Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #2900 (ISO) » Mon Sep 12, 2016 12:30 pm

Post by Sméagol »

Town cannibal

Target a player:
If they're vanilla they die.
If they're not vanilla they'll turn vanilla.
Last edited by Sméagol on Mon Sep 12, 2016 12:42 pm, edited 1 time in total.
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Post Post #2901 (ISO) » Mon Sep 12, 2016 12:38 pm

Post by Sméagol »

Town neighbour

If no other neighbours currently exist in the set-up, another random player will receive the neighbour modifier.
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Post Post #2902 (ISO) » Mon Sep 12, 2016 1:07 pm

Post by Gamma Emerald »

Neapolitan Cop

SMEAGOL YOU NEVER ANSWERED MY QUESTION.
What is the point of a one shot Vanilla Townie and a two shot name investigator?
Until you answer, I'm throwing in trash roles, starting here.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #2903 (ISO) » Mon Sep 12, 2016 1:11 pm

Post by Cheery Dog »

Even Day/night Vanilla Townie


during odd day/nights you will be a survivor.
Alignment will lock into place if you are killed.
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #2904 (ISO) » Mon Sep 12, 2016 1:36 pm

Post by callforjudgement »

Macho Bulletproof Townie


You have a bulletproof vest, but you're too macho to wear it.

Yes, I know this is basically equivalent to a vanilla townie, although it can investigate differently in some cases.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #2905 (ISO) » Mon Sep 12, 2016 2:15 pm

Post by Ircher »

Golden Townie


Usage:
You have no special abilities.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #2906 (ISO) » Mon Sep 12, 2016 6:11 pm

Post by KittyMo »

Slowly becoming mastin
(alignment up to dice roll; see table below)

Each post you make must contain more characters than your previous.

1-7: Townie
8-9: Mafia
10: Serial Killer
Alt of Ariel | MafiaScum wiki volunteer contributor & sysop | Identity (Mish Mash) is back | Speakeasy Secret Santa

"plz don't swear" -- N
"Do people just not appreciate the good old wall of text anymore?" -- Cheery Dog
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Post Post #2907 (ISO) » Tue Sep 13, 2016 5:56 am

Post by BrainpanSonata »

Werewolf Traitor
Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.

Ever wanted an extra head? Like making gut decisions by committee? Consider the Hydra Academy! Teachers wanted!
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Post Post #2908 (ISO) » Tue Sep 13, 2016 6:22 am

Post by The MM »

Town Killer-Killer


Abilities
Night Action
The Punisher:
Target a player. If they can perform an action that can kill a player, you shoot them.
Waiting for the day I can come back and mod games.
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Post Post #2909 (ISO) » Tue Sep 13, 2016 9:29 pm

Post by callforjudgement »

Life Tracker
(80% chance of town, otherwise a member of a random groupscum faction that already exists in the game)

Each night, choose a player. You will learn the players that that player targeted, but with two caveats:
a) If a player is dead at the end of the night, they will not appear in the list you receive even if they were in fact targeted by your target;
b) If the list of results would be empty, you will get an "inconclusive result" instead. You will also get an "inconclusive result" if your action is blocked.

I wanted a version of Tracker that's good at verifying claims in role madness and particularly Smalltown, but that can't track players to a kill.
scum
· scam · seam · team · term · tern · torn ·
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Post Post #2910 (ISO) » Wed Sep 14, 2016 5:33 am

Post by The MM »

Town Dragon's Denkeeper

Abilities
Passive
Dragons' Test:
The first time you are targeted every night, you and they Commute. Then, if they are scum, they die and their action fails.
(This kill flavor should be distinguished, as in "Melvin went into the Dragon's Den and never came back.")
Last edited by The MM on Thu Dec 08, 2016 11:17 am, edited 1 time in total.
Waiting for the day I can come back and mod games.
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Post Post #2911 (ISO) » Wed Sep 14, 2016 5:41 am

Post by BrainpanSonata »

Alien Doctor
Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.

Ever wanted an extra head? Like making gut decisions by committee? Consider the Hydra Academy! Teachers wanted!
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Post Post #2912 (ISO) » Wed Sep 14, 2016 6:16 am

Post by Sméagol »

In post 2902, Gamma Emerald wrote: [..]
Until you answer, I'm throwing in trash roles, starting here.
Looking forward to them!

