Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #2650 (ISO) » Thu Aug 18, 2016 6:59 am

Post by Dwlee99 »

Town Crawling in my Skin


Vanilla townie with this post restriction:
Must make a reference to Linkin Park in every post or will be modkilled. (Example: "IN THE ENDDDD", "CRAWLINGGGG IN MY SKINNNNN" or other lyrics)
I prefer they, thanks :)
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McMenno
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Post Post #2651 (ISO) » Thu Aug 18, 2016 7:29 am

Post by McMenno »

(Insert alignment here) Death Speaker

Once per game, when dead, may send a message through the moderator. It may contain whatever the player likes as long as it's not against the site/game rules (obviously). It will be posted in the official moderator color (tm).
Note: In the role pm and on flip, this role will be a vanilla of whatever faction was chosen by the moderator. Upon death the player will receive their real role in a new pm.
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Felissan
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Post Post #2652 (ISO) » Thu Aug 18, 2016 8:10 am

Post by Felissan »

In post 2634, callforjudgement wrote:
Interactive Role
(alignment chosen by moderator)

If any roles belonging to other players have a specific interaction with another role or role property listed in their PM, you will be given a role or role property that fulfils the interaction. (For example, if there's a Gunsmith in the setup, you will be given a role that shows up positive to the Gunsmith; likewise, if another player has
flying
, you do too.)

(Note: the description above is for the moderator; tell the player their actual role, rather than the means via which it was generated.)
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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The MM
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Post Post #2653 (ISO) » Thu Aug 18, 2016 9:12 am

Post by The MM »

Town 1-Shot Karma

Abilities
Night Action - 1-ShotTarget a player. The mod then uses a copy of every action this player can use on them.

  • Rulings:
  • This includes factional abilities and X-Shot abilities even if they expended all their shots.
  • Actions with 2 targets pick a random player aligned with them, but only target roles that change their apparent alignment [Miller/Godfather, etc] if there is no other possible target.
Last edited by The MM on Fri Sep 02, 2016 12:46 am, edited 1 time in total.
Waiting for the day I can come back and mod games.
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Post Post #2654 (ISO) » Thu Aug 18, 2016 11:00 am

Post by callforjudgement »

Action Counter
(scum if there would otherwise be a groupscum faction of size 1, otherwise town)

Each night, choose a player. You will learn how many different types of active night actions that player is capable of performing. (For example, a VT will return the result 0 as they can't do anything overnight, as will a Bulletproof Townie. A Mafia Goon returns 1, as does a Town Tracker. A Mafia Tracker would return 2, and a JOAT (Cop/Doc/Vig) would return 3.)
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #2655 (ISO) » Fri Aug 19, 2016 12:53 pm

Post by Eggman »

In post 1535, BNL wrote:
In post 4939, BNL wrote:You are a
Town Compulsive Self-Hammerer


Whenever you are brought to L-1, you must hammer yourself in your next post. You may not reveal this restriction.

You flip as
Bad Townie


You win with the town.
Town Compulsive Self-Hammerer Daydoctorer

If any player hammers themselves, you must Day-doc them before the End of Day writeup. This will prevent them from being lynched; all votes on the former lynchee will go to No Lynch and the deadline will be reset to whatever it was before.
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Post Post #2656 (ISO) » Sat Aug 20, 2016 3:40 am

Post by Titus »

Any Alignment Wannabe


You pay a compliment to someone in pregame. The mod picks a role from this thread most similar to them and the compliment you made.
Show
The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

GTKTitus Part 2
Titus Academy

VLA Friday nights until Sunday morning.

All hail the Scum Empress!
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Post Post #2657 (ISO) » Sat Aug 20, 2016 9:35 am

Post by The MM »

Loverjester

Abilities
Win Condition
Together In Death:
When your Lover is killed or lynched, you commit suicide and win the game.
Last edited by The MM on Thu Dec 08, 2016 11:14 am, edited 3 times in total.
Waiting for the day I can come back and mod games.
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Post Post #2658 (ISO) » Sat Aug 20, 2016 9:37 am

Post by The MM »

Town Dobyguard

Abilities
Night ActionTarget another player. Any non-killing night action directed at your target this night will target you instead.
Last edited by The MM on Fri Sep 02, 2016 12:49 am, edited 1 time in total.
Waiting for the day I can come back and mod games.
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McMenno
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Post Post #2659 (ISO) » Sat Aug 20, 2016 10:23 am

Post by McMenno »

Town Blitzer

As long as this player is alive, the game uses blitz deadlines instead of normal ones (72 hour days and 24 hour nights).

