</3In post 273, Randomnamechange wrote:and I couldn't use my plan of faking a cop guilty on my partner
To think I was cheering for you after I got killed!
</3In post 273, Randomnamechange wrote:and I couldn't use my plan of faking a cop guilty on my partner
I think the problem is that people in those queus don't join a game because they are planning to play a fast paced game.In post 274, T-Bone wrote:Mods can run Blitz games in other queues (Micro, Mini and Large Themes) too.
It is in limbo. There was discussion about it that was interrupted by list moderator turnover. It is not being ignored specifically; I am just not sure how much I can say given that I am speaking out of turn.In post 276, Firebringer wrote:I mean, i wish we had a official response on if its coming back?
You would've done the sameIn post 275, Postie wrote:</3In post 273, Randomnamechange wrote:and I couldn't use my plan of faking a cop guilty on my partner
To think I was cheering for you after I got killed!
toots supports this.In post 283, lane0168 wrote:Maybe there's more to it than I think, but what exactly is the problem? There's want for blitz queue. A willing list mod. What more is there? Seems like a no Brainer. Open it up and let's go
aren't we allIn post 284, itlepip wrote:toots supports this.In post 283, lane0168 wrote:Maybe there's more to it than I think, but what exactly is the problem? There's want for blitz queue. A willing list mod. What more is there? Seems like a no Brainer. Open it up and let's go
One of the major problems is that it total player slots site wide decreased while the Blitz experiment was run. Slots went fromIn post 283, lane0168 wrote:Maybe there's more to it than I think, but what exactly is the problem? There's want for blitz queue. A willing list mod. What more is there? Seems like a no Brainer. Open it up and let's go
There's absolutely nothing stopping mods from running a blitz game now, yet most choose to run longer games.In post 288, hiplop wrote:
Most people dont have the time to properly mod a large theme that takes 4 months. Lots do for a game that takes a few weeks at the very most
What do you mean what are sign ups like now? Do you mean player slots? Or mod sign ups?In post 288, hiplop wrote:What are signups like now?
I feel like people would be nore willing to mod a game with a reliable blitz queue.
I think the trial had lots of people learn it wasnt good for them, and a bunch learn it was the kind of game they wish all games were. I think that artificially changes the reception of the games. Obviously, its a trial so people were experimenting with what worked/didnt work. I personally was more excited for blitz than non blitz games, and i think represents a sort of tonal shift in the site at large.
Most people dont have the time to properly mod a large theme that takes 4 months. Lots do for a game that takes a few weeks at the very most
I feel like I cited a problem with running shorter deadlines in the existing queues, when I did run a game half the players were shocked it was a blitz when the game started, even though it was placed in 3 different areas that the game would run blitz deadlines. Half the players didn't get the message.In post 289, Zachrulez wrote:There's absolutely nothing stopping mods from running a blitz game now, yet most choose to run longer games.In post 288, hiplop wrote:
Most people dont have the time to properly mod a large theme that takes 4 months. Lots do for a game that takes a few weeks at the very most
Yea. If they are down now too, I don't think you can say the blitz queue hurt themIn post 290, zoraster wrote:What do you mean what are sign ups like now? Do you mean player slots? Or mod sign ups?
I never ran into this problem, but my game was literally named mafia with the quickness.In post 291, Firebringer wrote:I feel like I cited a problem with running shorter deadlines in the existing queues, when I did run a game half the players were shocked it was a blitz when the game started, even though it was placed in 3 different areas that the game would run blitz deadlines. Half the players didn't get the message.In post 289, Zachrulez wrote:There's absolutely nothing stopping mods from running a blitz game now, yet most choose to run longer games.In post 288, hiplop wrote:
Most people dont have the time to properly mod a large theme that takes 4 months. Lots do for a game that takes a few weeks at the very most
I'll do another census soon to tell you. Last I checked they were up from that lowest point.In post 293, hiplop wrote:Yea. If they are down now too, I don't think you can say the blitz queue hurt themIn post 290, zoraster wrote:What do you mean what are sign ups like now? Do you mean player slots? Or mod sign ups?
like and also if more mods want to do blitz games, why is that a bad thing??? I'm not sure people are like "Gee, am I going to mod a large theme...or a blitz".
There are currently 557 player slots on Mafiascum right now. This is up significantly from the low 394 as well as the 442 and 420 counts we got during the Blitz trial.In post 296, zoraster wrote:I'll do another census soon to tell you. Last I checked they were up from that lowest point.In post 293, hiplop wrote:Yea. If they are down now too, I don't think you can say the blitz queue hurt themIn post 290, zoraster wrote:What do you mean what are sign ups like now? Do you mean player slots? Or mod sign ups?
like and also if more mods want to do blitz games, why is that a bad thing??? I'm not sure people are like "Gee, am I going to mod a large theme...or a blitz".
Blitz games are shorter. For a mod to cover the same amount of time with players he or she would need to mod several games for each mini and probably 5-6 for your average large. I do think mods substitute. Whether that's large or mini or micro or blitz, I think a mod's desire to mod can be sated.