Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #2425 (ISO) » Sun Jun 19, 2016 2:27 am

Post by The MM »

Town Sorcerer

Abilities
Mechanic
Mana:
You start the game with 10 mana. At the beginning of each night, you gain 1 mana (max. 10).

Mechanic
Learning:
You start the game with no ability.
At the beginning of night 1, you learn
Soft Mind's Eye
.
At the beginning of night 2, you learn
Mass of Mind
.
At the beginning of Night 3, you learn
Triple Trouble
.
At the beginning of Night 4, you learn
Quadruple Barrier
.
At the beginning of Night 5, you learn
Pentagram
.

(You can only use one Spell per night, even if you have several.)

Night Action - Spell
Soft Mind's Eye:
This ability costs 1 mana.
Target a living player and investigate their alignment. If you're targeted while using this ability, you die.

Night Action - Spell
Mass of Mind:
This ability costs 2 mana.
Target a living player. Next day, you control their vote, and your own vote counts double.

Night Action - Spell
Triple Trouble:
This ability costs 3 mana.
Target 2 living players. This night, you band with them. All actions targeting one of the group will target the three. If the three are town, all negative effects against any of the three are prevented. Otherwise, the three are unaffected by negative effects coming from their faction only.

Night Action - Spell
Quadruple Barrier:
This ability costs 4 mana.
The 4 first Townie deaths following the use of this ability are cancelled
(There is no flip in this case, the kill or lynch is simply unsuccessful, with no notice made to anybody.)
.

Night Action - Spell
Pentagram:
This ability costs 5 mana.
4 Vanilla Townies join the game under your control.
(Their names are <USERNAME>-1, and numbered until 4.)
This ability cannot be used as long as any of these remain alive.
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Post Post #2426 (ISO) » Sat Jun 25, 2016 12:53 pm

Post by Ircher »

Mafia Quintuplet Voter


Possesses 5 votes worth 1/5 a vote each. May hammer multiple wagons with this ability.
Moderator Note: Do not round lynch thresholds. Also note that a tuplet voter counts as possessing a single vote for lynch threshold purposes.
Last edited by Ircher on Fri Apr 06, 2018 3:21 pm, edited 1 time in total.
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Post Post #2427 (ISO) » Wed Jun 29, 2016 2:27 am

Post by The MM »

Scum Vote Reverser

Abilities
Passive
What Doesn't Kill Me Only Makes Me Stronger
: You take 1 extra vote to be lynched for each vote that was on you the previous day.
Last edited by The MM on Thu Sep 01, 2016 8:24 am, edited 2 times in total.
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Post Post #2428 (ISO) » Thu Jun 30, 2016 2:18 pm

Post by McMenno »

Town Vote Reverser

That abillity seems WAY TOO STRONG.
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Post Post #2429 (ISO) » Mon Jul 04, 2016 1:36 am

Post by McMenno »

2-shot Bulletproof Lumberjack


Each night you may treestump someone. This goes through all night immunities, except commuter. Prevent the first two times you would get nightkilled. You win when you are the only person left alive, or nothing can prevent that from happening.
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Post Post #2430 (ISO) » Mon Jul 04, 2016 1:57 am

Post by The MM »

Third-Party Vote Reverser

Abilities
Passive
Roughness Hardens The Body:
You take 1 extra vote to be lynched for each vote that was on you the previous day.

Passive - Win ConditionIf you gained a total of 10 extra votes to be lynched by Roughness Hardens The Body, you win the game.


In post 2428, McMenno wrote:
Town Vote Reverser

That abillity seems WAY TOO STRONG.
Except this can actually be meta'd by withdrawing the votes before deadline.
Also, from experience, few people end up getting more than 2 votes on them without being lynched.
Last edited by The MM on Thu Sep 01, 2016 8:28 am, edited 1 time in total.
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Post Post #2431 (ISO) » Mon Jul 04, 2016 6:40 am

Post by The MM »

Town Anti-Winner

Abilities
Passive
Sensor of Genocidal Plans:
You passively know all win conditions in the game, including factional win conditions.

Passive
Spanner in the Works:
Win conditions cannot apply.

