had a Gunsmith flip.
Umm. FA already noted that the kills are different, and that the flavor is significant. We obviously don't know how they function with different forms of protection, but we do know that gunsmith would have only found those who have a gun, not just a killing ability.

So...the kill flavors are important. Why did you try to act like they weren't.
But not important enough to break the game.

Let's see


@Mod-
Would Jet Black be able to detect a gun on the player with the killing ability "killed with a Katana" if he investigated them?
Would Jet Black be able to detect a gun on the player with the killing ability "killed with biological warfare" if he investigated them?
Would Jet Black be able to detect a gun on the player with the killing ability "killed with explosives" if he investigated them?
Would Jet Black be able to detect a gun on the player with the killing ability "killed by biological warfare and explosives" if he investigated them?
Would Jet Black be able to detect a gun on the player with the killing ability "shot" if he investigated them?
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Post Post #2069 (ISO) » Thu Oct 20, 2016 8:59 am

Post by Frozen Angel »

In post 2068, PeregrineV wrote:@Mod-
Would Jet Black be able to detect a gun on the player with the killing ability "killed with a Katana" if he investigated them?
Would Jet Black be able to detect a gun on the player with the killing ability "killed with biological warfare" if he investigated them?
Would Jet Black be able to detect a gun on the player with the killing ability "killed with explosives" if he investigated them?
Would Jet Black be able to detect a gun on the player with the killing ability "killed by biological warfare and explosives" if he investigated them?
Would Jet Black be able to detect a gun on the player with the killing ability "shot" if he investigated them?
The answer to first 4 questions are : no, not by defualt
the answer to fifth question is yes.

Jet Black could detect whoever has a gun.
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Post Post #2070 (ISO) » Thu Oct 20, 2016 9:05 am

Post by PeregrineV »

In post 2069, Frozen Angel wrote:
In post 2068, PeregrineV wrote:@Mod-
Would Jet Black be able to detect a gun on the player with the killing ability "killed with a Katana" if he investigated them?
Would Jet Black be able to detect a gun on the player with the killing ability "killed with biological warfare" if he investigated them?
Would Jet Black be able to detect a gun on the player with the killing ability "killed with explosives" if he investigated them?
Would Jet Black be able to detect a gun on the player with the killing ability "killed by biological warfare and explosives" if he investigated them?
Would Jet Black be able to detect a gun on the player with the killing ability "shot" if he investigated them?
The answer to first 4 questions are : no, not by defualt
the answer to fifth question is yes.

Jet Black could detect whoever has a gun.

Thanks.
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Post Post #2071 (ISO) » Thu Oct 20, 2016 9:05 am

Post by Cerberus v666 »

I already asked those questions in my first post today. What exactly is your point?

Kill flavors allow town to identify what faction performed what kills, and greatly enhances any sort of vca or nka they may do.

And yes, could "break" the game if said methods are effective.
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Post Post #2072 (ISO) » Thu Oct 20, 2016 9:06 am

Post by DiamondSentinel »

In post 2066, PeregrineV wrote:
In post 2057, PJ. wrote:Well yeah, flavor, let's break the game with it, because it's important. Or the kills wouldn't be seperated like that.
Jason would give each person with a killing ability different flavor, so you could know if the same person did the kill.

But, despite any wording, they were all standard kills blocked by bulletproof or detectable by Gunsmith.

I bring this up since we already had a Gunsmith flip.
I would request that the vigilante kill PV tonight. (or today, if it's a dayvig). He has been continually trying to lead the town astray with this whole kill flavor thing, despite the mod's perpetual clarification that pointed specifically to support our interpretation...
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Post Post #2073 (ISO) » Thu Oct 20, 2016 9:11 am

Post by pisskop »

eww. kraska's self vote.
I dont like walls and votes and justifications.


I dont like how little
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Post Post #2074 (ISO) » Thu Oct 20, 2016 9:14 am

Post by pisskop »

*cough* as I was saying...


I dont like how little pressure nachomasters is catching for their part. Their actions are hella-sketchy even if you dont think the lynch was forced through an needle's eye.

I think expi's posting is looking better today, rando, where were you yesterday with that vote? why now vote how?

I dont like how our logic is wonky today. We dont operate on feels, despite the site meta moving that direction.
beeboy - Everyone thought this game was made to troll pie but it was really made to troll pisskop.
Almost50 pisskop: Overall, that's a townie slot. Don't ask for specifics because with PK everything can be interpreted either way. It's probably WHEN he says/does things that matter, so it's more of a matter of conception rather than solid reasoning.

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