"I didn't sign up for this

you have been b& from sitechat."
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Post Post #2660 (ISO) » Sat Aug 20, 2016 10:50 pm

Post by McMenno »

Town Roleblocker


"So what's the flavor of this?"

"Uhm..."
Last edited by McMenno on Sun Aug 21, 2016 8:31 am, edited 1 time in total.
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Ircher
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Post Post #2661 (ISO) » Sun Aug 21, 2016 7:21 am

Post by Ircher »

Self Aligned Condemner Variant


Must get the moderator hammered. Game ends immediately if win con is achieved.
Last edited by Ircher on Tue Aug 18, 2020 11:26 am, edited 2 times in total.
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Post Post #2662 (ISO) » Sun Aug 21, 2016 8:31 am

Post by McMenno »

Town Paranoid Gun Owner

*Ding dong*

"That'll be-"
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Post Post #2663 (ISO) » Sun Aug 21, 2016 11:40 am

Post by The MM »

Town Twilight-bringer


Abilities
Passive
We Have More Time!:
Whenever you lynch someone, a 2-day twilight phase starts. During this twilight phase, people can vote for a lynch.
Last edited by The MM on Thu Dec 08, 2016 11:14 am, edited 2 times in total.
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Post Post #2664 (ISO) » Sun Aug 21, 2016 1:51 pm

Post by Ircher »

Reroll (The MM)


Reroll this role to one inside The MM's ISO.
Last edited by Ircher on Sat May 25, 2019 1:30 pm, edited 1 time in total.
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Post Post #2665 (ISO) » Sun Aug 21, 2016 1:52 pm

Post by Ircher »

Town Even Odd Cop


Not told sanity;
Naive
on odd nights, and
sane
on even nights.
Last edited by Ircher on Fri Apr 06, 2018 3:37 pm, edited 1 time in total.
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Post Post #2666 (ISO) » Sun Aug 21, 2016 1:53 pm

Post by Ircher »

Diplomat


Uses the first win con that applies to the setup.
Mods are instructed to provide all win cons in the role pm and to avoid telling the player which one applies. Aka, it's like a closed win con! You may want to include this notice in the role pm.


Win: You win with the Peacemaker. You must attempt to force all factions to avoid any kills/lynches (that succeed) for a total of 3 consecutive phases. This can be Night, Day, Night or Day, Night, Day.


Win: You win with the Self-Aligned Neutral Rebalancer! Please note that the Self-Aligned Neitral Rebalancer does not know this. You win when all factions (each Diplomat counts as a separate faction) are reduced to one player. You automatically lose if any faction is completely eliminated. The Self-Aligned Neutral Rebalancer and any third party factions are counted as separate factions (if multiple exist). The cult counts as a single faction. If you lose, you become a kingmaker in the game.


Win: All neutral survivors become a single faction. You are a part of that faction (as are any other diplomats). No neutral survivors will be informed of this changed win con, but you win if
All
of you survive to D3 and **you** or another diplomat survives to LyLo.


(If there are multiple Diplomats)
You, as are any other Diplomat, is allied with the town. You win when all threats to the town are eliminated.


(If there is a single Diplomat)
You are effectively a neutral survivor. You win if you are the only player remaining. If the game ever reaches a "would-be" Happily Ever After outcome, you win instead.


Each night, you may use
1
of your active abilities:

Diplomatic Relations
- Each night, you may use your diplomcy skills to form a neighborhood with 2 players. Mods are instructed to generate new neighborhood threads each time this power is used unless the player requests otherwise.

Diplomatic Persuasion
- You may attempt to convince a player to not vote each night. This ability cannot be roleblocked, but if the player you target is killed, you die too unless a doctor saves **you**.

