It's possible.
I'm frankly expecting about 2-3 sources of confirmed town (I'm one of them, via my ability), about 4 investigations, and about an equal number of protectives, with the rest of the abilities in this game filling up the gaps to make no player vanilla be various miscellaneous effects that either augment, interfere, or have no interaction whatsoever with the abilities above.
And, I'm expecting these (with the exception of the confirmed town) to be spread across in an absolutely random pattern between town and scum.
Well, I say "absolutely random", but what I more mean by that is "not easily setup specced into town/scum clearly by role alone". There's certain things I expect from town (for instance, what I know of Skybird makes me think her role is something town is more likely to have). There's certain things I expect from scum. (SirCakez was a great example of that; that was a role which by itself you wouldn't be able to guess was scum but which I thought scum would be more likely to have.) There's certain things I expect both to have, and there's certain things I hold no expectations for at all.
So given those factors: it wouldn't surprise me to see more protectives in the game, nor would it surprise me to learn we have none other than the claimed; we're in the right zone for both.
This is helped by my psychological profiling skills not applying to just players; I like to think that my hundreds of games of experience have given me a fair idea of how moderators think about their games, and I've been in/spectated enough V games to have a decent idea of how he goes about creating things. (Notably, he was an inspiration to me in my design of Gistou; I made that game partially trying to imitate his way of doing things.)
I may not get things perfect, but again, I like to think I do have a decent idea of what is, and isn't going on in the game.