Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #2975 (ISO) » Mon Sep 19, 2016 10:13 am

Post by callforjudgement »

Town Day Global Deflector


At any time during the Day, you may make a player into a Day Nexus via PM to the mod. You can use this ability as often as you want, but only one player can be a Day Nexus at a time (when you give one player a Day Nexus property, it's removed from anyone else you gave it to), and the Day Nexus status ends at the end of the day. You can also make a request at night to automatically Day-Nexusize someone at the start of the following Day phase. Players you affect with this ability won't automatically know you targeted them, and won't be told that they're a Day Nexus.

(A Day Nexus passively deflects all targeted day actions onto themself. For example, if a Day Vigilante tries to shoot anyone, they'll hit the Day Nexus instead. Voting is not a day action, in this sense.)
In post 2974, Felissan wrote:
Infinite Dayvig Jester

Your vig shot doesn't end the day, and can be used more than once in a day.
This is very easy to win with. If you shoot players as soon as they start acting townishly, town will be pretty much forced into lynching you to avoid a disaster, even if they know you're a Jester.
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Post Post #2976 (ISO) » Mon Sep 19, 2016 1:42 pm

Post by Ircher »

Town 1-Shot 3x Vigilante


Restrictions:
Once per game.
Usage:
Choose 3 players to target. You will attempt to kill them all.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #2977 (ISO) » Tue Sep 20, 2016 4:46 am

Post by The MM »

Town Kicker-Cop


Abilities
Night Action
Investigate:
Target a player. You get a message returning their alignment to you. If you kicked it, you also disable all abilities that change the apparent alignment of any player in the game.
Passive
Kicker:
(Cost: Roleblock all other Town-aligned roles.)
You may pay the kicker cost when you use the above ability to kick it.
Last edited by The MM on Thu Dec 08, 2016 10:59 am, edited 1 time in total.
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Post Post #2978 (ISO) » Tue Sep 20, 2016 4:58 am

Post by Infinity 324 »

Vanilla townie


---

Now try and implement dredge
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Post Post #2979 (ISO) » Tue Sep 20, 2016 6:01 am

Post by BrainpanSonata »

Mafia Doctor
Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.

Ever wanted an extra head? Like making gut decisions by committee? Consider the Hydra Academy! Teachers wanted!
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Post Post #2980 (ISO) » Tue Sep 20, 2016 7:22 am

Post by callforjudgement »

Town Dredgable Vigilante


Each night, choose a player. That player will die.
You also have
Dredge 1
. Once you are dead, any town-aligned player can gain your ability via PM to the mod. However, doing so will cause 1 other random town-aligned player to die. Once a player gains your ability, you don't have it any more (thus nobody else can dredge it from you). The "dredge" part of the ability is gained in addition to the ability itself.
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Post Post #2981 (ISO) » Tue Sep 20, 2016 7:39 am

Post by The MM »

Vanilla Townie



Naah, even I have standards.
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Post Post #2982 (ISO) » Wed Sep 21, 2016 5:32 am

Post by BrainpanSonata »

Alien Bodyguard
Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.

Ever wanted an extra head? Like making gut decisions by committee? Consider the Hydra Academy! Teachers wanted!
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Post Post #2983 (ISO) » Thu Sep 22, 2016 5:12 am

Post by BrainpanSonata »

Even-Night Commuting Survivor
Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.

Ever wanted an extra head? Like making gut decisions by committee? Consider the Hydra Academy! Teachers wanted!
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Post Post #2984 (ISO) » Sun Sep 25, 2016 1:55 am

Post by The MM »

Spirit Goon

(You are aligned with whichever scum faction is the lowest in numbers [except if game balance would suffer as a result of them gaining extra members].)


Abilities
Night Action
Spirited Away:
Target a player. That player becomes
Spirited Away
.
The
Spirited Away
player is aligned with you, but counts as a Tree Stump and may not talk in topic. They retain their Night Actions, but their targeting becomes limited (they can't use negative actions on people aligned with you and can't use positive actions on a player who isn't aligned with you, and they cannot target themselves either way unless the action is auto-targeted and has no negative effect).
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Post Post #2985 (ISO) » Sun Sep 25, 2016 2:19 am

Post by Felissan »

Town Seer


What happens to a spirited away CPR Doc, or any other role with an ambiguous action?
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #2986 (ISO) » Sun Sep 25, 2016 3:18 am

Post by Sméagol »

Town 1-shot reviver

When this role exists in the set-up, alignments are not revealed upon death.