Pulse checker
(alignment up to mod's discretion)
Find out whether your target is alive or not. You may target dead people.
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Post Post #2913 (ISO) » Wed Sep 14, 2016 6:24 am

Post by Infinity 324 »

Reroll until you obtain a role not written by Smeagol
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<3 you are valid

plural system, we may or may not sign
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Post Post #2914 (ISO) » Wed Sep 14, 2016 6:27 am

Post by Sméagol »

Infinity 324 vigilante

If he's in the game, you may kill Infinity 324 at any point during the game.
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Post Post #2915 (ISO) » Wed Sep 14, 2016 6:32 am

Post by Something_Smart »

Vanilla Townie

LOL REKT
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Post Post #2916 (ISO) » Wed Sep 14, 2016 8:55 am

Post by Gamma Emerald »

Full Miller

Any investigative reports will implicate you.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #2917 (ISO) » Wed Sep 14, 2016 9:00 am

Post by Something_Smart »

Fuller Miller

All
investigative reports will implicate you.
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Post Post #2918 (ISO) » Wed Sep 14, 2016 9:10 am

Post by Infinity 324 »

Fullest miller


Any and all investigative reports will implicate you.

(Gunsmiths and cops will get guilties on you, and watching roles will see you perform a killing action on a random non-town kill if one exists).
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<3 you are valid

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Post Post #2919 (ISO) » Wed Sep 14, 2016 9:19 am

Post by Gamma Emerald »

Bulletproof Bomb

My role implied both of those, so all of them are basically the same.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #2920 (ISO) » Wed Sep 14, 2016 9:49 am

Post by Felissan »

Alien Rick Astley

If any player uses an investigative action, they'll get the result they'd have got from you instead, with a link to this post in their result PM. This effect stops as soon as you die.
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #2921 (ISO) » Wed Sep 14, 2016 10:11 am

Post by callforjudgement »

8-shot Bulletproof Townie
scum
· scam · seam · team · term · tern · torn ·
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Post Post #2922 (ISO) » Wed Sep 14, 2016 10:14 am

Post by callforjudgement »

Mediator
(alignment chosen by moderator; default to town if you're out of ideas / playing Grandest Idea)

Each day, you may choose two players. Those players will be given a post restriction which prevents them doing any of the following: quoting each other; mentioning each other's names; posting immediately after the other has posted. (The post restriction will be enforced via a warning for the first offence and a modkill for the second.) As an exception, the players may make votes for each other if those votes are the only thing in the post, but may not do so if they're already voting for the player in question or if they have changed their vote within the last 24 hours.

Stop tunneling!
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Post Post #2923 (ISO) » Wed Sep 14, 2016 10:16 am

Post by Infinity 324 »

Town ninja visitor


Each night, you may visit a player. This visit will not be seen by trackers or watchers.
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<3 you are valid

plural system, we may or may not sign
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Post Post #2924 (ISO) » Wed Sep 14, 2016 10:24 am

Post by callforjudgement »

Town Tunneller


Each night, you may choose a player. Upon doing so, you start or continue digging a tunnel towards that player.

The first time you choose any specific player with this action, your tunnel will only be partially complete, and as such you effectively commute for the night; no action can target you, and this takes precedence over any other action.
The second time you choose a specific player with this action, you will tunnel all the way to their house. This effectively makes you a Hider in their house; any actions targeted at you will fail, any actions aimed at them will be copied onto you, and you die if they belong to a faction with a factional kill. Additionally, the noise of digging will disturb their neighbours, and thus any Neighbourhood threads that the target belongs to will be informed that they heard noises (without any further elaboration).
The third time you choose a specific player with this action, you'll tunnel out the foundations and their house will collapse. This forces them to move out into new accommodation, effectively Rolestopping them (preventing any action affecting them, including factional kills) for the night until players get used to their new location. It takes some time for you to get back through the tunnel; this gives you the usual commute, but also prevents you from posting during the first 24 hours of the next Day phase (reduce to 6 hours if using Blitz deadlines). Additionally, any actions that care about the number of times a player is targeted (including yours) will reset their count as it relates to that player (thus the next time you tunnel towards that player, it's a commute, etc.)

I like these random flavoured roles. The mechanics were inspired by the flavour, but I tried my best to make them balanced and actually useful (e.g. with the third tunnelling, you're targeting someone you know to be town or at least not groupscum, so the action needs to be protective to make sense).
scum
· scam · seam · team · term · tern · torn ·
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