[OLD] Open Setup Discussion and Nominations

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #1525 (ISO) » Sun Nov 04, 2007 7:12 am

Post by shaft.ed »

pablito wrote:I think it's been a while since the last one.
re-nominate: vengeful
I nominated it a couple weeks back, so I think this is a seconded


And comments on Night Start Texas Justice?
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Post Post #1526 (ISO) » Sun Nov 04, 2007 7:39 am

Post by Flameaxe »

Comment: No.
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Post Post #1527 (ISO) » Sun Nov 04, 2007 8:24 am

Post by Adel »

xyzzy wrote:
Daytalk 10


3 scum
7 town

private communication is allowed by all players.
Love it!

nominate Daytalk 10


is it is illegal to fake PMs from other players?


could there be a requirement to cc the mod for all daytime PM's? then the mod could cut and paste off the the PM's into the thread after the game is complete- that would make for some really interesting reading even if it would be a lot of extra work.
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Post Post #1528 (ISO) » Sun Nov 04, 2007 8:33 am

Post by Adel »

shaft.ed wrote:And comments on Night Start Texas Justice?
http://www.mafiascum.net/forum/viewtopic.php?t=5501

is a Texas Justice game run by IH, with 9 1-shot vigs and 3 goons

the town won easily.

the potential problem with a night start is that many of the players may choose to use their 1-shot night 0- which would reduce the game to a die throw. a very swingy result.

i don't see any clear advantage to having a night start that would compensate for this potential problem. I considered making night 0 bullets only 50% successful, and a couple of other tweaks, but I don't see a clear solution.

balance wise, i think it shifts the odds in the favor of the scum.
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Post Post #1529 (ISO) » Sun Nov 04, 2007 8:38 am

Post by Flameaxe »

The biggest issue with night start TJ is that it can end (literally) before it starts.
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Post Post #1530 (ISO) » Sun Nov 04, 2007 12:53 pm

Post by shaft.ed »

Adel wrote: balance wise, i think it shifts the odds in the favor of the scum.
That was kind of the idea. Seems the town are pretty easily winning these games.
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Post Post #1531 (ISO) » Sun Nov 04, 2007 2:06 pm

Post by Flameaxe »

Then the scum need to play better. It's simple.
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Post Post #1532 (ISO) » Sun Nov 04, 2007 2:52 pm

Post by JDodge »

shaft.ed wrote:
Adel wrote: balance wise, i think it shifts the odds in the favor of the scum.
That was kind of the idea. Seems the town are pretty easily winning these games.
turning a game into a dice roll =/= balancing
stream

ffxiv/speedrunning sometimes/other things?
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Post Post #1533 (ISO) » Sun Nov 04, 2007 11:43 pm

Post by Adel »

if you want to shift the balance in favor of scum, add more scum or reduce the number of townies. the most simple solution often works the best.

would this setup yield play closer to what you would prefer?

Texas Rangers

2 Mafia Goons
2 1-Shot Day-Kill Mafia Gunmen
4 1-Shot Day Vigs
1 2-Shot Day Vig (can use both shots in the same day)
2 Cops

Night Start
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Post Post #1534 (ISO) » Mon Nov 05, 2007 1:51 am

Post by xyzzy »

I don't like this. The town can win at 2 scum, 2 town
and
2 scum, 1 town given the right circumstances. And those cops make "the right circumstances" pretty easy.
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Post Post #1535 (ISO) » Mon Nov 05, 2007 7:55 am

Post by IH »

Does a daykill end the day?
Untrod Tripod (7:27:18 PM): you enjoy whoring
xcaykex (7:27:24 PM): yes
xcaykex (7:27:26 PM): i know that
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Post Post #1536 (ISO) » Mon Nov 05, 2007 9:41 am

Post by Adel »

IH wrote:Does a daykill end the day?
nope.
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Post Post #1537 (ISO) » Mon Nov 05, 2007 9:43 am