You may revive one dead person at any time during the game.

Once you've revived someone (or if you die before that), alignments flip as normal, and retro-actively, except for the revived player.
Last edited by Sméagol on Sun Sep 16, 2018 1:43 pm, edited 3 times in total.
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Post Post #2987 (ISO) » Sun Sep 25, 2016 3:23 am

Post by Sméagol »

Town lylo detector

You receive a warning when the game has reached a lylo situation.
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Post Post #2988 (ISO) » Sun Sep 25, 2016 3:27 am

Post by Sméagol »

1-shot death marker
(alignment up to mod's discretion)
Target player will receive the mark of death permanently.
Any player with a kill ability targeting this player will be guaranteed to succeed.
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Post Post #2989 (ISO) » Sun Sep 25, 2016 3:36 am

Post by Sméagol »

Shapeshifter
(alignment up to mod's discretion)
When investigated, you will appear to have the same characteristics as target player (role name and alignment), though you will not actually inherit their abilities.
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Post Post #2990 (ISO) » Sun Sep 25, 2016 3:54 am

Post by Sméagol »

Roleblocker
(alignment up to mod's discretion)
Roleblock target player.

flashback
: When you're dead, living players may use your ability once (on a first come, first served basis), but only if they could use an active ability otherwise, and if that ability is x-shot, they lose a shot.
Last edited by Sméagol on Sun Sep 25, 2016 4:38 am, edited 1 time in total.
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Post Post #2991 (ISO) » Sun Sep 25, 2016 4:00 am

Post by Sméagol »

1-shot fruit vigilante
(alignment up to mod's discretion)
You gain a shot for every fruit you receive (this will consume the fruit). The write-up will mention the player has been killed by a fruit of your choice.
Last edited by Sméagol on Wed Sep 05, 2018 8:19 pm, edited 2 times in total.
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Post Post #2992 (ISO) » Sun Sep 25, 2016 4:23 am

Post by Sméagol »

Fruit vendor
(alignment up to mod's discretion)
Target player will receive a fruit of your choosing.
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Post Post #2993 (ISO) » Sun Sep 25, 2016 4:24 am

Post by Sméagol »

Vanilla
(alignment up to mod's discretion)
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Post Post #2994 (ISO) » Sun Sep 25, 2016 4:32 am

Post by Sméagol »

Town 2-shot vigilante

Kill target player. This ability costs 2 shots.

Affinity for fruit
: your ability costs 1 shot less for every piece of fruit you own.
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Post Post #2995 (ISO) » Sun Sep 25, 2016 4:37 am

Post by Sméagol »

Fruit role cop
(alignment up to mod's discretion)
Investigate the role of target player. That player will also receive a fruit of your choosing.
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Post Post #2996 (ISO) » Sun Sep 25, 2016 4:44 am

Post by Infinity 324 »

Town keyword killer


Each night you may target a player. That player dies if their role contains a keyword.
Show
new GTKAS

<3 you are valid

plural system, we may or may not sign
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Post Post #2997 (ISO) » Sun Sep 25, 2016 4:46 am

Post by Infinity 324 »

Fruit vendor odd-night bulletproof 1-shot lynchproof survivor
Show
new GTKAS

<3 you are valid

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Post Post #2998 (ISO) » Sun Sep 25, 2016 5:52 am

Post by Gamma Emerald »

Mafia Word Killer

Choose a target and a word. If the target uses the word, they die. They will be notified that the word is trapped.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #2999 (ISO) » Sun Sep 25, 2016 5:56 am

Post by Sméagol »

Persistent vanilla
(alignment up to mod's discretion)

Persist
: When you die (either by lynch or kill), and have not gained a bulletproof ability, instead you will remain in the game and gain a 1-shot bulletproof ability.
Last edited by Sméagol on Sun Sep 25, 2016 5:57 am, edited 1 time in total.
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