Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #2625 (ISO) » Mon Aug 15, 2016 2:39 am

Post by McMenno »

Alien Masoniser Monkiser

May use Masoniser, Monkiser and night kill in the same night. When masonising a mafia member or monkising a werewolf, the action fails.
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Post Post #2626 (ISO) » Mon Aug 15, 2016 2:52 am

Post by RyanK »

Hitler the Dictator


You're deathproof and will turn pro-town if your lover is killed. If you don't have a lover, you'll remain a Mafia.

You would die by suicide once you are the only one left in your faction, and nothing can stop it from happening.

Because you're in power, you can't vote.

While you're still a scum, anyone investigating you will get the opposite result of what they should get. An example is if a seer investigates you, you'll get the result Werewolf because the seer is supposed to get not Werewolf.

Every night you may target a player and you would receive a result whether or not the player is a vanilla townie. At the same time, if the player dies that night, you become a one-shot bus driver.

If you get a one-shot bus driver, you would need to select two different players to bus, and a third player for you to use your other ability :up: . You could choose not to use your ability. The one-shot ability would accumulate.

You can't kill, nor can you communicate with your other mafia members.

You win with the scum unless your lover is killed.
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Post Post #2627 (ISO) » Mon Aug 15, 2016 9:19 am

Post by Ircher »

Alien Global Roleblocker

May choose to RB every other player in the game each night. This has topmost precedent and fails only on untargetable players or strong-willed/strongman actions.
In post 2613, callforjudgement wrote:
Mafia Quick Drawer


If this player performs the nightkill, it resolves before all other actions except Commuter (thus making Doctors and the like pointless, and effectively roleblocking the nightkill target).


Re: the VT Exterminator, if scum NK the Exterminator themself, do they suicide due to not having killed a VT, or not?
Suicide is my interpretation, but if the exterminator is the same alignment as the faction that the restriction applies to, then I would leave it at mod interpretation.
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Post Post #2628 (ISO) » Mon Aug 15, 2016 10:19 am

Post by callforjudgement »

Town Inventor (Commuter ×3)




I guess the issue with the Exterminator being NKed is purely one of action resolution. Does the kill or the suicide happen first? (NAR has a special case that says that kills always happen last, but if not for that, the kill would happen first in NAR.)
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Post Post #2629 (ISO) » Tue Aug 16, 2016 5:24 am

Post by Eggman »

Compulsive Serial-Killing Jester Firebreather

Kill flavor is fire, so a Firefighter can detect it. Wins if lynched or if endgamed.
Last edited by Eggman on Tue Aug 16, 2016 11:39 am, edited 1 time in total.
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Post Post #2630 (ISO) » Tue Aug 16, 2016 5:27 am

Post by Eggman »

Extinguishing Reverse-Jester Doctor

Can extinguish one player, which only protects against fire-flavored kills, in addition to a normal doctor's save. Wins if night killed.
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Post Post #2631 (ISO) » Tue Aug 16, 2016 5:34 am

Post by Eggman »

Leader of the Bland Band
In post 66, ChannelDelibird wrote: Once per game, at night, you may choose to activate the Bland Band. You will gain daytalk and nighttalk in an out-of-thread topic along with any and all players who have the role 'Vanilla Townie' and any and all players who have the role 'Mafia Goon'. You win with the town.
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Post Post #2632 (ISO) » Tue Aug 16, 2016 5:43 am

Post by Felissan »

Serial Killer Monk
In post 2629, Eggman wrote:
Compulsive Firebreathing Serial Killer Jester

Kill flavor is fire, so a Firefighter can detect it. Wins if lynched or if endgamed.
Already done in .
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"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #2633 (ISO) » Tue Aug 16, 2016 6:54 am

Post by callforjudgement »

Reversed alignment role


Reroll on this thread, but change the alignment of the resulting role (e.g. Town Doctor might become Mafia Doctor).
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Post Post #2634 (ISO) » Tue Aug 16, 2016 6:56 am

Post by callforjudgement »

Interactive Role
(alignment chosen by moderator)

If any roles belonging to other players have a specific interaction with another role or role property listed in their PM, you will be given a role or role property that fulfils the interaction. (For example, if there's a Gunsmith in the setup, you will be given a role that shows up positive to the Gunsmith; likewise, if another player has
flying
, you do too.)

(Note: the description above is for the moderator; tell the player their actual role, rather than the means via which it was generated.)
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Post Post #2635 (ISO) » Tue Aug 16, 2016 6:56 am

Post by callforjudgement »

Mafia 2-shot Post Restrictor
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· scam · seam · team · term · tern · torn ·
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Post Post #2636 (ISO) » Tue Aug 16, 2016 6:58 am

Post by callforjudgement »

Classified
(alignment chosen by moderator)

Your name appears as "[REDACTED]" on the votecount, flips, investigation results, etc.
scum
· scam · seam · team · term · tern · torn ·
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Post Post #2637 (ISO) » Tue Aug 16, 2016 7:55 am

Post by The MM »

Mafia Vote-Reaper

Abilities
Passive
Your Soul Is Mine!:
For each person that dies (for good, this doesn't trigger on a Judas lynch where he turns scum), you get a Ghost.

