Mini Normal 1809: Game Over


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Post Post #1125 (ISO) » Fri Jul 22, 2016 7:30 am

Post by Dierfire »

VOTE COUNT 2.09


Masquerade (4): BBmolla, Elyse, Seraphim, Grendel
Egg (1): Killthestory
Hoopla (1): Egg
Grendel (1): Masquerade


No Vote (2): cmitc1, BlankFace, Hoopla

With 10 players living, a lynch requires 6/10 votes.

TIMER

(expired on 2016-07-24 00:00:00)

NOTES

None
Last edited by Dierfire on Fri Jul 22, 2016 11:46 am, edited 1 time in total.
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Post Post #1126 (ISO) » Fri Jul 22, 2016 7:42 am

Post by cmitc1 »

Seraphim,Egg,BBmola

VOTE: masq
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Post Post #1127 (ISO) » Fri Jul 22, 2016 9:11 am

Post by Hoopla »

^that's good, cmitc.

~~

VOTE: Masquerade

Hopefully we lynch the scum PR today.
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Post Post #1128 (ISO) » Fri Jul 22, 2016 9:12 am

Post by Egg »

Unvote, Vote Masquarade
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Post Post #1129 (ISO) » Fri Jul 22, 2016 11:51 am

Post by Dierfire »

D2 FINAL VOTE COUNT


Masquerade (6): BBmolla, Elyse, Seraphim, Grendel, cmitc1, Hoopla

Egg (1): Killthestory
Hoopla (1): Egg
Grendel (1): Masquerade


No Vote (1): BlankFace
Last edited by Dierfire on Thu Aug 11, 2016 2:35 pm, edited 1 time in total.
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Post Post #1130 (ISO) » Fri Jul 22, 2016 11:56 am

Post by Dierfire »

D2 has ended.

Masquerade (Mafia Goon)
was lynched.

N2 begins now. Players wishing to submit actions must do so before the deadline.
Any outstanding prods must be answered by PM. If replacements are needed, the N1 deadline will be extended.

TIMER

(expired on 2016-07-24 19:00:00)
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Post Post #1131 (ISO) » Sun Jul 24, 2016 6:05 pm

Post by Dierfire »

N2 has ended.

cmitc1 (Town Weak Neighborizer)
was found dead.

D3 begins now.

VOTE COUNT 3.00


No Vote (8): Elyse, BlankFace, Seraphim, Grendel, Hoopla, BBmolla, Killthestory, Egg

With 8 players living, a lynch requires 5/8 votes.

TIMER

(expired on 2016-08-04 08:00:00)

NOTES

None
Last edited by Dierfire on Mon Jul 25, 2016 7:38 pm, edited 1 time in total.
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Post Post #1132 (ISO) » Sun Jul 24, 2016 6:12 pm

Post by Hoopla »

Grendel, what did you do last night?
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Post Post #1133 (ISO) » Sun Jul 24, 2016 6:16 pm

Post by BBmolla »

I was neighborized.
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Post Post #1134 (ISO) » Sun Jul 24, 2016 6:17 pm

Post by BBmolla »

He left a message before he died in the neighborhood to look at kill, he thought kill may be connected with masq because kill was saying the masq wagon was scum motivated
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Post Post #1135 (ISO) » Sun Jul 24, 2016 6:21 pm

Post by BBmolla »

I think we should lynch Kill personally regardless of that
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Post Post #1136 (ISO) » Sun Jul 24, 2016 6:23 pm

Post by BBmolla »

or egg

idk
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Post Post #1137 (ISO) » Sun Jul 24, 2016 6:25 pm

Post by Hoopla »

In post 1134, BBmolla wrote:He left a message before he died in the neighborhood to look at kill, he thought kill may be connected with masq because kill was saying the masq wagon was scum motivated
why would a neighbourhood thread be started before the nightkill resolves? this is a ballsy move if you're scum...
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Post Post #1138 (ISO) » Sun Jul 24, 2016 6:58 pm

Post by Hoopla »

Looking at the Natural Action Resolution page which is being used for this game, it seems murky whether or not a dying neighbouriser would be able to send a message within its newly created neighbourhood. Looking at the Neighbouriser page specifically, the normal guidelines on that page say:

"They may begin speaking to each other at the end of the Night, or at the beginning of the next Night..."