Action
My Work Here Is Done:
At any point during the game, you may lose Spanner in the works and your ability to vote.
(This can be used at any time during a day or Night Phase.)
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Post Post #2432 (ISO) » Mon Jul 04, 2016 11:30 am

Post by McMenno »

Mafia Roleblocker

In post 2430, The MM wrote:
Third-Party Vote Reverser

You take 1 extra vote to be lynched for each vote that was on you the previous day.
You win when the total of extra votes needed to lynch you gained this way is 10.

In post 2428, McMenno wrote:
Town Vote Reverser

That abillity seems WAY TOO STRONG.
Except this can actually be meta'd by withdrawing the votes before deadline.
So, tell me: Who would meta a role that's only (as of now) 2 of the 2432 roles? I mean, you easily forget about meta'ing pikachu, which has a much higher chance of appearing in a game and will make itself (subtly) known.
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Post Post #2433 (ISO) » Tue Jul 05, 2016 1:37 am

Post by McMenno »

Vengeful Hated 1-shot Macho Cop
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Post Post #2434 (ISO) » Tue Jul 05, 2016 1:48 am

Post by Accountant »

Town Cthulhu

whenever a player votes you they get one extra vote, whenever they get three extra votes they get minus 1 vote and the amount of votes needed to lynch them is -2, and if that happens and they vote anyone whose name starts with a letter that if translated into a number is odd they die
There's nothing that says that a fake can't beat the real thing.

You must not imagine that for beings like you and us there can be laughter. The low men laugh, and we envy them. But for us, the higher ones, there is no laughter, only an unending vigil, purely serious, stretching on into the night.
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Post Post #2435 (ISO) » Tue Jul 05, 2016 3:50 am

Post by McMenno »

Werewolf Martyr
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Post Post #2436 (ISO) » Tue Jul 05, 2016 4:02 am

Post by McMenno »

Alien Cop Seer FBI Agent Private Investigator Paranormal Investigator

Can investigate someone each night. Results will come up as "Mafia", "Werewolf", "Serial Killer, "Cult", "Spook" or "Not Mafia, Werewolf, Serial Killer, Cult or Spook".
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Post Post #2437 (ISO) » Tue Jul 05, 2016 4:20 am

Post by Nahdia »

Romantic Survivor

You start with no lover. You may target any player during the day or night phase to form a PT with them and become their lover. As long as you have a partner, you will be deathproof except via suicides triggered by your target dying. You may "break up" with your lover target as an action to resolve at the end of the current phase (after all lynches or night actions).
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Post Post #2438 (ISO) » Wed Jul 06, 2016 11:00 am

Post by BrainpanSonata »

Percentage Fruit Vendor

You're known for having one of the, uh,
dodgier
fruit stands in town. Every night, you can choose one player and send a piece of fruit to them. Mod rolls a D100 to determine the outcome.
1-60 Good Fruit: No effect beyond sending "Someone has sent you a piece of fruit!" message.
61-90 Rotten Fruit: Send fruit and roleblock player who receives it. (No change in message.)
91-100 Poisoned Fruit: Player who receives fruit dies instead of receiving message.
Percentage Fruit Vendor is not told which fruit is sent. Death by Poisoned Fruit can be prevented if target is also targeted by healing role, and all fruits can be roleblocked or redirected.
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Post Post #2439 (ISO) » Wed Jul 06, 2016 11:23 am

Post by Ircher »

In post 2438, BrainpanSonata wrote:
Percentage Fruit Vendor

You're known for having one of the, uh,
dodgier
fruit stands in town. Every night, you can choose one player and send a piece of fruit to them. Mod rolls a D100 to determine the outcome.
1-60 Good Fruit: No effect beyond sending "Someone has sent you a piece of fruit!" message.
61-90 Rotten Fruit: Send fruit and roleblock player who receives it. (No change in message.)
91-100 Poisoned Fruit: Player who receives fruit dies instead of receiving message.
Percentage Fruit Vendor is not told which fruit is sent. Death by Poisoned Fruit can be prevented if target is also targeted by healing role, and all fruits can be roleblocked or redirected.
Alien Combined Doctor Poison Doctor Fire Fighter

Protects target from all kills, cures poison, and from ignition/priming by an arsonist.