Day Ability
Haunt:
You can expend Ghosts as votes separate from your own.
Last edited by The MM on Thu Dec 08, 2016 11:13 am, edited 3 times in total.
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Post Post #2638 (ISO) » Tue Aug 16, 2016 8:25 am

Post by Felissan »

In post 2634, callforjudgement wrote:
Interactive Role
(alignment chosen by moderator)

If any roles belonging to other players have a specific interaction with another role or role property listed in their PM, you will be given a role or role property that fulfils the interaction. (For example, if there's a Gunsmith in the setup, you will be given a role that shows up positive to the Gunsmith; likewise, if another player has
flying
, you do too.)

(Note: the description above is for the moderator; tell the player their actual role, rather than the means via which it was generated.)
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #2639 (ISO) » Tue Aug 16, 2016 10:19 am

Post by The MM »

Town Evolver LV. Zero

Abilities
Night ActionEach night, you can target a player. If it's town but not a Vanilla Townie, you evolve to the following role.


Town Evolver LV.10

Abilities
Passive
Evolved Power:
Your votes count double and it takes one extra vote to lynch you.

Night Action
Swap:
Each night, you can target 2 players. The abilities both use are redirected towards the other
(This includes auto-targeted abilities like self-targeting [Commuter] or passives [Miller].)
, and every other ability that targets one targets the other instead.
Last edited by The MM on Fri Sep 02, 2016 12:43 am, edited 2 times in total.
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Post Post #2640 (ISO) » Tue Aug 16, 2016 10:25 am

Post by callforjudgement »

Town Akimbo Alarmist


Each night, choose two players. This night, those players will be protected from any effect that would change their alignment or win condition (i.e. any attempt to change the alignment or win condition of either of those players will be rolestopped).
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· scam · seam · team · term · tern · torn ·
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Post Post #2641 (ISO) » Tue Aug 16, 2016 10:33 am

Post by callforjudgement »

Town Warden


Each night, you may ward a player. This protects that player from all kills. It also roleblocks any non-factional night abilities that player may try to use that night. However, a warded player can use factional night abilities as normal; those won't be blocked.
scum
· scam · seam · team · term · tern · torn ·
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Post Post #2642 (ISO) » Tue Aug 16, 2016 10:43 am

Post by callforjudgement »

Town 1-Shot Loyal Metaweak Lie Detector


Once in the game, during the day, you can choose a post. If the post was made by a townie, and the post in question contains at least one statement about the setup, role distribution, PT conversation, etc. that a hypothetical backup moderator could determine as false, then the player who made the post dies. Otherwise, nothing happens.
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Post Post #2643 (ISO) » Tue Aug 16, 2016 11:41 am

Post by Eggman »

Town Cop

In post 2632, Felissan wrote:
Serial Killer Monk
In post 2629, Eggman wrote:
Compulsive Firebreathing Serial Killer Jester

Kill flavor is fire, so a Firefighter can detect it. Wins if lynched or if endgamed.
Already done in .
Alright, I changed its name to something similar but not the same.
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Post Post #2644 (ISO) » Tue Aug 16, 2016 12:54 pm

Post by Cheery Dog »

Duplicate Role


After the rest of the setup has been completed, this role rolls amongst the other players' roles in the game, and is whatever it lands on. If it's a mod chosen alignment, the duplicate role may be given a different alignment.
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #2645 (ISO) » Tue Aug 16, 2016 9:27 pm

Post by The MM »

Mafia Machofier


Abilities
Night Action
MANLINESS:
Each night, you can target a player and make them Macho for the rest of the game.
Last edited by The MM on Fri Sep 02, 2016 12:44 am, edited 1 time in total.
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Post Post #2646 (ISO) » Wed Aug 17, 2016 1:44 pm

Post by Ircher »

Bulletproof Alien

You are immune to being killed at night.
Last edited by Ircher on Thu Aug 17, 2023 3:57 pm, edited 3 times in total.
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Post Post #2647 (ISO) » Thu Aug 18, 2016 6:37 am

Post by Shadow_step »

Town Lazy Cop


Needs to investigate the same player on consecutive nights to get a result.
Immune to roleblock and redirection.
Immune to false positive like godfather and false negative like miller.
Show
The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #2648 (ISO) » Thu Aug 18, 2016 6:43 am

Post by Sméagol »

Town vote analyzer

Investigate how often a player has voted for a mafia player.
O
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Post Post #2649 (ISO) » Thu Aug 18, 2016 6:56 am

Post by Shadow_step »

Town/Mafia(limited shots) Intimidator


Targeting a PR at night reduces the effeciency of that PR from 100% to 50% for the rest of the game.
Example - Turns a doctor into a faith healer.
Basically the chance of the night action being successful reduces to 50%.
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The shadows betray you, because they serve me.

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"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel

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