Post by Adel »

xyzzy wrote:I don't like this. The town can win at 2 scum, 2 town
and
2 scum, 1 town given the right circumstances. And those cops make "the right circumstances" pretty easy.
It is part of the flavor.
In Texas the good guys can still win when they are outnumbered. Didn't you ever watch
Walker, Texas Ranger
.
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Post Post #1538 (ISO) » Mon Nov 05, 2007 10:01 am

Post by xyzzy »

Adel wrote:
xyzzy wrote:I don't like this. The town can win at 2 scum, 2 town
and
2 scum, 1 town given the right circumstances. And those cops make "the right circumstances" pretty easy.
It is part of the flavor.
In Texas the good guys can still win when they are outnumbered. Didn't you ever watch
Walker, Texas Ranger
.
But that can be manipulated to the point that
it isn't mafia.
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Post Post #1539 (ISO) » Mon Nov 05, 2007 10:04 am

Post by Adel »

what makes my setup fail the Mafia Purity Test?
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Post Post #1540 (ISO) » Tue Nov 06, 2007 12:25 pm

Post by PookyTheMagicalBear »

Cromwell I Mafia

4 Mafia
16 Townies
NightStart

Townies may vote to "Restore the Monarchy" by
vote:Restore Monarchy
.

In the event of Monarchial Restoration Occurring, the game will immediately move to night and a kingmaker will be selected to crown a king during the night.

The King works in the same sense as the Kingmaker Game.

If a King has been crowned, the town may not vote except to "overthrow the Monarchy" by typing in
Vote: Overthrow the Monarchy


Kings may not execeute during the first 72 hours of each game day, but the town may overthrow the Monarchy during any time of the day.

A Monarchial Overthrow involves the immediate death of the King, nightfall and a reversion to democracy.
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Post Post #1541 (ISO) » Tue Nov 06, 2007 1:51 pm

Post by Simenon »

Considering we haven't even modded a kingmaker as an open, why does this stand a chance of appearing in the queue?
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Post Post #1542 (ISO) » Tue Nov 06, 2007 2:24 pm

Post by PookyTheMagicalBear »

Cuz it isn't kingmaker silly.
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That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."

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Post Post #1543 (ISO) » Tue Nov 06, 2007 5:01 pm

Post by Adel »

nominate: Cromwell I Mafia

'cause I'm a sucker for history, and I would really really enjoy playing in this game. It would be all about having the ear of the king
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Post Post #1544 (ISO) » Sat Nov 10, 2007 8:35 am

Post by Yamahako »

How is this for an open set-up?

Buddy Buddy Mafia


1 Vig
1 Cop
1 Doc
1 Miller
4 Vanilla Townie
2 Mafia
1 SK
1 Cult Leader

Each player is randomly assigned into a 2 person night-talk group where no one is certain of their partner's alignment, aside from Mafia of course who know who each other are and can talk at night (as well as talk to their potential "partners")

Day start
I'm suspicious - in every sense of the word.
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Post Post #1545 (ISO) » Mon Nov 12, 2007 7:28 am

Post by Max »

forgetful mafia


Standard C++ set-up with a difference.


If a post is over a week old the town "Forgets" where they place the record for that post, this means that town may misquote peoples post and their memory can lead them astray ;)

Would this be OK to be Open or would it be best as a mini theme
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Post Post #1546 (ISO) » Mon Nov 12, 2007 7:29 am

Post by Kelly Chen »

Deleting posts has the problem that you can just save the posts to your hard drive.
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Post Post #1547 (ISO) » Mon Nov 12, 2007 7:33 am

Post by Max »

Now that would not be in the spirit of the game
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Post Post #1548 (ISO) » Mon Nov 12, 2007 7:47 am

Post by Shanba »

Cromwell mafia sounds awesome, Pooky :D
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Post Post #1549 (ISO) » Tue Nov 13, 2007 9:11 am

Post by -TinVision- »

Second Daytalk 10


and

Third Vengeful
lol objective morality

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