The above implies that the talking begins at the END of the night, once all the actions have been resolved, which means cmitc1 would be dead. Why would the mod let a dead cmitc1 send molla messages?

"Any players added to a Neighborhood are added at the start of the next day, regardless of whether the Neighborizer lives or not, and their Role Name is not changed."


This implies he still gets added to a neighbourhood though. But I don't see why cmitc1 would have been allowed to have been talking in it already...
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Post Post #1139 (ISO) » Sun Jul 24, 2016 7:52 pm

Post by BBmolla »

@Dierfire:
If a neighborizor neighborized a target and was nightkilled, would the target still be added to the neighborhood?
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Post Post #1140 (ISO) » Sun Jul 24, 2016 7:56 pm

Post by Killthestory »

Since I haven't yet been able to truly replicate House's posting styles, and since I don't want to get in trouble, I'll play differently.

First off, I still have not read the thread. I probably should, but I've never replaced into another MS game before. Oops, probably should have read up somewhere on how to be a good replacement, but I probably wouldn't have read that either.

Anyways, let's explain my thought process when I thought the Masq wagon was plenty scum motivated due to me just tunneling the first person I saw posting which was Elyse. I claimed People's Champion because I thought it was funny, and I tunneled them. KTS is not the smartest person when it comes to decision making, but I don't question his ways. There's no town or scum motivation in acting like that, so I don't know what you want to do about it.

Also, if Cmitc never got another person, and Molla had already expressed previous suspicion of me yesterday, would it be too much of a stretch to assume this is to push a mislynch on me today? I haven't looked at the setup or who's alive, so I wouldn't actually know.

Probably going to read soon.

Probably.
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Post Post #1141 (ISO) » Sun Jul 24, 2016 7:58 pm

Post by BBmolla »

maybe just no lynch today.
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Post Post #1142 (ISO) » Sun Jul 24, 2016 8:00 pm

Post by Killthestory »

Why?
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Post Post #1143 (ISO) » Sun Jul 24, 2016 8:01 pm

Post by BBmolla »

it's mylo and no sure confirmed innocent. if there's doubt in my innocence then just nl. If we had someone who was basically confirmed town it'd be a bad idea.
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Post Post #1144 (ISO) » Sun Jul 24, 2016 8:03 pm

Post by Hoopla »

Grendel is confirmed innocent as far as I'm concerned. So, I don't agree with no-lynching as we'll just end up with the same lynching odds tomorrow anyhow.
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Post Post #1145 (ISO) » Sun Jul 24, 2016 8:03 pm

Post by Killthestory »

Oh, it's MyLo, so that supports my theory slightly more.

Anyway, Grendel is pretty much confirmed town, so agreeing with Hoopla there.
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Post Post #1146 (ISO) » Sun Jul 24, 2016 8:06 pm

Post by Hoopla »

It's not mylo, it's 2:6 at the moment (ruling out the miniscule chance of a no-killing SK). If we lynch today and mafia kill tonight, tomorrow is 2:4 which is mylo.
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Post Post #1147 (ISO) » Sun Jul 24, 2016 8:08 pm

Post by BBmolla »

Oi I'm dumb sorry
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Post Post #1148 (ISO) » Sun Jul 24, 2016 8:08 pm

Post by BBmolla »

Hoopla the NAR seems pretty straightforward that neighborizer comes before kill
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Post Post #1149 (ISO) » Sun Jul 24, 2016 8:09 pm

Post by Hoopla »

In post 1148, BBmolla wrote:Hoopla the NAR seems pretty straightforward that neighborizer comes before kill
Yes, I know. But it also says communication will only begin at the end of the night. Cmitc would be dead by then.

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