Since the fruit is poisoned, only a poison doc should be able to heal it.
Last edited by Ircher on Sat May 25, 2019 1:21 pm, edited 2 times in total.
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Post Post #2440 (ISO) » Thu Jul 07, 2016 12:13 am

Post by callforjudgement »

Cop Cop
(alignment chosen by moderator)

Each night, choose a player. You will learn whether they have "Cop" in the name of their role.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #2441 (ISO) » Thu Jul 07, 2016 6:39 pm

Post by Sméagol »

I'm playing Xcom 2 right now. The name of the current operation: "vengeful jester".

Vengeful Jester
O
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sign-ups
: none
/
running
: none
/
coming up
: large normal (18p) / micro theme (9)
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Post Post #2442 (ISO) » Thu Jul 07, 2016 8:17 pm

Post by callforjudgement »

Mafia Goon


Do they take revenge if they are lynched? Or if they aren't? There's not much point in vengekilling in response to getting the win…
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #2443 (ISO) » Fri Jul 08, 2016 5:08 am

Post by Sméagol »

Mafia motion detector


It works like normal. There's no point for the jester no, but who knows, he can use it to help his favourite faction.
O
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sign-ups
: none
/
running
: none
/
coming up
: large normal (18p) / micro theme (9)
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Post Post #2444 (ISO) » Fri Jul 08, 2016 5:10 am

Post by Ircher »

Mafia (Non-Consecutive Even Night) 3x Strong-Willed Roleblocker

Just so they cannnot wreck town 1 night; can roleblock 3 players every other even night. The RB will trump redirection and roleblocking.
Last edited by Ircher on Sat May 25, 2019 1:22 pm, edited 2 times in total.
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Post Post #2445 (ISO) » Sun Jul 10, 2016 2:35 am

Post by The MM »

Mafia 1-shot Suicide-Bomber

Abilities
Night Action
KAMIKAZE BOMB!:
Onnce per night, you may target a player. Any player that targeted them or that they targeted this night dies.

Using this ability GETS YOU KILLED, no questions asked.
Last edited by The MM on Thu Sep 01, 2016 8:29 am, edited 1 time in total.
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Post Post #2446 (ISO) » Sun Jul 10, 2016 2:46 am

Post by Accountant »

In post 2442, callforjudgement wrote:
Mafia Goon


Do they take revenge if they are lynched? Or if they aren't? There's not much point in vengekilling in response to getting the win…
If it's compulsive it can help provide town an extra incentive to make absolutely sure the person they are lynching is not a jester, which in turn leads to strategies like faking being a jester becoming more effective

Bulletproof Paranoid Gun Owner
There's nothing that says that a fake can't beat the real thing.

You must not imagine that for beings like you and us there can be laughter. The low men laugh, and we envy them. But for us, the higher ones, there is no laughter, only an unending vigil, purely serious, stretching on into the night.
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Post Post #2447 (ISO) » Sun Jul 10, 2016 2:50 am

Post by The MM »

Town 1-shot Day Suicide-Bomber

Abilities
Day ActionOnce per day, you may kill the person you're voting for and anyone on their wagon.

Naturally, you're on their wagon, so you kill yourself unless some death-avoiding stuff happens.
Last edited by The MM on Thu Sep 01, 2016 8:32 am, edited 1 time in total.
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Post Post #2448 (ISO) » Fri Jul 15, 2016 4:24 am

Post by The MM »

Self-aligned Post-Day-1-Quadra-voter

Abilities
Passive - Win Condition
Four is Death:
: You win when you hammer 4 players, with yourself as the last one.

MechanicAt the beginning of Night 1, you learn
QUAD DAMAGE
!


Passive
QUAD DAMAGE!:
Your vote counts as 4 votes.
Last edited by The MM on Thu Sep 01, 2016 8:36 am, edited 1 time in total.
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Post Post #2449 (ISO) » Sat Jul 16, 2016 9:29 am

Post by Eggman »

Town Hacker

Can target one player each night. The effect of their role will be reversed.
A Doctor would kill, a Vig would heal, a Cop would do what a Friendly Neighbor does and vice versa, a Tracker would visit their target, and so on.
Can be used on the mafioso carrying out the night kill to stop it.

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