1-Shot Role Cop
- As a diplomat, you can be very persuading at times. You may on a single night investigate a player. If you succeed, you will learn the alignment and role of the targeted player, free from any meddling abilities such as miller. You may also use this ability on yourself: if you aren't roleblocked, you will learn your true win condition.

Friendly Diplomat
- You may, once a night, have the mod confirm to another player that you are a diplomat. Your win con will not be revealed.

You also have two passive abilities: 1-Shot BP and 1-Shot Lynchproof.

Finally, when investigated, you show up as
Peaceful
and "Not Guilty" to any weapon inspections. (You appear guilty to anyone who investigates SK/Not SK).
Last edited by Ircher on Mon Aug 29, 2016 2:40 pm, edited 1 time in total.
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Post Post #2667 (ISO) » Sun Aug 21, 2016 1:55 pm

Post by Ircher »

Town 12-Multishot Fruit Vendor


Send fruit to players. You may send multiple fruit to a single player and/or fruit to multiple players. Players will be told they received fruit and how much fruit they received.

You may only send 12 pieces of fruit throughout the entire game.
Last edited by Ircher on Fri Apr 06, 2018 3:37 pm, edited 1 time in total.
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Post Post #2668 (ISO) » Sun Aug 21, 2016 1:56 pm

Post by Ircher »

Town Hacker


Win: You win when all non-town factions are eliminated!


Upon drawing this role, the mod should roll 8 2-sided dice (pref. with dice tag) like this:

Original Roll String: 8d2 (STATIC)
8 2-Sided Dice: (2, 1, 1, 2, 1, 2, 1, 1) = 11


On every day where there is a 1, Mafia CANNOT utilize night talk that night. On the other hand, a 2 will keep the mafia from using daytalk on that day.

So, if you get {2, 1, 2, 2, 1, 1, 2, 2}, then on N2, N5, and N6, Mafia cannot use night talk (doesn't apply to other factions). On D1, D3, D4, D7, and D8, Mafia cannot use daytalk if its available.
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Post Post #2669 (ISO) » Mon Aug 22, 2016 5:09 am

Post by The MM »

Mafia Dayvig


Abilities
Day Action
BANG!:
Target someone. You shoot and kill them.
Last edited by The MM on Fri Sep 02, 2016 12:52 am, edited 1 time in total.
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Post Post #2670 (ISO) » Mon Aug 22, 2016 8:36 am

Post by The MM »

Town Global Miller-fier

Abilities
Passive
All Is Suspicious!:
All players that are not Vanilla Townies are considered scum by investigations.
Last edited by The MM on Fri Sep 02, 2016 12:53 am, edited 1 time in total.
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Post Post #2671 (ISO) » Mon Aug 22, 2016 8:51 am

Post by Eggman »

Town 2-shot Compulsive MC

If a player gets to L-1, you will automatically vote that player and hammer if not already voting them. After you have hammered twice, you lose the ability and become a Vanilla Townie.
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Post Post #2672 (ISO) » Mon Aug 22, 2016 8:55 am

Post by Eggman »

Mafia Corpse Party Host

If you are lynched, you will throw a Corpse Party. The following night, players will be able to post in the game thread and vote, as if it were a Day. If you are killed during the night, the Corpse Party will happen the next night. If a player is lynched during the Corpse Party, the Night is not cut short.
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Post Post #2673 (ISO) » Mon Aug 22, 2016 9:02 am

Post by Eggman »

Jerry

Nobody likes Jerry.
Your night ability is "Get away from me, Jerry!" Once per night, you may follow one player. The player you follow is notified and can change who you follow to someone else; you will be notified if this happens. If the player you are currently following is killed, you commit suicide and win. You may not follow yourself.
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Post Post #2674 (ISO) » Mon Aug 22, 2016 10:21 am

Post by Grendel »

Autobiographer


-Town aliened-

Every night the Autobiographer may send a message conveying their last thoughts on the game. In effect a 'will'.

If the Autobiographer is killed that night the mod will post the message the Autobiographer sent in at the start of the next day.

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